The Order Costed About 60 Dollaroos, right?

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freedomfreak

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#1 freedomfreak
Member since 2004 • 52566 Posts

Remember that game? Yeah, surprised you didn't. It wasn't brilliant.


Now, this thread isn't as much about The Order. It's just that I've seen people complain about No Man's Sky costing 60. That's a problem, apparently. Why? So far, it seems because people thought it was indy. Indy, as in, independent development. Just dudes and dudettes making a game. Yet I've heard Sony been doing stuff with it, too.

Regardless, the price has got people weirded out, much like The Witness. It's a lot of money for an "indie game". That's how it goes, right? I mean, that's what I've been seeing. The boundary between triple A and indie. Why?

What's the difference? Hell, we're talking about price-value-to customer here. Recently, The Witness and NMS have been victim of this. Why? Is it because it's indie, and by God, we know we only have to pay around 20 buckaroos when it comes down to these types of games?

The Order, yeah, in my thread title. That's a AAA title. It's a singleplayer game. A short one. Not much going on, and it's full price. I'm not here to tell you that nobody made a fuzz about this. They did. I just wonder... Where does it start and end? Value and price. How much a consumer gets out of it, and why does it matter if it's got a publisher indie or not?

Again, not arguing, I don't care that much, but let me know your thoughts on this whole price/value thing?

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Blabadon

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#2 Blabadon
Member since 2008 • 33030 Posts

I remember The Order, and that's because I liked it a lot. I also didn't pay a cent for it though.

And yeah, **** indie bitching, because

A) indie isn't a fucking genre you twats

B) good content and diversity can be found in spades in any development budget, but less in the AAA space.

NMS is an independent game, sure, but I'm solely judging it on its videos so far, which don't warrant a $60 purchase on me.

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NathanDrakeSwag

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#3 NathanDrakeSwag
Member since 2013 • 17392 Posts

If a game costs more than $20 it should have a physical version imo.

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jg4xchamp

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#4 jg4xchamp
Member since 2006 • 64057 Posts
@Blabadon said:

I remember The Order, and that's because I liked it a lot. I also didn't pay a cent for it though.

And yeah, **** indie bitching, because

A) indie isn't a fucking genre you twats

B) good content and diversity can be found in spades in any development budget, but less in the AAA space.

NMS is an independent game, sure, but I'm solely judging it on its videos so far, which don't warrant a $60 purchase on me.

This, games like The Talos Principle and The Witness more than justify their price of admission.

Triple A wank aren't even worth their graphics engine.

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iandizion713

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#5  Edited By iandizion713
Member since 2005 • 16025 Posts

I think it has to do with the track record from the studio developing the game. People lack trust. When you dont give people much to show for, its hard for people to put faith in. You have to make your game seem worth it, show us that its worth $60.

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mjorh

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#6  Edited By mjorh
Member since 2011 • 6749 Posts

It's not about having a great quality, it's about the investment and effort.

When you say my title is indie it means that you haven't invested a lot on it , i mean financially, the budget is not high so no matter how great of a game it turns out to be it should be priced like an indie game , proportionate to the budget.

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Heil68

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#7 Heil68
Member since 2004 • 60833 Posts

I dont mind the cost if the game is good, so we'll see.

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speedfreak48t5p

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#8 speedfreak48t5p
Member since 2009 • 14492 Posts

I have no problems with the price.

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navyguy21

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#9 navyguy21  Online
Member since 2003 • 17952 Posts

They need to show more of it so we can decide if it's worth $60

So far I've seen the same demo over and over again. Show us what all we can do on these planets and it'll speak for itself. With so many planets to explore we need to great gameplay to keep us exploring and engaged. So far they haven't shown that. Also, can we contact friends and explore together? That stuff matters.

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soulitane

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#10 soulitane
Member since 2010 • 15091 Posts

The complaining is stupid. If the exact same game was released by a big publisher there would be no complaining. However, since gamers don't actually understand what indie development is, they believe every indie game should cheap. Not every indie game is made equal, much like not every game made with the help of a big publisher is made equal.

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jhonMalcovich

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#11  Edited By jhonMalcovich
Member since 2010 • 7090 Posts

*COST

Conjugation is cost-cost-cost.

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dino7c

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#12 dino7c
Member since 2005 • 533 Posts

I paid $10 for The Order on psn

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NoirLamia777

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#13 NoirLamia777
Member since 2012 • 3180 Posts

@NathanDrakeSwag said:

If a game costs more than $20 it should have a physical version imo.

This will be released physically.

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deactivated-5d6bb9cb2ee20

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#14 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

I would gladly pay $60 for this game.

No issues with the price.

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deactivated-66e3137ab3ad5

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#15 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

Yep, people were bitching over the same stuff when The Witness released as well. And I was arguing over pretty much the same points as you right now.

I don't get it, what does it matter how large a game's development team was if it's giving you enough content to last you like 20-30 hours at the very least? If that isn't worth the price of admission, I don't know what is. Meanwhile, people are perfectly happy paying for games like The Order because they're "AAA".

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Kruiz_Bathory

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#16 Kruiz_Bathory
Member since 2009 • 4765 Posts

I keep thinking the same, some "AAA" games made by big dev teams and published by the likes of ea, activision, and ubi are ridiculously prized(60 for regular unfinished, day one patch games) and then you have the "deluxe" or "ultimate" editions that have the rest of the game locked. And you have to pay up to 90 for those. Seeing an indie dev making a game that is likely to be more complete, have several hours of gameplay and replayability doesn't seem so bad for 60, at least I know I won't have to get those 1gb patches on day one.

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deactivated-583c85dc33d18

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#17 deactivated-583c85dc33d18
Member since 2016 • 1619 Posts

MSRP can't be based off of the individual value each person gives to an item. That's why it's more appropriate to price something in line with the cost to make the product while leaving a nice profit at the end of the day. I'm glad some people feel this game is worth $60, but I don't doubt some of you also value certain games in your collection beyond $100, or maybe even beyond $200 or $300... That doesn't mean games should sell for $300. And comparing this game to bad games like The Order isn't really a good argument. The Order was punished for being $60 by not selling well.

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jcrame10

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#18  Edited By jcrame10
Member since 2014 • 6302 Posts

@freedomfreak: You're forgetting this news of No Man's Skys price is coming months and months before its release date. We all knew it was an indie game. The Order was announced for years and wasn't it just several days to a week before its release that the game's very short length came to surface?

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mems_1224

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#19  Edited By mems_1224
Member since 2004 • 56919 Posts

Its the same stupid logic people use against multiplayer only games. I have put way more time and have gotten way more enjoyment from Rainbow Six Siege than I did from any game last year including the witcher 3 and Fallout 4. If a game is fun and hooks me for dozens and dozens of hours I have no problem shelling out $60

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KEND0_KAP0NI

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#20  Edited By KEND0_KAP0NI
Member since 2016 • 1231 Posts

TO1886 was down to $30 2 months after it release and it went on sell for a whole month for $10 with PSN+

The game has been at $20 for a long time now and it hasnt been out for a year yet.

No Man's Sky looks like a very boring game, thats why Im super surprised its more than $20

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lastcoin

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#21  Edited By lastcoin
Member since 2015 • 248 Posts

Marketing.

More precisely,a video game publisher who responsible for eaily research,marketing,manufacturing,logistics etc,etc.Those thing cost money,well cost alots more than code monkeys so it raise the price.

No man sky is still an indy title in theory,they claim Sony can't get their hand on it.But there are many unusual media attention around this game,IGN even host a demonstration event for it,those are some major advertises and in no way are free.

I suppose if a game's developer is investing in marketing on the same sacle as a major publisher,they shouldn't be treated as an indie title anymore.

And no man sky have price as $60,which make it very clear it is not.

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Zen_Light

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#22  Edited By Zen_Light
Member since 2010 • 2143 Posts

If people are willing to pay $60 for repetitive and shallow dude bro titles year after year, this game must seem like a utopia of content. I don't see a problem with the price.

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Razik

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#23  Edited By Razik
Member since 2015 • 965 Posts

I played the Order 1886 it's the best looking Videogame I've ever played at the start I didn't realise the cutscene had ended and I was suppose to play, it's like CGI

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Berserker1_5

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#24 Berserker1_5
Member since 2007 • 1967 Posts

It's called supply and demand. You make it good, people will pay good price for it

Indie? Pokemon games are recycled garbage and it cost more than indie games. Scream at that

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ConanTheStoner

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#25  Edited By ConanTheStoner
Member since 2011 • 23838 Posts

Gamers are fucking idiots. Not even speaking of No Mans Sky here, I haven't even kept up with the game, so I have no clue. But generally speaking, so many gamers today subscribe to some magical checklist as if a games value is something that can be translated into bullet points and numbers.

A game can play like droopy ass cheeks and do absolutely nothing new, but it's worth 60 bucks because it came from a AAA publisher, meets the game-per-square-inch quota, and has some fresh technical graphics. Throw in the morons who think every game needs both single and multiplayer modes while we're at it.

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jg4xchamp

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#26 jg4xchamp
Member since 2006 • 64057 Posts

@ConanTheStoner said:

Gamers are fucking idiots. Not even speaking of No Mans Sky here, I haven't even kept up with the game, so I have no clue. But generally speaking, so many gamers today subscribe to some magical checklist as if a games value is something that can be translated into bullet points and numbers.

A game can play like droopy ass cheeks and do absolutely nothing new, but it's worth 60 bucks because it came from a AAA publisher, meets the game-per-square-inch quota, and has some fresh technical graphics. Throw in the morons who think every game needs both single and multiplayer modes while we're at it.

mmhmm

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clyde46

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#27 clyde46
Member since 2005 • 49061 Posts

Still not worth £40 odd quid.

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Ant_17

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#28 Ant_17
Member since 2005 • 13634 Posts

Wow, we sound really cheap.

Do what i'm doing - don't buy it.

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N64DD

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#29 N64DD
Member since 2015 • 13167 Posts

I'm paying 80 for mine. You're all cheap. :P

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2mrw

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#30 2mrw
Member since 2008 • 6206 Posts

It is not about the price really. The game doesn't look good. I still dun know what your objective is beside exploring for the sake of exploring.

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Ghost120x

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#31 Ghost120x
Member since 2009 • 6060 Posts

Game looks boring. I didn't know they are charging 60 for it. Destiny 2.0...

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Heil68

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#32 Heil68
Member since 2004 • 60833 Posts

@2mrw said:

It is not about the price really. The game doesn't look good. I still dun know what your objective is beside exploring for the sake of exploring.

http://nerdist.com/no-mans-sky-7-things-you-didnt-know/

I saw an interview with some gameplay and the guy said it was to discover center of universe. You start on outside and work in, learning new tech, languages and skills along the way. That sounds like it could be fun.

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Salt_The_Fries

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#33 Salt_The_Fries
Member since 2008 • 12480 Posts

@freedomfreak: Sorry to rain on your parade but COST doesn't have a past form with -ED. It's irregular - COST.

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freedomfreak

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#34 freedomfreak
Member since 2004 • 52566 Posts

@Salt_The_Fries: Sony won.

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mark1974

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#35 mark1974
Member since 2015 • 4261 Posts

@freedomfreak: You are preaching to the choir. Why gamers have an erroneous idea of "indie" in their minds and wont let it go is beyond me. And I have no answers concerning how these people have judged a game that is not out yet, and the developer has said he wants to keep a lot of info concerning it under wraps, boring. It apears you can do quite a lot from what they have told us. Not enough action for them? Are they also the ones who make fun of COD? Does not compute. There has got to be a reason for this but I just can't figure it out.

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deactivated-66e3137ab3ad5

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#36 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

So apparently now grammar is paramount when you post on System Wars

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lostrib

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#37 lostrib
Member since 2009 • 49999 Posts

@khoofia_pika said:

So apparently now grammar is paramount when you post on System Wars

well tormentos is fucked

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deactivated-5cf0a2e13dbde

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#38 deactivated-5cf0a2e13dbde
Member since 2005 • 12935 Posts

Yeah, I pirate a lot of stuff, and I'm gonna pay full price for No Man's Sky. Give me quality and you get my money, simple as that. Back in the Xbox era I bought a lot of shooter games, didn't and does not matter to me if they are short, quality was what mattered then, and still does 15 years later. I will always regret getting Dead To Rights though....

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deactivated-66e3137ab3ad5

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#39  Edited By deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

@mjorh said:

It's not about having a great quality, it's about the investment and effort.

When you say my title is indie it means that you haven't invested a lot on it , i mean financially, the budget is not high so no matter how great of a game it turns out to be it should be priced like an indie game , proportionate to the budget.

But the gamers have nothing to do with the budget. Unless it's a Kickstarter title (or something similar) we're talking about, I really don't see why gamers as consumers should judge a game's pricing based on who developed it and how much money they spent developing it. It's really the content that matters, and if a game is giving you like 20-30 hours' worth of content (and if that content is good), it should be worth the $60 (or $40, like with The Witness).

I mean, people are more than willing to pay the same amounts for shallow, meatless titles just because they have the "AAA" tag slapped on them. I don't see why those games are worth their price tag, just because they've got the name of a big studio attached to them.

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deactivated-66e3137ab3ad5

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#40 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

@lostrib said:
@khoofia_pika said:

So apparently now grammar is paramount when you post on System Wars

well tormentos is fucked

i lol'd

almost everyone on SW is fucked

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mjorh

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#41  Edited By mjorh
Member since 2011 • 6749 Posts

@khoofia_pika said:
@mjorh said:

It's not about having a great quality, it's about the investment and effort.

When you say my title is indie it means that you haven't invested a lot on it , i mean financially, the budget is not high so no matter how great of a game it turns out to be it should be priced like an indie game , proportionate to the budget.

But the gamers have nothing to do with the budget. Unless it's a Kickstarter title (or something similar) we're talking about, I really don't see why gamers as consumers should judge a game's pricing based on who developed it and how much money they spent developing it. It's really the content that matters, and if a game is giving you like 20-30 hours' worth of content (and if that content is good), it should be worth the $60 (or $40, like with The Witness).

I mean, people are more than willing to pay the same amounts for shallow, meatless titles just because they have the "AAA" tag slapped on them. I don't see why those games are worth their price tag, just because they've got the name of a big studio attached to them.

Don't get me wrong, obviously you gotta see the content worth the price or not but this is highly subjective. You can't base your pricing policy on subjectivity , it's impossible. So you gotta consider the budget of development of your product , it's the consumer that decides whether or not it does worth it. For instance, i'd personally pay 60$ for Rocket League but i wouldn't pay even 20 for Star Wars Battlefront, but this is purely subjective, definitely SW Battlefront had more budget than the RC hence the higher price point. (Although, i believe MP only games should not be higher that 40$ but as i said it all depends on your customer)

And we all know that if a game is flat out bad or mediocre its price will go down quickly and vice versa, the evident example is GTA V which man this game doesn't go down on price why? because the demand is so high but the opposite is true for like Watch Dogs.

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#42 remiks00
Member since 2006 • 4249 Posts

@mems_1224 said:

Its the same stupid logic people use against multiplayer only games.I have put way more time and have gotten way more enjoyment from Rainbow Six Siege than I did from any game last year including the witcher 3 and Fallout 4. If a game is fun and hooks me for dozens and dozens of hours I have no problem shelling out $60

@ConanTheStoner said:

Gamers are fucking idiots. Not even speaking of No Mans Sky here, I haven't even kept up with the game, so I have no clue. But generally speaking, so many gamers today subscribe to some magical checklist as if a games value is something that can be translated into bullet points and numbers.

A game can play like droopy ass cheeks and do absolutely nothing new, but it's worth 60 bucks because it came from a AAA publisher, meets the game-per-square-inch quota, and has some fresh technical graphics. Throw in the morons who think every game needs both single and multiplayer modes while we're at it.

You guys are 2 beautiful souls. Never change.

But seriously, I agree. I get tired of the "bullet-point" gamers these days.

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R4gn4r0k

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#43 R4gn4r0k
Member since 2004 • 49139 Posts

Let's talk about price/value yes.

AAA publishers tell us it costs so much to make a singleplayer campaign in first person shooters.

So they take that element away, and still charge the same base 60 dollars ? Say wut ?!

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deactivated-5a44ec138c1e6

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#44 deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@ConanTheStoner said:

Gamers are fucking idiots. Not even speaking of No Mans Sky here, I haven't even kept up with the game, so I have no clue. But generally speaking, so many gamers today subscribe to some magical checklist as if a games value is something that can be translated into bullet points and numbers.

A game can play like droopy ass cheeks and do absolutely nothing new, but it's worth 60 bucks because it came from a AAA publisher, meets the game-per-square-inch quota, and has some fresh technical graphics. Throw in the morons who think every game needs both single and multiplayer modes while we're at it.

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FrozenLiquid

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#45 FrozenLiquid
Member since 2007 • 13555 Posts

@ConanTheStoner said:

Gamers are fucking idiots. Not even speaking of No Mans Sky here, I haven't even kept up with the game, so I have no clue. But generally speaking, so many gamers today subscribe to some magical checklist as if a games value is something that can be translated into bullet points and numbers.

A game can play like droopy ass cheeks and do absolutely nothing new, but it's worth 60 bucks because it came from a AAA publisher, meets the game-per-square-inch quota, and has some fresh technical graphics. Throw in the morons who think every game needs both single and multiplayer modes while we're at it.

It actually happens in many industries.

70 minute feature length films exist. Fat chance coughing up $20 to see it in theatres when a 2.5 hour Christopher Nolan film is playing at the same time.

Short stories on the Amazon Kindle store exist alongside 99c novel sagas. Guess what people think is value for money.

Fast food chains sell most of their products through combo 'value' meals. Smaller businesses can only really afford higher priced single items, but do try copy the 'combo' anyway because that's what people expect.

So yeah, happens in all industries. In saying that, the video gamers are the absolute worst. That's because most of us are proper scum anyway.

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mjorh

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#46 mjorh
Member since 2011 • 6749 Posts

@R4gn4r0k said:

Let's talk about price/value yes.

AAA publishers tell us it costs so much to make a singleplayer campaign in first person shooters.

So they take that element away, and still charge the same base 60 dollars ? Say wut ?!

Couldn't agree more.

@ConanTheStoner said:

Gamers are fucking idiots. Not even speaking of No Mans Sky here, I haven't even kept up with the game, so I have no clue. But generally speaking, so many gamers today subscribe to some magical checklist as if a games value is something that can be translated into bullet points and numbers.

A game can play like droopy ass cheeks and do absolutely nothing new, but it's worth 60 bucks because it came from a AAA publisher, meets the game-per-square-inch quota, and has some fresh technical graphics. Throw in the morons who think every game needs both single and multiplayer modes while we're at it.

Didn't get what you're saying completely , what defines a game's value in your perspective? How the pricing policy should be?

The whole statement of "does it worth it?" is subjective , you can't have a per-defined "worth" system for everyone , i'd pay 60$ for an indie game like Rocket League but i wouldn't for an AAA game like Fallout 4 , but me being like "RC should be 60 and Fallout should be 20" is nonsensical....because obviously a lot more ppl have worked on Fallout 4 , a lot more investment has been into that game hence higher price point.

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deactivated-583c85dc33d18

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#47 deactivated-583c85dc33d18
Member since 2016 • 1619 Posts

@R4gn4r0k said:

Let's talk about price/value yes.

AAA publishers tell us it costs so much to make a singleplayer campaign in first person shooters.

So they take that element away, and still charge the same base 60 dollars ? Say wut ?!

What games aren't being punished for doing that?

That goes for anyone really. I see a bunch of people saying gamers are idiots who aren't valuing each game based on the same merits, and are simply associating indie to mean lower quality, and lower value... but what games are people buying at $60 that are stripped of content that aren't being punished for shipping that way? It happens in most cases. Same in reverse when indie games with high amounts of content are being rewarded with high sales.

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blackace

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#48 blackace
Member since 2002 • 23576 Posts

@freedomfreak: I stopped reading at "The Order was brilliant" lol!! As for No Man's Sky, I'm preordering it, but probably won't get it on day one.

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#49  Edited By lamprey263
Member since 2006 • 45496 Posts

The Order cost $10 last I saw... thought about finally playing it, at very least a perverse curiosity. Regardless of whether it seems worth it at $60, it will get cheap enough where I won't pass it up... maybe.

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#50  Edited By freedomfreak
Member since 2004 • 52566 Posts
@blackace said:

I stopped reading at "The Order was brilliant" lol!!

Let's be honest, judging from your post, you never started reading.