The Most Imporatnt Graphic Options in a PC Game

This topic is locked from further discussion.

Avatar image for the_master_race
the_master_race

5226

Forum Posts

0

Wiki Points

15

Followers

Reviews: 11

User Lists: 0

Poll The Most Imporatnt Graphic Options in a PC Game (55 votes)

Resolution 65%
Shadow Quality 11%
Anti-Aliasing (AA) 25%
Screen Space Ambient Occlusion (SSAO) 9%
Depth of Field 13%
Supersampling 5%
Post-processing 5%
Anisotropic Filtering (AF) 16%
PhysX 5%
Object Details 18%
Refresh Rate 25%
Vsync 25%

PC games usually have many technical graphic options and settings –especially most of those AAA titles- , between these options which ones do you think are really important for how the game looks and which ones you’d rather ignore or turn off just to make it run better ?

 • 
Avatar image for mjorh
mjorh

6749

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#1 mjorh
Member since 2011 • 6749 Posts

Res

AF

Details

Vsync

Avatar image for Wasdie
Wasdie

53622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#2  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

Resolution and vsync. Without those, a lot of games can be unplayable.

Graphic details aren't as important as most of the time they don't do much.

Avatar image for ten_pints
Ten_Pints

4072

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#3  Edited By Ten_Pints
Member since 2014 • 4072 Posts

Well the only real ones on the list are vsync, refresh and AA and maybe at a stretch SSAO, AF and supersampling easily done by the GPU settings anyway, the other settings are meaningless unless you are talking about optimising for different cards but it would be a lot better for the developers to optimise for various setups so the user does not have to fiddle.

I find it insane that major publishers can't afford to test their games on various cards and provide automatic settings for 30 and 60FPS, they make millions of dollars and cant seem to afford to buy a handful of GPU's it's pathetic.

For example Fallout 4 runs like ass on my r9 380x in almost every interior, and it crashes the graphics driver when it rains sometimes which for some reason the driver does not recover from meaning I have to reset my PC, and no it isn't the card or PSU, the 12v line is bang on 12v at all times according to my multimeter, I've also run opencl vram testing programs and various stress testing and benchmark software none of which crap out.

I have to type "fw 15e" in the console to prevent it or it will randomly crash, it's been months and nobody has even attempted to fix it, don't think AMD even acknowledge it as a problem, and Bethesda don't care, others with the exact same problem have reported it to them.

I'd be happy if devs just tested their games properly.

Avatar image for mjorh
mjorh

6749

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#4  Edited By mjorh
Member since 2011 • 6749 Posts

@Wasdie said:

Resolution and vsync. Without those, a lot of games can be unplayable.

Graphic details aren't as important as most of the time they don't do much.

You gotta give credits to AF tho, without a proper AF the textures would not look great.

Avatar image for mjorh
mjorh

6749

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#5 mjorh
Member since 2011 • 6749 Posts

@ten_pints said:

Well the only real ones on the list are vsync, refresh and AA and maybe at a stretch SSAO, AF and supersampling easily done by the GPU settings anyway, the other settings are meaningless unless you are talking about optimising for different cards but it would be a lot better for the developers to optimise for various setups so the user does not have to fiddle.

I find it insane that major publishers can't afford to test their games on various cards and provide automatic settings for 30 and 60FPS, they make millions of dollars and cant seem to afford to buy a handful of GPU's it's pathetic.

He said "important, not "demanding".

Avatar image for paradocs
Paradocs

264

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By Paradocs
Member since 2015 • 264 Posts

@undefined: I voted Anti-Aliasing to be the most important graphics setting because jaggies are absolutely horrendous and distracting - but I didn't take into account that jaggies are unnoticeable once you get to a high enough resolution.

I would've voted framerate, but it isn't a graphics setting. lol.. it's something that is affected by your graphics settings.

Avatar image for freedomfreak
freedomfreak

52559

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7  Edited By freedomfreak
Member since 2004 • 52559 Posts

Bust size.

Avatar image for deactivated-58ce94803a170
deactivated-58ce94803a170

8822

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#8  Edited By deactivated-58ce94803a170
Member since 2015 • 8822 Posts

Its all about them shadows for me. I actually dont care for any of them.

Avatar image for Postosuchus
Postosuchus

910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Postosuchus
Member since 2005 • 910 Posts

@paradocs said:

@undefined: I voted Anti-Aliasing to be the most important graphics setting because jaggies are absolutely horrendous and distracting - but I didn't take into account that jaggies are unnoticeable once you get to a high enough resolution.

I did the same, but you need a quite high resolution, and hardware to match, to completely do away with jaggies, also depends on your screen size. AA can be applied at any resolution.

An option I didn't see in the poll was an FOV slider. It's only important for a few genres, but in those few a low FOV can literally cause harm to the player in the form of headaches and nausea. Kingdom Amalur comes to mind, I couldn't play that more than an hour before getting sick.

Avatar image for gamecubepad
gamecubepad

7214

Forum Posts

0

Wiki Points

0

Followers

Reviews: -12

User Lists: 0

#10 gamecubepad
Member since 2003 • 7214 Posts

Resolution, AO, object detail, texture detail, and vsync are most important for me. Draw distance has gotta be good since pop-in can ruin everything.

Shadows, AA, and Post fx are least important in my eyes.

Obviously in MP you're going to be favoring frame rate over all else.

Avatar image for scatteh316
scatteh316

10273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 scatteh316
Member since 2004 • 10273 Posts

Super sampling.... I'm very fussy when it comes to IQ

Avatar image for jun_aka_pekto
jun_aka_pekto

25255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 jun_aka_pekto
Member since 2010 • 25255 Posts

Resolution, framerates (minimums do not dip below 30), detail levels, post-processing effects, AA. If I can avoid using VSYNC, I keep it off. The refresh rates of my TVs and monitors are either at 60 Hz or 75 Hz which is the default.

Avatar image for harry_james_pot
harry_james_pot

11414

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#13 harry_james_pot  Moderator
Member since 2006 • 11414 Posts

Resolution. You can raise all the settings as high as you want, but if you're not running the native res it all looks horrible.

Avatar image for nyadc
NyaDC

8006

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

#14 NyaDC
Member since 2014 • 8006 Posts

@harry_james_pot said:

Resolution. You can raise all the settings as high as you want, but if you're not running the native res it all looks horrible.

Something I greatly miss CRT's over, I may actually dump my LCD's and get a Sony FW900 to be completely honest.

Avatar image for howmakewood
Howmakewood

7838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 Howmakewood
Member since 2015 • 7838 Posts

Resolution, vsync used to be must have but now I have gsync monitor so it's all good, it's literally the benefits of vsync w/o the negatives of vsync.

Avatar image for R4gn4r0k
R4gn4r0k

49077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 R4gn4r0k
Member since 2004 • 49077 Posts

Resolution and texture settings.

Wait... where is my texture setting option ?

I also want Bloom, DOF, lens flare and motion blur options so I can turn those off.

Avatar image for GhoX
GhoX

6267

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#17 GhoX
Member since 2006 • 6267 Posts

FOV is also highly important, albeit it only really matters in first-person games or third-person games with very close cameras.

Avatar image for napo_sp
napo_sp

649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18  Edited By napo_sp
Member since 2006 • 649 Posts

This thread proved that all of you are clueless pc wannabe..

Most important things are : console command and tweakable.ini file to control any settings or something that is equivalent of the .ini file (like user .cfg or other editable file)

Avatar image for gtx021
gtx021

515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19  Edited By gtx021
Member since 2013 • 515 Posts

imac for office use ,also youtube achievements tips videos

xbox360,one for gaming (achievements)..

never care which Graphic options on/off

Avatar image for jun_aka_pekto
jun_aka_pekto

25255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 jun_aka_pekto
Member since 2010 • 25255 Posts

@napo_sp said:

This thread proved that all of you are clueless pc wannabe..

Most important things are : console command and tweakable.ini file to control any settings or something that is equivalent of the .ini file (like user .cfg or other editable file)

Ya. But, the thread is about graphics options, not files that contain settings for graphics options.

Avatar image for illmatic87
illmatic87

17935

Forum Posts

0

Wiki Points

0

Followers

Reviews: 564

User Lists: 0

#21  Edited By illmatic87
Member since 2008 • 17935 Posts

I'm surprised SSAO is so low.

I feel it adds so much depth and presence to objects/clutter and just giving ambience to the general environment.

Avatar image for mr_huggles_dog
Mr_Huggles_dog

7805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#22  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts

Texture Quality

Resolution

Vsync - most important if screen tearing is really bad

Avatar image for danjammer69
danjammer69

4331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23  Edited By danjammer69
Member since 2004 • 4331 Posts

My choces were close to most others. Resolution, SSAO, AF & V-Sync are all the most important to me. Also, when given the chance, like to boost the texture quality as high as my GTX770 2GB will allow...which is getting lower with each new release. If I have the room to spare, I will boost up the AA and shadows as well. Usually shadows and AA will get cut first though.

Avatar image for walloftruth
WallofTruth

3471

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#24 WallofTruth
Member since 2013 • 3471 Posts

@Wasdie said:

Resolution and vsync. Without those, a lot of games can be unplayable.

Graphic details aren't as important as most of the time they don't do much.

Having a VSync option in games isn't really important at all because you can always force it in your graphics card's driver.

Avatar image for BassMan
BassMan

18741

Forum Posts

0

Wiki Points

0

Followers

Reviews: 233

User Lists: 0

#25  Edited By BassMan
Member since 2002 • 18741 Posts

I voted for refresh rate. I will take a smooth running game over a pretty game any day. In terms of graphic quality... aside from the resolution, good textures and lighting make the biggest difference.

Avatar image for topgunmv
topgunmv

10880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 topgunmv
Member since 2003 • 10880 Posts

@nyadc said:
@harry_james_pot said:

Resolution. You can raise all the settings as high as you want, but if you're not running the native res it all looks horrible.

Something I greatly miss CRT's over, I may actually dump my LCD's and get a Sony FW900 to be completely honest.

I would always get a splitting headache after like an hour of using a CRT.

Avatar image for jun_aka_pekto
jun_aka_pekto

25255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#27  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

@topgunmv said:
@nyadc said:
@harry_james_pot said:

Resolution. You can raise all the settings as high as you want, but if you're not running the native res it all looks horrible.

Something I greatly miss CRT's over, I may actually dump my LCD's and get a Sony FW900 to be completely honest.

I would always get a splitting headache after like an hour of using a CRT.

A common mistake I've seen are people not selecting the resolution with the correct refresh rate. For example, there are several options to choose from:

1280x1024 @ 60 Hz, 1280x1024 @ 72 Hz, 1280x1024 @ 85 Hz, etc.

Unfortunately, the selection does not state which is the optimal one. You have to read it from the specs. A higher refresh rate is better, of course. But, choosing a high refresh rate beyond what the screen can handle can break the CRT.

One university I attended a few years ago still used CRT monitors in its study room/library. All were flickering because the IT temp left them all at 60 Hz. I had to make him bring over the manual so we can see what refresh rates the monitors were capable of. They were NEC monitors which were capable of 120 Hz. Nice.

One good thing about an LCD is even 60 Hz is rock solid. Just their nature.

When it comes to CRT monitors, I'll take an NEC over any other brand. Expensive though.

Avatar image for Wasdie
Wasdie

53622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#28 Wasdie  Moderator
Member since 2003 • 53622 Posts

@walloftruth said:
@Wasdie said:

Resolution and vsync. Without those, a lot of games can be unplayable.

Graphic details aren't as important as most of the time they don't do much.

Having a VSync option in games isn't really important at all because you can always force it in your graphics card's driver.

I mean to turn it off. For some dumb reason, developers like to keep it on by default. Mostly because of console ports, but even PC exclusives come with it on by default.

Avatar image for NFJSupreme
NFJSupreme

6605

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 NFJSupreme
Member since 2005 • 6605 Posts

texture quality

particle effects

ambient occlusion

resolution

Avatar image for heguain
heguain

1461

Forum Posts

0

Wiki Points

0

Followers

Reviews: 290

User Lists: 34

#30 heguain
Member since 2007 • 1461 Posts

I like Resolution and Ubersampling (because of Witcher 2 or Witcher 3). I started to hate AA, it kills fraps and doesn't really create a change. I like to turn Vsync off too.

Avatar image for GarGx1
GarGx1

10934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#31 GarGx1
Member since 2011 • 10934 Posts

Resolution by far. Having the ability to switch off horrible post processing crap like DoF, Motion Blur and Film Grain are just as important. Why do developers waste the resources and time with those horrible effects?

Avatar image for Mitazaki
Mitazaki

1501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 Mitazaki
Member since 2005 • 1501 Posts

It really depends on the game. For some when playing an FPS and sitting at their PC and in front of the monitor, an important graphical feature is FOV as it can cause some people to get pretty bad headaches if the FOV is too low.