The Greatest MMO Ever Made, is about to be released

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Snugenz

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#101 Snugenz
Member since 2006 • 13388 Posts

I have never in all my life seen such a bullshitty registration process. It's like they actively don't want you to play the dam game.

uninspiredcup

It is very convoluted and unnecessarily finicky but it's worth it, imo :P And the source of the complication is the early access stuff which will be gone very soon.

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dommeus

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#102 dommeus
Member since 2004 • 9433 Posts

"The Greatest MMO Ever Made"..."about to be released"

no...

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Clock-w0rk

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#103 Clock-w0rk
Member since 2012 • 3378 Posts

I have never in all my life seen such a bullshitty registration process. It's like they actively don't want you to play the dam game.

uninspiredcup

Oh man tell me about it, that registration was painful.

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JohnF111

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#104 JohnF111
Member since 2010 • 14190 Posts
Oh you mean the one that had to be redone? :lol:
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Infinite_Access

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#105 Infinite_Access
Member since 2007 • 2483 Posts

I don't understand why most people blow off subscription fees these days..  I mean there is netflix... spotify... satellite radio.... tv... etc..  that all provide a constant change in quality content... just like an MMO... i don't get it.  Subscriptions make MMOs better. 

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Micropixel

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#106 Micropixel
Member since 2005 • 1383 Posts

EVE Online remains the greatest MMO ever made as it;s the only one that truly uses this medium's strenghts to deliver unique experience, not possible in other genres.

AdrianWerner

This.

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lawlessx

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#107 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="JohnF111"]Oh you mean the one that had to be redone? :lol:

I don't understand why most people blow off subscription fees these days..  I mean there is netflix... spotify... satellite radio.... tv... etc..  that all provide a constant change in quality content... just like an MMO... i don't get it.  Subscriptions make MMOs better. 

Infinite_Access
if there's a free alternative most people will choose it.
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SexyJazzCat

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#108 SexyJazzCat
Member since 2013 • 2796 Posts

The reason i don't like the subscription model is because i have other games that im interested in playing. The money i'd be spending just wouldn't be worth it. No game will ever be worth a years worth subscription. Especially an MMO. I say just make it B2P. I'll give them a one time payment and have access to the game whenever i want.

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-Unreal-

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#109 -Unreal-
Member since 2004 • 24650 Posts

Blizzard will destroy any dreams Square Enix's FFXIV team have when they release a mere patch. They will then witness the sheer domination of a true genre juggernaut when 5.4 is released and it continues its 9-year reign upon the MMO throne, perched atop the great mountain of slewn MMOs that have all come before it and failed to dent the gloriously magnificent armour of which World of Warcraft so proudly wears.

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klusps

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#110 klusps
Member since 2005 • 10386 Posts

Ewww, I don't like subscription fees.

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deactivated-5acbb9993d0bd

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#111 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
[QUOTE="JohnF111"]Oh you mean the one that had to be redone? :lol:

Relevant how? it was completely remade.
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Consternated

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#112 Consternated
Member since 2013 • 848 Posts
I actually preordered FF14... I felt like giving Square one final chance after ten years of mediocre Final Fantasy games. Played beta phase 3 & 4... My lord, the combat is so slow. I almost fell asleep playing. I got characters to level 15 or so, before I turned it off. GMG sent my early access code, but I'm not sure if I want to even pay for the first months subscription :(
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deactivated-5acbb9993d0bd

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#113 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
I actually preordered FF14... I felt like giving Square one final chance after ten years of mediocre Final Fantasy games. Played beta phase 3 & 4... My lord, the combat is so slow. I almost fell asleep playing. I got characters to level 15 or so, before I turned it off. GMG sent my early access code, but I'm not sure if I want to even pay for the first months subscription :(Consternated
Since when has a final fantasy game ever been fast?
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uninspiredcup

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#114 uninspiredcup  Online
Member since 2013 • 62788 Posts

Blizzard will destroy any dreams Square Enix's FFXIV team have when they release a mere patch. They will then witness the sheer domination of a true genre juggernaut when 5.4 is released and it continues its 9-year reign upon the MMO throne, perched atop the great mountain of slewn MMOs that have all come before it and failed to dent the gloriously magnificent armour of which World of Warcraft so proudly wears.

-Unreal-

 

But world of warcraft looks like a playstation 2 game and has thousands of racists and gold sellers.

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deactivated-5acbb9993d0bd

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#116 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
[QUOTE="MBirdy88"][QUOTE="Consternated"]I actually preordered FF14... I felt like giving Square one final chance after ten years of mediocre Final Fantasy games. Played beta phase 3 & 4... My lord, the combat is so slow. I almost fell asleep playing. I got characters to level 15 or so, before I turned it off. GMG sent my early access code, but I'm not sure if I want to even pay for the first months subscription :(Consternated
Since when has a final fantasy game ever been fast?

I didn't play XI, but I know it was a slow game. You can't really compare single player experiences to MMO gameplay. MMO games are typically about competition, whether it be racing for PvE realm firsts or PvP. With combat so sluggish, how can FF14 hope to achieve a competitive fanbase? The game is visually offensive (shiny *** animations aside - and yes, I'm maxed out 1080p @ 120fps), the story is boring so far. The only thing the game has going for it, in my opinion, is the name & the music.

You know speed stats effect the global cooldown quite drastically late game? not that it matters. its SLIGHTLY slower because it has to cater to controllers for console versions. the game's mechanics can still be challenging just fights are slightly slower. It has a better chance at competitive end game than the latest crop of crap like guild wars and teso at least it follows the proper formular. finding it boring ebcause its slow is fine everyone has preferences, but don't pretend that 1 second longer makes a game easier by much. FF11 was MUCH slower than this and was still difficult.
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Consternated

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#117 Consternated
Member since 2013 • 848 Posts
[QUOTE="MBirdy88"][QUOTE="Consternated"][QUOTE="MBirdy88"] Since when has a final fantasy game ever been fast?

I didn't play XI, but I know it was a slow game. You can't really compare single player experiences to MMO gameplay. MMO games are typically about competition, whether it be racing for PvE realm firsts or PvP. With combat so sluggish, how can FF14 hope to achieve a competitive fanbase? The game is visually offensive (shiny *** animations aside - and yes, I'm maxed out 1080p @ 120fps), the story is boring so far. The only thing the game has going for it, in my opinion, is the name & the music.

You know speed stats effect the global cooldown quite drastically late game? not that it matters. its SLIGHTLY slower because it has to cater to controllers for console versions. the game's mechanics can still be challenging just fights are slightly slower. It has a better chance at competitive end game than the latest crop of crap like guild wars and teso at least it follows the proper formular. finding it boring ebcause its slow is fine everyone has preferences, but don't pretend that 1 second longer makes a game easier by much. FF11 was MUCH slower than this and was still difficult.

I'll take your word for it. I just find it disappointing that to find the game exciting, I have to get level capped... But that's pretty much par for the course when it comes to MMOs. Meh, this really is Square's last chance for me.
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-Unreal-

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#118 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="-Unreal-"]

Blizzard will destroy any dreams Square Enix's FFXIV team have when they release a mere patch. They will then witness the sheer domination of a true genre juggernaut when 5.4 is released and it continues its 9-year reign upon the MMO throne, perched atop the great mountain of slewn MMOs that have all come before it and failed to dent the gloriously magnificent armour of which World of Warcraft so proudly wears.

uninspiredcup

 

But world of warcraft looks like a playstation 2 game and has thousands of racists and gold sellers.

Show me what you think is the best looking Playstation 2 game and we can compare.
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Flubbbs

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#120 Flubbbs
Member since 2010 • 4968 Posts

the greatest mmorpg ever released has been out for almost 16 years now. Ultima Online

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Consternated

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#121 Consternated
Member since 2013 • 848 Posts
[QUOTE="Wasdie"]

The amount of people who refuse to play a game because of a subscription is equally as high as people who don't understand exactly the value you get with a subscription based game. It boggles my mind.

$15 a month is cheap for the amount of content you get each month. Hell if you play shooters the $15 DLCs have less content than a good MMO gets each month. Also no game is supported like an MMO with a subscription. Devs are constantly jumping on fixes and changing things, always balancing the gameplay, always keeping a high level of maintinance. 

Going with a subscription is a good way to keep the game in a higher state of development, content consistently rolling out, content that feels complete and rewarding and never feels like you're missing out on something because you didn't pay extra, and keeps the community more stable and consistent. I've never seen a F2P or B2P game that has as much content and support as subscription based MMOs. The MMOs that survive with a subscription survive because the developer understands you're paying $15 a month to play and thus works their best to keep value in the game.

Not every game should be a subscription but I don't want to see an end of a business model that clearly works. The problem with TOR, which everybody always cites as being a failure because of subscriptions, was that it was way over hyped and under delivered. Ended up being a straight up WoW clone. While building a game with the foundations of gameplay that WoW is built on is fine, playing the exact same game that most MMO players have been playing since 2006 is not fun. To make it worse for TOR is that the gameplay wasn't as good as the game it was copying and it had a fraction of the content.

B2P could be good but GW2 shows that the content they build is usually small and temporary without adding any real depth to the game. GW2 has a host of other problems too. The game as a whole is really simple and shallow with a lot of really dumb gameplay mechanics that are frustrating and not fun. Once I hit 80 I just didn't care.

I just hate how people write it off instantly. They never even gave the business model a chance. It has advantages that no other business model has. In the long run you usually end up paying less on a single game than buying dozens of other games that still fail to equal as much content as a single pay to play MMO can offer.

I understand why people are hesitant, but people need to be more open minded about different business strategies and how they can work for the consumer. No F2P or B2P MMO will ever have as much content or support as a good P2P MMO. Everybody looks at GW2 because they could play it for a few hours and called it fun. It pales in comparison to other MMOs in terms of content and depth. 

Sollet
¨ Yeah because there are so many successful subscription based MMO's out there (beside WoW).... Age of Conan failed, Rift failed, ToR failed, Tera failed, TSW failed the list goes on... F2P or B2P is the way to go.

Honestly, I think RuneScape back in the day had the best payment model. Good chunk of the game for free, but with ads. Lots more content for a subscription, no ads.
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drekula2

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#122 drekula2
Member since 2012 • 3349 Posts

[QUOTE="lostrib"]

is there a subscription fee?

lawlessx

yes

dealbreaker

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Sollet

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#123 Sollet
Member since 2003 • 8288 Posts

[QUOTE="Consternated"][QUOTE="MBirdy88"] Since when has a final fantasy game ever been fast?MBirdy88
I didn't play XI, but I know it was a slow game. You can't really compare single player experiences to MMO gameplay. MMO games are typically about competition, whether it be racing for PvE realm firsts or PvP. With combat so sluggish, how can FF14 hope to achieve a competitive fanbase? The game is visually offensive (shiny *** animations aside - and yes, I'm maxed out 1080p @ 120fps), the story is boring so far. The only thing the game has going for it, in my opinion, is the name & the music.

You know speed stats effect the global cooldown quite drastically late game? not that it matters. its SLIGHTLY slower because it has to cater to controllers for console versions. the game's mechanics can still be challenging just fights are slightly slower. It has a better chance at competitive end game than the latest crop of crap like guild wars and teso at least it follows the proper formular. finding it boring ebcause its slow is fine everyone has preferences, but don't pretend that 1 second longer makes a game easier by much. FF11 was MUCH slower than this and was still difficult.

You honestly think this FF trying to be WoW still trying to catch up with the industry standard is better than GW2?

It brings absolutely nothing new to the table... It's just another sad attempt of them polishing the turd that was released too early...
This is coming from a FF11 fan and FF14 2010 player.

This game only caters to those starving FF fanboys that has been gobbling every shitty game SE has been releasing this generation. 

Allow me to laugh at you while you gobble their fresh new turd.

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deactivated-5acbb9993d0bd

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#124 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

the greatest mmorpg ever released has been out for almost 16 years now. Ultima Online

Flubbbs
+1
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deactivated-5acbb9993d0bd

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#125 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"][QUOTE="Consternated"] I didn't play XI, but I know it was a slow game. You can't really compare single player experiences to MMO gameplay. MMO games are typically about competition, whether it be racing for PvE realm firsts or PvP. With combat so sluggish, how can FF14 hope to achieve a competitive fanbase? The game is visually offensive (shiny *** animations aside - and yes, I'm maxed out 1080p @ 120fps), the story is boring so far. The only thing the game has going for it, in my opinion, is the name & the music. Sollet

You know speed stats effect the global cooldown quite drastically late game? not that it matters. its SLIGHTLY slower because it has to cater to controllers for console versions. the game's mechanics can still be challenging just fights are slightly slower. It has a better chance at competitive end game than the latest crop of crap like guild wars and teso at least it follows the proper formular. finding it boring ebcause its slow is fine everyone has preferences, but don't pretend that 1 second longer makes a game easier by much. FF11 was MUCH slower than this and was still difficult.

You honestly think this FF trying to be WoW still trying to catch up with the industry standard is better than GW2?

It brings absolutely nothing new to the table... It's just another sad attempt of them polishing the turd that was released too early...
This is coming from a FF11 fan and FF14 2010 player.

This game only caters to those starving FF fanboys that has been gobbling every shitty game SE has been releasing this generation. 

Allow me to laugh at you while you gobble their fresh new turd.

Cry more you hipster, yet another disgruntled FF11 player who thinks this new direction is worse amirite? well I also played BOTH before and this is much better than both. "Emergherd fast leveling and quests and gameplay that is actually good....... I HATE IT!". Guild Wars 2 had no endgame, it was a casual shallow mess. allow me to laugh at you.
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Vaasman

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#126 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Sollet"]

[QUOTE="MBirdy88"] You know speed stats effect the global cooldown quite drastically late game? not that it matters. its SLIGHTLY slower because it has to cater to controllers for console versions. the game's mechanics can still be challenging just fights are slightly slower. It has a better chance at competitive end game than the latest crop of crap like guild wars and teso at least it follows the proper formular. finding it boring ebcause its slow is fine everyone has preferences, but don't pretend that 1 second longer makes a game easier by much. FF11 was MUCH slower than this and was still difficult.MBirdy88

You honestly think this FF trying to be WoW still trying to catch up with the industry standard is better than GW2?

It brings absolutely nothing new to the table... It's just another sad attempt of them polishing the turd that was released too early...
This is coming from a FF11 fan and FF14 2010 player.

This game only caters to those starving FF fanboys that has been gobbling every shitty game SE has been releasing this generation. 

Allow me to laugh at you while you gobble their fresh new turd.

Cry more you hipster, yet another disgruntled FF11 player who thinks this new direction is worse amirite? well I also played BOTH before and this is much better than both. "Emergherd fast leveling and quests and gameplay that is actually good....... I HATE IT!". Guild Wars 2 had no endgame, it was a casual shallow mess. allow me to laugh at you.

And yet WoW seeks to copy GW2 more and more with each content patch. Do you deny this?

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#127 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"][QUOTE="Sollet"]

You honestly think this FF trying to be WoW still trying to catch up with the industry standard is better than GW2?

It brings absolutely nothing new to the table... It's just another sad attempt of them polishing the turd that was released too early...
This is coming from a FF11 fan and FF14 2010 player.

This game only caters to those starving FF fanboys that has been gobbling every shitty game SE has been releasing this generation. 

Allow me to laugh at you while you gobble their fresh new turd.

Vaasman

Cry more you hipster, yet another disgruntled FF11 player who thinks this new direction is worse amirite? well I also played BOTH before and this is much better than both. "Emergherd fast leveling and quests and gameplay that is actually good....... I HATE IT!". Guild Wars 2 had no endgame, it was a casual shallow mess. allow me to laugh at you.

And yet WoW seeks to copy GW2 more and more with each content patch. Do you deny this?

Oh elaborate on how they are doing this... give me the laugh.
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Vaasman

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#128 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="MBirdy88"] Cry more you hipster, yet another disgruntled FF11 player who thinks this new direction is worse amirite? well I also played BOTH before and this is much better than both. "Emergherd fast leveling and quests and gameplay that is actually good....... I HATE IT!". Guild Wars 2 had no endgame, it was a casual shallow mess. allow me to laugh at you.MBirdy88

And yet WoW seeks to copy GW2 more and more with each content patch. Do you deny this?

Oh elaborate on how they are doing this... give me the laugh.

5.2 introduced an area that features rare spawns that you will get credit for killing if you start to attack, as well as giving everyone else credit whether you are part of the party or not. They will scale for as many players as there are actively attacking it. They also introduced an area that is entirely dedicated to platforming and jumping around to find various rewards. They also introduced solo instanced quests, where you can travel through the established environment with a different set of enemies and story lines by yourself.

With 5.3, they introduced a weekly quest, where you travel through the barrens and collect a whole lot of certain items. By the way, you can collect them from the caravans that spawn randomly and everyone who helps escort it will receive a reward. Also they added more world bosses that scale and offer shared rewards.

Honestly I won't be surprised in the next expansion introduces activated dodging and WvW. It's only a matter of time as far as I can tell.

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ArisShadows

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#129 ArisShadows
Member since 2004 • 22784 Posts
lolno..
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#130 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"][QUOTE="Vaasman"]And yet WoW seeks to copy GW2 more and more with each content patch. Do you deny this?

Vaasman

Oh elaborate on how they are doing this... give me the laugh.

5.2 introduced an area that features rare spawns that you will get credit for killing if you start to attack, as well as giving everyone else credit whether you are part of the party or not. They will scale for as many players as there are actively attacking it. They also introduced an area that is entirely dedicated to platforming and jumping around to find various rewards. They also introduced solo instanced quests, where you can travel through the established environment with a different set of enemies and story lines by yourself.

With 5.3, they introduced a weekly quest, where you travel through the barrens and collect a whole lot of certain items. By the way, you can collect them from the caravans that spawn randomly and everyone who helps escort it will receive a reward. Also they added more world bosses that scale and offer shared rewards.

Honestly I won't be surprised in the next expansion introduces activated dodging and WvW. It's only a matter of time as far as I can tell.

5.2:

1) You mean like Rift, Warhammer ect? this was inevitable. those rarespawns funnily enough while not as flashy actually matter towards progression, where as in Guild Wars thye are all challengless little exp bonuses. are we going to say Guild Wars copied Rift/Warhammer now while we are at it.? or shall we go back to final fantasy 11 which also did this several years ago.

2) Jump rewards - heavily tacked on. Rift also did it and many people have done it for over a year with housing now. but GW2 does that best there is no doubt. but are you seriously suggesting this is a big deal? that damn WoW engine wasn't built for it.

3) Instanced... story.... mode.... quests... have... been... around... for over 10 years. shall we say guild wars 2 copied phasing?

this is stupid.

It truly is grasping.... they took little exp boosting and random encounter features that have been in developement for a few years now. maybe GW2 influenced the decision, maybe not.... probably more of a colaborative since WoW's numbers are now dropping they are trying new things. big whoop. if you think that is a win for Guild Wars 2 then more power to you.

I however played that game. the game with no endgame, the game which decided fractals was a good idea (f*in pathetic) the game that marketed level syncing in zones (FF11 did it optionally years ago... big whoop) and making out thats end game (when its not.... nothing challenging or rewarding about it).... the game that removed the trinity and made a spam fest which incredibly poor balance... but its ok right because nobody liked healing or tanking :roll: mindless.

Did they copy the god awful massive down grade from Guild Wars 1 character custimization or PvP lobbies? 

Did they copy the incredibly horrific dungeon design?

Did they make it so you could buy the best stat gear in the game for a few gold?

No... because those things are an abysmal.

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#131 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
I would say that the clear poor retention rate and 20% dip in profit of Guild Wars 2 speaks for itself. more than the above. if you think everyone wants a casual mindless hack n slash fest with no roles, no challenge (that has any kind of progression or reward) and just farm events all day for bs aesthetic or things to buy from the godamn store then more power to you again. Guild Wars did a few things great, but took many steps back. I can't think of a single battle in that game that was good. Lupicus was about the only challenge.... but even he was a cake walk most of the time... well... not for most of the damn pugs I was in thats for sure... but still. So yea, this, TESO and Neverwinter and their crappy lesser trinitys and 8 button limits (yet not even as complex or good as Guild Wars 1 can have their little trendy phase... but I want nothing to do with it. Good for a one time level through..... oh that final boss was.... s*it all that build up, all that mediocre story... for a dragon on a spire that doesn't fight back. COOL STUFF ANET are truly brilliant.
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Ballroompirate

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#132 Ballroompirate
Member since 2005 • 26695 Posts

[QUOTE="MBirdy88"][QUOTE="Sollet"]

You honestly think this FF trying to be WoW still trying to catch up with the industry standard is better than GW2?

It brings absolutely nothing new to the table... It's just another sad attempt of them polishing the turd that was released too early...
This is coming from a FF11 fan and FF14 2010 player.

This game only caters to those starving FF fanboys that has been gobbling every shitty game SE has been releasing this generation. 

Allow me to laugh at you while you gobble their fresh new turd.

Vaasman

Cry more you hipster, yet another disgruntled FF11 player who thinks this new direction is worse amirite? well I also played BOTH before and this is much better than both. "Emergherd fast leveling and quests and gameplay that is actually good....... I HATE IT!". Guild Wars 2 had no endgame, it was a casual shallow mess. allow me to laugh at you.

And yet WoW seeks to copy GW2 more and more with each content patch. Do you deny this?

WoW has copied a good portion of their content from other MMOs, saying -insert MMO name- has copied from WoW is pretty hilarious cause Blizzard is barely original with WoW.

They weren't the first MMO with hotbars

They weren't the first MMO with mounts

They weren't the first MMO with flying mounts

They weren't the first MMO to have pvp and pve

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Vaasman

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#133 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="MBirdy88"] Oh elaborate on how they are doing this... give me the laugh.MBirdy88

5.2 introduced an area that features rare spawns that you will get credit for killing if you start to attack, as well as giving everyone else credit whether you are part of the party or not. They will scale for as many players as there are actively attacking it. They also introduced an area that is entirely dedicated to platforming and jumping around to find various rewards. They also introduced solo instanced quests, where you can travel through the established environment with a different set of enemies and story lines by yourself.

With 5.3, they introduced a weekly quest, where you travel through the barrens and collect a whole lot of certain items. By the way, you can collect them from the caravans that spawn randomly and everyone who helps escort it will receive a reward. Also they added more world bosses that scale and offer shared rewards.

Honestly I won't be surprised in the next expansion introduces activated dodging and WvW. It's only a matter of time as far as I can tell.

5.2:

1) You mean like Rift, Warhammer ect? this was inevitable. those rarespawns funnily enough while not as flashy actually matter towards progression, where as in Guild Wars thye are all challengless little exp bonuses. are we going to say Guild Wars copied Rift/Warhammer now while we are at it.? or shall we go back to final fantasy 11 which also did this several years ago.

2) Jump rewards - heavily tacked on. Rift also did it and many people have done it for over a year with housing now. but GW2 does that best there is no doubt. but are you seriously suggesting this is a big deal? that damn WoW engine wasn't built for it.

3) Instanced... story.... mode.... quests... have... been... around... for over 10 years. shall we say guild wars 2 copied phasing?

this is stupid.

It truly is grasping.... they took little exp boosting and random encounter features that have been in developement for a few years now. maybe GW2 influenced the decision, maybe not.... probably more of a colaborative since WoW's numbers are now dropping they are trying new things. big whoop. if you think that is a win for Guild Wars 2 then more power to you.

I however played that game. the game with no endgame, the game which decided fractals was a good idea (f*in pathetic) the game that marketed level syncing in zones (FF11 did it optionally years ago... big whoop) and making out thats end game (when its not.... nothing challenging or rewarding about it).... the game that removed the trinity and made a spam fest which incredibly poor balance... but its ok right because nobody liked healing or tanking :roll: mindless.

Did they copy the god awful massive down grade from Guild Wars 1 character custimization or PvP lobbies? 

Did they copy the incredibly horrific dungeon design?

Did they make it so you could buy the best stat gear in the game for a few gold?

No... because those things are an abysmal.

Do you seriously think it's a coincidence that those things have been around, and yet they just so happen to be adding them with this expansion that just so happens to be released next to a title that just so happens to include this various set of tropes? A set of tropes you were only able to very poorly refute 3 of, by the way. Sorry I think you're just refusing to admit it. 

Also I think it's hilarious that you brought up the dungeon thing, because they just added heroic scenario's into the game, challenging version of instances that don't need strict tanks, healers, or dps to complete. 

No need to be so butthurt about it.

Also... are you serious about the downgrade to GW1 character customization? Please me that was a troll. Maybe you meant the skill system?

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#134 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"]

[QUOTE="Vaasman"]5.2 introduced an area that features rare spawns that you will get credit for killing if you start to attack, as well as giving everyone else credit whether you are part of the party or not. They will scale for as many players as there are actively attacking it. They also introduced an area that is entirely dedicated to platforming and jumping around to find various rewards. They also introduced solo instanced quests, where you can travel through the established environment with a different set of enemies and story lines by yourself.

With 5.3, they introduced a weekly quest, where you travel through the barrens and collect a whole lot of certain items. By the way, you can collect them from the caravans that spawn randomly and everyone who helps escort it will receive a reward. Also they added more world bosses that scale and offer shared rewards.

Honestly I won't be surprised in the next expansion introduces activated dodging and WvW. It's only a matter of time as far as I can tell.

Vaasman

5.2:

1) You mean like Rift, Warhammer ect? this was inevitable. those rarespawns funnily enough while not as flashy actually matter towards progression, where as in Guild Wars thye are all challengless little exp bonuses. are we going to say Guild Wars copied Rift/Warhammer now while we are at it.? or shall we go back to final fantasy 11 which also did this several years ago.

2) Jump rewards - heavily tacked on. Rift also did it and many people have done it for over a year with housing now. but GW2 does that best there is no doubt. but are you seriously suggesting this is a big deal? that damn WoW engine wasn't built for it.

3) Instanced... story.... mode.... quests... have... been... around... for over 10 years. shall we say guild wars 2 copied phasing?

this is stupid.

It truly is grasping.... they took little exp boosting and random encounter features that have been in developement for a few years now. maybe GW2 influenced the decision, maybe not.... probably more of a colaborative since WoW's numbers are now dropping they are trying new things. big whoop. if you think that is a win for Guild Wars 2 then more power to you.

I however played that game. the game with no endgame, the game which decided fractals was a good idea (f*in pathetic) the game that marketed level syncing in zones (FF11 did it optionally years ago... big whoop) and making out thats end game (when its not.... nothing challenging or rewarding about it).... the game that removed the trinity and made a spam fest which incredibly poor balance... but its ok right because nobody liked healing or tanking :roll: mindless.

Did they copy the god awful massive down grade from Guild Wars 1 character custimization or PvP lobbies? 

Did they copy the incredibly horrific dungeon design?

Did they make it so you could buy the best stat gear in the game for a few gold?

No... because those things are an abysmal.

Do you seriously think it's a coincidence that those things have been around, and yet they just so happen to be adding them with this expansion that just so happens to be released next to a title that just so happens to include this various set of tropes? Sorry I think you're just refusing to admit it. 

Also I think it's hilarious that you brought up the dungeon thing, because they just added heroic scenario's into the game, challenging version of instances that don't need tanks, healers, or dps to complete. 

No need to be so butthurt about it.

Also... are you serious about the downgrade to GW1 character customization? Please me that was a troll. Maybe you meant the skill system?

I just said it might be the case, but what is the point of that discussion? WoW copied many things from other games ffs it added friggin pokemon pet battles. it copied lots from EQ, Final Fantasy 11 ect on release.... oh no its adapting to the times? its adding something Guild Wars 2 has... THAT MUST MEAN GW2 IS SUPER SERIAL ON THE MARKET NOW GUYS". I did mean the skill system. Lol at the heroic scenarios "MUST BE COPYING WOW" .... jesus listen to yourself its roundabout logic at its best. I'm not butthurt, just relaying some truth. The Irony about all of this no-trinity system? they said it would make the game smoother for party forming.... when ironically its bloody hard work to get anyone to do the dungeons because they are so pointless. no dungeon finder because "not social" yet the game isn't damn social in anyway over any other MMO.... one of the lestt talkitive experiances I've had. All marketing crap. just because you CAN create a game with "heroic dungeons" without "Healers DPS and Tanks" (When in reality the game is just DPS with a few support abilities.) doesn't make it better... its mindless. utterly.
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#135 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="MBirdy88"]

5.2:

1) You mean like Rift, Warhammer ect? this was inevitable. those rarespawns funnily enough while not as flashy actually matter towards progression, where as in Guild Wars thye are all challengless little exp bonuses. are we going to say Guild Wars copied Rift/Warhammer now while we are at it.? or shall we go back to final fantasy 11 which also did this several years ago.

2) Jump rewards - heavily tacked on. Rift also did it and many people have done it for over a year with housing now. but GW2 does that best there is no doubt. but are you seriously suggesting this is a big deal? that damn WoW engine wasn't built for it.

3) Instanced... story.... mode.... quests... have... been... around... for over 10 years. shall we say guild wars 2 copied phasing?

this is stupid.

It truly is grasping.... they took little exp boosting and random encounter features that have been in developement for a few years now. maybe GW2 influenced the decision, maybe not.... probably more of a colaborative since WoW's numbers are now dropping they are trying new things. big whoop. if you think that is a win for Guild Wars 2 then more power to you.

I however played that game. the game with no endgame, the game which decided fractals was a good idea (f*in pathetic) the game that marketed level syncing in zones (FF11 did it optionally years ago... big whoop) and making out thats end game (when its not.... nothing challenging or rewarding about it).... the game that removed the trinity and made a spam fest which incredibly poor balance... but its ok right because nobody liked healing or tanking :roll: mindless.

Did they copy the god awful massive down grade from Guild Wars 1 character custimization or PvP lobbies? 

Did they copy the incredibly horrific dungeon design?

Did they make it so you could buy the best stat gear in the game for a few gold?

No... because those things are an abysmal.

MBirdy88

Do you seriously think it's a coincidence that those things have been around, and yet they just so happen to be adding them with this expansion that just so happens to be released next to a title that just so happens to include this various set of tropes? Sorry I think you're just refusing to admit it. 

Also I think it's hilarious that you brought up the dungeon thing, because they just added heroic scenario's into the game, challenging version of instances that don't need tanks, healers, or dps to complete. 

No need to be so butthurt about it.

Also... are you serious about the downgrade to GW1 character customization? Please me that was a troll. Maybe you meant the skill system?

I just said it might be the case, but what is the point of that discussion? WoW copied many things from other games ffs it added friggin pokemon pet battles. it copied lots from EQ, Final Fantasy 11 ect on release.... oh no its adapting to the times? its adding something Guild Wars 2 has... THAT MUST MEAN GW2 IS SUPER SERIAL ON THE MARKET NOW GUYS". I did mean the skill system. Lol at the heroic scenarios "MUST BE COPYING WOW" .... jesus listen to yourself its roundabout logic at its best. I'm not butthurt, just relaying some truth. The Irony about all of this no-trinity system? they said it would make the game smoother for party forming.... when ironically its bloody hard work to get anyone to do the dungeons because they are so pointless. no dungeon finder because "not social" yet the game isn't damn social in anyway over any other MMO.... one of the lestt talkitive experiances I've had. All marketing crap. just because you CAN create a game with "heroic dungeons" without "Healers DPS and Tanks" (When in reality the game is just DPS with a few support abilities.) doesn't make it better... its mindless. utterly.

So you admit that WoW took ideas from GW2.

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#136 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"][QUOTE="Vaasman"]Do you seriously think it's a coincidence that those things have been around, and yet they just so happen to be adding them with this expansion that just so happens to be released next to a title that just so happens to include this various set of tropes? Sorry I think you're just refusing to admit it. 

Also I think it's hilarious that you brought up the dungeon thing, because they just added heroic scenario's into the game, challenging version of instances that don't need tanks, healers, or dps to complete. 

No need to be so butthurt about it.

Also... are you serious about the downgrade to GW1 character customization? Please me that was a troll. Maybe you meant the skill system?

Vaasman

I just said it might be the case, but what is the point of that discussion? WoW copied many things from other games ffs it added friggin pokemon pet battles. it copied lots from EQ, Final Fantasy 11 ect on release.... oh no its adapting to the times? its adding something Guild Wars 2 has... THAT MUST MEAN GW2 IS SUPER SERIAL ON THE MARKET NOW GUYS". I did mean the skill system. Lol at the heroic scenarios "MUST BE COPYING WOW" .... jesus listen to yourself its roundabout logic at its best. I'm not butthurt, just relaying some truth. The Irony about all of this no-trinity system? they said it would make the game smoother for party forming.... when ironically its bloody hard work to get anyone to do the dungeons because they are so pointless. no dungeon finder because "not social" yet the game isn't damn social in anyway over any other MMO.... one of the lestt talkitive experiances I've had. All marketing crap. just because you CAN create a game with "heroic dungeons" without "Healers DPS and Tanks" (When in reality the game is just DPS with a few support abilities.) doesn't make it better... its mindless. utterly.

So you admit that WoW took ideas from GW2.

If you admit Guild Wars 2 took ideas from Rift, Warhammer and now WoW and that if ANY game wil lchange heavily its Guild Wars 2's first expansion and their "intention with PvE endgame" because since its release PvErs have been complaining that the game is substensless trash until this very day. now.... HEROIC DUNGEONS. all irrelevant. hell I didn't even bring WoW into this the other guy did. All I know is. at least when I PLAYED WoW and play FFXIV. I will have a decent endgame, with battles and content that is actually challenging, rewarding and worth caring about. Guild Wars ... go to the end of a very easy game. nothing but fractal grinding awaited. they had NOTHING face it.
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#137 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="MBirdy88"] I just said it might be the case, but what is the point of that discussion? WoW copied many things from other games ffs it added friggin pokemon pet battles. it copied lots from EQ, Final Fantasy 11 ect on release.... oh no its adapting to the times? its adding something Guild Wars 2 has... THAT MUST MEAN GW2 IS SUPER SERIAL ON THE MARKET NOW GUYS". I did mean the skill system. Lol at the heroic scenarios "MUST BE COPYING WOW" .... jesus listen to yourself its roundabout logic at its best. I'm not butthurt, just relaying some truth. The Irony about all of this no-trinity system? they said it would make the game smoother for party forming.... when ironically its bloody hard work to get anyone to do the dungeons because they are so pointless. no dungeon finder because "not social" yet the game isn't damn social in anyway over any other MMO.... one of the lestt talkitive experiances I've had. All marketing crap. just because you CAN create a game with "heroic dungeons" without "Healers DPS and Tanks" (When in reality the game is just DPS with a few support abilities.) doesn't make it better... its mindless. utterly.MBirdy88

So you admit that WoW took ideas from GW2.

If you admit Guild Wars 2 took ideas from Rift, Warhammer and now WoW and that if ANY game wil lchange heavily its Guild Wars 2's first expansion and their "intention with PvE endgame" because since its release PvErs have been complaining that the game is substensless trash until this very day. now.... HEROIC DUNGEONS. all irrelevant. hell I didn't even bring WoW into this the other guy did. All I know is. at least when I PLAYED WoW and play FFXIV. I will have a decent endgame, with battles and content that is actually challenging, rewarding and worth caring about. Guild Wars ... go to the end of a very easy game. nothing but fractal grinding awaited. they had NOTHING face it.

So you DO admit it then, but if that's the case why would you laugh when I said that it was?

Boy you are pretty bad at being a tool lol.

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#138 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="MBirdy88"][QUOTE="Vaasman"]And yet WoW seeks to copy GW2 more and more with each content patch. Do you deny this?

Vaasman

Oh elaborate on how they are doing this... give me the laugh.

5.2 introduced an area that features rare spawns that you will get credit for killing if you start to attack, as well as giving everyone else credit whether you are part of the party or not. They will scale for as many players as there are actively attacking it. They also introduced an area that is entirely dedicated to platforming and jumping around to find various rewards. They also introduced solo instanced quests, where you can travel through the established environment with a different set of enemies and story lines by yourself.

With 5.3, they introduced a weekly quest, where you travel through the barrens and collect a whole lot of certain items. By the way, you can collect them from the caravans that spawn randomly and everyone who helps escort it will receive a reward.Also they added more world bosses that scale and offer shared rewards.

Honestly I won't be surprised in the next expansion introduces activated dodging and WvW. It's only a matter of time as far as I can tell.

Solo instances have been in the game for a very long time.

Weeklies have been in the game since TBC.

Scaling bosses have also been in the game for a very long time.

Most of that stuff has been there for a while. The only thing they really borrowed from GW2 was how it handles tagging in certain instances.

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#139 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"][QUOTE="Vaasman"]So you admit that WoW took ideas from GW2.

Vaasman

If you admit Guild Wars 2 took ideas from Rift, Warhammer and now WoW and that if ANY game wil lchange heavily its Guild Wars 2's first expansion and their "intention with PvE endgame" because since its release PvErs have been complaining that the game is substensless trash until this very day. now.... HEROIC DUNGEONS. all irrelevant. hell I didn't even bring WoW into this the other guy did. All I know is. at least when I PLAYED WoW and play FFXIV. I will have a decent endgame, with battles and content that is actually challenging, rewarding and worth caring about. Guild Wars ... go to the end of a very easy game. nothing but fractal grinding awaited. they had NOTHING face it.

So you DO admit it then, but if that's the case why would you laugh when I said that it was?

Boy you are pretty bad at being a tool lol.

Really? even though I said they were minor? your entire point of copying is moronic as they all copy eachother with new updates.... you are the tool for thinking your a special snowflake for identifying this now.

 

where did I ever say Guild Wars 2 didn't offer anything new? it made leveling slightly more fun.... too bad it made pretty much everything else worse... and its retention rate is poor. not really worth copying its PvP or endgame... oh wait... NOBODY IS.

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#140 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="MBirdy88"] If you admit Guild Wars 2 took ideas from Rift, Warhammer and now WoW and that if ANY game wil lchange heavily its Guild Wars 2's first expansion and their "intention with PvE endgame" because since its release PvErs have been complaining that the game is substensless trash until this very day. now.... HEROIC DUNGEONS. all irrelevant. hell I didn't even bring WoW into this the other guy did. All I know is. at least when I PLAYED WoW and play FFXIV. I will have a decent endgame, with battles and content that is actually challenging, rewarding and worth caring about. Guild Wars ... go to the end of a very easy game. nothing but fractal grinding awaited. they had NOTHING face it.MBirdy88

So you DO admit it then, but if that's the case why would you laugh when I said that it was?

Boy you are pretty bad at being a tool lol.

Really? even though I said they were minor? your entire point of copying is moronic as they all copy eachother with new updates.... you are the tool for thinking your a special snowflake for identifying this now.

You're.

Also. Stay butthurt bud. You know it's because of GW2 even if you won't ever admit it. That's good enough for me :D

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#141 deactivated-5acbb9993d0bd
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World of warcraft announced Raid on Oggrimar patch when FFXIV Open Beta weekend begun, OH NO THIS MUST MEAN SOOOO MUCH.
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#142 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"][QUOTE="Vaasman"]So you DO admit it then, but if that's the case why would you laugh when I said that it was?

Boy you are pretty bad at being a tool lol.

Vaasman

Really? even though I said they were minor? your entire point of copying is moronic as they all copy eachother with new updates.... you are the tool for thinking your a special snowflake for identifying this now.

You're.

Also. Stay butthurt bud. You know it's because of GW2 even if you won't ever admit it. That's good enough for me :D

ah the last ditch effort of grammar correction, the sign of a truly failed argument, keep it classy :cool:
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#143 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="MBirdy88"] Really? even though I said they were minor? your entire point of copying is moronic as they all copy eachother with new updates.... you are the tool for thinking your a special snowflake for identifying this now.MBirdy88

You're.

Also. Stay butthurt bud. You know it's because of GW2 even if you won't ever admit it. That's good enough for me :D

ah the last ditch effort of grammar correction, the sign of a truly failed argument, keep it classy :cool:

Just helping you out bud ;). Wouldn't want you to waste your brain power on top of wasting your wallet on your GW2 clone to be :D.

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#144 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"][QUOTE="Vaasman"]You're.

Also. Stay butthurt bud. You know it's because of GW2 even if you won't ever admit it. That's good enough for me :D

Vaasman

ah the last ditch effort of grammar correction, the sign of a truly failed argument, keep it classy :cool:

Just helping you out bud ;). Wouldn't want you to waste your brain power on top of wasting your wallet on your GW2 clone to be :D.

Fail. nothing alike. it actually has things to do.
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#145 Snugenz
Member since 2006 • 13388 Posts

tumblr_m8l60jLcij1ra5p9wo1_500.gif

...

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#146 deactivated-5acbb9993d0bd
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tumblr_m8l60jLcij1ra5p9wo1_500.gif

...

Snugenz
I killed a Vaas, with a Trident!
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#147 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="MBirdy88"] ah the last ditch effort of grammar correction, the sign of a truly failed argument, keep it classy :cool:MBirdy88

Just helping you out bud ;). Wouldn't want you to waste your brain power on top of wasting your wallet on your GW2 clone to be :D.

Fail. nothing alike. it actually has things to do.

So does GW2, and it isn't costing anyone a sub fee. You aren't really that desperate to justify subs are you? Is that what all your vapid posts are really about?

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#148 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"][QUOTE="Vaasman"]Just helping you out bud ;). Wouldn't want you to waste your brain power on top of wasting your wallet on your GW2 clone to be :D.

Vaasman

Fail. nothing alike. it actually has things to do.

So does GW2, and it isn't costing anyone a sub fee. You aren't really that desperate to justify subs are you?

You like grinding events for aesthetics? good for you. I like challenging and rewarding content that pushes me and other people. so naturally, I avoid Guild Wars 2... as they don't seem to like doing anything of effort there.
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#149 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="MBirdy88"] Fail. nothing alike. it actually has things to do.MBirdy88

So does GW2, and it isn't costing anyone a sub fee. You aren't really that desperate to justify subs are you?

You like grinding events for aesthetics? good for you. I like challenging and rewarding content that pushes me and other people. so naturally, I avoid Guild Wars 2... as they don't seem to like doing anything of effort there.

Well you sure as shit shouldn't play 99% of WoW then. Only the raiding is any good or challenging, everything else is babby's first game, even compared to GW2's difficulty.

Also WoW added in grindable events for cosmetics with the new Darkmoon Faire :P

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#150 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"][QUOTE="Vaasman"]So does GW2, and it isn't costing anyone a sub fee. You aren't really that desperate to justify subs are you?

Vaasman

You like grinding events for aesthetics? good for you. I like challenging and rewarding content that pushes me and other people. so naturally, I avoid Guild Wars 2... as they don't seem to like doing anything of effort there.

Well you sure as shit shouldn't play 99% of WoW then. Only the raiding is any good or challenging, everything else is babby's first game, even compared to GW2's difficulty.

No they are pretty much equally as effortless. but at least the earlier actually has progression.