The Most detailed Info about the wii specs on the NET! youll be surprised!

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jessmo30_basic

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#1 jessmo30_basic
Member since 2002 • 8975 Posts

 The GPU can run 8 pipelines at 243 mhz = 1944 megapixels persecond, thats 2 times what the original x-box could do. he also mentions how mario galaxy when first seen was running on a original GC dev Kit. The wii apparently performs like a P4 2.4 GHZ (non duel core) CPU in benchmarks. discuss

 

http://wiinside.blogspot.com/

 

 

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Hoobinator

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#2 Hoobinator
Member since 2006 • 6899 Posts

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

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Hammerofjustice

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#3 Hammerofjustice
Member since 2006 • 2685 Posts

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

 

:lol: omg teh hiddan powahz of teh wii.

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jessmo30_basic

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#4 jessmo30_basic
Member since 2002 • 8975 Posts

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

 

This Guy has a SDK and apparently knows the GC hardware intimately. Ill give him some credit.

Just because ubi soft releases a few lazy ports doesnt mean the wii cant do better. 

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bloodychimp

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#5 bloodychimp
Member since 2006 • 933 Posts
The first gen Xbox 360 games hardly looked any better than Xbox games (with notable exceptions such as Kameo of course). Give it a year to start pumping out nice graphics on the Wii. Sonic already looks great IMO and it is first game out developed with a Wii dev kit.
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Hoobinator

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#6 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

jessmo30_basic

 

This Guy has a SDK and apparently knows the GC hardware intimately. Ill give him some credit.

Just because ubi soft releases a few lazy ports doesnt mean the wii cant do better.

Does he now, some "secret" insider is he? Got his hands on an SDK... interesting. Or it could all be made up bollocks and he knows nothing. :|

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16bitkevin

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#7 16bitkevin
Member since 2005 • 3962 Posts

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

 

Struggling? I wouldn't call something like Super Mario Galaxy running at 60FPS "struggling". It is the developers who are struggling to see the capablities of the Wii. 

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Hammerofjustice

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#8 Hammerofjustice
Member since 2006 • 2685 Posts

This pic disagrees with those specs.

 

 

Yes, that is a wii game and an exclusive wii game at that... 

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Hoobinator

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#9 Hoobinator
Member since 2006 • 6899 Posts

The first gen Xbox 360 games hardly looked any better than Xbox games (with notable exceptions such as Kameo of course). Give it a year to start pumping out nice graphics on the Wii. Sonic already looks great IMO and it is first game out developed with a Wii dev kit.bloodychimp

GRAW 1 and Oblivion completely dismiss your argument, they were first gen games and looked astonishing. Even some of the launch titles were spectacular but you really had to have a HDTV to fully appreciate them. 

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Merovingin33

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#10 Merovingin33
Member since 2004 • 3877 Posts

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

 

dude. right on.

after reading this topic i felt like finding something metal to clean my ears with because it was so wrong and boring.

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Hoobinator

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#11 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

16bitkevin

 

Struggling? I wouldn't call something like Super Mario Galaxy running at 60FPS "struggling". It is the developers who are struggling to see the capablities of the Wii.

SMG hasn't been released.  :| It looks good but compare it to graphically great games on the PS2 like GOW2, GT4, Ico or SOtC and you'll see it's not exactly leaps and bounds better than any of them. 

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Devil-Itachi

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#12 Devil-Itachi
Member since 2005 • 4387 Posts

This pic disagrees with those specs.

 

 

Yes, that is a wii game and an exclusive wii game at that...

Hammerofjustice

 Exculsive? It's a 03 GC game.

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Goku004

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#13 Goku004
Member since 2006 • 754 Posts

This pic disagrees with those specs.

OMGAAAHHAHAHAHA....LMFAO..AAAAGGHHHHAHAHAHAHA!!!!!

 

 

Yes, that is a wii game and an exclusive wii game at that... 

Hammerofjustice
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Hoobinator

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#14 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hammerofjustice"]

This pic disagrees with those specs.

 

 

Yes, that is a wii game and an exclusive wii game at that...

Devil-Itachi

Exculsive? It's a 03 GC game.

It might as well have been a PS1 game, it's shoddy that's what it is... 

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Japanese_Monk

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#15 Japanese_Monk
Member since 2006 • 1412 Posts

This pic disagrees with those specs.

 

 

Yes, that is a wii game and an exclusive wii game at that...

Hammerofjustice

 http://wii.ign.com/articles/746/746542p1.html

But how far can we stretch the "It's all about gameplay" philosophy before a focus on innovation turns into pure laziness or a quick cash-in? Well, we've just found the line. GT Pro Series may have decent gameplay, but it comes at a sacrifice that's so bold it manages to block out any potential audience strictly because of its dated look, basic presentation, and overall simplistic approach to this new generation.

Here's the scoop with GT Pro Series if you're late to the party. The title is a simplistic cel-shaded racer from Ubisoft that originally hit Japan on GameCube over three years ago, but never made the move over to good ole' USA. Rather than attempting to push the graphical power of the GCN, GT Cube took the route of a cel-shaded presentation that - while stylistic - was still admittedly weaker than its competitors.

Fast forward more than three years to the Wii launch, and a little title by the name of GT Pro Series lands on our doorstep. It's the same game, features the same licensed cars, the same 10 tracks, and the same visuals. In fact, it's the same game down to the most minute detail. The only difference is Wii control support, and a tiny wheel shell that comes packed in for the $49.99 price tag.

 

YOU PHAIL 

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Boba_Fett_3710

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#16 Boba_Fett_3710
Member since 2005 • 8783 Posts
[QUOTE="Hammerofjustice"]

This pic disagrees with those specs.

 

 

Yes, that is a wii game and an exclusive wii game at that...

Devil-Itachi

Exculsive? It's a 03 GC game.

It was a Dreamcast port :| 

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Michael85

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#17 Michael85
Member since 2005 • 3971 Posts

Oh the Wii is definitely stronger than the GC.  There are high-res textures in Red Steel that I've never seen matched by a gamecube title.   It's just too bad the game wasn't put together as well to exhibit those textures.

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16bitkevin

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#18 16bitkevin
Member since 2005 • 3962 Posts

This pic disagrees with those specs.

 

 

Yes, that is a wii game and an exclusive wii game at that...

Hammerofjustice

 

So that one game proves Wii's capabilities? My God you are smart.

Oh, and that game is a GC port. 

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Lazy_Boy88

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#19 Lazy_Boy88
Member since 2003 • 7418 Posts

Even if that is true, it is a very slight jump in power for 6 years. The Wii still has the architechture of a Gamecube (why it directly plays Gamecube games). The best analogy is a low-end graphics card and a high-end graphics of the same generation. The high end is better, but 6 years down the line both are so outclassed the difference between them doesn't even matter. The Wii could've been using a low-end modern cpu/gpu and cost $250, yet looked almost as good as the others.

 

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Ichiroisawsome

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#20 Ichiroisawsome
Member since 2006 • 713 Posts

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

You do realize that not a single Wii game was developed on Wii hardware. The SDK mentioned in the blog was released in August of O6. All first party games were developed on GameCube SDKs and all third party games except for Sonic, SSX Blur, Madden 07, and Super Monkey ball were developed on PS2 hardware. Even though Paper Mario just came out it was developed on the GameCube. It was nearly completed before being PORTED to the Wii. So next time you want to post "uh teh Wii grphx are terrible because it's teh struggling to maintain PS2 standerz DEE, DEE DEE, DEE DEE" I suggest you know what you are talking about before making ridiculous fanboyish statements.

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bobbo

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#21 bobbo
Member since 2002 • 370 Posts

Nintendo always makes a console that is efficient with good design. Also have in mind that it is not a HD console. It doesnt need the same grunt as ps3 and 360. It's designed for 480p or regular tv's.

I think the blog was quite interesting and when devs have more time with real Wii kits, the machine will produce great graphics in standard def.

Most games released so far has been build frem gamecube kits or ports of old games.

When games build from the ground up for the Wii arrives, we will start to see the true potential of the Wii graphics.

So unless some of you manage to find evidence contradicting this blogg, i find it highly plausible....

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Hoobinator

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#22 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Ichiroisawsome

You do realize that not a single Wii game was developed on Wii hardware. The SDK mentioned in the blog was released in August of O6. All first party games were developed on GameCube SDKs and all third party games except for Sonic, SSX Blur, Madden 07, and Super Monkey ball were developed on PS2 hardware. Even though Paper Mario just came out it was developed on the GameCube. It was nearly completed before being PORTED to the Wii. So next time you want to post "uh teh Wii grphx are terrible because it's teh struggling to maintain PS2 standerz DEE DEE DEE" I suggest you know what you are talking about.

The OP posted some random guys blog, mmmkay, and then tried to pass it off as fact.  

Secondly if the Wii is oh so mighty then we'll see won't we, but everything I have said is true as of now, the games on the Wii are struggling to keep up with even PS2 graphics. Whether that changes when these uber powerful SDK's are commonplace we'll again have to wait and see. But it's getting old tellling others to wait and not judge a consoles graphics and then blatantly turn round and say "hey the Wii is awesome in power, it's just not being fully used yet".

Games speak for themselves whether on GC SDK's or not, that's Nintendo's fault. 

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Ichiroisawsome

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#23 Ichiroisawsome
Member since 2006 • 713 Posts
[QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

You do realize that not a single Wii game was developed on Wii hardware. The SDK mentioned in the blog was released in August of O6. All first party games were developed on GameCube SDKs and all third party games except for Sonic, SSX Blur, Madden 07, and Super Monkey ball were developed on PS2 hardware. Even though Paper Mario just came out it was developed on the GameCube. It was nearly completed before being PORTED to the Wii. So next time you want to post "uh teh Wii grphx are terrible because it's teh struggling to maintain PS2 standerz DEE DEE DEE" I suggest you know what you are talking about.

The OP posted some random guys blog, mmmkay, and then tried to pass it off as fact.

Secondly if the Wii is oh so mighty then we'll see won't we, but everything I have said is true as of now, the games on the Wii are struggling to keep up with even PS2 graphics. Whether that changes when these uber powerful SDK's are commonplace we'll again have to wait and see. But it's getting old tellling others to wait and not judge a consoles graphics and then blatantly turn round and say "hey the Wii is awesome in power, it's just not being fully used yet".

Games speak for themselves whether on GC SDK's or not, that's Nintendo's fault.

Nobody is saying that the Wii is some uber powerful system.  It's just not as weak as people are trying to make it out to be.  As far as Nintendo's fault.  It's not Nintendo's fault that developers made a big oopsy when they decided not to develop on the Wii and had to scramble to get something on the system when they realized that it was a hit.  So it's not Nintendo's fault.  It's developers fault.  They could have used GameCube SDKs instead of PS2 SDKs and had much better looking games.

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Hoobinator

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#24 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"][QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Ichiroisawsome

You do realize that not a single Wii game was developed on Wii hardware. The SDK mentioned in the blog was released in August of O6. All first party games were developed on GameCube SDKs and all third party games except for Sonic, SSX Blur, Madden 07, and Super Monkey ball were developed on PS2 hardware. Even though Paper Mario just came out it was developed on the GameCube. It was nearly completed before being PORTED to the Wii. So next time you want to post "uh teh Wii grphx are terrible because it's teh struggling to maintain PS2 standerz DEE DEE DEE" I suggest you know what you are talking about.

The OP posted some random guys blog, mmmkay, and then tried to pass it off as fact.

Secondly if the Wii is oh so mighty then we'll see won't we, but everything I have said is true as of now, the games on the Wii are struggling to keep up with even PS2 graphics. Whether that changes when these uber powerful SDK's are commonplace we'll again have to wait and see. But it's getting old tellling others to wait and not judge a consoles graphics and then blatantly turn round and say "hey the Wii is awesome in power, it's just not being fully used yet".

Games speak for themselves whether on GC SDK's or not, that's Nintendo's fault.

Nobody is saying that the Wii is some uber powerful system. It's just not as weak as people are trying to make it out to be. As far as Nintendo's fault. It's not Nintendo's fault that developers made a big oopsy when they decided not to develop on the Wii and had to scramble to get something on the system when they realized that it was a hit. So it's not Nintendo's fault. It's developers fault. They could have used GameCube SDKs instead of PS2 SDKs and had much better looking games.

You just said that Nintendo was late in shipping Wii SDK's which would place the blame at Nintendo. And as for late SDK's, I remember the 360's came out around August 05, since the 360 had only been announced to the public a few months earlier and look at some of its launch titles.

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Ichiroisawsome

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#25 Ichiroisawsome
Member since 2006 • 713 Posts
[QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"][QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

You do realize that not a single Wii game was developed on Wii hardware. The SDK mentioned in the blog was released in August of O6. All first party games were developed on GameCube SDKs and all third party games except for Sonic, SSX Blur, Madden 07, and Super Monkey ball were developed on PS2 hardware. Even though Paper Mario just came out it was developed on the GameCube. It was nearly completed before being PORTED to the Wii. So next time you want to post "uh teh Wii grphx are terrible because it's teh struggling to maintain PS2 standerz DEE DEE DEE" I suggest you know what you are talking about.

The OP posted some random guys blog, mmmkay, and then tried to pass it off as fact.

Secondly if the Wii is oh so mighty then we'll see won't we, but everything I have said is true as of now, the games on the Wii are struggling to keep up with even PS2 graphics. Whether that changes when these uber powerful SDK's are commonplace we'll again have to wait and see. But it's getting old tellling others to wait and not judge a consoles graphics and then blatantly turn round and say "hey the Wii is awesome in power, it's just not being fully used yet".

Games speak for themselves whether on GC SDK's or not, that's Nintendo's fault.

Nobody is saying that the Wii is some uber powerful system. It's just not as weak as people are trying to make it out to be. As far as Nintendo's fault. It's not Nintendo's fault that developers made a big oopsy when they decided not to develop on the Wii and had to scramble to get something on the system when they realized that it was a hit. So it's not Nintendo's fault. It's developers fault. They could have used GameCube SDKs instead of PS2 SDKs and had much better looking games.

You just said that Nintendo was late in shipping Wii SDK's which would place the blame at Nintendo. And as for late SDK's, I remember the 360's came out around August 05, since the 360 had only been announced to the public a few months earlier and look at some of its launch titles.

The 360 specs were almost finalized well before the system's announcement and MS used "off shelf" components.  It's a well known fact that ATI/NEC (specs were finalized just before E3) didn't finish the GPU's until after E3 which didn't give Nintendo much time to put together a Wii SDK.  However Nintendo did supply advanced GameCube SDK's (SDK's developed late in the GameCube's cycle) with expected finalized Wii hardware.  Ubisoft with Red Steal, EA with Madden, SSX, Sega with Sonic, used these SDK's to develop their games. However even Ubisoft (an early Wii developer) didn't start working on Red Steel until Feb of 06 which gives it only 9 months of dev time.  EA and Sega started their games well before that.  Sonic Wii had over a years development time and Madden had 12 months (4 months with Wii-mote).

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Hoobinator

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#26 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"][QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"][QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Ichiroisawsome

You do realize that not a single Wii game was developed on Wii hardware. The SDK mentioned in the blog was released in August of O6. All first party games were developed on GameCube SDKs and all third party games except for Sonic, SSX Blur, Madden 07, and Super Monkey ball were developed on PS2 hardware. Even though Paper Mario just came out it was developed on the GameCube. It was nearly completed before being PORTED to the Wii. So next time you want to post "uh teh Wii grphx are terrible because it's teh struggling to maintain PS2 standerz DEE DEE DEE" I suggest you know what you are talking about.

The OP posted some random guys blog, mmmkay, and then tried to pass it off as fact.

Secondly if the Wii is oh so mighty then we'll see won't we, but everything I have said is true as of now, the games on the Wii are struggling to keep up with even PS2 graphics. Whether that changes when these uber powerful SDK's are commonplace we'll again have to wait and see. But it's getting old tellling others to wait and not judge a consoles graphics and then blatantly turn round and say "hey the Wii is awesome in power, it's just not being fully used yet".

Games speak for themselves whether on GC SDK's or not, that's Nintendo's fault.

Nobody is saying that the Wii is some uber powerful system. It's just not as weak as people are trying to make it out to be. As far as Nintendo's fault. It's not Nintendo's fault that developers made a big oopsy when they decided not to develop on the Wii and had to scramble to get something on the system when they realized that it was a hit. So it's not Nintendo's fault. It's developers fault. They could have used GameCube SDKs instead of PS2 SDKs and had much better looking games.

You just said that Nintendo was late in shipping Wii SDK's which would place the blame at Nintendo. And as for late SDK's, I remember the 360's came out around August 05, since the 360 had only been announced to the public a few months earlier and look at some of its launch titles.

The 360 specs were almost finalized well before the system's announcement and MS used "off shelf" components. It's a well known fact that ATI/NEC (specs were finalized just before E3) didn't finish the GPU's until after E3 which didn't give Nintendo much time to put together a Wii SDK. However Nintendo did supply advanced GameCube SDK's (SDK's developed late in the GameCube's cycle) with expected finalized Wii hardware. Ubisoft with Red Steal, EA with Madden, SSX, Sega with Sonic, used these SDK's to develop their games. However even Ubisoft (an early Wii developer) didn't start working on Red Steel until Feb of 06 which gives it only 9 months of dev time. EA and Sega started their games well before that. Sonic Wii had over a years development time and Madden had 12 months (4 months with Wii-mote).

The Xenos and Xenon are most certainly not off the shelf. :|

All I'm gonna say is this to finalise there is nothing on the Wii nor anything that is coming that has been shown that is graphically leaps and bounds ahead of the PS2. You'd think by now they could have SMG or MP3 running on Wii SDK's and maybe show off some of its graphical loveliness. Alas don't expect huge improvements. 

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WickeeKing

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#27 WickeeKing
Member since 2007 • 152 Posts

This pic disagrees with those specs.

 

 

Yes, that is a wii game and an exclusive wii game at that...

Hammerofjustice

Nope, not exclusive... it was on the PS2 or some other console before Ubisoft ported it. And it was a disgrace of a game. Perhaps you'd like to take a look at Rayman Raving Rabbids for a Ubisoft game which looks good on Wii.  

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SergeantSnitch

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#28 SergeantSnitch
Member since 2007 • 3692 Posts


OH NOES!
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-Reggaeton-

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#29 -Reggaeton-
Member since 2007 • 2392 Posts
[QUOTE="jessmo30_basic"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

 

This Guy has a SDK and apparently knows the GC hardware intimately. Ill give him some credit.

Just because ubi soft releases a few lazy ports doesnt mean the wii cant do better.

Does he now, some "secret" insider is he? Got his hands on an SDK... interesting. Or it could all be made up bollocks and he knows nothing. :|

Usually is b******* 

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Pulse123

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#30 Pulse123
Member since 2005 • 160 Posts
[QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"][QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"][QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

You do realize that not a single Wii game was developed on Wii hardware. The SDK mentioned in the blog was released in August of O6. All first party games were developed on GameCube SDKs and all third party games except for Sonic, SSX Blur, Madden 07, and Super Monkey ball were developed on PS2 hardware. Even though Paper Mario just came out it was developed on the GameCube. It was nearly completed before being PORTED to the Wii. So next time you want to post "uh teh Wii grphx are terrible because it's teh struggling to maintain PS2 standerz DEE DEE DEE" I suggest you know what you are talking about.

The OP posted some random guys blog, mmmkay, and then tried to pass it off as fact.

Secondly if the Wii is oh so mighty then we'll see won't we, but everything I have said is true as of now, the games on the Wii are struggling to keep up with even PS2 graphics. Whether that changes when these uber powerful SDK's are commonplace we'll again have to wait and see. But it's getting old tellling others to wait and not judge a consoles graphics and then blatantly turn round and say "hey the Wii is awesome in power, it's just not being fully used yet".

Games speak for themselves whether on GC SDK's or not, that's Nintendo's fault.

Nobody is saying that the Wii is some uber powerful system. It's just not as weak as people are trying to make it out to be. As far as Nintendo's fault. It's not Nintendo's fault that developers made a big oopsy when they decided not to develop on the Wii and had to scramble to get something on the system when they realized that it was a hit. So it's not Nintendo's fault. It's developers fault. They could have used GameCube SDKs instead of PS2 SDKs and had much better looking games.

You just said that Nintendo was late in shipping Wii SDK's which would place the blame at Nintendo. And as for late SDK's, I remember the 360's came out around August 05, since the 360 had only been announced to the public a few months earlier and look at some of its launch titles.

The 360 specs were almost finalized well before the system's announcement and MS used "off shelf" components. It's a well known fact that ATI/NEC (specs were finalized just before E3) didn't finish the GPU's until after E3 which didn't give Nintendo much time to put together a Wii SDK. However Nintendo did supply advanced GameCube SDK's (SDK's developed late in the GameCube's cycle) with expected finalized Wii hardware. Ubisoft with Red Steal, EA with Madden, SSX, Sega with Sonic, used these SDK's to develop their games. However even Ubisoft (an early Wii developer) didn't start working on Red Steel until Feb of 06 which gives it only 9 months of dev time. EA and Sega started their games well before that. Sonic Wii had over a years development time and Madden had 12 months (4 months with Wii-mote).

The Xenos and Xenon are most certainly not off the shelf. :|

All I'm gonna say is this to finalise there is nothing on the Wii nor anything that is coming that has been shown that is graphically leaps and bounds ahead of the PS2. You'd think by now they could have SMG or MP3 running on Wii SDK's and maybe show off some of its graphical loveliness. Alas don't expect huge improvements.

Why is it so unbelievabley hard for u to contemplate that these statements are quite possibley true, i mean what is so hard to believe about it, non of these so called facts claim things that arent possible, You seem to be on a personal mission to force ur oppion onto others in the hope that they will dismiss the wii as a system that is capable of producing anything that doesnt hurt ur fanboy eyes.
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Rahnyc4

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#31 Rahnyc4
Member since 2005 • 6660 Posts
[QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"][QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"][QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

You do realize that not a single Wii game was developed on Wii hardware. The SDK mentioned in the blog was released in August of O6. All first party games were developed on GameCube SDKs and all third party games except for Sonic, SSX Blur, Madden 07, and Super Monkey ball were developed on PS2 hardware. Even though Paper Mario just came out it was developed on the GameCube. It was nearly completed before being PORTED to the Wii. So next time you want to post "uh teh Wii grphx are terrible because it's teh struggling to maintain PS2 standerz DEE DEE DEE" I suggest you know what you are talking about.

The OP posted some random guys blog, mmmkay, and then tried to pass it off as fact.

Secondly if the Wii is oh so mighty then we'll see won't we, but everything I have said is true as of now, the games on the Wii are struggling to keep up with even PS2 graphics. Whether that changes when these uber powerful SDK's are commonplace we'll again have to wait and see. But it's getting old tellling others to wait and not judge a consoles graphics and then blatantly turn round and say "hey the Wii is awesome in power, it's just not being fully used yet".

Games speak for themselves whether on GC SDK's or not, that's Nintendo's fault.

Nobody is saying that the Wii is some uber powerful system. It's just not as weak as people are trying to make it out to be. As far as Nintendo's fault. It's not Nintendo's fault that developers made a big oopsy when they decided not to develop on the Wii and had to scramble to get something on the system when they realized that it was a hit. So it's not Nintendo's fault. It's developers fault. They could have used GameCube SDKs instead of PS2 SDKs and had much better looking games.

You just said that Nintendo was late in shipping Wii SDK's which would place the blame at Nintendo. And as for late SDK's, I remember the 360's came out around August 05, since the 360 had only been announced to the public a few months earlier and look at some of its launch titles.

The 360 specs were almost finalized well before the system's announcement and MS used "off shelf" components. It's a well known fact that ATI/NEC (specs were finalized just before E3) didn't finish the GPU's until after E3 which didn't give Nintendo much time to put together a Wii SDK. However Nintendo did supply advanced GameCube SDK's (SDK's developed late in the GameCube's cycle) with expected finalized Wii hardware. Ubisoft with Red Steal, EA with Madden, SSX, Sega with Sonic, used these SDK's to develop their games. However even Ubisoft (an early Wii developer) didn't start working on Red Steel until Feb of 06 which gives it only 9 months of dev time. EA and Sega started their games well before that. Sonic Wii had over a years development time and Madden had 12 months (4 months with Wii-mote).

The Xenos and Xenon are most certainly not off the shelf. :|

All I'm gonna say is this to finalise there is nothing on the Wii nor anything that is coming that has been shown that is graphically leaps and bounds ahead of the PS2. You'd think by now they could have SMG or MP3 running on Wii SDK's and maybe show off some of its graphical loveliness. Alas don't expect huge improvements.



so youre saying that the ps2 could easily run a game like metroid prime 3? or do a game that looks exactly like mario galaxy?
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Hoobinator

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#32 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"][QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"][QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"][QUOTE="Ichiroisawsome"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Pulse123

You do realize that not a single Wii game was developed on Wii hardware. The SDK mentioned in the blog was released in August of O6. All first party games were developed on GameCube SDKs and all third party games except for Sonic, SSX Blur, Madden 07, and Super Monkey ball were developed on PS2 hardware. Even though Paper Mario just came out it was developed on the GameCube. It was nearly completed before being PORTED to the Wii. So next time you want to post "uh teh Wii grphx are terrible because it's teh struggling to maintain PS2 standerz DEE DEE DEE" I suggest you know what you are talking about.

The OP posted some random guys blog, mmmkay, and then tried to pass it off as fact.

Secondly if the Wii is oh so mighty then we'll see won't we, but everything I have said is true as of now, the games on the Wii are struggling to keep up with even PS2 graphics. Whether that changes when these uber powerful SDK's are commonplace we'll again have to wait and see. But it's getting old tellling others to wait and not judge a consoles graphics and then blatantly turn round and say "hey the Wii is awesome in power, it's just not being fully used yet".

Games speak for themselves whether on GC SDK's or not, that's Nintendo's fault.

Nobody is saying that the Wii is some uber powerful system. It's just not as weak as people are trying to make it out to be. As far as Nintendo's fault. It's not Nintendo's fault that developers made a big oopsy when they decided not to develop on the Wii and had to scramble to get something on the system when they realized that it was a hit. So it's not Nintendo's fault. It's developers fault. They could have used GameCube SDKs instead of PS2 SDKs and had much better looking games.

You just said that Nintendo was late in shipping Wii SDK's which would place the blame at Nintendo. And as for late SDK's, I remember the 360's came out around August 05, since the 360 had only been announced to the public a few months earlier and look at some of its launch titles.

The 360 specs were almost finalized well before the system's announcement and MS used "off shelf" components. It's a well known fact that ATI/NEC (specs were finalized just before E3) didn't finish the GPU's until after E3 which didn't give Nintendo much time to put together a Wii SDK. However Nintendo did supply advanced GameCube SDK's (SDK's developed late in the GameCube's cycle) with expected finalized Wii hardware. Ubisoft with Red Steal, EA with Madden, SSX, Sega with Sonic, used these SDK's to develop their games. However even Ubisoft (an early Wii developer) didn't start working on Red Steel until Feb of 06 which gives it only 9 months of dev time. EA and Sega started their games well before that. Sonic Wii had over a years development time and Madden had 12 months (4 months with Wii-mote).

The Xenos and Xenon are most certainly not off the shelf. :|

All I'm gonna say is this to finalise there is nothing on the Wii nor anything that is coming that has been shown that is graphically leaps and bounds ahead of the PS2. You'd think by now they could have SMG or MP3 running on Wii SDK's and maybe show off some of its graphical loveliness. Alas don't expect huge improvements.

Why is it so unbelievabley hard for u to contemplate that these statements are quite possibley true, i mean what is so hard to believe about it, non of these so called facts claim things that arent possible, You seem to be on a personal mission to force ur oppion onto others in the hope that they will dismiss the wii as a system that is capable of producing anything that doesnt hurt ur fanboy eyes.

I ain't a fanboy, just a seeker, but there really isn't any substance to anything that has been written on this thread. It's all could be's, who knows, maybe if's.... they don't cut it when I'm in thread destroying form. 

 

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ithilgore2006

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#33 ithilgore2006
Member since 2006 • 10494 Posts

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator
You're judging what the Wii can do off PS2 ports? Do you even know what a port is?
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Hoobinator

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#34 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

ithilgore2006

You're judging what the Wii can do off PS2 ports? Do you even know what a port is?

Not all the games have been ports. And I'm judging the Wii of everything we've all seen and are being shown in upcoming games. 

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Teh_Stevz

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#35 Teh_Stevz
Member since 2005 • 5678 Posts

To be honest...

 The only way this arguement can end is when this:

Comes to pass. Then we can all STFU on this overly rinsed subject.

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ithilgore2006

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#36 ithilgore2006
Member since 2006 • 10494 Posts
[QUOTE="ithilgore2006"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

You're judging what the Wii can do off PS2 ports? Do you even know what a port is?

Not all the games have been ports. And I'm judging the Wii of everything we've all seen and are being shown in upcoming games.

So you think SMG is worse then average PS2 games?
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Hoobinator

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#37 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"][QUOTE="ithilgore2006"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

ithilgore2006

You're judging what the Wii can do off PS2 ports? Do you even know what a port is?

Not all the games have been ports. And I'm judging the Wii of everything we've all seen and are being shown in upcoming games.

So you think SMG is worse then average PS2 games?

No, but I don't think it looks much better than the better looking PS2 games. If that is supposedly the Wii's graphics powerhouse title then, well it really isn't much of a big improvement. 2x Xbox 1, no way. 

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ithilgore2006

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#38 ithilgore2006
Member since 2006 • 10494 Posts
[QUOTE="ithilgore2006"][QUOTE="Hoobinator"][QUOTE="ithilgore2006"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

You're judging what the Wii can do off PS2 ports? Do you even know what a port is?

Not all the games have been ports. And I'm judging the Wii of everything we've all seen and are being shown in upcoming games.

So you think SMG is worse then average PS2 games?

No, but I don't think it looks much better than the better looking PS2 games. If that is supposedly the Wii's graphics powerhouse title then, well it really isn't much of a big improvement. 2x Xbox 1, no way.

Well surely it's like judging Halo 3 of the screenshots out now? We've not seen a lot of the game and we've no idea when it'll be out.

 

Right now there are more or less no games that have been built from the ground up on the Wii. Even games that spent a long while on the Wii devevlopment kit, hence their improvement in graphics compared to most, like Sonic and the Secret Rings, started and had their initial build done on the GC development kits. We'll only be seeing the first big wave of proper Wii games, not ports or games made mostly on the GC dev kits, during the summer and autumn, seeing as most devevlopers didn't originally have anything big planned for the Wii, until it's hugely successful launch.

 

In fact this is a lot like the DS, which sold well but had a problem in it's first 10 or so months of having a lot of ports with tacked on touch control. It didn't really have a surge in great games until the autumn after it's launch, which was the better part of a year in time.

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TheTrystero024

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#39 TheTrystero024
Member since 2006 • 567 Posts
"I demand satisfaction!" *slaps with with a glove* "I challenge you to a DUEL core?"
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nintendo-4life

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#40 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="16bitkevin"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

 

Struggling? I wouldn't call something like Super Mario Galaxy running at 60FPS "struggling". It is the developers who are struggling to see the capablities of the Wii.

SMG hasn't been released.  :| It looks good but compare it to graphically great games on the PS2 like GOW2, GT4, Ico or SOtC and you'll see it's not exactly leaps and bounds better than any of them. 

wow, i can't believe what i'm reading :|
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Teh_Stevz

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#41 Teh_Stevz
Member since 2005 • 5678 Posts

[QUOTE="Hoobinator"]SMG hasn't been released.  :| It looks good but compare it to graphically great games on the PS2 like GOW2, GT4, Ico or SOtC and you'll see it's not exactly leaps and bounds better than any of them. nintendo-4life
wow, i can't believe what i'm reading :|

I was thinking the same thing...

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#42 hattyporter
Member since 2007 • 172 Posts

[QUOTE="Lazy_Boy88n power for 6 years. The Wii still has the architechture of a Gamecube (why it directly plays Gamecube games). The best analogy is a low-end graphics card and a high-end graphics of the same generation. The high end is better, but 6 years down the line both are so outclassed the difference between them doesn't even matter. The Wii could've been using a low-end modern cpu/gpu and cost $250, yet looked almost as good as the others.

it plays gamecube discs because of its backwards compatibility...not because it has gamecube architecture.  i suppose that because ps3 plays ps2 games it has ps2 architecture? or that you can play turbografx games on the wii that it has turbografx architecture? yeah i think not.

but, i dont see why sheep just cant accept the fact that yes the graphics are not as good as on the other two systems.  its true guys stop trying to argue with it.  although using the gt pro series screen shot is a bad example of the wii's capabilities, i think i will be more interesting to see how re4 will look on the wii, which on the gamecube was graphically superior to the ps2....or maybe it will look **** like the rest of the ports.

anyways, yes the wii has inferior graphic capabilities than the xbox360 and the ps3....but didnt the ps2 have the crappiest graphics last generation? and look how it did, it doesnt matter that much in the end.  what im more concerned about as a wii owner is AAA titles.  i mean come on, can we get some decent games already?

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daqua_99

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#43 daqua_99
Member since 2005 • 11170 Posts
Meh as long as the games are good I couldn't care less if it had the power of a Nintendo 64 ...
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Hoobinator

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#44 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"][QUOTE="16bitkevin"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

nintendo-4life

 

Struggling? I wouldn't call something like Super Mario Galaxy running at 60FPS "struggling". It is the developers who are struggling to see the capablities of the Wii.

SMG hasn't been released. :| It looks good but compare it to graphically great games on the PS2 like GOW2, GT4, Ico or SOtC and you'll see it's not exactly leaps and bounds better than any of them.

wow, i can't believe what i'm reading :|

You sheep and SMG, no it doesn't look amazing, get over it. This thread is really starting to anger me. You babble on like drones about how graphics don't matter, how gameplay is everything, how Nintendo didn't focus on new graphics technology and then clamour for every MHz of power that some blogger throws your way. Poor indeed.  

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ithilgore2006

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#45 ithilgore2006
Member since 2006 • 10494 Posts
[QUOTE="nintendo-4life"][QUOTE="Hoobinator"][QUOTE="16bitkevin"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

 

Struggling? I wouldn't call something like Super Mario Galaxy running at 60FPS "struggling". It is the developers who are struggling to see the capablities of the Wii.

SMG hasn't been released. :| It looks good but compare it to graphically great games on the PS2 like GOW2, GT4, Ico or SOtC and you'll see it's not exactly leaps and bounds better than any of them.

wow, i can't believe what i'm reading :|

You sheep and SMG, no it doesn't look amazing, get over it. This thread is really starting to anger me. You babble on like drones about how graphics don't matter, how gameplay is everything, how Nintendo didn't focus on new graphics technology and then clamour for every MHz of power that some blogger throws your way. Poor indeed.

Whether it looks "amazing" or not is subjective, considering the game, so you can't just tell someone that it doesn't look good, that's just what you think.
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Pulse123

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#46 Pulse123
Member since 2005 • 160 Posts
[QUOTE="ithilgore2006"][QUOTE="Hoobinator"][QUOTE="ithilgore2006"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

You're judging what the Wii can do off PS2 ports? Do you even know what a port is?

Not all the games have been ports. And I'm judging the Wii of everything we've all seen and are being shown in upcoming games.

So you think SMG is worse then average PS2 games?

No, but I don't think it looks much better than the better looking PS2 games. If that is supposedly the Wii's graphics powerhouse title then, well it really isn't much of a big improvement. 2x Xbox 1, no way.

I dont understand how u can expect developers to harness the full capabilities of any console let alone the Wii in only such a sort time, and if they did what would we have to look forward to? I think it has much to do with the fact that the wii has those unique controls, which is why some developers think that if they just slap on wii controls and not worry about the graphics and believe they are goin to have a great game that sells well, and we are clearly seeing that this is not the case.
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nintendo-4life

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#47 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="nintendo-4life"][QUOTE="Hoobinator"][QUOTE="16bitkevin"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

 

Struggling? I wouldn't call something like Super Mario Galaxy running at 60FPS "struggling". It is the developers who are struggling to see the capablities of the Wii.

SMG hasn't been released. :| It looks good but compare it to graphically great games on the PS2 like GOW2, GT4, Ico or SOtC and you'll see it's not exactly leaps and bounds better than any of them.

wow, i can't believe what i'm reading :|

You sheep and SMG, no it doesn't look amazing, get over it. This thread is really starting to anger me. You babble on like drones about how graphics don't matter, how gameplay is everything, how Nintendo didn't focus on new graphics technology and then clamour for every MHz of power that some blogger throws your way. Poor indeed.  

look you have your opinion, and i respect that, but i HEAVILY disagree with you, and i'm not looking for an argument it's just that..... have you play SOTC lately?
BTW you are talking about technical achievments right?
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Hoobinator

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#48 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"][QUOTE="nintendo-4life"][QUOTE="Hoobinator"][QUOTE="16bitkevin"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

ithilgore2006

 

Struggling? I wouldn't call something like Super Mario Galaxy running at 60FPS "struggling". It is the developers who are struggling to see the capablities of the Wii.

SMG hasn't been released. :| It looks good but compare it to graphically great games on the PS2 like GOW2, GT4, Ico or SOtC and you'll see it's not exactly leaps and bounds better than any of them.

wow, i can't believe what i'm reading :|

You sheep and SMG, no it doesn't look amazing, get over it. This thread is really starting to anger me. You babble on like drones about how graphics don't matter, how gameplay is everything, how Nintendo didn't focus on new graphics technology and then clamour for every MHz of power that some blogger throws your way. Poor indeed.

Whether it looks "amazing" or not is subjective, considering the game, so you can't just tell someone that it doesn't look good, that's just what you think.

You can reduce everything down to relativism that's beyond the point. The argument is null, otherwise throw out all scores, reviews and opinions on message boards because hey they're all relative. It might look good to you, but judging games based on technical criterias, such as textures, detail, polygon count, lighting etc etc, can still be acheived. 

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ithilgore2006

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#49 ithilgore2006
Member since 2006 • 10494 Posts
[QUOTE="ithilgore2006"][QUOTE="Hoobinator"][QUOTE="nintendo-4life"][QUOTE="Hoobinator"][QUOTE="16bitkevin"][QUOTE="Hoobinator"]

Someone's blog... failure.

Nintendo is reluctant to release the full spec's and frankly from what we've seen the Wii is struggling to maintain PS2 standard graphics let alone 2x the Xbox 1.

Sheep leave it alone.

Hoobinator

 

Struggling? I wouldn't call something like Super Mario Galaxy running at 60FPS "struggling". It is the developers who are struggling to see the capablities of the Wii.

SMG hasn't been released. :| It looks good but compare it to graphically great games on the PS2 like GOW2, GT4, Ico or SOtC and you'll see it's not exactly leaps and bounds better than any of them.

wow, i can't believe what i'm reading :|

You sheep and SMG, no it doesn't look amazing, get over it. This thread is really starting to anger me. You babble on like drones about how graphics don't matter, how gameplay is everything, how Nintendo didn't focus on new graphics technology and then clamour for every MHz of power that some blogger throws your way. Poor indeed.

Whether it looks "amazing" or not is subjective, considering the game, so you can't just tell someone that it doesn't look good, that's just what you think.

You can reduce everything down to relativism that's beyond the point. The argument is null, otherwise throw out all scores, reviews and opinions on message boards because hey they're all relative. It might look good to you, but judging games based on technical criterias, such as textures, detail, polygon count, lighting etc etc, can still be acheived.

Yeah, didn't Okami have low graphics technically? But was still one of the best looking games last gen? How did they work that one out, do you remember?
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Teh_Stevz

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#50 Teh_Stevz
Member since 2005 • 5678 Posts

[QUOTE="nintendo-4life"]wow, i can't believe what i'm reading :|Hoobinator
You sheep and SMG, no it doesn't look amazing, get over it. This thread is really starting to anger me. You babble on like drones about how graphics don't matter, how gameplay is everything, how Nintendo didn't focus on new graphics technology and then clamour for every MHz of power that some blogger throws your way. Poor indeed.

I haven't got the slightest clue for the specs of the Wii but when you said SMG isn't leaps and bounds over some PS2 games... Well, I and many others are suprised at such a statement. I wonder if you've seen the recent vid of SMG.

I specifically remember a thread when they compared it to HS and LBP. It seemed like a joke at first but in all fairness SMG looks that good to warrent such a comparison, though in a losing battle.