The PS4 exclusive Yakuza 6 get a new trailer (Shenmue 3, please take notes)

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PernicioEnigma

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#51 PernicioEnigma
Member since 2010 • 6663 Posts

@mesome713 said:
@Jag85 said:
@mesome713 said:

@PernicioEnigma: I didnt think so, i felt the Devils Third character detail looked better then Yakuza 6's gameplay part. I also think thats why they refused to show his face and only showed him walking slow. I could be wrong though, but it looks like a PS3 engine for sure. I think they are using same engine as they did for Yakuza 5,

The trailer showed Kazuma's face right down to the tiniest facial details like the skin pores and eye-lashes, the guy he was beating up looked very realistic (like your average Japanese guy), and an earlier teaser showed a very close recreation of Takeshi Kitani's face. Also, this trailer showed the use of global illumination for the environments, which not only the Wii U would struggle with, but even some of the best-looking games today can't do global illumination (like Witcher 3). Your comparisons to the Wii U and PS3 are nonsensical. Yakuza 6's graphics are right up there with some of the most impressive-looking PS4 games. The only downside is the character body animations, which could use a lot of work.

Im talking gameplay wise, not a cgi cutscene. The only gameplay they showed was a short clip of his back walking for like 5 seconds.

Those cut-scenes were probably in engine, and probably running in real time too. I agree the actual gameplay didn't look nearly as impressive, but all they showed was the guys back and the environment was what appeared to be a rooftop. We'd have to see gameplay in a similar environment to the cuts cene to get a good idea of how close it comes to matching the cut-scene in graphics quality.

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93BlackHawk93

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#52  Edited By 93BlackHawk93
Member since 2010 • 8611 Posts

@PernicioEnigma said:
@mesome713 said:
@Jag85 said:
@mesome713 said:

@PernicioEnigma: I didnt think so, i felt the Devils Third character detail looked better then Yakuza 6's gameplay part. I also think thats why they refused to show his face and only showed him walking slow. I could be wrong though, but it looks like a PS3 engine for sure. I think they are using same engine as they did for Yakuza 5,

The trailer showed Kazuma's face right down to the tiniest facial details like the skin pores and eye-lashes, the guy he was beating up looked very realistic (like your average Japanese guy), and an earlier teaser showed a very close recreation of Takeshi Kitani's face. Also, this trailer showed the use of global illumination for the environments, which not only the Wii U would struggle with, but even some of the best-looking games today can't do global illumination (like Witcher 3). Your comparisons to the Wii U and PS3 are nonsensical. Yakuza 6's graphics are right up there with some of the most impressive-looking PS4 games. The only downside is the character body animations, which could use a lot of work.

Im talking gameplay wise, not a cgi cutscene. The only gameplay they showed was a short clip of his back walking for like 5 seconds.

Those cut-scenes were probably in engine, and probably running in real time too. I agree the actual gameplay didn't look nearly as impressive, but all they showed was the guys back and the environment was what appeared to be a rooftop. We'd have to see gameplay in a similar environment to the cuts cene to get a good idea of how close it comes to matching the cut-scene in graphics quality.

And even if the cutscenes were CGI, he'd still need an eyeball transplant.

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A-new-Guardian

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#53  Edited By A-new-Guardian
Member since 2015 • 2458 Posts

I love yakuza but the gameplay barely changed since part 3.

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soulitane

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#54 soulitane
Member since 2010 • 15091 Posts
@a-new-guardian said:

I love yakuza but the gameplay barely changed since part 3.

They did mix it up with the different characters in 4. I personally much prefered fighting as Akiyama rather than Kazuma.

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Articuno76

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#55  Edited By Articuno76
Member since 2004 • 19799 Posts

@PernicioEnigma said:
@mesome713 said:
@Jag85 said:
@mesome713 said:

@PernicioEnigma: I didnt think so, i felt the Devils Third character detail looked better then Yakuza 6's gameplay part. I also think thats why they refused to show his face and only showed him walking slow. I could be wrong though, but it looks like a PS3 engine for sure. I think they are using same engine as they did for Yakuza 5,

The trailer showed Kazuma's face right down to the tiniest facial details like the skin pores and eye-lashes, the guy he was beating up looked very realistic (like your average Japanese guy), and an earlier teaser showed a very close recreation of Takeshi Kitani's face. Also, this trailer showed the use of global illumination for the environments, which not only the Wii U would struggle with, but even some of the best-looking games today can't do global illumination (like Witcher 3). Your comparisons to the Wii U and PS3 are nonsensical. Yakuza 6's graphics are right up there with some of the most impressive-looking PS4 games. The only downside is the character body animations, which could use a lot of work.

Im talking gameplay wise, not a cgi cutscene. The only gameplay they showed was a short clip of his back walking for like 5 seconds.

Those cut-scenes were probably in engine, and probably running in real time too. I agree the actual gameplay didn't look nearly as impressive, but all they showed was the guys back and the environment was what appeared to be a rooftop. We'd have to see gameplay in a similar environment to the cuts cene to get a good idea of how close it comes to matching the cut-scene in graphics quality.

For the people expressing that there doesn't appear to be any progression or don't understand what fans are impressed by, have you guys actually played the older Yakuza games? Because you have loads of invisible walls (or obvious physical barriers) and your feet a bolted to the floor. Heck you can't even climb ladders or anything or interact with the environment in any way at all (if there is a ladder to climb to exit an area there's no animation. Just fade to black). They are very PS2-era style games in that regard.

What this trailer shows is a similar progression to the way Resident Evil 4 introduced a load of context sensitive environmental interactions allowing the players to climb, jump, clamber, shimmey, roll, crawl around their environment all without leaving the gameworld or relinquishing control over to a long cutscene/loading animation.

In a world where the influences of Assassin's Creed and Mirror's Edge have seeped into every game that might not be impressive, but this is the first time Yakuza has done it. It would be like if a Mario game introduced advanced physics-based destructible cover or something.