The Motion Movement...are we ready?

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SapSacPrime

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#52 SapSacPrime
Member since 2004 • 8925 Posts

Nintendo were not in a crisis at the end of last gen, the gba made a killing and even the gc turned a nice profit for them because it was never sold at a loss... I don't see much coming of the add ons so late in this gen to be honest with you but next gen should be interesting.

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Jynxzor

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#53 Jynxzor
Member since 2003 • 9313 Posts
the ps move has yet to prove itself so there no reason for you to say its better than wii there no proof of it.rcafan
It's technically superior in ever way/shape/form, you can't deny this. Wether the software will back it up is another question but thats not the point.
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verbtex

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#54 verbtex  Moderator
Member since 2006 • 9196 Posts

Been ready since November 4th, since I got all three opponents!

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ReachandKinect

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#55 ReachandKinect
Member since 2010 • 52 Posts

Kinect wins and a tough tough pill to swallow for the haters in here.

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verbtex

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#56 verbtex  Moderator
Member since 2006 • 9196 Posts

Kinect wins and a tough tough pill to swallow for the haters in here.

ReachandKinect

IMPOSSIBRU! I r the W1NRARZ!

I got all three of them and it's obvious that I am the winner. Kinect has got nothing on me.

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Nega3

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#57 Nega3
Member since 2010 • 1069 Posts

I love the direction Sony's taking with the Move. Everything else, meh.

Most core Wii games don't even use the waggle as someone else said.

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Master_ShakeXXX

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#58 Master_ShakeXXX
Member since 2008 • 13361 Posts

If motion controls replace regular controllers, I'm done. Good bye gaming I will say.

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goblaa

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#59 goblaa
Member since 2006 • 19304 Posts

I love the direction Sony's taking with the Move. Everything else, meh.

Most core Wii games don't even use the waggle as someone else said.

Nega3
I don't know why people say this. Mario, metroid, zelda, Mario kart, pikmin, wii series, DKR...all motion controlled games. The only two motion-less nintendo games I can think of are smash bros and Kirby.
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BrunoBRS

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#60 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Nega3"]

I love the direction Sony's taking with the Move. Everything else, meh.

Most core Wii games don't even use the waggle as someone else said.

goblaa
I don't know why people say this. Mario, metroid, zelda, Mario kart, pikmin, wii series, DKR...all motion controlled games. The only two motion-less nintendo games I can think of are smash bros and Kirby.

i think people look at muramasa when they say it... that or they don't consider smart use of motion controls as "having motion controls".
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goblaa

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#61 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"][QUOTE="Nega3"]

I love the direction Sony's taking with the Move. Everything else, meh.

Most core Wii games don't even use the waggle as someone else said.

BrunoBRS

I don't know why people say this. Mario, metroid, zelda, Mario kart, pikmin, wii series, DKR...all motion controlled games. The only two motion-less nintendo games I can think of are smash bros and Kirby.

i think people look at muramasa when they say it... that or they don't consider smart use of motion controls as "having motion controls".

Even when you throw in third party, it's still not a large list. Definitely one dwarfed by the list of core games that do use motion control.

As for smart motion controls, that's really a matter of opinion.

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SpinoRaptor24

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#62 SpinoRaptor24
Member since 2008 • 10316 Posts

[QUOTE="SpinoRaptor24"]

I'd still take a controller over motion any day of the week. I play videogames to unwind, and nobody really unwinds when their standing up and flailing their arms and legs like a goon.

Which is why I'll probably stay away from Kinect. I'm glad Nintendo is implementing 3D into their next handheld. Least I'll be able to enjoy games without clapping or waving my hands around.

rcafan

and this is the problem everytime someone metion motion controls you think you flainling your arms and that cleary not the case. stop spreading the myth and just say you don't like it. i never had to faialing my arms or legs to play a game so stop with this bs crap already and grow a pair of ball's

I was referring to Kinect, which was obvious in the second paragraph. I'm pretty sure you have to stand up and flail your arms and legs to get things done in Kinect.

I'm sorry if I somehow deeply offended you over your videogames.

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BrunoBRS

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#63 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="goblaa"] I don't know why people say this. Mario, metroid, zelda, Mario kart, pikmin, wii series, DKR...all motion controlled games. The only two motion-less nintendo games I can think of are smash bros and Kirby.goblaa

i think people look at muramasa when they say it... that or they don't consider smart use of motion controls as "having motion controls".

Even when you throw in third party, it's still not a large list. Definitely one dwarfed by the list of core games that do use motion control.

As for smart motion controls, that's really a matter of opinion.

i didn't say third party, i said muramasa :P it's the one game that comes to mind whenever someone says it.
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Fuhgeddabouditt

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#64 Fuhgeddabouditt
Member since 2010 • 5468 Posts
it was exciting in 2006 when I purchased the wii but the "motion" thing got old fast. The wii has been enjoyable but I havent said Wow since the first month of owning it. Its like you dont care of forget what made the Wii special when it first launched. Its time to move on and I have a feeling Nintendo will show us how come next E3.
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CajunShooter

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#65 CajunShooter
Member since 2006 • 5276 Posts

[QUOTE="Nega3"]

I love the direction Sony's taking with the Move. Everything else, meh.

Most core Wii games don't even use the waggle as someone else said.

goblaa

I don't know why people say this. Mario, metroid, zelda, Mario kart, pikmin, wii series, DKR...all motion controlled games. The only two motion-less nintendo games I can think of are smash bros and Kirby.

Calling some of those games motion control games would be like calling Sony games like Folklore, or Rainbow Six Vegas motion control games because they used the sixaxis. Most the gameplay in those games are done the traditional way.

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goblaa

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#66 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"][QUOTE="Nega3"]

I love the direction Sony's taking with the Move. Everything else, meh.

Most core Wii games don't even use the waggle as someone else said.

CajunShooter

I don't know why people say this. Mario, metroid, zelda, Mario kart, pikmin, wii series, DKR...all motion controlled games. The only two motion-less nintendo games I can think of are smash bros and Kirby.

Calling some of those games motion control games would be like calling Sony games like Folklore, or Rainbow Six Vegas motion control games because they used the sixaxis. Most the gameplay in those games are done the traditional way.

Still motion controls. That's why the wiimote an move works. they have buttons too.

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mccoyca112

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#67 mccoyca112
Member since 2007 • 5434 Posts

First I'd like to admit I didnt read all of it.

Ready or not though, its happening full circle. When there is a potential market, which the wii obviously showed, it'll get jumped. That doesnt mean it'll be good anytime soon for certain people(or even the tech itself). What it will most likely mean is an increase in attention towards it trying to make it more efficient in how it works. Still, its an idea being forced down people's throats at this point. It'll improve as time goes on, and the potential for it to actually be good is there..we just aren't seeing it done yet.

In the end though, Im 99.9% sure I wont be there to support it.

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hakanakumono

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#68 hakanakumono
Member since 2008 • 27455 Posts

I'm ready for this to be over.

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topgunmv

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#69 topgunmv
Member since 2003 • 10880 Posts

If motion controls somehow become standard on consoles then I'll simply become an exclusive pc player.

When you bunch in all players of non-motion control games (pc, 360, ps3) they outnumber the wii audience.

If everyone goes the wii route, then it'll just be back to square one, since they'll be all fighting over roughly the same amount of people again, just on the other end of the spectrum.

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goblaa

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#70 goblaa
Member since 2006 • 19304 Posts

If motion controls somehow become standard on consoles then I'll simply become an exclusive pc player.

When you bunch in all players of non-motion control games (pc, 360, ps3) they outnumber the wii audience.

If everyone goes the wii route, then it'll just be back to square one, since they'll be all fighting over roughly the same amount of people again, just on the other end of the spectrum.

topgunmv

I don't know why people say this. As if the 360 or PS3 had a wiimote it would be any different. Look at Move. Works great and already has games like MAG, LBP, and KZ3. That's pretty much the future of motion controls, something that can be used in both casual games and core games equally. Same with the wii now. Shooters play wondefully on the Wii, RE4 is a perfet example of a great core game that contols amazingly with motion.

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topgunmv

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#71 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="topgunmv"]

If motion controls somehow become standard on consoles then I'll simply become an exclusive pc player.

When you bunch in all players of non-motion control games (pc, 360, ps3) they outnumber the wii audience.

If everyone goes the wii route, then it'll just be back to square one, since they'll be all fighting over roughly the same amount of people again, just on the other end of the spectrum.

goblaa

I don't know why people say this. As if the 360 or PS3 had a wiimote it would be any different. Look at Move. Works great and already has games like MAG, LBP, and KZ3. That's pretty much the future of motion controls, something that can be used in both casual games and core games equally. Same with the wii now. Shooters play wondefully on the Wii, RE4 is a perfet example of a great core game that contols amazingly with motion.

Motion controls aren't nearly as good of a universal controller as a gamepad.

Also, they require more room and effort to use than standard controls.

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Jynxzor

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#72 Jynxzor
Member since 2003 • 9313 Posts
I should point out that, like it or not it's going to be the casuals that decide wether motion controls are going to be the future. As I brought up in the OP how the market gauges these new peripherals is going to be a massive turning point for the market. We as gamers who demand more from our machines we also need to ask ourselves that what will denying motion controls do for us? Will the market be happy with a scheme of control that has been around for umtpeen years? Don't we expect more from the big 3 than the same? If people were as reluctant of adopting anolog controls in the past, hell I remember a large faction who rejected the idea of anolog against D-pad. "It's not as accurate you have millions of directional options instead of 4" Of course these people didn't play in arcades...but thats beside the point. The game industry needs to keep growing to stay relevant, stagnation will destroy it. So if not motion control? What is the next big innovation for games? Perhaps I'll make a new article to discuss other outcomes of the new generations look forward to it in a few days!
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hakanakumono

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#73 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="topgunmv"]

If motion controls somehow become standard on consoles then I'll simply become an exclusive pc player.

When you bunch in all players of non-motion control games (pc, 360, ps3) they outnumber the wii audience.

If everyone goes the wii route, then it'll just be back to square one, since they'll be all fighting over roughly the same amount of people again, just on the other end of the spectrum.

goblaa

I don't know why people say this. As if the 360 or PS3 had a wiimote it would be any different. Look at Move. Works great and already has games like MAG, LBP, and KZ3. That's pretty much the future of motion controls, something that can be used in both casual games and core games equally. Same with the wii now. Shooters play wondefully on the Wii, RE4 is a perfet example of a great core game that contols amazingly with motion.

For most games, it just makes more sense to use the d pad, traditional buttons, and the joystick. The purpose of games is not to simulate real actions with controls, and the heights have gaming have not come from controls, but the games themselves.

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hakanakumono

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#74 hakanakumono
Member since 2008 • 27455 Posts

I should point out that, like it or not it's going to be the casuals that decide wether motion controls are going to be the future. As I brought up in the OP how the market gauges these new peripherals is going to be a massive turning point for the market. We as gamers who demand more from our machines we also need to ask ourselves that what will denying motion controls do for us? Will the market be happy with a scheme of control that has been around for umtpeen years? Don't we expect more from the big 3 than the same? If people were as reluctant of adopting anolog controls in the past, hell I remember a large faction who rejected the idea of anolog against D-pad. "It's not as accurate you have millions of directional options instead of 4" Of course these people didn't play in arcades...but thats beside the point. The game industry needs to keep growing to stay relevant, stagnation will destroy it. So if not motion control? What is the next big innovation for games? Perhaps I'll make a new article to discuss other outcomes of the new generations look forward to it in a few days!Jynxzor

"Expecting more" doesn't mean expecting developers to due things differently for the sake of being different. It's better to build off of the control systems we've already had, if they even need to be, rather than try and replace them with something different. Motion controls are a drastically different way of building games and to me it feels more like starting from the beginning. They're primitive and what will it mean when they become advanced? Will our skill be determined by how well we can simulate in game actions? That's taking gaming into an entirely different focus.

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goblaa

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#75 goblaa
Member since 2006 • 19304 Posts

The purpose of games is not to simulate real actions with controls, and the heights have gaming have not come from controls.

hakanakumono

Some are. That's the point of motion controls. To put the player in the game. Slaying monsters with actual 1:1 sword swings is more fun that mashing the A button. Swigning the golf club instead of timing a power meter is way less boring. Putting spin on a ball is a lot more immersive than holding a combo of buttons.

Not all games for sure, but some are. That's why a motion control set up with normal buttons works best.

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shinrabanshou

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#76 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="hakanakumono"]The purpose of games is not to simulate real actions with controls, and the heights have gaming have not come from controls.

goblaa

Some are. That's the point of motion controls. To put the player in the game. Slaying monsters with actual 1:1 sword swings is more fun that mashing the A button. Swigning the golf club instead of timing a power meter is way less boring. Putting spin on a ball is a lot more immersive than holding a combo of buttons.

Not all games for sure, but some are. That's why a motion control set up with normal buttons works best.

Don't you mean a standard controller set-up with an option to use a motion controller with certain genres works best.

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HuusAsking

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#77 HuusAsking
Member since 2006 • 15270 Posts


Let me know your thoughts on the situation...and yes PC you can talk too, you just don't have any swanky popular motion devices I could guestimate on, other than Mind control being in THE WORLD OF TOMORROW!!!!!

Jynxzor

I say forget motion controls. This is what I'd like to see. It has the sci-fi cool factor and actually simplifies things in contrast to the motion control rage (where you're moving more than you used to--with mind control you're moving less, if at all).

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HuusAsking

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#78 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="Jynxzor"]I should point out that, like it or not it's going to be the casuals that decide wether motion controls are going to be the future. As I brought up in the OP how the market gauges these new peripherals is going to be a massive turning point for the market. We as gamers who demand more from our machines we also need to ask ourselves that what will denying motion controls do for us? Will the market be happy with a scheme of control that has been around for umtpeen years? Don't we expect more from the big 3 than the same? If people were as reluctant of adopting anolog controls in the past, hell I remember a large faction who rejected the idea of anolog against D-pad. "It's not as accurate you have millions of directional options instead of 4" Of course these people didn't play in arcades...but thats beside the point. The game industry needs to keep growing to stay relevant, stagnation will destroy it. So if not motion control? What is the next big innovation for games? Perhaps I'll make a new article to discuss other outcomes of the new generations look forward to it in a few days!

Thing is, growth can kill you, too. Imagine the evolutionary dead-end. There's a distinct possibility motion control can dead end and become just a fad, especially if something like thought-based controls follow soon after. There's also the possibility that gamers will demand too much of the gaming industry: creating an expectation no one can fulfill. The end result: a shakeup of the industry that could possibly compare with the Crash of '83.
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dontshackzmii

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#79 dontshackzmii
Member since 2009 • 6026 Posts

motion>> game pads

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Drakan11

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#80 Drakan11
Member since 2009 • 763 Posts
I'm ready. I can't fathom how some people can be so hateful towards things that are completely optional. You guys just need to relax. It isn't the future of gaming, but it will be a part of it for as long as people have friends/family coming over.
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AnnoyedDragon

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#81 AnnoyedDragon
Member since 2006 • 9948 Posts

I have zero interest in motion control and want nothing to do with it.

If I was interested; I could have purchased a motion control mouse before the Wii even hit the market.

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Jynxzor

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#82 Jynxzor
Member since 2003 • 9313 Posts

[QUOTE="Jynxzor"]
Let me know your thoughts on the situation...and yes PC you can talk too, you just don't have any swanky popular motion devices I could guestimate on, other than Mind control being in THE WORLD OF TOMORROW!!!!!

HuusAsking

I say forget motion controls. This is what I'd like to see. It has the sci-fi cool factor and actually simplifies things in contrast to the motion control rage (where you're moving more than you used to--with mind control you're moving less, if at all).

The only thing I find odd about the idea of thought control is how hard it would be to really be imersed in the action. If your just thinking...walk you may be too focused to the act to experience the thrill of being able to control something with your mind. Far be it thats my vision of someone sitting on the couch trying to control his actions through thoughts without himself jumping off the couch and flailing like an idiot anyways.

It's very hard to actually convey to brain command...Walk without actually wanting to walk. Try it think about doing something, I mean think really hard about it focus on it..I bet after a time at least your hands will be restless and perhaps mimicking some primitive form of the motion to alleviate mental frustration. Until they can actually immerse us into the world itself as a sensual experience, "IE you are only aware of the game and not say...your cat clawing on your leg or baby sucking on your elbow. Until then I can't see true thought control being a real big player aside from like kinect the novelty factor.

Hell they are allready some devices to read thoughts but they are finiky at best.

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rockerbikie

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#83 rockerbikie
Member since 2010 • 10027 Posts

motion>> game pads

dontshackzmii
Oh really? That is your opinion. Most people disagree.
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pengo93

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#84 pengo93
Member since 2009 • 2005 Posts

My thoughts on the whole motion control fad? BLAST IT WITH PISS!!

I don't think any of them are any good, most Wii owners I know use Gamecube controllers for their regular games, and only break out the TV smashers when people are over. Kinect will probably end up similar to the Eye-Toy with no worthy games and the PS Move will end up halfway between both. Let's consider it this way:

Wii: A sickening amount of games that necessitate motion control can be beaten by random flailing of the limbs. I have seen this, I have done this.

Kinect: Allows realistic functions of activities that one can do in real life, with less realism and more inane movements.

PS Move: May do what the Wii can do, and better but succumbs to less games and less originality. And...Seriously?

Out of all these I probably hate the Kinect most though, just for the sheer amount of stupidity that one will have an appearance of when playing it. Ooooh but it scan your skateboard deck so you can go skating with your own deck and has realistic movement tracking. If you have a skateboard, why would you be indoors pretending you're riding one and looking silly when you could be outside getting fully sick skills?

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Majordutch201

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#85 Majordutch201
Member since 2009 • 442 Posts

Had a wii, thought it was fun for a while, but it became a pain. Having a fairly small living room a recliner and coffee table having to move all that stuff to play wii sports resort, hell even playing rockbad when i have people over was a chore. Move would be the same and kinect would be even worse in my situation with all that clutter so no i'm not ready and i doubt i ever will be.

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Fundai

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#86 Fundai
Member since 2010 • 6120 Posts

I being a nintendo+P.C gamer must say this: NINTENDO IS ALWAYS at its best when it makes something new. THe gamecube was bassicly a n64 with better graphics. THats why nintendo did poorly.

We have to be alwasys ready for new ideas guys. If motionn control was a bad idea, why r all the othe companys copying it?

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heretrix

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#87 heretrix
Member since 2004 • 37881 Posts

I'm willing to see where MS and Sony take it. This is only the beginning for them and since it isn't being forced on me, why not? I do have a choice.

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Wii4Fun

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#88 Wii4Fun
Member since 2008 • 1472 Posts

I'm willing to see where MS and Sony take it. This is only the beginning for them and since it isn't being forced on me, why not? I do have a choice.

heretrix

What about Nintendo? You don't think they can take it anywhere?

We'll see what happens next gen.

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heretrix

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#89 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

I'm willing to see where MS and Sony take it. This is only the beginning for them and since it isn't being forced on me, why not? I do have a choice.

Wii4Fun

What about Nintendo? You don't think they can take it anywhere?

We'll see what happens next gen.

Well Nintendo has has this entire gen to show me and quite frankly I'm not impressed.Maybe next time.

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dovberg

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#90 dovberg
Member since 2009 • 3348 Posts

I know this stuff sells and all but I'm so sick of it already and it just isn't good enough to get my interest. Remind me again about motion controls when I can get something like the holodeck from star trek.

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annoyingdevil

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#91 annoyingdevil
Member since 2010 • 1222 Posts

im not being a xbox 360 fanboy because i dont have an xbox and i hate kinnect

but xbox will have more sales want to know why

1. flippin advertising for ffs this crap will end up haveing more adverts then the wii. the wii advertises on tv 24/7 nd people like JLS are playing wii party no wonder why wii has so much sales. i have only seen 4 adverts for ps move 2. ps move adverts one lord of the rings argons quest trailer and a sports champs trailer.

2. dumb idiot 10 year olds who think there hardcore gamers just because they play mw2 and think ps move is a wii. there like you dont need controller

the console which is the best so far is

wii (because there are some decent games but not alot , smg2 , zelda twilight , metroid prime tirogy, supersmashbros , wii fit , wii sports resort

ps move ( so far the wii has better games but that is because the wii has more but the move is better then kinect because of sports champs, re5 and mag and hevy rain

kinect has the best dancing game and some decent sports games but most genres wont work on this

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donalbane

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#92 donalbane
Member since 2003 • 16383 Posts
The TC's comments were pretty biased against Kinect. He said: "The big flaw is that without precise movement reading such as hand gestures or more exact controls the Kinect is doomed to be for casual audiences only. Hardcore gamers don't want the inaccuracy of the human machine to be oriented into there gameplay experience in general unless it's impact is minimal at best. Can a Human aim with pinpoint accuracy as they can in CoD, Killzone, or Halo? No, even the simulated wobbliness of the hands is a tenth of what a real person would be like trying to aim an invisible gun, or even a analog of a real gun." For starters, the Kinect can do fingers if you stand closer to the camera. There is a tech demo where you walk up to a safe and manipulate the lock with your digits to open the lock, so the claims that it can't detect fingers is simply untrue. For secondsies, the comments made about Kinect shooters is extremely short sighted... any shooter that incorporates Kinect will use both the motion detection AND a standard controller to control percise aiming.
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HuusAsking

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#93 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"]

[QUOTE="Jynxzor"]
Let me know your thoughts on the situation...and yes PC you can talk too, you just don't have any swanky popular motion devices I could guestimate on, other than Mind control being in THE WORLD OF TOMORROW!!!!!

Jynxzor

I say forget motion controls. This is what I'd like to see. It has the sci-fi cool factor and actually simplifies things in contrast to the motion control rage (where you're moving more than you used to--with mind control you're moving less, if at all).

The only thing I find odd about the idea of thought control is how hard it would be to really be imersed in the action. If your just thinking...walk you may be too focused to the act to experience the thrill of being able to control something with your mind. Far be it thats my vision of someone sitting on the couch trying to control his actions through thoughts without himself jumping off the couch and flailing like an idiot anyways.

It's very hard to actually convey to brain command...Walk without actually wanting to walk. Try it think about doing something, I mean think really hard about it focus on it..I bet after a time at least your hands will be restless and perhaps mimicking some primitive form of the motion to alleviate mental frustration. Until they can actually immerse us into the world itself as a sensual experience, "IE you are only aware of the game and not say...your cat clawing on your leg or baby sucking on your elbow. Until then I can't see true thought control being a real big player aside from like kinect the novelty factor.

Hell they are allready some devices to read thoughts but they are finiky at best.

Then again, they're only the first generation. They're based on medical electroencephalographic tech that's a few generations ahead but still too expensive. I can only picture them getting more sophisticated as time passes. As for imagining walking without doing the act, easy. I picture it and many other actions all the time. Comes from being an avid reader with a vivid imagination.

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Jynxzor

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#94 Jynxzor
Member since 2003 • 9313 Posts
[QUOTE="donalbane"]The TC's comments were pretty biased against Kinect. He said: "The big flaw is that without precise movement reading such as hand gestures or more exact controls the Kinect is doomed to be for casual audiences only. Hardcore gamers don't want the inaccuracy of the human machine to be oriented into there gameplay experience in general unless it's impact is minimal at best. Can a Human aim with pinpoint accuracy as they can in CoD, Killzone, or Halo? No, even the simulated wobbliness of the hands is a tenth of what a real person would be like trying to aim an invisible gun, or even a analog of a real gun." For starters, the Kinect can do fingers if you stand closer to the camera. There is a tech demo where you walk up to a safe and manipulate the lock with your digits to open the lock, so the claims that it can't detect fingers is simply untrue. For secondsies, the comments made about Kinect shooters is extremely short sighted... any shooter that incorporates Kinect will use both the motion detection AND a standard controller to control percise aiming.

I admit I was unaware of detecting digit movement, either way I can't see how that is "Bias" against the Kinect itself. I am interested in this tech demo where you open a lock with your fingers, if you could drop a link that would be awesome. Also...how would Kinect involve both movement and controler? I am wondering how impactfull that Kinect would be if you added superior controller to control aiming...what would you do with Kinect?