@goldenelementxl said:
@NeonicTrash said:
@goldenelementxl said:
To offer Playstation gamers the ability to play some of their favorite games with better performance and visuals. HDR and checkerboard upscaling offer huge upgrades. These are the same benefits that Xbox gamers will enjoy with Scorpio. But you can't expect the console to magically upgrade the games. The enhancements require work from developers. But the majority of consoles that will be sold in the coming years will be what ever is cheapest. And the majority of games sold will be played on those base platforms, so that is what developers are going to target first. The majority of them anyway.
But it's already been made clear Scorpio has been designed differently. MS has already gone through the existing X1 library and found out how the performance of the games can be maximized. These settings will automatically go into effect when someone launches that game on the Scorpio. No dev patch or turning on boost mode required. Improvements in resolution and fps. Also I don't know if Sony ever gave Pro devkits to devs, but devs have Scorpio devkits and are using them. It's been confirmed major releases such as Shadow Of War will have specific Scorpio support, and RDR2 is also expected to as well.
So actually there are shortcomings in the Pro hardware. And you can't just blame the devs. Also keep in mind the Pro didn't get anywhere near the memory or system bandwidth upgrade the X1 is getting. Scorpio is giving devs much more ceiling room to work with.
1 - Of course "Neo" dev kits went out to developers.
2 - The games will need patches. If you think otherwise, you are in for a rude awakening. The existing XB1 and 360 BC games will run just fine without them, maybe even a little better if they use dynamic settings. But to increase resolution, or use new assets... Come on now. That's not how this works! New settings can't magically go into effect.
3 - The Scorpio is enjoying the advantages it had largely because it is launching AN ENTIRE YEAR later that the PS4 Pro. Tech prices fall every month as new advances are made. Why wouldn't the Scorpio be better than the Pro? Microsoft also had the advantage of comparing their early specifications with the competition, ensuring that they came out on top. Sony toyed with the idea of boosting the CPU further, but mentioned that would cause the price to go up too high. That and they needed to get the Pro out fast for PSVR and to sell some 4K HDR TV's. Microsoft had neither of those things on the market during holiday 2016.
^this. Plus as Mark Cerny stated, they didn't want to modify the CPU so that the PS Pro wouldn't break backwards compatibility with the PS4.
"However, CPU doesn't receive the same increase in raw capabilities - and Sony believes that interoperability with the existing PS4 is the primary reason for sticking with the same, relatively modest Jaguar CPU clusters.
"For variable frame-rate games, we were looking to boost the frame-rate. But we also wanted interoperability. We want the 700 existing titles to work flawlessly," Mark Cerny explains. "That meant staying with eight Jaguar cores for the CPU and pushing the frequency as high as it would go on the new process technology, which turned out to be 2.1GHz. It's about 30 per cent higher than the 1.6GHz in the existing model."
"Moving to a different CPU - even if it's possible to avoid impact to console cost and form factor - runs the very high risk of many existing titles not working properly," Cerny explains. "The origin of these problems is that code running on the new CPU runs code at very different timing from the old one, and that can expose bugs in the game that were never encountered before."
2.13GHz CPU and 911MHz GPU in Pro mode, running at 1.6GHz and 800MHz respectively in base PS4 mode in order to lock back-compat with the standard model
http://www.eurogamer.net/articles/digitalfoundry-2016-inside-playstation-4-pro-how-sony-made-a-4k-games-machine
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