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People always say they don't understand why Nintendo is seen as a child's company. I wonder why people have to ask. I posted these in another thread about Zelda, it's a bit off topic but kind of explains why (I at least) see them as being for a much younger audience:
That's what I loved about ALttP....it has one of the better openings to any game, ever (like Super Metroid and SotN). It starts off very strong and never lets up. You're fighting soldiers and using items in the first five minutes. It had great atmosphere, music, a huge castle with a dungeon, then BAM! you're out with the whole world available to explore. Now, it's like you have to invest at the very least 2-3 hours in a tiny, isolated village herding sheep, collecting s**t, doing menial errands for people before you're even given a wooden sword to be able to attack strawman dummies or be tutored by some "master". I have no desire to even start the new Zeldas because of this. I'd say every new Zelda that we're going to see is going to be a very slow starter, because Heaven forbid we don't want to leave soccor mom Sally and little Johnny out in the cold, now do we?
It's just boring, and is testament to the mandatory hand-holding that Nintendo has been shoving into their games for years now. It seems to me like Nintendo's focus on being more family friendly is impeding them from doing something really radical and drastic from the moment you hit the power button. I believe Miyamoto once said something like (not verbatim), "the most crucial time in a game is in the first thirty minutes". I completely agree, but it makes me wonder if he still feels the same way today. We are being treated like children, and then people have no clue as to why some people feel they're made for children? C'mon.
and.....
I think Nintendo's just so petrified that some people can't grasp all the controls from the get-go they feel the need to introduce each new ability or feature at a snail's pace. That's not just it though, I mean you HAVE to know how to play within the first five minutes. Each time I play Zelda, aside from the early ones, I feel like I'm being treated like an idiot and being gently nudged through the world with daddy behind me.. From Navi, Midna, etc. stating the blatantly obvious, to each item being described EVERY TIME, the entire experience screams to me that it's made and intended for the younger demographic or for someone with a mental disability.
Many people think it's incorrect to say Nintendo games are directed at children, but guess what? There's a reason for that: that's exactly how they treat their audience, at least with Zelda. Strange too, as their dungeons and puzzles can be brilliant brain-twisters that would even tax the sharpest adult. But no, we also need to be told the most obvious, stupid things.
Great post Mirko, but sadly it will be ignored by Sheep because they can't actually argue any of your points.
Nintendo games are for young children, period. It's really sad to see posters claiming to be adults deny the blatantly obvious. Even creepy in a way...
Nintendo is just as nasty of a company as Sony and Microsoft have ever been (in the gaming arena, don't know about elsewhere).
Great post Mirko, but sadly it will be ignored by Sheep because they can't actually argue any of your points.
Nintendo games are for young children, period. It's really sad to see posters claiming to be adults deny the blatantly obvious. Even creepy in a way...
trollop_scat
Thanks. I'm sure many will label me a hater troll, but in all honesty I do enjoy playing Nintendo's games. But I'm very tired of being patronized to and treated like I'm a baby, even if it just in the first few hours. It's not only insulting, it's flat-out boring.That's where I start having a problem. I wouldn't say their games do this because they are aimed at young children necessarily, I think it has more to do with trying to make the experience accessible to everyone, and that includes children. And like the saying goes, when you try to please everyone, you please no one.
Such a demand is not attainable in SW. You'd have more sucess arguing that water isn't wet and that fire is not hot at all.
You're fairly new here, so let me welcome you graciously into our not-so-humble forum of disrespecting, thickheaded and ignorant fanboys arguing senselessly about video games and the companies who make them, as if it will have some affect on the world whatsoever. Taking what is a fact, or once was a fact and completely blowing it out of propotion. The same remains with minor flaws.
My advice: Dont take system wars seriously. We here are a small minority of the main market and most of the junk here is either just stupid or trolling, very occasionally you'll come across smart threads with some meaning to it. These are rare gems we must treasure.
Sheep: tch, Nintendo gets like 95% of the hate. :roll:
Cow: It's absurd how much Sony gets on these boards. :roll:
Lemming: I can't believe how much hate microsoft gets. Unbelievable. :|
Hermit: LOLOLOLOLOLOLOLOL consoles.
Manticore: WTF is this sh*t.
THE SYSTEM WARS EXPERIENCE.
You mean something they have been doing for years, even during the NES and SNES era?People always say they don't understand why Nintendo is seen as a child's company. I wonder why people have to ask. I posted these in another thread about Zelda, it's a bit off topic but kind of explains why (I at least) see them as being for a much younger audience:
That's what I loved about ALttP....it has one of the better openings to any game, ever (like Super Metroid and SotN). It starts off very strong and never lets up. You're fighting soldiers and using items in the first five minutes. It had great atmosphere, music, a huge castle with a dungeon, then BAM! you're out with the whole world available to explore. Now, it's like you have to invest at the very least 2-3 hours in a tiny, isolated village herding sheep, collecting s**t, doing menial errands for people before you're even given a wooden sword to be able to attack strawman dummies or be tutored by some "master". I have no desire to even start the new Zeldas because of this. I'd say every new Zelda that we're going to see is going to be a very slow starter, because Heaven forbid we don't want to leave soccor mom Sally and little Johnny out in the cold, now do we?
It's just boring, and is testament to the mandatory hand-holding that Nintendo has been shoving into their games for years now. It seems to me like Nintendo's focus on being more family friendly is impeding them from doing something really radical and drastic from the moment you hit the power button. I believe Miyamoto once said something like (not verbatim), "the most crucial time in a game is in the first thirty minutes". I completely agree, but it makes me wonder if he still feels the same way today. We are being treated like children, and then people have no clue as to why some people feel they're made for children? C'mon.
and.....
I think Nintendo's just so petrified that some people can't grasp all the controls from the get-go they feel the need to introduce each new ability or feature at a snail's pace. That's not just it though, I mean you HAVE to know how to play within the first five minutes. Each time I play Zelda, aside from the early ones, I feel like I'm being treated like an idiot and being gently nudged through the world with daddy behind me.. From Navi, Midna, etc. stating the blatantly obvious, to each item being described EVERY TIME, the entire experience screams to me that it's made and intended for the younger demographic or for someone with a mental disability.
Many people think it's incorrect to say Nintendo games are directed at children, but guess what? There's a reason for that: that's exactly how they treat their audience, at least with Zelda. Strange too, as their dungeons and puzzles can be brilliant brain-twisters that would even tax the sharpest adult. But no, we also need to be told the most obvious, stupid things.
MirkoS77
Funny because I hardly hear (or read in this case) Cows and Lems cry about it. Hell, even Manticores are putting Nintendo down more so than Sony and MS.Sheep: tch, Nintendo gets like 95% of the hate. :roll:
Cow: It's absurd how much Sony gets on these boards. :roll:
Lemming: I can't believe how much hate microsoft gets. Unbelievable. :|
Hermit: LOLOLOLOLOLOLOLOL consoles.
Manticore: WTF is this sh*t.
THE SYSTEM WARS EXPERIENCE.
DJ-Lafleur
You mean something they have been doing for years, even during the NES and SNES era?[QUOTE="MirkoS77"]
People always say they don't understand why Nintendo is seen as a child's company. I wonder why people have to ask. I posted these in another thread about Zelda, it's a bit off topic but kind of explains why (I at least) see them as being for a much younger audience:
That's what I loved about ALttP....it has one of the better openings to any game, ever (like Super Metroid and SotN). It starts off very strong and never lets up. You're fighting soldiers and using items in the first five minutes. It had great atmosphere, music, a huge castle with a dungeon, then BAM! you're out with the whole world available to explore. Now, it's like you have to invest at the very least 2-3 hours in a tiny, isolated village herding sheep, collecting s**t, doing menial errands for people before you're even given a wooden sword to be able to attack strawman dummies or be tutored by some "master". I have no desire to even start the new Zeldas because of this. I'd say every new Zelda that we're going to see is going to be a very slow starter, because Heaven forbid we don't want to leave soccor mom Sally and little Johnny out in the cold, now do we?
It's just boring, and is testament to the mandatory hand-holding that Nintendo has been shoving into their games for years now. It seems to me like Nintendo's focus on being more family friendly is impeding them from doing something really radical and drastic from the moment you hit the power button. I believe Miyamoto once said something like (not verbatim), "the most crucial time in a game is in the first thirty minutes". I completely agree, but it makes me wonder if he still feels the same way today. We are being treated like children, and then people have no clue as to why some people feel they're made for children? C'mon.
and.....
I think Nintendo's just so petrified that some people can't grasp all the controls from the get-go they feel the need to introduce each new ability or feature at a snail's pace. That's not just it though, I mean you HAVE to know how to play within the first five minutes. Each time I play Zelda, aside from the early ones, I feel like I'm being treated like an idiot and being gently nudged through the world with daddy behind me.. From Navi, Midna, etc. stating the blatantly obvious, to each item being described EVERY TIME, the entire experience screams to me that it's made and intended for the younger demographic or for someone with a mental disability.
Many people think it's incorrect to say Nintendo games are directed at children, but guess what? There's a reason for that: that's exactly how they treat their audience, at least with Zelda. Strange too, as their dungeons and puzzles can be brilliant brain-twisters that would even tax the sharpest adult. But no, we also need to be told the most obvious, stupid things.
nintendoboy16
I don't remember Zelda nor ALttP starting off so slow, nor of having the extent of handholding that the newer games have.
You mean something they have been doing for years, even during the NES and SNES era?[QUOTE="nintendoboy16"]
[QUOTE="MirkoS77"]
People always say they don't understand why Nintendo is seen as a child's company. I wonder why people have to ask. I posted these in another thread about Zelda, it's a bit off topic but kind of explains why (I at least) see them as being for a much younger audience:
That's what I loved about ALttP....it has one of the better openings to any game, ever (like Super Metroid and SotN). It starts off very strong and never lets up. You're fighting soldiers and using items in the first five minutes. It had great atmosphere, music, a huge castle with a dungeon, then BAM! you're out with the whole world available to explore. Now, it's like you have to invest at the very least 2-3 hours in a tiny, isolated village herding sheep, collecting s**t, doing menial errands for people before you're even given a wooden sword to be able to attack strawman dummies or be tutored by some "master". I have no desire to even start the new Zeldas because of this. I'd say every new Zelda that we're going to see is going to be a very slow starter, because Heaven forbid we don't want to leave soccor mom Sally and little Johnny out in the cold, now do we?
It's just boring, and is testament to the mandatory hand-holding that Nintendo has been shoving into their games for years now. It seems to me like Nintendo's focus on being more family friendly is impeding them from doing something really radical and drastic from the moment you hit the power button. I believe Miyamoto once said something like (not verbatim), "the most crucial time in a game is in the first thirty minutes". I completely agree, but it makes me wonder if he still feels the same way today. We are being treated like children, and then people have no clue as to why some people feel they're made for children? C'mon.
and.....
I think Nintendo's just so petrified that some people can't grasp all the controls from the get-go they feel the need to introduce each new ability or feature at a snail's pace. That's not just it though, I mean you HAVE to know how to play within the first five minutes. Each time I play Zelda, aside from the early ones, I feel like I'm being treated like an idiot and being gently nudged through the world with daddy behind me.. From Navi, Midna, etc. stating the blatantly obvious, to each item being described EVERY TIME, the entire experience screams to me that it's made and intended for the younger demographic or for someone with a mental disability.
Many people think it's incorrect to say Nintendo games are directed at children, but guess what? There's a reason for that: that's exactly how they treat their audience, at least with Zelda. Strange too, as their dungeons and puzzles can be brilliant brain-twisters that would even tax the sharpest adult. But no, we also need to be told the most obvious, stupid things.
MirkoS77
I don't remember Zelda nor ALttP starting off so slow, nor of having the extent of handholding that the newer games have.
And this a bad thing, because...? I'll give you slow starts (depending on how it's handled), but "handholding" isn't really a bad thing. I mean, it could actually help those who are new to something. Still, Nintendo being "casual" (how I HATE that term, even "hardcore" is just as bad) has been their thing for years.People always say they don't understand why Nintendo is seen as a child's company. I wonder why people have to ask. I posted these in another thread about Zelda, it's a bit off topic but kind of explains why (I at least) see them as being for a much younger audience:
That's what I loved about ALttP....it has one of the better openings to any game, ever (like Super Metroid and SotN). It starts off very strong and never lets up. You're fighting soldiers and using items in the first five minutes. It had great atmosphere, music, a huge castle with a dungeon, then BAM! you're out with the whole world available to explore. Now, it's like you have to invest at the very least 2-3 hours in a tiny, isolated village herding sheep, collecting s**t, doing menial errands for people before you're even given a wooden sword to be able to attack strawman dummies or be tutored by some "master". I have no desire to even start the new Zeldas because of this. I'd say every new Zelda that we're going to see is going to be a very slow starter, because Heaven forbid we don't want to leave soccor mom Sally and little Johnny out in the cold, now do we?
It's just boring, and is testament to the mandatory hand-holding that Nintendo has been shoving into their games for years now. It seems to me like Nintendo's focus on being more family friendly is impeding them from doing something really radical and drastic from the moment you hit the power button. I believe Miyamoto once said something like (not verbatim), "the most crucial time in a game is in the first thirty minutes". I completely agree, but it makes me wonder if he still feels the same way today. We are being treated like children, and then people have no clue as to why some people feel they're made for children? C'mon.
and.....
I think Nintendo's just so petrified that some people can't grasp all the controls from the get-go they feel the need to introduce each new ability or feature at a snail's pace. That's not just it though, I mean you HAVE to know how to play within the first five minutes. Each time I play Zelda, aside from the early ones, I feel like I'm being treated like an idiot and being gently nudged through the world with daddy behind me.. From Navi, Midna, etc. stating the blatantly obvious, to each item being described EVERY TIME, the entire experience screams to me that it's made and intended for the younger demographic or for someone with a mental disability.
Many people think it's incorrect to say Nintendo games are directed at children, but guess what? There's a reason for that: that's exactly how they treat their audience, at least with Zelda. Strange too, as their dungeons and puzzles can be brilliant brain-twisters that would even tax the sharpest adult. But no, we also need to be told the most obvious, stupid things.
MirkoS77
To be honest, Zelda is about the only Nintendo franchise that really does that. Kirby gives you the buttons on screen, but its integrated into the first stage of Return to Dreamland and Epic Yarn, Mario typically gives you prompts but otherwise does not interrupt the game, recent Metroid games have a small prologue that get you used to the controls, Smash Brothers has a tutorial video, and Mario Kart and Fire Emblem just toss you into the game and expect you to figure things out.
And even with Zelda, its done that since ATTP. If you think about, you were nudged to the castle(could not take any other paths) and Zelda would eventually contact you and tell you were the entrance was if you took too long to enter Hyrule Castle. And even then, every item had a explanation once you received it. About the only thing ATTP and the other 2-D Zelda games lack is a companion that is constantly with you.
Otherwise, Zelda games past the first one have always nudged you in a general direction. ATTP may have been less balantant, but it was there.
And Nintendo is not the only company that holds your hand or goes with the mindset that you don't understand how to read a manual. I've played all kinds that will force you to take a tutorial or go on a training mission to get a grasp of the controls. Some games like Call of Duty will even have objectives and are strict about you following them.
I agree that the 3D Zelda games start off slowly, but don't think Nintendo is alone in this.
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