The most ripped off FPS is...

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usmcjdk6

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#51 usmcjdk6
Member since 2007 • 1240 Posts
[QUOTE="usmcjdk6"][QUOTE="locopatho"][QUOTE="usmcjdk6"]

That's funny. The whole A came before B, thus C is a copy of A and B is irrelevant argument. DOOM has a chainsaw so GEOW copied it ZOMG!

Because we all know that they are the same game. I am sitting here with a copy of DE:IW and DE GOTY edition, and Project Snowblind on my desk. They are NOWHERE NEAR the same game. bhe Biomods =/= the augmentations & items. Completely different uses and experience, thus a completely different aspect of the game.

locopatho

And I could say the same about the games after Project Snowblind.

No, not really. Because they are not only presented in the same fashion (P:S - Bioshock anyone...lol), but they again, are used in the absolutely same fashion. That's the difference between ripping and borrowing. Project Snowblind BUILT upon Deus Ex. Many FPS don't do a dogs lick more than Project Snowblind, but use the same "borrowed" aspect is the same fashion - thus making it a RIP.

What of System Shock. And to be honest the Biomods/Augmentations in Snowblind and Deus Ex seemed pretty similar to me.

I can't think of one non-gimmicky issue in Deus Ex where I was forced to use a certain biomod to progress. Biomods were an "if you feel like it" approach. They are EVERYWHERE in Project Snowblind - which was also one of the first games to introduce the enemy AI's combined arms system.

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-DOT-

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#52 -DOT-
Member since 2007 • 65 Posts

MIDI Maze, poineered LAN gaming, online spawned from LAN.

It came out before Wolf 3D too :D

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-DOT-

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#53 -DOT-
Member since 2007 • 65 Posts
[QUOTE="AdobeArtist"][QUOTE="t3hTwinky"][QUOTE="AdobeArtist"][QUOTE="t3hTwinky"]

More like Half-Life.

Father of the modern FPS and whatnot.

cobrax75

No. Just. Plain. NO!!

It was still Wolfenstein 3D. Hell I can even point out similarities in the story from Half Life that was 1st seen in Doom. Scientific experiment goes awry, portal to another dimension opened, otherworldly being come out of it (demons or aliens, small difference), you must shoot the onslaught of horrors.

I'm talking about gameplay.

There is more in common between modern FPS and Half-Life than there is between Doom and modern FPS.

What gameplay mechanics specifically did HalfLife have, that's not found in Wolfenstein 3D, Doom, or any of it's other predecessors?

scripted sequences....that was what made Half Life so revolusionary for FPS's.

it was also the first to have a enviroment that made"sence"

No, Duke Nukem 3D was (well, minus episodes 2-4)
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subrosian

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#54 subrosian
Member since 2005 • 14232 Posts
[QUOTE="t3hTwinky"][QUOTE="AdobeArtist"][QUOTE="t3hTwinky"]

More like Half-Life.

Father of the modern FPS and whatnot.

AdobeArtist

No. Just. Plain. NO!!

It was still Wolfenstein 3D. Hell I can even point out similarities in the story from Half Life that was 1st seen in Doom. Scientific experiment goes awry, portal to another dimension opened, otherworldly being come out of it (demons or aliens, small difference), you must shoot the onslaught of horrors.

I'm talking about gameplay.

There is more in common between modern FPS and Half-Life than there is between Doom and modern FPS.

What gameplay mechanics specifically did HalfLife have, that's not found in Wolfenstein 3D, Doom, or any of it's other predecessors?

Well there's the teeth-gratingly ****ty platforming sections towards the end... don't remember those in Wolfenstein 3D.

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lowe0

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#55 lowe0
Member since 2004 • 13692 Posts

THANK YOU Subrosian. Amazing how many people think Doom was the progenitor of FPS when in fact it was Wolfenstein 3D. That's right noobs, ALL FPS games (including Halo, Resistance, KZ, Perfect Dark, Goldeneye, Unreal, Quake, and yes, Doom as well) owes their existance to Wolfenstein 3D. Doom may have been the stellar hit for its time that defined the genre, but Wolfenstein gave birth to it.

AdobeArtist

While this is true, I think the guys who made Wolf3D don't really mind being ripped off by the guys who made Doom. ) It's hardly ripping off when you do it to yourself.

Anyway, if anyone feels gypped, it's the guys at Looking Glass (then Blue Sky), who made Ultima Underworld just before Wolf3D.

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King_of_Sorrow

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#56 King_of_Sorrow
Member since 2007 • 1193 Posts
[QUOTE="WeAreToast"][QUOTE="AdobeArtist"]

lol, I've seen some people here who think gaming started with PS1 :lol:

AdobeArtist

I remember some guy named CherryShooter saying that he started gaming with Halo because "there were no good games before Halo." Someone sig'd it, it's a funny quote.

*rubbing temples*

You can get a pretty good idea of just how young and inexperienced that kid is.

I like how you always seem to recollect what someone says when it's towards playstation.

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im_different

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#57 im_different
Member since 2007 • 658 Posts
when halo came out every other shooter had 2 weapons, shields no more health, and the exact same control scheme. you gotta give halo that they nailed the console fps control scheme.
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JiveT

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#58 JiveT
Member since 2005 • 8619 Posts
There was a game for Sega Genesis and I guess it came out on PC too called Zero Tolerance. It had a lot of good ideas that hadn't been used in FPS before that point.