The Nintendo hate needs to stop!

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Devil-Itachi

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#101 Devil-Itachi
Member since 2005 • 4387 Posts
You should of seen the place a couple years ago it was ridiculous. There really isn't too much of it right now.
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MirkoS77

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#103 MirkoS77
Member since 2011 • 17980 Posts

People always say they don't understand why Nintendo is seen as a child's company. I wonder why people have to ask. I posted these in another thread about Zelda, it's a bit off topic but kind of explains why (I at least) see them as being for a much younger audience:

That's what I loved about ALttP....it has one of the better openings to any game, ever (like Super Metroid and SotN). It starts off very strong and never lets up. You're fighting soldiers and using items in the first five minutes. It had great atmosphere, music, a huge castle with a dungeon, then BAM! you're out with the whole world available to explore. Now, it's like you have to invest at the very least 2-3 hours in a tiny, isolated village herding sheep, collecting s**t, doing menial errands for people before you're even given a wooden sword to be able to attack strawman dummies or be tutored by some "master". I have no desire to even start the new Zeldas because of this. I'd say every new Zelda that we're going to see is going to be a very slow starter, because Heaven forbid we don't want to leave soccor mom Sally and little Johnny out in the cold, now do we?

It's just boring, and is testament to the mandatory hand-holding that Nintendo has been shoving into their games for years now. It seems to me like Nintendo's focus on being more family friendly is impeding them from doing something really radical and drastic from the moment you hit the power button. I believe Miyamoto once said something like (not verbatim), "the most crucial time in a game is in the first thirty minutes". I completely agree, but it makes me wonder if he still feels the same way today. We are being treated like children, and then people have no clue as to why some people feel they're made for children? C'mon.

and.....

I think Nintendo's just so petrified that some people can't grasp all the controls from the get-go they feel the need to introduce each new ability or feature at a snail's pace. That's not just it though, I mean you HAVE to know how to play within the first five minutes. Each time I play Zelda, aside from the early ones, I feel like I'm being treated like an idiot and being gently nudged through the world with daddy behind me.. From Navi, Midna, etc. stating the blatantly obvious, to each item being described EVERY TIME, the entire experience screams to me that it's made and intended for the younger demographic or for someone with a mental disability.

Many people think it's incorrect to say Nintendo games are directed at children, but guess what? There's a reason for that: that's exactly how they treat their audience, at least with Zelda. Strange too, as their dungeons and puzzles can be brilliant brain-twisters that would even tax the sharpest adult. But no, we also need to be told the most obvious, stupid things.

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trollop_scat

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#104 trollop_scat
Member since 2006 • 2656 Posts

Great post Mirko, but sadly it will be ignored by Sheep because they can't actually argue any of your points.

Nintendo games are for young children, period. It's really sad to see posters claiming to be adults deny the blatantly obvious. Even creepy in a way...

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hakanakumono

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#105 hakanakumono
Member since 2008 • 27455 Posts

Nintendo is just as nasty of a company as Sony and Microsoft have ever been (in the gaming arena, don't know about elsewhere).

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MirkoS77

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#106 MirkoS77
Member since 2011 • 17980 Posts

Great post Mirko, but sadly it will be ignored by Sheep because they can't actually argue any of your points.

Nintendo games are for young children, period. It's really sad to see posters claiming to be adults deny the blatantly obvious. Even creepy in a way...

trollop_scat

Thanks. I'm sure many will label me a hater troll, but in all honesty I do enjoy playing Nintendo's games. But I'm very tired of being patronized to and treated like I'm a baby, even if it just in the first few hours. It's not only insulting, it's flat-out boring.That's where I start having a problem. I wouldn't say their games do this because they are aimed at young children necessarily, I think it has more to do with trying to make the experience accessible to everyone, and that includes children. And like the saying goes, when you try to please everyone, you please no one.

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DJ-Lafleur

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#107 DJ-Lafleur
Member since 2007 • 35604 Posts

Whenever Miyamoto reads SW he cries into his wads of cash.

Poor Miyamoto. =(

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Danm_999

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#108 Danm_999
Member since 2003 • 13924 Posts
Why? Even if we ignore the function of these forums (basically to spew hate in every direction), what have Nintendo done recently to entitle them more love? I think a good argument could be made that their business strategy this generation entitles them to more hate from the so called "hardcore" crowd that most System Wars posters would describe themselves as being a part of.
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deactivated-5d6bb9cb2ee20

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#109 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Waah, stop picking on my favorite company, waah! The Nintendo hate isn't even as bad as the Sony hate on here. This thread is five months too late.
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FastEddie2121

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#110 FastEddie2121
Member since 2009 • 3081 Posts

Such a demand is not attainable in SW. You'd have more sucess arguing that water isn't wet and that fire is not hot at all.

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simomate

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#111 simomate
Member since 2011 • 1875 Posts

You're fairly new here, so let me welcome you graciously into our not-so-humble forum of disrespecting, thickheaded and ignorant fanboys arguing senselessly about video games and the companies who make them, as if it will have some affect on the world whatsoever. Taking what is a fact, or once was a fact and completely blowing it out of propotion. The same remains with minor flaws.

My advice: Dont take system wars seriously. We here are a small minority of the main market and most of the junk here is either just stupid or trolling, very occasionally you'll come across smart threads with some meaning to it. These are rare gems we must treasure.

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DarkOfKnight

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#112 DarkOfKnight
Member since 2011 • 2543 Posts
What hate? 95% of the hate I see here everyday is against Sony.
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nintendoboy16

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#113 nintendoboy16
Member since 2007 • 42231 Posts
Every company gets hate, it's just that more companies get it more than others. Nintendo falls under one of the most hated companies out there, same with Activision, Ubisoft, Sonic Team (it's about on par with this one here), and EA.
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DJ-Lafleur

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#114 DJ-Lafleur
Member since 2007 • 35604 Posts

Sheep: tch, Nintendo gets like 95% of the hate. :roll:

Cow: It's absurd how much Sony gets on these boards. :roll:

Lemming: I can't believe how much hate microsoft gets. Unbelievable. :|

Hermit: LOLOLOLOLOLOLOLOL consoles.

Manticore: WTF is this sh*t.

THE SYSTEM WARS EXPERIENCE.

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nintendoboy16

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#115 nintendoboy16
Member since 2007 • 42231 Posts

People always say they don't understand why Nintendo is seen as a child's company. I wonder why people have to ask. I posted these in another thread about Zelda, it's a bit off topic but kind of explains why (I at least) see them as being for a much younger audience:

That's what I loved about ALttP....it has one of the better openings to any game, ever (like Super Metroid and SotN). It starts off very strong and never lets up. You're fighting soldiers and using items in the first five minutes. It had great atmosphere, music, a huge castle with a dungeon, then BAM! you're out with the whole world available to explore. Now, it's like you have to invest at the very least 2-3 hours in a tiny, isolated village herding sheep, collecting s**t, doing menial errands for people before you're even given a wooden sword to be able to attack strawman dummies or be tutored by some "master". I have no desire to even start the new Zeldas because of this. I'd say every new Zelda that we're going to see is going to be a very slow starter, because Heaven forbid we don't want to leave soccor mom Sally and little Johnny out in the cold, now do we?

It's just boring, and is testament to the mandatory hand-holding that Nintendo has been shoving into their games for years now. It seems to me like Nintendo's focus on being more family friendly is impeding them from doing something really radical and drastic from the moment you hit the power button. I believe Miyamoto once said something like (not verbatim), "the most crucial time in a game is in the first thirty minutes". I completely agree, but it makes me wonder if he still feels the same way today. We are being treated like children, and then people have no clue as to why some people feel they're made for children? C'mon.

and.....

I think Nintendo's just so petrified that some people can't grasp all the controls from the get-go they feel the need to introduce each new ability or feature at a snail's pace. That's not just it though, I mean you HAVE to know how to play within the first five minutes. Each time I play Zelda, aside from the early ones, I feel like I'm being treated like an idiot and being gently nudged through the world with daddy behind me.. From Navi, Midna, etc. stating the blatantly obvious, to each item being described EVERY TIME, the entire experience screams to me that it's made and intended for the younger demographic or for someone with a mental disability.

Many people think it's incorrect to say Nintendo games are directed at children, but guess what? There's a reason for that: that's exactly how they treat their audience, at least with Zelda. Strange too, as their dungeons and puzzles can be brilliant brain-twisters that would even tax the sharpest adult. But no, we also need to be told the most obvious, stupid things.

MirkoS77

You mean something they have been doing for years, even during the NES and SNES era?

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nintendoboy16

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#116 nintendoboy16
Member since 2007 • 42231 Posts

Sheep: tch, Nintendo gets like 95% of the hate. :roll:

Cow: It's absurd how much Sony gets on these boards. :roll:

Lemming: I can't believe how much hate microsoft gets. Unbelievable. :|

Hermit: LOLOLOLOLOLOLOLOL consoles.

Manticore: WTF is this sh*t.

THE SYSTEM WARS EXPERIENCE.

DJ-Lafleur

Funny because I hardly hear (or read in this case) Cows and Lems cry about it. Hell, even Manticores are putting Nintendo down more so than Sony and MS.

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MirkoS77

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#117 MirkoS77
Member since 2011 • 17980 Posts

[QUOTE="MirkoS77"]

People always say they don't understand why Nintendo is seen as a child's company. I wonder why people have to ask. I posted these in another thread about Zelda, it's a bit off topic but kind of explains why (I at least) see them as being for a much younger audience:

That's what I loved about ALttP....it has one of the better openings to any game, ever (like Super Metroid and SotN). It starts off very strong and never lets up. You're fighting soldiers and using items in the first five minutes. It had great atmosphere, music, a huge castle with a dungeon, then BAM! you're out with the whole world available to explore. Now, it's like you have to invest at the very least 2-3 hours in a tiny, isolated village herding sheep, collecting s**t, doing menial errands for people before you're even given a wooden sword to be able to attack strawman dummies or be tutored by some "master". I have no desire to even start the new Zeldas because of this. I'd say every new Zelda that we're going to see is going to be a very slow starter, because Heaven forbid we don't want to leave soccor mom Sally and little Johnny out in the cold, now do we?

It's just boring, and is testament to the mandatory hand-holding that Nintendo has been shoving into their games for years now. It seems to me like Nintendo's focus on being more family friendly is impeding them from doing something really radical and drastic from the moment you hit the power button. I believe Miyamoto once said something like (not verbatim), "the most crucial time in a game is in the first thirty minutes". I completely agree, but it makes me wonder if he still feels the same way today. We are being treated like children, and then people have no clue as to why some people feel they're made for children? C'mon.

and.....

I think Nintendo's just so petrified that some people can't grasp all the controls from the get-go they feel the need to introduce each new ability or feature at a snail's pace. That's not just it though, I mean you HAVE to know how to play within the first five minutes. Each time I play Zelda, aside from the early ones, I feel like I'm being treated like an idiot and being gently nudged through the world with daddy behind me.. From Navi, Midna, etc. stating the blatantly obvious, to each item being described EVERY TIME, the entire experience screams to me that it's made and intended for the younger demographic or for someone with a mental disability.

Many people think it's incorrect to say Nintendo games are directed at children, but guess what? There's a reason for that: that's exactly how they treat their audience, at least with Zelda. Strange too, as their dungeons and puzzles can be brilliant brain-twisters that would even tax the sharpest adult. But no, we also need to be told the most obvious, stupid things.

nintendoboy16

You mean something they have been doing for years, even during the NES and SNES era?

I don't remember Zelda nor ALttP starting off so slow, nor of having the extent of handholding that the newer games have.

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nintendoboy16

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#118 nintendoboy16
Member since 2007 • 42231 Posts

[QUOTE="nintendoboy16"]

[QUOTE="MirkoS77"]

People always say they don't understand why Nintendo is seen as a child's company. I wonder why people have to ask. I posted these in another thread about Zelda, it's a bit off topic but kind of explains why (I at least) see them as being for a much younger audience:

That's what I loved about ALttP....it has one of the better openings to any game, ever (like Super Metroid and SotN). It starts off very strong and never lets up. You're fighting soldiers and using items in the first five minutes. It had great atmosphere, music, a huge castle with a dungeon, then BAM! you're out with the whole world available to explore. Now, it's like you have to invest at the very least 2-3 hours in a tiny, isolated village herding sheep, collecting s**t, doing menial errands for people before you're even given a wooden sword to be able to attack strawman dummies or be tutored by some "master". I have no desire to even start the new Zeldas because of this. I'd say every new Zelda that we're going to see is going to be a very slow starter, because Heaven forbid we don't want to leave soccor mom Sally and little Johnny out in the cold, now do we?

It's just boring, and is testament to the mandatory hand-holding that Nintendo has been shoving into their games for years now. It seems to me like Nintendo's focus on being more family friendly is impeding them from doing something really radical and drastic from the moment you hit the power button. I believe Miyamoto once said something like (not verbatim), "the most crucial time in a game is in the first thirty minutes". I completely agree, but it makes me wonder if he still feels the same way today. We are being treated like children, and then people have no clue as to why some people feel they're made for children? C'mon.

and.....

I think Nintendo's just so petrified that some people can't grasp all the controls from the get-go they feel the need to introduce each new ability or feature at a snail's pace. That's not just it though, I mean you HAVE to know how to play within the first five minutes. Each time I play Zelda, aside from the early ones, I feel like I'm being treated like an idiot and being gently nudged through the world with daddy behind me.. From Navi, Midna, etc. stating the blatantly obvious, to each item being described EVERY TIME, the entire experience screams to me that it's made and intended for the younger demographic or for someone with a mental disability.

Many people think it's incorrect to say Nintendo games are directed at children, but guess what? There's a reason for that: that's exactly how they treat their audience, at least with Zelda. Strange too, as their dungeons and puzzles can be brilliant brain-twisters that would even tax the sharpest adult. But no, we also need to be told the most obvious, stupid things.

MirkoS77

You mean something they have been doing for years, even during the NES and SNES era?

I don't remember Zelda nor ALttP starting off so slow, nor of having the extent of handholding that the newer games have.

And this a bad thing, because...? I'll give you slow starts (depending on how it's handled), but "handholding" isn't really a bad thing. I mean, it could actually help those who are new to something. Still, Nintendo being "casual" (how I HATE that term, even "hardcore" is just as bad) has been their thing for years.

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caryslan2

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#119 caryslan2
Member since 2005 • 2486 Posts

People always say they don't understand why Nintendo is seen as a child's company. I wonder why people have to ask. I posted these in another thread about Zelda, it's a bit off topic but kind of explains why (I at least) see them as being for a much younger audience:

That's what I loved about ALttP....it has one of the better openings to any game, ever (like Super Metroid and SotN). It starts off very strong and never lets up. You're fighting soldiers and using items in the first five minutes. It had great atmosphere, music, a huge castle with a dungeon, then BAM! you're out with the whole world available to explore. Now, it's like you have to invest at the very least 2-3 hours in a tiny, isolated village herding sheep, collecting s**t, doing menial errands for people before you're even given a wooden sword to be able to attack strawman dummies or be tutored by some "master". I have no desire to even start the new Zeldas because of this. I'd say every new Zelda that we're going to see is going to be a very slow starter, because Heaven forbid we don't want to leave soccor mom Sally and little Johnny out in the cold, now do we?

It's just boring, and is testament to the mandatory hand-holding that Nintendo has been shoving into their games for years now. It seems to me like Nintendo's focus on being more family friendly is impeding them from doing something really radical and drastic from the moment you hit the power button. I believe Miyamoto once said something like (not verbatim), "the most crucial time in a game is in the first thirty minutes". I completely agree, but it makes me wonder if he still feels the same way today. We are being treated like children, and then people have no clue as to why some people feel they're made for children? C'mon.

and.....

I think Nintendo's just so petrified that some people can't grasp all the controls from the get-go they feel the need to introduce each new ability or feature at a snail's pace. That's not just it though, I mean you HAVE to know how to play within the first five minutes. Each time I play Zelda, aside from the early ones, I feel like I'm being treated like an idiot and being gently nudged through the world with daddy behind me.. From Navi, Midna, etc. stating the blatantly obvious, to each item being described EVERY TIME, the entire experience screams to me that it's made and intended for the younger demographic or for someone with a mental disability.

Many people think it's incorrect to say Nintendo games are directed at children, but guess what? There's a reason for that: that's exactly how they treat their audience, at least with Zelda. Strange too, as their dungeons and puzzles can be brilliant brain-twisters that would even tax the sharpest adult. But no, we also need to be told the most obvious, stupid things.

MirkoS77


To be honest, Zelda is about the only Nintendo franchise that really does that. Kirby gives you the buttons on screen, but its integrated into the first stage of Return to Dreamland and Epic Yarn, Mario typically gives you prompts but otherwise does not interrupt the game, recent Metroid games have a small prologue that get you used to the controls, Smash Brothers has a tutorial video, and Mario Kart and Fire Emblem just toss you into the game and expect you to figure things out.

And even with Zelda, its done that since ATTP. If you think about, you were nudged to the castle(could not take any other paths) and Zelda would eventually contact you and tell you were the entrance was if you took too long to enter Hyrule Castle. And even then, every item had a explanation once you received it. About the only thing ATTP and the other 2-D Zelda games lack is a companion that is constantly with you.

Otherwise, Zelda games past the first one have always nudged you in a general direction. ATTP may have been less balantant, but it was there.

And Nintendo is not the only company that holds your hand or goes with the mindset that you don't understand how to read a manual. I've played all kinds that will force you to take a tutorial or go on a training mission to get a grasp of the controls. Some games like Call of Duty will even have objectives and are strict about you following them.

I agree that the 3D Zelda games start off slowly, but don't think Nintendo is alone in this.

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campzor

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#120 campzor
Member since 2004 • 34932 Posts
Nintendo keeps trolling me with crap controllers... the tablet is looking gimmicky but at least it looks better than every controller they have made except the snes
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nameless12345

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#121 nameless12345
Member since 2010 • 15125 Posts

Haters are gonna hate? ;)