The limiting factor on Wii graphics...

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SgtWhiskeyjack

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#1 SgtWhiskeyjack
Member since 2004 • 16364 Posts

is the WiiMote. I believe that if the graphics were stepped up, then the controls would suffer even more. I might be totally wrong here, I'm not a geek, but a lot of my movements are missed by what's on screen until I slow myself down or repeat my movement. I have set everything up correctly, so I have to put it down to, not quite right yet.

I'm sorry sheep, but the Wii and Wiimote are not about to take second place to PC andK&M when it comes to accuracy, it just isn't responsive enough.

My opinionmay change when Metroid Prime comes out for it and I see a step up in graphics whist the controls are also improved, but at the moment with mediocre graphics, the control is very dodgey at best.

Still, it doesn't stop it being a hell of a lot of fun :D

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Lanfeix

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#2 Lanfeix
Member since 2006 • 459 Posts
You dont know the differnce between a CPU and GPU do you? wii mote use up CPU not GPU.
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49erfanatic

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#3 49erfanatic
Member since 2006 • 53 Posts
Play RE4 on Wii, then try to go back to the old control scheme.
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Velric

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#4 Velric
Member since 2003 • 3842 Posts
The graphics are not a limiting factor of the Wii mote, though it does indeed fail to register most quick movements.
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coreygames

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#5 coreygames
Member since 2005 • 5027 Posts
I have problems with some micro gams in Wario Ware... but that might be me >_>
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Stabby2486

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#6 Stabby2486
Member since 2006 • 6688 Posts

The graphics are not a limiting factor of the Wii mote, though it does indeed fail to register most quick movements.Velric

http://speeddemosarchive.com/demo.pl?TraumaCenterSO_SS_Hard_14907

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SgtWhiskeyjack

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#7 SgtWhiskeyjack
Member since 2004 • 16364 Posts

You dont know the differnce between a CPU and GPU do you? wii mote use up CPU not GPU. Lanfeix

No, I'm happy with that, but try running a GPU without a CPU. We'd all be able to run Crysis with a P2 233MHz and a 8800GTX if they didn't work hand in hand, therefore if CPU power is being used heavily by the wiimote then the GPU's needs are being sacrificed.

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Velric

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#8 Velric
Member since 2003 • 3842 Posts

[QUOTE="Velric"]The graphics are not a limiting factor of the Wii mote, though it does indeed fail to register most quick movements.Stabby2486

http://speeddemosarchive.com/demo.pl?TraumaCenterSO_SS_Hard_14907

I didn't click your link but I am assuming it is a video demonstrating someone playing Trauma Center and using fast motions. While it may be true for Trauma Center or the demoers in the video, I can speak from personal experience on Wario Ware, Wii Sports, and Harry Potter, that the speed in which you move the Wii mote does indeed decide whether or not the motion registers.

Keep in mind as well that the cursor is not the same function as the tilt and motion response of the controller.

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FireEmblem_Man

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#9 FireEmblem_Man
Member since 2004 • 20388 Posts
I would say that it is only a myth!!! Because if you look at games like MP3:C and Mario Galaxy, it doesn't look like the graphics are dumb down for the Wiimote!!!
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coreygames

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#10 coreygames
Member since 2005 • 5027 Posts

[QUOTE="Velric"]The graphics are not a limiting factor of the Wii mote, though it does indeed fail to register most quick movements.Stabby2486

http://speeddemosarchive.com/demo.pl?TraumaCenterSO_SS_Hard_14907

Wow. I can never understand how people can do speed runs...
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SgtWhiskeyjack

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#11 SgtWhiskeyjack
Member since 2004 • 16364 Posts

I would say that it is only a myth!!! Because if you look at games like MP3:C and Mario Galaxy, it doesn't look like the graphics are dumb down for the Wiimote!!!FireEmblem_Man

Indeed and I'm hoping that's the case as the everyone gets used to making the games.

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GC4ever

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#12 GC4ever
Member since 2004 • 3044 Posts
most of the time i don't care about graphics anymore because people should know by now nintendo doesn't care about that they care about new ways of playing games
so games i see now on wii i know they will never hold a candle to 360 or ps3 so now i worry about how great the game will be control wise
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Taz-Bone

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#13 Taz-Bone
Member since 2004 • 1388 Posts

[QUOTE="Lanfeix"]You dont know the differnce between a CPU and GPU do you? wii mote use up CPU not GPU. SgtWhiskeyjack

No, I'm happy with that, but try running a GPU without a CPU. We'd all be able to run Crysis with a P2 233MHz and a 8800GTX if they didn't work hand in hand, therefore if CPU power is being used heavily by the wiimote then the GPU's needs are being sacrificed.

As far as I'm concerned, Wiimote doesn't use a lot of ram.
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zaibutzu

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#14 zaibutzu
Member since 2004 • 1277 Posts
Or you could just say the technology sucks lol.
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JzkBoxer

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#15 JzkBoxer
Member since 2005 • 1081 Posts

[QUOTE="Lanfeix"]You dont know the differnce between a CPU and GPU do you? wii mote use up CPU not GPU. SgtWhiskeyjack

No, I'm happy with that, but try running a GPU without a CPU. We'd all be able to run Crysis with a P2 233MHz and a 8800GTX if they didn't work hand in hand, therefore if CPU power is being used heavily by the wiimote then the GPU's needs are being sacrificed.

I can almost assure you that Nintendo was considering that possibility during the development of the console, seeing as how they have the following assets we as normal gamers do not:

1.) Experts in their particular field to crunch the numbers on every last detail in terms of overall performance.

2.) Knowledgable and critical testers which can pin-point the tiniest of problems within the first few minutes.

3.) Hundreds of millions of dollars to perfect the technology in every way imaginable, in order to match their vision.

Now, while I'm not a very tech-oriented guy, I'll have to call you out on this due to the fundamental flaws in your comments:

1.) You say yourself that you are not an expert, and have limited knowledge on the subject, which is the opposite of those who developed the machine.

2.) You speculate this off of very little information, seeing as how the console's only been on the market a limited amount of time and its selection of games is small.

3.) Having only seen one or two games that really utilize the potential of the device and the hardware, it makes this sort of statement rather flimsy.

In other words, I'm saying you're wrong. Not because you're stupid, there's plenty of room to speculate, but because the resources at Nintendo's disposal and their experience with the hardware far outweighs your own. The Wiimote and how it interacts with the system is the selling point of the console, so I'd like to think that they worked out every last kink before putting the system on store shelves.

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mrboo15

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#16 mrboo15
Member since 2006 • 2043 Posts
NO, NO, NO the limiting factor on wii grpahics is its piece of crap CPU and GPU.
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JzkBoxer

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#17 JzkBoxer
Member since 2005 • 1081 Posts

NO, NO, NO the limiting factor on wii grpahics is its piece of crap CPU and GPU.mrboo15

Piece of crap? This time last year you were playing games that most likely looked significantly worse than most of the big-name Wii titles. Sorry Cow, but you won't get a graphical debate out of a Sheep. Yes the graphics are poor in comparison to the competition, and no, I do not care.

Run along now until you learn to stay on topic.

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Luigi_Vincetana

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#18 Luigi_Vincetana
Member since 2004 • 7389 Posts
All motion Calculations are handled by the controller itself so i don't think that's what limiting graphics. I think the major problem is that the Wii's graphics card only has fixed shaders, which just aren't as flexible as the programmable shaders which have been the standard for about 5 years now.
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daqua_99

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#19 daqua_99
Member since 2005 • 11170 Posts
The Wii-mote is not the limiting factor .... the Wii-mote would probibally only take up less then 5% of the capabilities of the Wii ... graphic-producing may take up to 50% ....
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daqua_99

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#20 daqua_99
Member since 2005 • 11170 Posts
All motion Calculations are handled by the controller itself so i don't think that's what limiting graphics. I think the major problem is that the Wii's graphics card only has fixed shaders, which just aren't as flexible as the programmable shaders which have been the standard for about 5 years now.Luigi_Vincetana
Upgrading the GPU would have cost, what, $50 maybe ...... I sorta wish they upgraded it ...
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Luigi_Vincetana

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#21 Luigi_Vincetana
Member since 2004 • 7389 Posts
[QUOTE="Luigi_Vincetana"]All motion Calculations are handled by the controller itself so i don't think that's what limiting graphics. I think the major problem is that the Wii's graphics card only has fixed shaders, which just aren't as flexible as the programmable shaders which have been the standard for about 5 years now.daqua_99
Upgrading the GPU would have cost, what, $50 maybe ...... I sorta wish they upgraded it ...

Yeah. If the Wii had programmable shaders, it would easily outclass the original Xbox in graphics but as things are now, they're about even (the Xbox can outperform the Wii in lighting and shaders but the Wii can push more of everything else).
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JzkBoxer

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#22 JzkBoxer
Member since 2005 • 1081 Posts

[QUOTE="Luigi_Vincetana"]All motion Calculations are handled by the controller itself so i don't think that's what limiting graphics. I think the major problem is that the Wii's graphics card only has fixed shaders, which just aren't as flexible as the programmable shaders which have been the standard for about 5 years now.daqua_99
Upgrading the GPU would have cost, what, $50 maybe ...... I sorta wish they upgraded it ...

I sorta don't care, and over 8 million people agree with me. Whether people like to believe it or not, this " console war " is going to be over and done with by this time next year. Do you realise that at this rate, not even factoring in the millions more that will be sold when Brawl, Galaxy, and Metroid hit the market, that Nintendo will absolutely obliterate both companies? At the current rate, the Wii will be up by 5 or so million consoles by the end of the year, heck, I'd go as far to say that 10 million is possible with a big enough splash from their heavy hitters.

And before anyone chimes in that sales don't equate to quality, remember that this is big business, and that sales are all that -really- matters when you get right down to it. The more units a company sells, the more money they'll be able to pour into their next endeavor, ESPECIALLY in Nintendo's case. What does that mean? That if Nintendo dominates this gen, which they should unless they flat out pucker, their next system is going to own the market on a PS2-esque scale.

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SgtWhiskeyjack

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#23 SgtWhiskeyjack
Member since 2004 • 16364 Posts

[QUOTE="daqua_99"][QUOTE="Luigi_Vincetana"]All motion Calculations are handled by the controller itself so i don't think that's what limiting graphics. I think the major problem is that the Wii's graphics card only has fixed shaders, which just aren't as flexible as the programmable shaders which have been the standard for about 5 years now.JzkBoxer

Upgrading the GPU would have cost, what, $50 maybe ...... I sorta wish they upgraded it ...

I sorta don't care, and over 8 million people agree with me. Whether people like to believe it or not, this " console war " is going to be over and done with by this time next year. Do you realise that at this rate, not even factoring in the millions more that will be sold when Brawl, Galaxy, and Metroid hit the market, that Nintendo will absolutely obliterate both companies? At the current rate, the Wii will be up by 5 or so million consoles by the end of the year, heck, I'd go as far to say that 10 million is possible with a big enough splash from their heavy hitters.

And before anyone chimes in that sales don't equate to quality, remember that this is big business, and that sales are all that -really- matters when you get right down to it. The more units a company sells, the more money they'll be able to pour into their next endeavor, ESPECIALLY in Nintendo's case. What does that mean? That if Nintendo dominates this gen, which they should unless they flat out pucker, their next system is going to own the market on a PS2-esque scale.

I believe you're right, the Wii will dominate the market this gen because as we all know, it is just such good fun to play. But that is not the issue in this topic. As quite a few people have stated, the Wii-mote just isn't as responsive (at the moment) as I for one would wish, the graphics aren't as good as people would wish, especially for those people who were hoping that the Wiimote would be the gamers choice for FPS, where the K&M and 360 controller seem to still rank supreme.

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mjarantilla

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#24 mjarantilla
Member since 2002 • 15721 Posts

[QUOTE="Lanfeix"]You dont know the differnce between a CPU and GPU do you? wii mote use up CPU not GPU. SgtWhiskeyjack

No, I'm happy with that, but try running a GPU without a CPU. We'd all be able to run Crysis with a P2 233MHz and a 8800GTX if they didn't work hand in hand, therefore if CPU power is being used heavily by the wiimote then the GPU's needs are being sacrificed.

That's an extreme situation and you know it. The Wii's CPU and GPU are well-matched. What you describe in your original post is sub-par development with regard to gesture recognition, not anything related to the CPU or GPU. There is a slight lag with translating pointer movement, but that's unavoidable for ANY CPU. It doesn't mean it slows down the CPU, it just means that the calculations are more complex than a simple mouse or analog stick reading (which send linear sets of data).