The Last of Us 2 violence IS too much * no spoilers

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rzxv04

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#51 rzxv04
Member since 2018 • 2578 Posts

@MirkoS77 said:

The game’s hilarious, and I love the combat. I think if anyone is really bothered by its portrayal of violence, they’ve not witnessed real violence and suffering. There’s a WORLD of difference, and no matter how many times they call out their friend’s names, or how many times they comically gurgle and scream in their death throes, I cannot help but grin from ear to ear. I enjoy the violence so much that I play it in slow motion to pop off head shots and blow off limbs left and right and to watch the reactions, and I’m one who cannot stand to watch any gore videos that entail real suffering so I’m a wuss in this regard. And screw the dogs....I love watching them innocently wander into my trap mines.

Bring it all on, and I hope they go further in their next game.

What I can understand is the concern of someone who is mentally ill getting their hands on this and taking it to heart in not being able to see the distinction. I would also certainly not let my child play this. But in terms of how horrific this is to real violence? I still think there’s a LONG way to go.

If ND maintained this much smaller areas, they could focus on internal organs, gibbing and more impactful animations next gen in another game like last of us.

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uninspiredcup

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#52  Edited By uninspiredcup
Member since 2013 • 62861 Posts

@Mozelleple112: What doing here is equating the difference of a protagonist character with a red shirt, when in reality it's the difference between nuance and subtle as a brick.

Horses display fear, wander around the battlefield aimlessly rider-less and require personal investment, it's one of the few games that show horses in war as living entity than a mere resource.

Part of that can be attributed Akira Kurosawa influence, which the developers directly cite. Again, Kagemusha being the quintessential example.

LOU2 by comparison is the equivalent of Lost, where the doctor man cries and a teenage girl wonders who Kate will choose, meshed with Saw as faces are caved in.

It's cheap in it's methods of evoking empathy, low brow masquerading as high art.

Gaming journalists desperate for decades to be taken seriously, will fap furously, making themselves feel more intelligent in the process.

When all along, Shogun 2 was already Shindlers List times a million.

Imo. Imho.

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Epak_

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#53 Epak_
Member since 2004 • 11911 Posts

Nah, nothing too bad, not even gnarly.

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deactivated-5f2b4872031c2

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#54 deactivated-5f2b4872031c2
Member since 2018 • 2683 Posts

@uninspiredcup:

Imitation=high brow.

Not imitation=low brow.

Because, ya know, it's, like, imitation, dude.

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uninspiredcup

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#55  Edited By uninspiredcup
Member since 2013 • 62861 Posts

@subspecies: This is a good point, another thing we should probably praise here, besides Shogun 2's superior depictions of animal violence, is how it actually manages to emulate, epic cinema, in an uninterrupted flow making full use of the interactive nature the medium provides, which cinema doesn't.

Where as LOU2 wholly uses it as a crutch.

Oh wells.

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deactivated-5f2b4872031c2

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#56 deactivated-5f2b4872031c2
Member since 2018 • 2683 Posts

@uninspiredcup said:

@subspecies: This is a good point, another thing we should probably praise here, besides Shogun 2's superior depictions of animal violence, is how it actually manages to emulate, epic cinema, in an uninterrupted flow making full use of the interactive nature the medium provides, wich cinema doesn't.

Where as LOU2 wholly uses it as a crutch.

Oh wells.

When the dog died I cried.

I'm such a sucker for crutches.

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Jippo

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#57 Jippo
Member since 2018 • 183 Posts

@ivangrozny: if u had watch u-tube about the game u would had know what u was getting.There was leaks of the game out on u-tube way befor the game came out, just saying.

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Jag85

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#58 Jag85
Member since 2005 • 20679 Posts

I've never really been a fan of gory violent games, except for horror games. When it comes to non-horror games though, I can't think of a single gory violent game that I'm actually a fan of. Whether it's Mortal Kombat, Grand Theft Auto, or God of War, it just seems like violent gory games try to make up for their lack of gameplay depth with excessive violence.

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Macutchi

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#59 Macutchi
Member since 2007 • 11213 Posts

when i read the gs review criticising it for being too violent naturally i thought what a pussy but i do get it after playing it. for me it's choking people out, and the camera panning to their face as you slowly, excruciatingly drain the life out of them and how real they look. and you do it over and over and over again in umpteen different flavours. it drains you. not sure if ive played a game as joyless as tlou2. it's pretty fckin bleak. boring too. not a good combo

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uninspiredcup

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#60  Edited By uninspiredcup
Member since 2013 • 62861 Posts

@Jag85: Fallout comes to mind, but that's a game where you can beat the end-boss debating philosophy, far more sophisticated than the emotional manipulation of LOU2, and generally a far better use of the interactive nature of medium, with the player directing rather passively watching.

Obviously not talking about Bethesda's entries.

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SolidGame_basic

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#61 SolidGame_basic
Member since 2003 • 47640 Posts

@Macutchi said:

when i read the gs review criticising it for being too violent naturally i thought what a pussy but i do get it after playing it. for me it's choking people out, and the camera panning to their face as you slowly, excruciatingly drain the life out of them and how real they look. and you do it over and over and over again in umpteen different flavours. it drains you. not sure if ive played a game as joyless as tlou2. it's pretty fckin bleak. boring too. not a good combo

Did you try playing stealth lol?

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Macutchi

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#62 Macutchi
Member since 2007 • 11213 Posts

@SolidGame_basic said:
@Macutchi said:

when i read the gs review criticising it for being too violent naturally i thought what a pussy but i do get it after playing it. for me it's choking people out, and the camera panning to their face as you slowly, excruciatingly drain the life out of them and how real they look. and you do it over and over and over again in umpteen different flavours. it drains you. not sure if ive played a game as joyless as tlou2. it's pretty fckin bleak. boring too. not a good combo

Did you try playing stealth lol?

deadly stealth :)

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#63  Edited By Litchie  Online
Member since 2003 • 36121 Posts

@Zero_epyon said:
@mrbojangles25 said:
@warmblur said:

1:57 is one of the coolest kills I ever seen in gaming also 2:21 is sick too this games violence is kinda of how I picture a Manhunt sequel it doesn't hold back.

I don't get it. What happened at 1:57? Looks like she shot the guy in the head and he fell into the glass

Yup, that's exactly what happened. What's impressive about it is that his face exploded as it would in real life, the blood splattered on the glass, then his limp body fell over, breaking the glass. None of that was scripted.

The blood never got stuck on the glass, it was more of a red cloud that just dissapeared, and the window breaking from basically no force from his body looked weird. Regular videogame stuff.

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uninspiredcup

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#64 uninspiredcup
Member since 2013 • 62861 Posts

Remember in Half-Life 2 when combine would rag-doll and glass would break?

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deactivated-63d1ad7651984

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#67 deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

@uninspiredcup said:

Remember in Half-Life 2 when combine would rag-doll and glass would break?

HL2 was ahead of it's time that's for sure but still TLOU2 has some very impressive things going on with its physics.

Loading Video...

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jewdaddy

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#68 jewdaddy
Member since 2020 • 85 Posts

This game attempts to be violent, but it's not violent enough and it's too scripted for its own good.

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DaVillain

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#69 DaVillain  Moderator
Member since 2014 • 58705 Posts

@Zero_epyon said:
@mrbojangles25 said:
@warmblur said:

1:57 is one of the coolest kills I ever seen in gaming also 2:21 is sick too this games violence is kinda of how I picture a Manhunt sequel it doesn't hold back.

Loading Video...

I don't get it. What happened at 1:57? Looks like she shot the guy in the head and he fell into the glass

Yup, that's exactly what happened. What's impressive about it is that his face exploded as it would in real life, the blood splattered on the glass, then his limp body fell over, breaking the glass. None of that was scripted.

I too did similar but I barely pay attention to the details on the physics as I'm always on my back the whole time and hearing warmblur mentioning Manhunt games from Rockstars never cross my mind. Manhunt is almost 2 decade old but the tech was limited to what you could do, I'd welcome ND to make a Manhunt sequel.

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jewdaddy

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#70 jewdaddy
Member since 2020 • 85 Posts

soldier of fortune 3 still has a better gore system.

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#71  Edited By pixieValerie
Member since 2019 • 423 Posts

I've played a lot of violent games and I'm not usually bothered by it, but I thought this was a bit too much for me at times. I had seen my fill of brutal violence by the end. It's also a very depressing game.

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Zero_epyon

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#72 Zero_epyon
Member since 2004 • 20501 Posts

@Litchie said:
@Zero_epyon said:
@mrbojangles25 said:
@warmblur said:

1:57 is one of the coolest kills I ever seen in gaming also 2:21 is sick too this games violence is kinda of how I picture a Manhunt sequel it doesn't hold back.

I don't get it. What happened at 1:57? Looks like she shot the guy in the head and he fell into the glass

Yup, that's exactly what happened. What's impressive about it is that his face exploded as it would in real life, the blood splattered on the glass, then his limp body fell over, breaking the glass. None of that was scripted.

The blood never got stuck on the glass, it was more of a red cloud that just dissapeared, and the window breaking from basically no force from his body looked weird. Regular videogame stuff.

It does. There's some blood remaining on the edge of the glass that didn't shatter. It's hard to see but it's there. As for the no force, it's not his body slumping over that breaks the glass. It's his arm that swings into it before he starts to fall. Glass is pretty weak in the game though.

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locopatho

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#73  Edited By locopatho
Member since 2003 • 24300 Posts

There's a reason Uncharted baddies just fall over cleanly and Last Of Us baddies are fucking pulverised into scraps of bone and gore.

Uncharted is silly escapist fun, Last Of Us is a horror franchise.

It's not too much, imo. It's supposed to make you feel bad when you slash the throat of a crying, begging woman.

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rzxv04

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#74 rzxv04
Member since 2018 • 2578 Posts

I didn't know you could shoot someone's arm off where they're pretty much dead as an npc but still wince so much in pain in this game:

https://youtu.be/meseu276SSs?t=149