Remember that game? Yeah, surprised you didn't. It wasn't brilliant.

Now, this thread isn't as much about The Order. It's just that I've seen people complain about No Man's Sky costing 60. That's a problem, apparently. Why? So far, it seems because people thought it was indy. Indy, as in, independent development. Just dudes and dudettes making a game. Yet I've heard Sony been doing stuff with it, too.
Regardless, the price has got people weirded out, much like The Witness. It's a lot of money for an "indie game". That's how it goes, right? I mean, that's what I've been seeing. The boundary between triple A and indie. Why?
What's the difference? Hell, we're talking about price-value-to customer here. Recently, The Witness and NMS have been victim of this. Why? Is it because it's indie, and by God, we know we only have to pay around 20 buckaroos when it comes down to these types of games?
The Order, yeah, in my thread title. That's a AAA title. It's a singleplayer game. A short one. Not much going on, and it's full price. I'm not here to tell you that nobody made a fuzz about this. They did. I just wonder... Where does it start and end? Value and price. How much a consumer gets out of it, and why does it matter if it's got a publisher indie or not?
Again, not arguing, I don't care that much, but let me know your thoughts on this whole price/value thing?
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