The Last of Us is an unprofitable trash core game *NO SPOILERS*

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ShaineTheNerd

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#51 ShaineTheNerd
Member since 2012 • 1578 Posts

So innovation is bad now, great. :roll:

zeeshanhaider
Yes, it is. Didn't you catch the memo? Make a game, and then just swap out the textures for new ones once a year and add '1' to whatever number the game is.
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psx_warrior

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#52 psx_warrior
Member since 2006 • 1757 Posts
[QUOTE="LOXO7"]How many games did Sony publish this generation? Even if they didn't have the money, they could get money from a loan. The number of successful games they already published is evidence of their capabilities of paying back the loan and interest. When games barley make profit, it is of no consequence to us. We get to play great games. Any kind of positive profits are still growth. If these kinds of numbers are not good enough then maybe the creators should look at cutting their production expenses more so then their innovative ideas?

I disagree with that. If they continue to have a hard time turning a profit, how do you know they won't sort to making a CoD style game in the future for the series since they believe that's what makes money? In other words, CoDfy it? After all, they are trying to make a living too.
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deactivated-5b69bebd1b0b6

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#53 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

and so TC fled.

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Ghost120x

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#54 Ghost120x
Member since 2009 • 6060 Posts
Well, sometimes you gotta take risks. The last of us might be unprofitable but it did its job, which is to strengthen the playstation brand. If Sony sells more ps4 because fans like the AAA exclusive games like The last of us, then the game has made money for Sony in the long run.
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MrGeezer

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#55 MrGeezer
Member since 2002 • 59765 Posts
[QUOTE="ShaineTheNerd"] You literally just lost all thought of me taking you seriously in any game related way. COD is fun online shooting little 13 year olds in the face, but COD and the way it is developed should never be the industry standard. COD is nothing more than a game built for casual players and people looking to play online for 15 minutes. It is taken and overlapped with new weapons and maps once a year so it can be advertised as a new game.

Personally I don't think that ANYTHING should be an "industry standard" other than the most obvious stuff like "games that actually work" or "being able to somehow save your progress." You know, the kinds of stuff that's so obvious that one would feel silly actually having to say it. For everything else: there shouldn't be an industry standard. Oh sure, there's lots of stuff that's successful, but it's likely to get less successful the more people are doing it. Take "serious" games like Bioshock Infinite or The Last of Us. People obviously like that stuff for good reason, but it makes no sense saying "that's how games should be." Firstly, not all creators have the same strengths. Creators should work to their strengths rather than just following what's popular. Going against one's strengths just on the general idea of "for some reason these are the kinds of games I'm supposed to make" is usually just gonna result in worse games. There's nothing wrong with trying out new things, but do what you're good at not what you think people want you to do. Secondly, even if everyone following the "industry standard" does it well, that just waters it down to the point where it's not really worth anything. Many peoples' preferences are just that: personal preferences. And just because they like it doesn't mean they want it ALL THE TIME. Me, I love some big budget blockbuster movies. You know, big expensive movies that are huge on action and spectacular fantastical things. Avengers? Awesome, I loved it. But I don't want to see those kinds of movies all the time, sometimes I just want a smaller more emotional and character-driven movie. Diversity is good. If I get too much of one thing I start getting really sick of it. And even if I didn't get sick of it, the fact that everything is the same, is an "industry standard" just makes it too interchangeable. Sometimes I just want a really dumb and mindless action packed FPS. Yeah, those games are great. But if everyone did that and did it well, then it wouldn't matter which game people chose. any effectiveness it once had is gonna be immediately lost once everyone's doing it.
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MrGeezer

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#56 MrGeezer
Member since 2002 • 59765 Posts
The thing people seem to be forgetting in debates like this is that you are exchanging a nice long RPG like FF III or even FF VII with games like TLOU. In other words, the money that could have been thrown into a really long story is now being thrown at developing ultra realistic sweat. This is really sad, and the obvious reason why so many rpgs come to handhelds and even mobile devices over consoles. Just so much money to have to put into a 40 hour game when you are trying to render so much stuff on screen at once. Hopefully though, the game will sell a lot of units.psx_warrior
Not a big issue for me. I like nice long stories too, but I don't think that "long stories" should be an "industry standard". Shorter games can absolutely be fine, it's about the overall experience rather than any one particular aspect. Now granted...if a game is too short then I'll be less inclined to pay $60 for it. But that should factor into the budget. Maybe just don't spend quite so much money making the sweat so ultra-realistic, and I'll probably like it just as much as I did before. Even after I wait for a price drop, the company will probably still be closer to making the money off of me that they needed to just because they didn't spend so much money on this that really didn't enhance the game that much. But I like my long games and I like my short games too. There's a place for everything.
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Totalgym9000

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#57 Totalgym9000
Member since 2009 • 1456 Posts

[QUOTE="Dilrod"]

Naughty Dog had the money, Im sure Sony put some in it, but they aren't the sole provider here.  Naughty Dog has made a ton of money this gen.

CallOfDutyRulez

So why is SONY only making $16 million in quarterly profits while Microsoft is making close to $500 million?

Microsoft uses the same IPs over and over again to lower development costs. SONY tries to fund great, innovative games that take up too much money and garner crap sales. How many times must it take for you cows to realize people want to be milked dry?

You are using the wrong game and company as an example, the uncharted series is one of the more profitable games for sony as they sell in the 5 million range (just as much as gears of war) so Naughty dog games are known to sell well and i'm sure the last of us will be the same.
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LOXO7

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#58 LOXO7
Member since 2008 • 5595 Posts

[QUOTE="LOXO7"]How many games did Sony publish this generation? Even if they didn't have the money, they could get money from a loan. The number of successful games they already published is evidence of their capabilities of paying back the loan and interest.

When games barley make profit, it is of no consequence to us. We get to play great games. Any kind of positive profits are still growth. If these kinds of numbers are not good enough then maybe the creators should look at cutting their production expenses more so then their innovative ideas?psx_warrior

I disagree with that. If they continue to have a hard time turning a profit, how do you know they won't sort to making a CoD style game in the future for the series since they believe that's what makes money? In other words, CoDfy it? After all, they are trying to make a living too.

Naughty Dog games recently are the CoD of the action adventure genre. I don't know if they'll jump ship from their bread and butter and CoDify their formula. Unlikely. As they are employed to differentiate the PS3 from the competitors. They make exclusives. They grew from 2006 to 2012 with the Uncharted franchise, in that they were successful enough to make three games.  I mean, if they were in trouble or they tanked on one of them, do you think they would have a chance with more games?

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Sweenix

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#59 Sweenix
Member since 2013 • 5957 Posts

call of duty is the greatest fps ever made

tumblr_mhp8pfZ76C1roi9fwo1_500.gif

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Michael0134567

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#61 Michael0134567
Member since 2008 • 28651 Posts

call of duty is the greatest fps ever made

tumblr_mhp8pfZ76C1roi9fwo1_500.gif

Sweenix

Very true.

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Heil68

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#62 Heil68
Member since 2004 • 60833 Posts

CallofDutyRulez? :lol: Yeah, get lost you filthy casual.

At least you're level 10 though.

speedfreak48t5p
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turtlethetaffer

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#63 turtlethetaffer
Member since 2009 • 18973 Posts

So what TC is saying is "games that are different and innovative are bad for the industry."

And his name is "CallOfDutyRulez".

Must be a troll topic.

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maddogmark25

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#64 maddogmark25
Member since 2003 • 3632 Posts

So what TC is saying is "games that are different and innovative are bad for the industry."

And his name is "CallOfDutyRulez".

Must be a troll topic.

turtlethetaffer
Just read this topic now for the first time...you people got trooled real bad
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turtlethetaffer

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#65 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="turtlethetaffer"]

So what TC is saying is "games that are different and innovative are bad for the industry."

And his name is "CallOfDutyRulez".

Must be a troll topic.

maddogmark25

Just read this topic now for the first time...you people got trooled real bad

Well I didn't. I just posted here a little bit ago.

But yeah SW is incredibly easy to troll.

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kickingcarpet

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#66 kickingcarpet
Member since 2011 • 570 Posts

Between you and me, LETS just say you don't wanna KNOW why they call themselves NaughtyDog

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MonsieurX

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#67 MonsieurX
Member since 2008 • 39858 Posts
CoD is the cancer.
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lilnazar

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#68 lilnazar
Member since 2011 • 1923 Posts

CoD is like Justin Bieber.

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sirk1264

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#69 sirk1264
Member since 2003 • 6242 Posts

[QUOTE="Dilrod"]

Naughty Dog had the money, Im sure Sony put some in it, but they aren't the sole provider here.  Naughty Dog has made a ton of money this gen.

CallOfDutyRulez

So why is SONY only making $16 million in quarterly profits while Microsoft is making close to $500 million?

Microsoft uses the same IPs over and over again to lower development costs. SONY tries to fund great, innovative games that take up too much money and garner crap sales. How many times must it take for you cows to realize people want to be milked dry?

Xbox live fees?
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PhazonBlazer

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#70 PhazonBlazer
Member since 2007 • 12013 Posts

You're an unprofitable trash core game.

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blue_hazy_basic

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#71 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
Ridiculous thread title + silly OP=closed thread