[QUOTE="shungokustasu"][QUOTE="-Ramirez-"][QUOTE="TaCoDuDe"]How do sales have anything to do with how good a developer is?AdobeArtist
This is true. If quality equalled quantity, Metroid Prime would have sold over 10 million copies while games like KOTOR and Gears of War wouldn't have even broken a quarter of a million copies. Could you explain that better please?Don't expect an intelligent explanation from Ramierez. He can't back up his ludicrous claims that the hundreds of AAA scores KOTOR got was purely out of "pity".
And to continue our previous debate of quality over quanity, without getting into a superchain post, let me add - I have nothing against AA games. I don't get into that fanboy mentality that anything less than a 9 is crap, AA games mean they are still great. But when I say many multiple games coming out and some of them being average, that also means A games. So maybe 1 dev comes out with 17 games which breaks down as AAAx2, AAx5, Ax10... and then another dev has 4 games in which 3 are AAA and 1 is AA. That to me says the 1st dev while producing many titles, many of them are just fillers, whereas the games by the second dev are fewer but you can count on each being a great gaming experience.
Of course I'm talking general principals here and not by specific examples, but I feel Bioware follows that principle.
In reality Bioware doesn't make 4-5 games a year. They make 1 or 2 a year.
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