![](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
Origin (later known as Origin Systems), founded by Richard Garriott in 1983 is easily the most influential game studio of all time. While companies like Nintendo, or games like Doom or Wolfenstein are given credit for revolutionizing a market or a genre, they weren't the first to revolutionize the medium at large. In fact, the impact those had was nowhere as big as games from Origin had.
Origin revolutionized RPGs with Ultima games. Ultima 2 is considered as the very first game to pioneer the art of squad based gameplay and Ultima 7 is praised for bringing NPC schedule on the table. The latter was a living breathing world where you could interact with environments and perform basic tasks. NPCs had the ability to go to work, return home after work, engage with the players etc.
![Ultima 7](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
In 1991, Origin released Wing Commander 2, which was the very first computer game to feature full voice acting. Voice patch was released after the game's release and only Sound Blasters could support it. The game featured a complex story with multiple outcomes, progressed through lengthy cutscenes. While Wing Commander featured more variations in the story, Wing Commander 2 told more complex plot that featured actual performances.
![Wing Commander 2](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
Origin had a lot of talented people, who opened their own studios later. One of them was Looking Glass Studios, founded by Paul Neurath. While Strike Commander from Origin (created by Chris Roberts who also did Wing Commander games) was the first to feature 3D terrain, it was Looking Glass that actually brought us the very first game to feature Sandbox 3D RPG, featuring immersive game world.
Originally titled something else, no one was willing to fund the project when the studio was founded in 1992 because it was not done before by anyone before. Richard Garriott, the founder of Origin liked the idea of the game and decided to fund the project, and let Looking Glass use Ultima's name to sell more copies. Hence, Ultima: Underworld was born that revolutionized 3D gaming forever. Keep in mind that Super Mario 64, Doom, Wolfenstein 3D came out way later than Ultima: Underworld.
![Ultima: Underworld 2](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
The game opened doors for a lot of other games to follow. After Ultima: Underworld, games like System Shock and Thief were born. The former introduced an interactive environment where you could read other people's diaries, pick up objects, use keycards to open doors and revolutionized antagonist AI by allowing Shodan to speak to players, mock them and block their paths when necessary, the latter revolutionized the Stealth genre with its immersive gameplay, a lot of gadgets, compelling, well written plot, great level design, light dark mechanic, sound technology and tight controls.
![Shodan (System Shock)](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
Former origin employees also formed studios like Ion Storm, Arkane Studios, Irrational Games and so on. People like Warren Spector and Ken Levine continued to revolutionize video games with stuff like Deus Ex and System Shock 2 (which was created by both Irrational Games and Looking Glass). System Shock 2 gave us one of the best horror games of all time. It didn't rely on cheap jump scares or big enemies to terrify players. Instead it used the game's lore, recorders, great level design and clever writing to make players feel uncomfortable.
![System Shock 2](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
It was first proper First Person Shooter-RPG hybrid that inspired Deus Ex franchise. Origin Systems was also responsible for making computer games more mainstream with games like Wing Commander 3 and 4. The latter was the first computer game that was shown in theaters for advertisement. These games pushed high end PCs to their limits.
![Wing Commander 4](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
Origin Systems was bought by EA in late 90s and was closed in 2004 (as most studios bought by the company). Today, even after their death, their employees and their games continue to inspire modern game industry. Without Origin you have no Dues Ex, no System Shock, no Thief, no Skyrim, no Witcher, no Fallout, no Diablo, no Duke Nukem 3D, no Dishonored and so on.
Key People:
Richard Garriott (Founder of Origin and creator of Ultima franchise)
![](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
Chris Roberts (Wing Commander, Strike Commander, Freelancer, Privateer, Starlancer)
![](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
Paul Neurath (Ultima: Underworld, Thief, System Shock)
![](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
Ken Levine (System Shock 2, Thief: The Dark Project's writing, Bioshock)
![](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
Warren Spector (The creator of Deus Ex franchise)
![](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
and so on.
Some Studios that came from Orign:
![](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
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Who do you think is the most influential company of all time?
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