@cainetao11 said:
@Shewgenja: Well the smart phone comparison is iffy because upgrades are subsidized.
So you truly feel that most gamers that try VR will opt to play their games this way more often than not, and it will catch fire? I'm honestly asking because I would love to believe and double up on my SNE shares.
I don't think there will be THAT much VR software but I do believe that as time goes on and people start using VR to do things like watch Netflix, watch sports, live broadcasts of plays or symphonies, porn, or even election coverage that it's value will be seen as necessary to owners of platforms that support it.
If you were to go to your local best buy and see how well a product like the Gear VR is doing simply among a sliver of smart phone owners, it would paint a pretty clear picture of how a pretty diverse non-gaming consumer can gravitate towards that. Typically, it seems to be the gamer audience that drives adoption for these things first, but VR has a way of selling itself. I can't imagine how compelling it would be to someone who not only wants to explore gameplay in a different venue but to an average "casual" consumer who's seeing it running on much higher end hardware that's easily accessible (comparitively, to $700 smart phones and high-end PC rigs at least).
Pretty compelling arguments to say that VR has legs. With Facebook undoubtedly ready to use its marketing might behind their product launch and then porn riding in the wake, what I am getting at is that barring any real technical snafus with this, it is going to take off running. In fact, in the case of the Samsung headset, it already is. Seeing a bunch of red outlines moving against a black back-drop is not compelling. VR in 2015, is in a completely different boat.
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