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it's not irrelevant. it's very relevant. the PS3 has some untapped power. thing is, game developers presently can't utilize it.This article is pretty irrelevant, Hideo Kojima claimed MGS4 has already maxed out the Cell and that he's had to cut features from the original vision of the game because of hardware limits.
It's a technical discussion on methods of working with the cell, but it doesn't state what applications it's being used for.
ChinoJamesKeene
Kojima saying he can't get more out of it doesn't mean someone else can't. just means his code is inefficient. When code gets more efficient, games will get more impressive. To suggest MGS4 is the is the best the PS3 can do...lol...time will prove differently.
Remember when Cliffy B said they were maxing out the 360 with Gears of War? lol. Gears of War 2 > Gears of War.
Time always yields better "best practices", better techniques, better efficiency, better tools....better tech in games.
Of course, however it doesn't mean developers will be able to reach that level of optimization. Theoretical computation and real world results are not the same. Oh, and the CELL is part of IBM's technology, of course they are going to say something like that.rimnet00Most developers will not unless some "Rosetta Stone" set of tools like XNA come out. Probably won't happen.
As such, the "potential" of the PS3 may go down in hsitory as "potential". as "just wait..."
[QUOTE="Pro_wrestler"][QUOTE="iamthetruth55"]GTA4 (hdd exclusive)
Blitz_Nemesis
you have got to be kidding me. :lol:
:lol:im a cow and even found that part funnyOMGZ Gran Theft Auto will be Planet Earth exclusive(No pun intended for Blu-ray Planet Earth)
Posted on 27 Jun 2006. :shock:http://www.ibm.com/developerworks/power/library/pa-celltips1/
This shows that the cells power hasn't even been FULLY utilized... I can't wait for the GREAT exclusive games to come out like MGS4, FF13, GTA4 (hdd exclusive), kill zone 2, and resistence 2. Not to mention the other great EAAA games out like resistance 1, motostorm, and oblivion. With this new information on how to utilize the PS3 it's pretty scary what they can do. Oh and by EAAA i'm going off some other websites. What do you all think of this break through in the cell?
iamthetruth55
Actually, the after spending some more time with the article, it appears that the Cell power CAN NOT be realized, because fully 100% of that article is working around functions of the Cell because they are inefficient. In other words, they're telling you how to 'skip' parts of the chip that should do something but won't, or not very well .http://www.ibm.com/developerworks/power/library/pa-celltips1/
This shows that the cells power hasn't even been FULLY utilized... iamthetruth55
Most developers will not unless some "Rosetta Stone" set of tools like XNA come out. Probably won't happen.[QUOTE="rimnet00"]Of course, however it doesn't mean developers will be able to reach that level of optimization. Theoretical computation and real world results are not the same. Oh, and the CELL is part of IBM's technology, of course they are going to say something like that.Dreams-Visions
As such, the "potential" of the PS3 may go down in hsitory as "potential". as "just wait..."
You shouldn't fear the octopiler. See how happy he looks?
I can't wait for more EAAA games like Motorstorm. This article from 2006 has opened my eyes to all the POWA.BreakingPoint8LULZ!
[QUOTE="br0kenrabbit"]The Cell can't branch for crap. 18-19 missed cycles for a wrong prediction? Holy crap! So instead of having nice, neat and compact branching code, it's gotta be done the long-way around per statement. No wonder PS3 games take so long to make.thegoldenpoo
i have no idea what you just said, seriously.
I believe he/she is refering to Branch Prediction, if so, he/she would be correct, only the PPE in the Cell has BP, NONE of the SPE's do.
GTA4 HDD exclusive?
Why need cows to lie all the time when they are trying to justify thir purshase?
PAL360
Same reason he put Oblivion as a PS3 exclusive.
[QUOTE="Pro_wrestler"][QUOTE="iamthetruth55"]GTA4 (hdd exclusive)
fluffers623
you have got to be kidding me. :lol:
idiot it means it can be downloaded straight into the hdd only on the ps3. it reduces load time n takes better advantage of the bluray discI may be tired but are you being funny or serious? If you're serious, how is being downloaded straight onto the HDD taking better advantage of the bluray disc, and taking better advantage of it than what?
http://www.ibm.com/developerworks/power/library/pa-celltips1/
This shows that the cells power hasn't even been FULLY utilized... I can't wait for the GREAT exclusive games to come out like MGS4, FF13, GTA4 (hdd exclusive), kill zone 2, and resistence 2. Not to mention the other great EAAA games out like resistance 1, motostorm, and oblivion. With this new information on how to utilize the PS3 it's pretty scary what they can do. Oh and by EAAA i'm going off some other websites. What do you all think of this break through in the cell?
iamthetruth55
Everyone jumped on the article being old and whatnot, some pointed out the GTA4 thing.. but I wanna ask about your so called "EAAA" games.. and yes, i'm going off GameRankings.com.
Resistance 1: 86.7% ... NOT AAA, only AA so is wrong.
Motorstorm: 82% .. well, low AA here.
Oblivion: NOT even gonna post the score of a EAAA game thats multiplat, I guess you can figure out why.
[QUOTE="Rikusaki"]So far, many developers that make games exclusive to the PS3 (except Kojima) made games that look better than any 360 game.
Sorry Kojima, but GT5, Ratchet and Clank andUncharted look way better than MGS4.
Bebi_vegeta
You named 2 games... I guess that's many.
lol i named 3!
Gran Turismo 5 Prologue
Ratchet and Clank
Uncharted
[QUOTE="Bebi_vegeta"][QUOTE="Rikusaki"]So far, many developers that make games exclusive to the PS3 (except Kojima) made games that look better than any 360 game.
Sorry Kojima, but GT5, Ratchet and Clank andUncharted look way better than MGS4.
Rikusaki
You named 2 games... I guess that's many.
lol i named 3!
Gran Turismo 5 Prologue
Ratchet and Clank
Uncharted
Wohoo the damage controle!
Mid 05 and early 06 was when they were at their worst, i remember Gundam being a true next-gen contenderYou weren't here in 2006, apparently. Believe it or not, every possible article about Cell was located and posted. Whether people found them on IBM's website or found tem on Beyond3D or some other forum and brought them here, they've all been posted, dissected and discussed.
But for those who weren't here then...I guess the process will start all over again.
Don't let me stop you. if it's new to you, knock yourself out.
Dreams-Visions
No game console in the history of gaming has reached its potential in the first year. even the PS2 was pushing it's limits at the end of it's life cycle. i would expect either the playstation 3 and the 360 will not push it's limits for another 2 or 3 years at least. there is always something a programmer can do to push those limits a little farther. the burnout devs said that thay still hadn't pushed these machines past 50%.http://www.ibm.com/developerworks/power/library/pa-celltips1/
This shows that the cells power hasn't even been FULLY utilized... I can't wait for the GREAT exclusive games to come out like MGS4, FF13, GTA4 (hdd exclusive), kill zone 2, and resistence 2. Not to mention the other great EAAA games out like resistance 1, motostorm, and oblivion. With this new information on how to utilize the PS3 it's pretty scary what they can do. Oh and by EAAA i'm going off some other websites. What do you all think of this break through in the cell?
iamthetruth55
[QUOTE="br0kenrabbit"]The Cell can't branch for crap. 18-19 missed cycles for a wrong prediction? Holy crap! So instead of having nice, neat and compact branching code, it's gotta be done Ythe long-way around per statement. No wonder PS3 games take so long to make.iamthetruth55
You seem to know your coding and processors. what i have to say to that is The developers were lazy in the beginning and didn't know what to do with the cell's complex power. Now that they have a guideline to figure it out the games will come rolling off the shelves. I'm excited for what could be at store for such a powerhouse as SONY.
This is a full 6 months before the PS3 launched what do you mean now they have a guideline? the cell has very severe limitations, but used right the cell processor can get around some of those limitations. Read some of those limitations. I will guarantee right now you will be hard pressed to find major differences between the two consoles. It will all come down to the devs and how much they want to put into development. Right now neither the PS3 or the 360 has gotten too far into multi-threaded applications. Once they do you will see a difference between this 2nd gen of titles and the third or forth generation.[QUOTE="Pro_wrestler"][QUOTE="iamthetruth55"][QUOTE="br0kenrabbit"]The Cell can't branch for crap. 18-19 missed cycles for a wrong prediction? Holy crap! So instead of having nice, neat and compact branching code, it's gotta be done Ythe long-way around per statement. No wonder PS3 games take so long to make.Dreams-Visions
You seem to know your coding and processors. what i have to say to that is The developers were lazy in the beginning and didn't know what to do with the cell's complex power. Now that they have a guideline to figure it out the games will come rolling off the shelves. I'm excited for what could be at store for such a powerhouse as SONY.
Lazy? Or maybe Cell isn't the second coming of Christ as previously hyped?
"I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see."
-Hideous Kojima on MGS4
http://kotaku.com/381412/kojima-disappointed-with-metal-gear-solid-4
Cell wasn't designed for gaming, so it's no surprise that it's not a gaming Godsend.
Bingo, it's a risc processor it is meant for large data bases. it's advantage is that it can do floating point calculations well, if used right it can do good, BUT, it cannot redefine gaming the way Sony and IBM hopes it will. you don't need an engineering degree to see this!Just bought a PS3, the only excuse i need to justify my purchase was that i was griping about the lack of power the PS3 had, so i figured i better go out and buy one just so i had first hand experience to back up whatever I said. The PS3 is a nice machine, but i will say it again it is not the be all, end all, of gaming. I am just getting started with the machine, and i am having fun with it. the games are good, but i see no difference between the 360 lineup, and the PS3. Live blows away the on-line that Sony has, PERIOD!!!!! the multi-player experience is great, but the Sony store, and xmb is very plain vanilla. And i do hope for more games because the better the PS3 is, the better the 360 is, and vice versa.GTA4 HDD exclusive?
Why need cows to lie all the time when they are trying to justify thir purshase?
PAL360
[QUOTE="Bebi_vegeta"][QUOTE="Rikusaki"]So far, many developers that make games exclusive to the PS3 (except Kojima) made games that look better than any 360 game.
Sorry Kojima, but GT5, Ratchet and Clank andUncharted look way better than MGS4.
Rikusaki
You named 2 games... I guess that's many.
lol i named 3!
Gran Turismo 5 Prologue
Ratchet and Clank
Uncharted
Well according to most PS3 fans around here GT5p is not a game but a demo, so he is kinda right. LOL.http://www.ibm.com/developerworks/power/library/pa-celltips1/
This shows that the cells power hasn't even been FULLY utilized... I can't wait for the GREAT exclusive games to come out like MGS4, FF13, GTA4 (hdd exclusive), kill zone 2, and resistence 2. Not to mention the other great EAAA games out like resistance 1, motostorm, and oblivion. With this new information on how to utilize the PS3 it's pretty scary what they can do. Oh and by EAAA i'm going off some other websites. What do you all think of this break through in the cell?
iamthetruth55
Break through in the cell? Bro what you read(and don't seem to understand) is that these are just tips on how to achieve optimal performance using the cell architecture when making an application... I mean you are drawing some pretty far out conclusions from something that is essentially just a list of Do's and Don'ts for making applications on cell proccessors.
Haha, I totally understand that. It's totally great, hah, hah, hah...
What the **** did that mean?
thrones
same here, i barely understoog that
http://www.ibm.com/developerworks/power/library/pa-celltips1/This shows that the cells power hasn't even been FULLY utilized... I can't wait for the GREAT exclusive games to come out like MGS4, FF13, GTA4 (hdd exclusive), kill zone 2, and resistence 2. Not to mention the other great EAAA games out like resistance 1, motostorm, and oblivion. With this new information on how to utilize the PS3 it's pretty scary what they can do. Oh and by EAAA i'm going off some other websites. What do you all think of this break through in the cell?iamthetruth55
Well, of course! It's from IBM website! What, do you want them to bash on their own products?
Cell's power will be fully utilized by developers willing to go the extra mile to see performances unlike anything we have EVER seen. Will it take time? Yes, but the wait till be worth it.iamthetruth55I hope your right. But I think your hoping in one hand and shi**ng in the other. And you know which one is gonna fill up first. Just kidding. But you do know this is a risc processor, and it has a lot of problems. These processors (risc) have been around for a while, and the limitations are well known. But again they haven't done it in this way yet. One good thing on the cells side is Intel had released it's road map last week, and they are planning in going the same way that the cell is designed. the only difference is they are using x86 processors. lets hope for the best. I think the cell is just way too early to really take advantage of this technology. there just is not enough experience with multi-threaded applications to do it any justice.
http://www.spectrum.ieee.org/print/4837
This is a great read to see what the PS3 can do.
The problem is this machine relies HEAVILY on multithreading and any programmer, including game developers, HATE multithreading because it makes their applications unpredictable. That's why dev's can barely push out any games for the damn thing.
[QUOTE="br0kenrabbit"]Avoid PPE pre-accesses to large data sets, so that most SPE-initiated data transfers come from system memory, instead of the PPE's L2 cache. So they're suggesting avoiding the L2 cache. And I thought the at-speed L2 cache was a strong point. Guess not.PS3FanMan4LifeYou sure know your stuff.You revived a 4 year old thread for that? Cool.
http://www.ibm.com/developerworks/power/library/pa-celltips1/
This shows that the cells power hasn't even been FULLY utilized... I can't wait for the GREAT exclusive games to come out like MGS4, FF13, GTA4 (hdd exclusive), kill zone 2, and resistence 2. Not to mention the other great EAAA games out like resistance 1, motostorm, and oblivion. With this new information on how to utilize the PS3 it's pretty scary what they can do. Oh and by EAAA i'm going off some other websites. What do you all think of this break through in the cell?
iamthetruth55
AMD and NVIDIA blasted IBM's effort from the math accelerator market.
It's bad CELL's SPEs are being use for fixing NVIDIA's RSX aging design. For today's raster workloads, the RSX/Geforce 7 is an aging GPU.
From forum.beyond3d.com/showthread.php?t=57736&page=5
------------------------
"I could go on for pages listing the types of things the spu's are used for to make up for the machines aging gpu, which may be 7 series NVidia but that's basically a tweaked 6 series NVidia for the most part. But I'll just type a few off the top of my head:"
1) Two ppu/vmx units There are three ppu/vmx units on the 360, and just one on the PS3. So any load on the 360's remaining two ppu/vmx units must be moved to spu.
2) Vertex culling You can look back a few years at my first post talking about this, but it's common knowledge now that you need to move as much vertex load as possible to spu otherwise it won't keep pace with the 360.
3) Vertex texture sampling You can texture sample in vertex shaders on 360 just fine, but it's unusably slow on PS3. Most multi platform games simply won't use this feature on 360 to make keeping parity easier, but if a dev does make use of it then you will have no choice but to move all such functionality to spu.
4) Shader patching Changing variables in shader programs is cake on the 360. Not so on the PS3 because they are embedded into the shader programs. So you have to use spu's to patch your shader programs.
5) Branching You never want a lot of branching in general, but when you do really need it the 360 handles it fine, PS3 does not. If you are stuck needing branching in shaders then you will want to move all such functionality to spu.
6) Shader inputs You can pass plenty of inputs to shaders on 360, but do it on PS3 and your game will grind to a halt. You will want to move all such functionality to spu to minimize the amount of inputs needed on the shader programs.
7) MSAA alternatives Msaa runs full speed on 360 gpu needing just cpu tiling calculations. Msaa on PS3 gpu is very slow. You will want to move msaa to spu as soon as you can.
Post processing 360 is unified architecture meaning post process steps can often be slotted into gpu idle time. This is not as easily doable on PS3, so you will want to move as much post process to spu as possible.
9) Load balancing 360 gpu load balances itself just fine since it's unified. If the load on a given frame shifts to heavy vertex or heavy pixel load then you don't care. Not so on PS3 where such load shifts will cause frame drops. You will want to shift as much load as possible to spu to minimize your peak load on the gpu.
10) Half floats You can use full floats just fine on the 360 gpu. On the PS3 gpu they cause performance slowdowns. If you really need/have to use shaders with many full floats then you will want to move such functionality over to the spu's.
11) Shader array indexing You can index into arrays in shaders on the 360 gpu no problem. You can't do that on PS3. If you absolutely need this functionality then you will have to either rework your shaders or move it all to spu.
Etc, etc, etc...
[QUOTE="iamthetruth55"]Cell's power will be fully utilized by developers willing to go the extra mile to see performances unlike anything we have EVER seen. Will it take time? Yes, but the wait till be worth it.loftus42I hope your right. But I think your hoping in one hand and shi**ng in the other. And you know which one is gonna fill up first. Just kidding. But you do know this is a risc processor, and it has a lot of problems. These processors (risc) have been around for a while, and the limitations are well known. But again they haven't done it in this way yet. One good thing on the cells side is Intel had released it's road map last week, and they are planning in going the same way that the cell is designed. the only difference is they are using x86 processors. lets hope for the best. I think the cell is just way too early to really take advantage of this technology. there just is not enough experience with multi-threaded applications to do it any justice.
Intel Ivybridge's HD 4000's 16 IEUs can already handle OpenCL.
AMD Radeon HD GCN already includes X86 IP and supports C++ constructs.
You sure know your stuff.You revived a 4 year old thread for that? Cool. lol because It took me a min to realize this thread was from 2008. and lol and I couldn't understand none of the termininology from that link[QUOTE="PS3FanMan4Life"][QUOTE="br0kenrabbit"]Avoid PPE pre-accesses to large data sets, so that most SPE-initiated data transfers come from system memory, instead of the PPE's L2 cache. So they're suggesting avoiding the L2 cache. And I thought the at-speed L2 cache was a strong point. Guess not.rogerjak
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