The horrid character development...characters that NO ONE really gives 2 ****s about, there is NO attachtment to getting to know them or enjoy using them by the majority...and THIS imo is why killzone isn't considered BIG by many gamers..when compared to other shooters. Of course it relies on graphical immersion and realism..it's really a shame since Killzone delivers in all other aspect but that one.
Thoughts?
soapandbubbles
That is definitely not why it isn't considered big (if that is even true, based on SW, a lot of people seem to love it). Why? Well, name me a few recent shooters with decent character development. There's a few games like Cryostasis and BioShock that have great and decent stories/characters respectively, and we have Half-Life 2 which has some great characters, as well as Metro 2033. But for the rest? The characters in CoD are disposable and it's very popular, the characters in Crysis are walking clichés, and FEAR didn't have very memorable characters either. What makes a shooter great is gameplay, which in the case of this genre mostly consists of gunplay, AI, environments, level design and setting. Story in FPS is mostly irrelevant.
Attachment to characters isn't what the majority of the FPS fans look for, and even if some of them do, the lack of decent story/storytelling/characters in an FPS is easily forgiven by the majority of them. Otherwise Crysis wouldn't have been an iconic game for the genre, and CoD wouldn't be popular (even though some people seem to mistake its B-movie pulp for a good story). Hell, in Arma 2 I mostly play as an anonymous Russian soldier and I feel more immersed by its world than in 95% of the other shooters.
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