The PS3's sixaxis controller can do everything the Wiimote can except point.

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TacoJelly

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#51 TacoJelly
Member since 2005 • 1723 Posts
[QUOTE="vitz3"]

If you think about it the sixaxis has the exact capabilites of the Wiimote. Except for the pointing device which isn't really that accurate, Sony's controller can replicate all of the motion commands the Wiimote can.

It can detect horizontal, vertical, roll and yaw to a much better degree than the Wiimote. Much of this has to do with how many bits of information are allocated to the position data of the controller. The PS3's sixaxis has more detectable positions than the Wiimote.

One thing I do concede to is the fact that the Wiimote is more user-friendly than the sixaxis.

I do find the Wiimote's screen-aiming to be very inaccurate for nearly any widescreen TV. It seems to accelerate towards the left and right edges. Also the sensor bar seems to only been made for 4:3 tv's 27" or smaller. It doesn't work on well on a 56" DLP TV very well.

So what do you think? Can the sixaxis controller do everything the wiimote can sans pointing?

enygma500

i strongly agree with you on the widescreen and big screen issues. i barely have to move my remote and the thing just zips accross the screen. it made metroid not very enjoyable

Adjust the sensitivity in the Wii's menu

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beast667

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#52 beast667
Member since 2005 • 3397 Posts

[QUOTE="Wasdie"]The beauty of it is your aren't forced to use the motion sensing as well.Ontain

*cough*lair*cough*

*cough*remote play*cough*
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yoourrmoom

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#53 yoourrmoom
Member since 2006 • 840 Posts
[QUOTE="Blackbond"]
  1. Well for starters your assumptions on Wide Screen TV's are wrong
  2. Your assumption on very Large TV's is also wrong
  3. The Wiimote has two independent sides of controller while the six-axis only has one. Its possible to use two different of motion input on the Wiimote at one time while on the six-axis only one is possible.

vitz3

Name ONE game that uses both sides of the controller with decent accuracy. Wii Boxing don't count since I can waggle both sides and send a flurry of death at the opposition.

iirc, in MP3, i can be ripping the shield of a space pirate (nunchuck) and aiming at targets on the screen (wiimote) i can't remember any time that i had a problem with either the pointer or thrusting the nunchuck forward.
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TacoJelly

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#54 TacoJelly
Member since 2005 • 1723 Posts
[QUOTE="vitz3"][QUOTE="Ontain"]

got a link to that with an explanation of what data is sent?

Ontain

Well I messed up on one point. It's 8-bits of motion data for the Wii. LOL

Link

And here's a picture of the sixaxis motion diagnostic tool for PC running on my computer.

See that string of numbers running up to 47? In mathematics you must have a 0 so include the zero on the far left and you get the amount of bits that the controller's motion can transmit.

Also the little bumps in the motion line are from me just holding the controller. That is my pulse! It's not even very high at all either. So yeah the sixaxis is more sensitive.

from your own chart i see that x y and z have 256 values. that is 8bits for each. from the wiili.org link i see that the wiimote also uses 8 bits per plane as well.

"where 0x86 is the X-axis measurement, 0x8a is the Y-axis measurement, and 0xa5 is the Z-axis measurement."

those values there are in hex. 2 places of hex has a max of 256 values. same as sixaxis.

thanks for proving to me you're wrong.

Nice.

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Ontain

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#55 Ontain
Member since 2005 • 25501 Posts
[QUOTE="Ontain"]

[QUOTE="Wasdie"]The beauty of it is your aren't forced to use the motion sensing as well.beast667

*cough*lair*cough*

*cough*remote play*cough*

are you seriously telling me that's the way you want to play a game for ps3? that and it doesn't work for lair because the psp doesn't have enough buttons. :roll:

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TacoJelly

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#56 TacoJelly
Member since 2005 • 1723 Posts

I will give you that the Sixaxis is AS sensitive as the Wiimote (from the little gaming I've done on the PS3 I know that it pretty sensitive).

However, the Wiimote is also very sensitive and as someone has already pointed out, they're equal in terms of bit usage. But one thing you don't figure into your arguement is actual use and software.

Use: Because of the Wiimote's (and Nunchuck's) design, compicated gesture control is possible. The best Sixaxis is do simple gestures (hard throw right or left) or use as a 3D joystick (as in LAIR or Warhawk)

Software: LiveMove is the first of several examples to come in the Wii's lifetime. Not that Sony can't come up with their own software for development, but I highly doubt they will seeing as how Motion control to them is an afterthought. I don't blame them though, it's got to be tough coming up with gestures that will work for a 4yr old girl and a 7 foot tall man at the same time.

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Eddie5vs1

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#57 Eddie5vs1
Member since 2004 • 6085 Posts

If you think about it the sixaxis has the exact capabilites of the Wiimote. Except for the pointing device which isn't really that accurate, Sony's controller can replicate all of the motion commands the Wiimote can.

It can detect horizontal, vertical, roll and yaw to a much better degree than the Wiimote. Much of this has to do with how many bits of information are allocated to the position data of the controller. The PS3's sixaxis has more detectable positions than the Wiimote.

One thing I do concede to is the fact that the Wiimote is more user-friendly than the sixaxis.

I do find the Wiimote's screen-aiming to be very inaccurate for nearly any widescreen TV. It seems to accelerate towards the left and right edges. Also the sensor bar seems to only been made for 4:3 tv's 27" or smaller. It doesn't work on well on a 56" DLP TV very well.

So what do you think? Can the sixaxis controller do everything the wiimote can sans pointing?

vitz3

Mo it doesn't. Not even close. The SIXAXIS can respond to tilting the controller in various directions. That's it. The Wiimote can point, sense tilt, give forcefeed back, has a speaker, can offer a sense of distance (holding the wiimote play the baseball game, you'll see what I mean). I love my PS3 (and after playing my sister in law's Wii for a week) I can honestly say that the Wiimote is innovative. Now if they can only get more games that use the wiimote in new ways.

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specialed

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#58 specialed
Member since 2003 • 3669 Posts

If you think about it the sixaxis has the exact capabilites of the Wiimote. Except for the pointing device which isn't really that accurate, Sony's controller can replicate all of the motion commands the Wiimote can.

It can detect horizontal, vertical, roll and yaw to a much better degree than the Wiimote. Much of this has to do with how many bits of information are allocated to the position data of the controller. The PS3's sixaxis has more detectable positions than the Wiimote.

One thing I do concede to is the fact that the Wiimote is more user-friendly than the sixaxis.

I do find the Wiimote's screen-aiming to be very inaccurate for nearly any widescreen TV. It seems to accelerate towards the left and right edges. Also the sensor bar seems to only been made for 4:3 tv's 27" or smaller. It doesn't work on well on a 56" DLP TV very well.

So what do you think? Can the sixaxis controller do everything the wiimote can sans pointing?

vitz3

A) Does the Six-axis have an accelerometer? I didn't think it did...

B) The pointer is not inaccurate. I play it on my 32" LCD with almost pinpont accuracy. And I have played it on my parents 60" SONY plasma and the ponter also isvery accurate.

Your 'facts' aren't really facts...Maybe the remote for thewii had batteries going dead and thats why it wasnt working sowell.

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beast667

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#59 beast667
Member since 2005 • 3397 Posts

[QUOTE="beast667"][QUOTE="Ontain"]

[QUOTE="Wasdie"]The beauty of it is your aren't forced to use the motion sensing as well.Ontain

*cough*lair*cough*

*cough*remote play*cough*

are you seriously telling me that's the way you want to play a game for ps3? that and it doesn't work for lair because the psp doesn't have enough buttons. :roll:

yes, i am saying that. lair supports remote play, dont be such a hater. most of the lameoid sixaxis controls dont really invade on gameplay other than lair,though. they just feel tacked on, which they are.

edit: thank you glitchspot, i really wanted to retype that post :roll:

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sexy_chimp

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#60 sexy_chimp
Member since 2007 • 6457 Posts
Couldn't read past the first paragraph due to all the BS. I've played with both the Wiimote and Sixaxis and the Wiimote is much better. Also, the Wii pointer is accurate. How the hell is it inaccurate?
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Japanese_Monk

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#61 Japanese_Monk
Member since 2006 • 1412 Posts

This topic is lame. I thought everyone knew sonys six axis was the real gimmick.

I finally got a Wii after a year and I must say the wiimote is very accurate. And like other posters noted it senses distance from the TV. (well in reality the sensor bar)

EXAMPLE:

In the Photo editing channel you can pick "fun art" to stamp onto existing pictures. When you take these stamps, lets say the sun glasses, you can make them bigger by moving closer to the screen or smaller by moving further away.

Actually the same can be said for the drawing, and eraser tool. Its actually very interesting to see it in motion.

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TheJuiceyBar

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#62 TheJuiceyBar
Member since 2007 • 1220 Posts
this was discussed to death after sony stole nintendo's wiimote idea at the 11th hour before releasing the ps3. they should have stuck with the batarang.obsolete2k1
http://obviousdiversion.com/images/ps3-boomerang.jpg " title=" http://obviousdiversion.com/images/ps3-boomerang.jpg ">http://obviousdiversion.com/images/ps3-boomerang.jpg
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BuryMe

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#63 BuryMe
Member since 2004 • 22017 Posts

the wii's pointing is very acurate. I never have any problems with it :|

Also, does the sixaxis keep track of how far away it is from the screen? I'm not sure it really can do everything the wiimote can.

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EmperorSupreme

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#64 EmperorSupreme
Member since 2006 • 7686 Posts
I think both controllers function well. The point is in general motion controls suck. I like games that have the option to take them off. A good comparison is ExciteTruck for Wii and Motorstorm for PS3. Both offer the same exact motion controls, both work well, but Motorstorm still plays best without any motion controls just using the analog stick. The other thing Motorstorm has that ExciteTruck doesn't is graphics and physics.
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Ontain

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#65 Ontain
Member since 2005 • 25501 Posts

yes, i am saying that. lair supports remote play, dont be such a hater. most of the lameoid sixaxis controls dont really invade on gameplay other than lair,though. they just feel tacked on, which they are.

edit: thank you glitchspot, i really wanted to retype that post :roll:

beast667
it doesn't work though because of the missing buttons.
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beast667

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#66 beast667
Member since 2005 • 3397 Posts
[QUOTE="beast667"]

yes, i am saying that. lair supports remote play, dont be such a hater. most of the lameoid sixaxis controls dont really invade on gameplay other than lair,though. they just feel tacked on, which they are.

edit: thank you glitchspot, i really wanted to retype that post :roll:

Ontain
it doesn't work though because of the missing buttons.

ive seen people say its fun with remote play, so it obviously works, but i havent played it.
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Goten_king

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#67 Goten_king
Member since 2004 • 4327 Posts
The only thing the wiimote really is good for is pointing. Ultra accurate when done with the right dev (Metroid Prime)

The whole... shake etc that the Sixasix can do as well is rather.... well..... pointless.
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edward2332

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#68 edward2332
Member since 2005 • 988 Posts
I like how the TC skipped town after his BS claim was proven false.
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vitz3

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#69 vitz3
Member since 2004 • 1884 Posts

I like how the TC skipped town after his BS claim was proven false.edward2332

I'm still here. I'm just watching all the posts about the pointing when I said in the topic title that the sixaxis doesn't do that. Also how the other dude corrected me but also pointed out that it really can do everything the wiimote can do motion wise.

Also. Every button on the sixaxis aside from START and SELECT are analog and pressure sensitive. Two thumbsticks. Rechargable battery built in.

To those who bring up the nunchuk's motion controls as well I say this. Ever hear of maybe TWO sixaxis controllers doing the same thing?

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beast667

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#70 beast667
Member since 2005 • 3397 Posts

[QUOTE="edward2332"]I like how the TC skipped town after his BS claim was proven false.vitz3

I'm still here. I'm just watching all the posts about the pointing when I said in the topic title that the sixaxis doesn't do that. Also how the other dude corrected me but also pointed out that it really can do everything the wiimote can do motion wise.

Also. Every button on the sixaxis aside from START and SELECT are analog and pressure sensitive. Two thumbsticks. Rechargable battery built in.

To those who bring up the nunchuk's motion controls as well I say this. Ever hear of maybe TWO sixaxis controllers doing the same thing?

what the hell are you talking about?
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legend26

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#71 legend26
Member since 2007 • 16010 Posts
[QUOTE="Blackbond"]
  1. Well for starters your assumptions on Wide Screen TV's are wrong
  2. Your assumption on very Large TV's is also wrong
  3. The Wiimote has two independent sides of controller while the six-axis only has one. Its possible to use two different of motion input on the Wiimote at one time while on the six-axis only one is possible.

vitz3

Name ONE game that uses both sides of the controller with decent accuracy. Wii Boxing don't count since I can waggle both sides and send a flurry of death at the opposition.

metroid prime 3

/thread

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Ontain

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#72 Ontain
Member since 2005 • 25501 Posts
[QUOTE="Ontain"][QUOTE="beast667"]

yes, i am saying that. lair supports remote play, dont be such a hater. most of the lameoid sixaxis controls dont really invade on gameplay other than lair,though. they just feel tacked on, which they are.

edit: thank you glitchspot, i really wanted to retype that post :roll:

beast667

it doesn't work though because of the missing buttons.

ive seen people say its fun with remote play, so it obviously works, but i havent played it.

http://www.joystiq.com/2007/09/03/play-lair-on-psp-with-remote-play/


"The "full" game is playable in this manner, although some actions can't be performed on the PSP's control scheme, making some parts of the dragon romp impassable. "

it'll run on through the psp but you can't actually play through the game with a psp. understand?
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UssjTrunks

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#73 UssjTrunks
Member since 2005 • 11299 Posts
It also gives you carpel tunnel (sp?). I always hated the PS controllers.

The Wii is very accurate unlike the sixaxis. Lair was the game that would showcase it's capabiltiies, Lair was also one of the biggest flops in gaming history.
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flazzle

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#74 flazzle
Member since 2007 • 6507 Posts

Also. Every button on the sixaxis aside from START and SELECT are analog and pressure sensitive. Two thumbsticks. Rechargable battery built in.

vitz3

Rechargable battery without a bleep'n access panel! Great design there... "But you can mail it back to Sony and they will change it FREEEEEEEE!"

Oh boy.

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flazzle

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#75 flazzle
Member since 2007 • 6507 Posts
[QUOTE="vitz3"][QUOTE="Blackbond"]
  1. Well for starters your assumptions on Wide Screen TV's are wrong
  2. Your assumption on very Large TV's is also wrong
  3. The Wiimote has two independent sides of controller while the six-axis only has one. Its possible to use two different of motion input on the Wiimote at one time while on the six-axis only one is possible.

legend26

Name ONE game that uses both sides of the controller with decent accuracy. Wii Boxing don't count since I can waggle both sides and send a flurry of death at the opposition.

metroid prime 3

/thread

Trauma Center

double/thread

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beast667

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#76 beast667
Member since 2005 • 3397 Posts
[QUOTE="beast667"][QUOTE="Ontain"][QUOTE="beast667"]

yes, i am saying that. lair supports remote play, dont be such a hater. most of the lameoid sixaxis controls dont really invade on gameplay other than lair,though. they just feel tacked on, which they are.

edit: thank you glitchspot, i really wanted to retype that post :roll:

Ontain

it doesn't work though because of the missing buttons.

ive seen people say its fun with remote play, so it obviously works, but i havent played it.

http://www.joystiq.com/2007/09/03/play-lair-on-psp-with-remote-play/


"The "full" game is playable in this manner, although some actions can't be performed on the PSP's control scheme, making some parts of the dragon romp impassable. "

it'll run on through the psp but you can't actually play through the game with a psp. understand?

sure, you were saying it doesnt work, though, which it obviously does.
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vitz3

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#77 vitz3
Member since 2004 • 1884 Posts
[QUOTE="vitz3"]

Also. Every button on the sixaxis aside from START and SELECT are analog and pressure sensitive. Two thumbsticks. Rechargable battery built in.

flazzle

Rechargable battery without a bleep'n access panel! Great design there... "But you can mail it back to Sony and they will change it FREEEEEEEE!"

Oh boy.

Yep. They ship it for free as well. It will be years before sixaxis controllers start losing their ability to charge.

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yoshi_64

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#78 yoshi_64
Member since 2003 • 25261 Posts

The Sixaxis controller has tilting funtionality. True, and the Wii Remote does the same thing. You can say the Wii Remote just has it's pointer and nunchuk, but the pointer plays a big role into the Wii remote. Allowing the console to tell where in space the Remote is. The PS3 doesn't have that. Could that be eradicated? Possibly, maybe Sony will use the Eye Toy for that, but I don't see it being anything standard in the controller unfortunately. Only because the Sixaxis hasn't had any game that uses it without the feel of analog being more precise. I can list some Wii games that use the controller smartly and to it's stregnths.

For Example. Zack and Wiki uses it perhaps in the most inventive and innovative way, even if you brought the game onto PS3, the form of the Sixaxix would be difficult to replicate all the moves on the controller. I would guarantee it, just because of one more factor, FORM. The Wii remote is a single handed tool, while the SIXAXIS requires both hands on the device. You can hold it in your palm, sure, and vice grip that controller, but your access to buttons is severly limited. Even something where controls are simple like Z&W won't work, because I'd expect the analog sticks to replace the pointer (which is how you play with the point and click style) then rearranging your hands again just to make the form required to play the game in the motion sensing puzzles.

Lest we forgotten, the Wii Remote is one piece to two controls. The nunchuk offers dual motors, and for a game that hasn't used it well... I'd say Zelda, Warioware, Super Mario Strikers, and MoH:H2 are games that I've played and say work well. The Nunchuk acts as a "second stick" basically, but in most games I've listed it's an access to many other situations. quick `80 degree turns, pumping the shotgun, raising/swiming/quick sword spin/etc. The thing becomes useful when devs know how to use it.

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Arsuz

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#79 Arsuz
Member since 2003 • 2318 Posts
It seems like even PS3-owners (I try to refrain myself from using the word "cows") disagree with you.
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goblaa

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#80 goblaa
Member since 2006 • 19304 Posts
[QUOTE="Blackbond"]
  1. Well for starters your assumptions on Wide Screen TV's are wrong
  2. Your assumption on very Large TV's is also wrong
  3. The Wiimote has two independent sides of controller while the six-axis only has one. Its possible to use two different of motion input on the Wiimote at one time while on the six-axis only one is possible.

vitz3

Name ONE game that uses both sides of the controller with decent accuracy. Wii Boxing don't count since I can waggle both sides and send a flurry of death at the opposition.

Rayman Raving rabbids

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Ontain

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#81 Ontain
Member since 2005 • 25501 Posts
[QUOTE="flazzle"][QUOTE="vitz3"]

Also. Every button on the sixaxis aside from START and SELECT are analog and pressure sensitive. Two thumbsticks. Rechargable battery built in.

vitz3

Rechargable battery without a bleep'n access panel! Great design there... "But you can mail it back to Sony and they will change it FREEEEEEEE!"

Oh boy.

Yep. They ship it for free as well. It will be years before sixaxis controllers start losing their ability to charge.

you'll just have to recharge them more often because that's how rechargables work. they get worse the more times you use them. also i wonder how well the ones with rumble will do. they will likely take more power. at what level will sony send you a new one? i hope it's not only when there's no charge because that could be a long time with controlers that need charging every hour.

oh and you still missed the point about depth detection using the sensor. that's still not something the sixaxis can do.

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Erkidu

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#82 Erkidu
Member since 2007 • 2744 Posts
The Wiimote is more accurate. Furthermore, you would have to use a traditional control scheme on the Sixaxis to play a game such as WiiSports. Its internal capabilities are technically the same as the Wiimote - but, practically, it's very different.
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Ontain

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#83 Ontain
Member since 2005 • 25501 Posts
[QUOTE="Ontain"]

http://www.joystiq.com/2007/09/03/play-lair-on-psp-with-remote-play/


"The "full" game is playable in this manner, although some actions can't be performed on the PSP's control scheme, making some parts of the dragon romp impassable. "

it'll run on through the psp but you can't actually play through the game with a psp. understand?beast667

sure, you were saying it doesnt work, though, which it obviously does.

just a misunderstanding then. when i said work i mean you could actually play through the game. not just a few parts.

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yoshi_64

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#84 yoshi_64
Member since 2003 • 25261 Posts
[QUOTE="flazzle"][QUOTE="vitz3"]

Also. Every button on the sixaxis aside from START and SELECT are analog and pressure sensitive. Two thumbsticks. Rechargable battery built in.

vitz3

Rechargable battery without a bleep'n access panel! Great design there... "But you can mail it back to Sony and they will change it FREEEEEEEE!"

Oh boy.

Yep. They ship it for free as well. It will be years before sixaxis controllers start losing their ability to charge.

$30 buys me 6 AA rechargeable batteries for 3 controllers. Fine for me. Also pressure sensitive buttons are hardly any viable aspect. The only game on the PS2 I've seen last gen use it well at all was MGS games, but even then that just further complicated the control scheme of things. (Want to walk while holding your gun? Sure, just hold R1, lightly press Square in about 3 degrees, then move the analog sticks to look around and move then press in the Square button firmly to shoot all while holding the same buttons down.) :|

Frankly, if you have motion controls, why have the need for analog buttons? The solid buttons are fine on the Wii Remote. If the devs wanted something for "analog" input the Pointer or Motion control would be use. It only makes sense, and in some cases I've see that work far better than analog.

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vitz3

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#85 vitz3
Member since 2004 • 1884 Posts

you'll just have to recharge them more often because that's how rechargables work. they get worse the more times you use them. also i wonder how well the ones with rumble will do. they will likely take more power. at what level will sony send you a new one? i hope it's not only when there's no charge because that could be a long time with controlers that need charging every hour.

oh and you still missed the point about depth detection using the sensor. that's still not something the sixaxis can do.

Ontain

You missed the point that I already conceded to the pointing gimmick in the OP. Also, the sixaxis controllers are covered for as long as you own the system. If you have an issue with them you can send em in anytime.

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flazzle

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#86 flazzle
Member since 2007 • 6507 Posts
[QUOTE="flazzle"][QUOTE="vitz3"]

Also. Every button on the sixaxis aside from START and SELECT are analog and pressure sensitive. Two thumbsticks. Rechargable battery built in.

vitz3

Rechargable battery without a bleep'n access panel! Great design there... "But you can mail it back to Sony and they will change it FREEEEEEEE!"

Oh boy.

Yep. They ship it for free as well. It will be years before sixaxis controllers start losing their ability to charge.

Yes. Such great engineers. Can't put an access panel in the controller. Genius.

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Arsuz

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#87 Arsuz
Member since 2003 • 2318 Posts

You missed the point that I already conceded to the pointing gimmick in the OP.

vitz3

:roll:

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ThePlothole

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#88 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="vitz3"]

If you think about it the sixaxis has the exact capabilites of the Wiimote. Except for the pointing device which isn't really that accurate, Sony's controller can replicate all of the motion commands the Wiimote can.

It can detect horizontal, vertical, roll and yaw to a much better degree than the Wiimote. Much of this has to do with how many bits of information are allocated to the position data of the controller. The PS3's sixaxis has more detectable positions than the Wiimote.

One thing I do concede to is the fact that the Wiimote is more user-friendly than the sixaxis.

I do find the Wiimote's screen-aiming to be very inaccurate for nearly any widescreen TV. It seems to accelerate towards the left and right edges. Also the sensor bar seems to only been made for 4:3 tv's 27" or smaller. It doesn't work on well on a 56" DLP TV very well.

So what do you think? Can the sixaxis controller do everything the wiimote can sans pointing?

enygma500

i strongly agree with you on the widescreen and big screen issues. i barely have to move my remote and the thing just zips accross the screen. it made metroid not very enjoyable

Is your Wii actually set to widescreen mode? Because this does effect the behavior of the pointer.

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yoshi_64

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#89 yoshi_64
Member since 2003 • 25261 Posts
[QUOTE="vitz3"][QUOTE="flazzle"][QUOTE="vitz3"]

Also. Every button on the sixaxis aside from START and SELECT are analog and pressure sensitive. Two thumbsticks. Rechargable battery built in.

flazzle

Rechargable battery without a bleep'n access panel! Great design there... "But you can mail it back to Sony and they will change it FREEEEEEEE!"

Oh boy.

Yep. They ship it for free as well. It will be years before sixaxis controllers start losing their ability to charge.

Yes. Such great engineers. Can't put an access panel in the controller. Genius.

While perhaps not so problematic in theory, as they do have a long time till they die out usually, one must question... who's willing to give up their controllers to have them replaced? The time it would take isn't the most admirable for many hardcore gamers out there. Specifically speaking on financial terms, Sony could make money from selling packs of rechargeable battery packs too... I'm sure there are many hardcore gamers who'd buy the packs sold like MS has, just so they can keep on playing wirelessly and swap out batteries when one dies....
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Ontain

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#90 Ontain
Member since 2005 • 25501 Posts

[QUOTE="Ontain"]

you'll just have to recharge them more often because that's how rechargables work. they get worse the more times you use them. also i wonder how well the ones with rumble will do. they will likely take more power. at what level will sony send you a new one? i hope it's not only when there's no charge because that could be a long time with controlers that need charging every hour.

oh and you still missed the point about depth detection using the sensor. that's still not something the sixaxis can do.

vitz3

You missed the point that I already conceded to the pointing gimmick in the OP. Also, the sixaxis controllers are covered for as long as you own the system. If you have an issue with them you can send em in anytime.

you missed the point. I wasn't talking about the pointed. it's the use of the sensor to tell how far the wiimote is from it. that's not the same as pointing. pointing is like what a mouse can do. the depth aspect is another diminsion that is separate from pointing.

as for the controllers i'm sure their is a limited warrenty. are you telling me that you can send in the controller because you dropped it and they'll send you a new one free?

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solidsnakeo

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#91 solidsnakeo
Member since 2003 • 1559 Posts
sixaxis is a great controller but im really missing rumble and the PS3 controller doesnt feel new at all at least not to me after playing with a dual shock for a decade and my personal favorite of the three next gen controllers would be the 360 one it just feels great
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Krudus

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#92 Krudus
Member since 2006 • 1156 Posts
its shocking how uneducated most people on this board are. sixaxis is the same as the nunchuck, which means it only can detect tilt and premapped movements such as shaking, a thrust forward, etc. the wiimote however is capable of not only that, but also pointing, and tracking the movements of the remote in a 3d space, which the nunchuck, and the sixaxis both cant.
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Video_Game_King

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#93 Video_Game_King
Member since 2003 • 27545 Posts
Pointing bad? Seems fine to me. And can the Sixaxis change context? Does holding it differently change how it works? If you don't understand me, play Zack & Wiki or Raving Rabbids. Hell, Super Paper Mario will do.
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Ontain

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#94 Ontain
Member since 2005 • 25501 Posts

While perhaps not so problematic in theory, as they do have a long time till they die out usually, one must question... who's willing to give up their controllers to have them replaced? The time it would take isn't the most admirable for many hardcore gamers out there. Specifically speaking on financial terms, Sony could make money from selling packs of rechargeable battery packs too... I'm sure there are many hardcore gamers who'd buy the packs sold like MS has, just so they can keep on playing wirelessly and swap out batteries when one dies....
yoshi_64

I believe that the biggest reason the controllers have a long life is because they don't have rumble in them. rumble consumes a lot of power. i wonder if it'll become an issue when they add it.

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yoshi_64

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#95 yoshi_64
Member since 2003 • 25261 Posts

i strongly agree with you on the widescreen and big screen issues. i barely have to move my remote and the thing just zips accross the screen. it made metroid not very enjoyable

ThePlothole

Is your Wii actually set to widescreen mode? Because this does effect the behavor of the pointer.

I have to question that too. I play my Wii on my 32" t.v. and I've never had problems with MP3 zipping across the screen as he phrases it, or wildly flingy around or any other aspects. It could be that he adjusted the sensity of the Wii remotes too on the Wii's Console settings.... Who knows.
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vitz3

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#96 vitz3
Member since 2004 • 1884 Posts

you missed the point. I wasn't talking about the pointed. it's the use of the sensor to tell how far the wiimote is from it. that's not the same as pointing. pointing is like what a mouse can do. the depth aspect is another diminsion that is separate from pointing.

as for the controllers i'm sure their is a limited warrenty. are you telling me that you can send in the controller because you dropped it and they'll send you a new one free?

Ontain

If it's your fault it's broken then I belive any warranty should be void for that. The Wiimote can only tell depth when it's pointing at the IR lights. That's the pointer.

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vitz3

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#97 vitz3
Member since 2004 • 1884 Posts

Pointing bad? Seems fine to me. And can the Sixaxis change context? Does holding it differently change how it works? If you don't understand me, play Zack & Wiki or Raving Rabbids. Hell, Super Paper Mario will do.Video_Game_King

High Velocity bowling. Look up the controls.

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Nintendo_Ownes7

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#98 Nintendo_Ownes7
Member since 2005 • 30973 Posts
[QUOTE="enygma500"][QUOTE="vitz3"]

If you think about it the sixaxis has the exact capabilites of the Wiimote. Except for the pointing device which isn't really that accurate, Sony's controller can replicate all of the motion commands the Wiimote can.

It can detect horizontal, vertical, roll and yaw to a much better degree than the Wiimote. Much of this has to do with how many bits of information are allocated to the position data of the controller. The PS3's sixaxis has more detectable positions than the Wiimote.

One thing I do concede to is the fact that the Wiimote is more user-friendly than the sixaxis.

I do find the Wiimote's screen-aiming to be very inaccurate for nearly any widescreen TV. It seems to accelerate towards the left and right edges. Also the sensor bar seems to only been made for 4:3 tv's 27" or smaller. It doesn't work on well on a 56" DLP TV very well.

So what do you think? Can the sixaxis controller do everything the wiimote can sans pointing?

ThePlothole

i strongly agree with you on the widescreen and big screen issues. i barely have to move my remote and the thing just zips accross the screen. it made metroid not very enjoyable

Is your Wii actually set to widescreen mode? Because this does effect the behavior of the pointer.

I know it does effect the behavior of the Pointer because I went to my grandma's because she got a new HDtv with Widescreen the day before and I asked me to bring the Wii over but if my uncle knew I had a 360 before I went over he would of asked me to bring that, but if it isn't set to Widescreen the Pointer doesn't work that well, also I adjusted the Sensitivity because I had it set to 1 which was too slow on the HDtv, so I changed it to 3 that was perfect on the HDtv.
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manicfoot

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#99 manicfoot
Member since 2006 • 2670 Posts
No. Just no. Please go and compare the tilt controls in Moterstorm on the PS3 and Excite Truck on Wii.Excite Truck feels SO much better. It's more responsive and the game is a lot faster as well. The tilt controls in Moterstorm were just terrible. Arguing that the Six-axis has better motion controls (or even on par motion controls) than the Wiimote is as idiotic as saying the Wii has better graphics than the PS3. The technology just ISN'T THERE.
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yoshi_64

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#100 yoshi_64
Member since 2003 • 25261 Posts

[QUOTE="yoshi_64"]While perhaps not so problematic in theory, as they do have a long time till they die out usually, one must question... who's willing to give up their controllers to have them replaced? The time it would take isn't the most admirable for many hardcore gamers out there. Specifically speaking on financial terms, Sony could make money from selling packs of rechargeable battery packs too... I'm sure there are many hardcore gamers who'd buy the packs sold like MS has, just so they can keep on playing wirelessly and swap out batteries when one dies....
Ontain

I believe that the biggest reason the controllers have a long life is because they don't have rumble in them. rumble consumes a lot of power. i wonder if it'll become an issue when they add it.

Likely... I have some batteries (bout a 2-2 and a half years old) that are rechargeable, and I use for my Wii remote. The thing's life varies, usually with use of the pointer I get maybe... 30 hours of gameplay, and have about 40-45 with motion control only games. That used to be the case at least, when I first had them. My batteries are starting to lose charge faster sometimes. I'd have to say Rumble probably does take it's toll, and I do need some new ones. Then again, these have like1800mAh. I can get some like 2400 for about 30 in packs of 6 or so. I just am curious, how much does the PS3's have and I'm willing to bet Rumble will take it's toll faster on these things. Even my 360's battery packs don't feel like they are lasting that long... sometimes. I feel like I'm always keeping it on the Play n Charge kit.