This is the textbook version of denial, you really should just let it go.And yet.....the games somehow look better on the xbox one.
Where is all that power going?
Also, loledge.
Evo_nine
This topic is locked from further discussion.
Uhm, did the OP read the whole article. Might want to add this as well.
"Xbox One does, however, boast superior performance to PS4 in other ways. Lets say you are using procedural generation or raytracing via parametric surfaces that is, using a lot of memory writes and not much texturing or ALU Xbox One will be likely be faster, said one developer.
Both platform holders are, of course, encouraging developers to take advantage of each consoles unique features (the DualShock 4s touch pad and Kinect, for example) but theres little enthusiasm for either among the developers we spoke to. They really want us to make use of platform specific stuff to give their version a leg up over the other, said one source. But unless theres a good design reason or incentive we rarely do.
Indeed, despite that gulf in speed, the differences between cross platform launch window games will be negligible; with tight deadlines to meet, its more expedient for developers to deliberately create near-identical versions.
The poor [graphics] drivers have made it difficult to push either of them, and the developers arent familiar with the hardware yet, said one source. Another stated that well begin to see far greater use of each platforms unique features once were past the first wave of releases, when developers have more time and experience with each consoles quirks."
The specs are what they are and there's no disputing that. But again, with drivers for neither console being finished or optimised the performances will change to a degree. PS4 will still be more powerful, but that gap will never be 40% better looking games ascross the board. That's just not gong to happen because game development continues to evolve and grow on both consoles. As always great devs will get the most from their platforms.
But the fact is the PS4 is a more powerful graphics system. The argument will be in the real world will the games show that, and how much better. For me, Xbox One just has better games and from what I have seen I'm fine with what they have. But any talk about the Xbox One being a more powerful graphics console than the PS4 should end. Is the Xbox One a better overall console, I think so. But that's just my two cents, lol.
[QUOTE="Evo_nine"]This is the textbook version of denial, you really should just let it go.no it's not, it's the textbook version of personal preference, best LOOKING is subjective, Best technical graphics is Objective and probably goes to Killzone. Beauty is in the eye of the beholder my friend.And yet.....the games somehow look better on the xbox one.
Where is all that power going?
Also, loledge.
gpuking
That's the thing really. When will we see a difference in the games? All we have is video footage of games and they reveal not much difference that I can see. I jiust saw the Drive Club nightime gifs and thought that looks good, but no better than Forza 5. Killzone looks great, but will it have gameplay, story, controls, ect that compliments it. Same with Ryse. Specs can be posted and they can't be denied, but if the games don't reveal a great difference no one will really care.And yet.....the games somehow look better on the xbox one.
Where is all that power going?
Also, loledge.
Evo_nine
[QUOTE="Evo_nine"]This is the textbook version of denial, you really should just let it go. So you think driveclub looks 50% better than forza? because that's how you cows are acting. lets see if driveclub can push 60fps, if not stfu.And yet.....the games somehow look better on the xbox one.
Where is all that power going?
Also, loledge.
gpuking
Count me inWould anyone here be willing to help fill out questionaire for my dissertation on the upcoming Console War?
I am actually looking into the strategy of both Sony and Microsoft, seeing which one is actually reaching the consumers, i would do one online and actually do the others with casuals who just drop by to buy games and then lastly to people who do not game much at all due to them being content with their iPhones/Tablets.
On topic though, i find this hardware difference to be negligible because historic indiction shows that the console with the best hardware does not win the race, also it is a give or take situation as the Xbox One has the stronger Online infrastructure in comparison to the Playstation, although its still debatable how much of a factor that plays into the overall story just as same with this GDDR5 thing. What would most likely do the talking are the games themselves, the TitanFalls, Infamous and Marios
megaspiderweb09
[QUOTE="Evo_nine"]That's the thing really. When will we see a difference in the games? All we have is video footage of games and they reveal not much difference that I can see. I jiust saw the Drive Club nightime gifs and thought that looks good, but no better than Forza 5. Killzone looks great, but will it have gameplay, story, controls, ect that compliments it. Same with Ryse. Specs can be posted and they can't be denied, but if the games don't reveal a great difference no one will really care. Well then it will be teh lazy devs ........has to beAnd yet.....the games somehow look better on the xbox one.
Where is all that power going?
Also, loledge.
shawn30
That sucks....MS dropped the ball, they may of been able to justify their higher price tag if it was a beast. Too bad.
How is this article even remotely current? Is this old souce material that they just decided to publish? The XB1 went into production, what, 3 weeks ago? They finialized the drivers almost 2 months ago. And, the current "performance difference" is being touted as 30%, not 50%.
[QUOTE="shawn30"][QUOTE="Evo_nine"]That's the thing really. When will we see a difference in the games? All we have is video footage of games and they reveal not much difference that I can see. I jiust saw the Drive Club nightime gifs and thought that looks good, but no better than Forza 5. Killzone looks great, but will it have gameplay, story, controls, ect that compliments it. Same with Ryse. Specs can be posted and they can't be denied, but if the games don't reveal a great difference no one will really care. Well then it will be teh lazy devs ........has to be Some devs are lazy no matter who they make games for, lol. We'll see some games look and play better on PS4, and some on Xbox One - shrugs - PS4 has more pure horsepower, but that doesnt make a great game. We can't lose focus here that we are only talking about graphics of the game and both will look great and continue getting better. If Forza 5, Ryse, and Dead Rising 3 are what I can expect at launch, and Titanfall for year one, I'm at peace with what the One can do visually.And yet.....the games somehow look better on the xbox one.
Where is all that power going?
Also, loledge.
cainetao11
[QUOTE="megaspiderweb09"]Count me in I would like to be a part of this as well if you don't mind.Would anyone here be willing to help fill out questionaire for my dissertation on the upcoming Console War?
I am actually looking into the strategy of both Sony and Microsoft, seeing which one is actually reaching the consumers, i would do one online and actually do the others with casuals who just drop by to buy games and then lastly to people who do not game much at all due to them being content with their iPhones/Tablets.
On topic though, i find this hardware difference to be negligible because historic indiction shows that the console with the best hardware does not win the race, also it is a give or take situation as the Xbox One has the stronger Online infrastructure in comparison to the Playstation, although its still debatable how much of a factor that plays into the overall story just as same with this GDDR5 thing. What would most likely do the talking are the games themselves, the TitanFalls, Infamous and Marios
cainetao11
[QUOTE="Evo_nine"]I love how you're too unintelligent to really grasp how fanboys like yourself are more detrimental to the XBone than even MS could ever hope to be. A perfect example of just how condescending cows truly are when they think of themselves and their console as superior. No wonder last gen spanked cows so badly right in their egos.And yet.....the games somehow look better on the xbox one.
Where is all that power going?
Also, loledge.
Shewgenja
Higher price tage comes with inclusion of Kinect. Not the specs of the console, and kinect itself costs at least $100 if they were to sell it on its own.That sucks....MS dropped the ball, they may of been able to justify their higher price tag if it was a beast. Too bad.
chikenfriedrice
[QUOTE="T_0_D"]
[QUOTE="ramonnl"]
So it seems that the PlayStation 4 is currently around 50 per cent faster than the Xbox One.
Multiple high-level game development sources have described the difference in performance between the consoles as significant and obvious.
Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster.
Microsoft is aware of the problem and, having recently upped the clock speed of Xbox One, is working hard to close the gap on PS4, though one developer we spoke to downplayed the move. The clock speed update is not significant, it does not change things that much, he said. Of course, something is better than nothing.
full: http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/
wiiutroll
To me the huge difference between the two is $100. The most powerful console of a generation does not win but the less expensive one usually does. As always it is going to come around to optimization and which platform is lead for multi-plats. If PS4 gets gimped multi's then MS wins, if Xbone gets gimped multi's because PS4 is lead and games are missing features while being converted to Xbone then Sony wins. Only time will tell.
then why is ouya not winning It is beating PS4 and Xbone at the moment...it won't win because of digital downloads and lack of advertising.[QUOTE="T_0_D"]
[QUOTE="ramonnl"]
So it seems that the PlayStation 4 is currently around 50 per cent faster than the Xbox One.
Multiple high-level game development sources have described the difference in performance between the consoles as significant and obvious.
Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster.
Microsoft is aware of the problem and, having recently upped the clock speed of Xbox One, is working hard to close the gap on PS4, though one developer we spoke to downplayed the move. The clock speed update is not significant, it does not change things that much, he said. Of course, something is better than nothing.
full: http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/
silversix_
To me the huge difference between the two is $100. The most powerful console of a generation does not win but the less expensive one usually does. As always it is going to come around to optimization and which platform is lead for multi-plats. If PS4 gets gimped multi's then MS wins, if Xbone gets gimped multi's because PS4 is lead and games are missing features while being converted to Xbone then Sony wins. Only time will tell.
there's no such things as the less the powerful console always winning... PS2 won because it crushed the other two with games and was released before xbox/GC. Wii won because it had a very hawt gimmick soccer moms enjoyed. WiiU is the weakest (1 gen behind LOL) next gen system, will it win against ps4 or even xbone? it will only win against ouya and even that would be pushing I didn't say the least powerful wins. The most powerful just hasn't won a sales generation before. PS4 is perfectly positioned to do well this gen and I believe the price advantage will mean more than the power difference.where they at I wonder :P[QUOTE="-Damien-"]
Checkmate lems, checkmate!
killzowned24
They're trying to talk Amazon/Gamestop/etc... into switching their Pre-Orders from Xbones to PS4s.
The drivers will evolve over the life of the consoles, they are not finished just in their ready to ship state. Improvements will keep being made to them, this is one of the reasons why late gen games look so much better than early gen games.How is this article even remotely current? Is this old souce material that they just decided to publish? The XB1 went into production, what, 3 weeks ago? They finialized the drivers almost 2 months ago. And, the current "performance difference" is being touted as 30%, not 50%.
StormyJoe
Microsoft comments on this:
Ten years ago, you could argue that a consoles power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.
Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, well let the consoles and their games speak for themselves. P
Perfect response Show the damn games. Everything we need to know, no matter what side you're on, will make itself apperant.Microsoft comments on this:
Ten years ago, you could argue that a consoles power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.
Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, well let the consoles and their games speak for themselves. P
mitu123
okay.[QUOTE="Evo_nine"][QUOTE="Shewgenja"] I love how you're too unintelligent to really grasp how fanboys like yourself are more detrimental to the XBone than even MS could ever hope to be.ramonnl
Killzone: sf best looking launch game, so nope.
Actually Infamous SS is the best looking PS4 title.
Forza 5 is probably the best looking launch title on the XBox One.
[QUOTE="shawn30"]But the fact is the PS4 is a more powerful graphics system.Heil68Admission is the first step to recovery. Bravo.
The PS4 is 50% more powerful on paper. That's a fact. There's really nothing to admit, as it's currently in black and white.
The current problem however is NONE OF THE PS4 games look or perform like they are 50% more powerful. That too is a FACT. ;)
[QUOTE="BluRayHiDef"]
I'm so glad I preordered a Playstation 4. Can't wait until November.
blackace
I'm so glad I preorder both systems. Now I get to play ALL the exclusives.
True Gamers FTW. :lol: ;)
I hate Xbox so I will never buy another. Well at least not this generation.
Xbox One does, however, boast superior performance to PS4 in other ways. Lets say you are using procedural generation or raytracing via parametric surfaces that is, using a lot of memory writes and not much texturing or ALU Xbox One will be likely be faster, said one developer
Indeed, despite that gulf in speed, the differences between cross platform launch window games will be negligible; with tight deadlines to meet, its more expedient for developers to deliberately create near-identical versions.
The poor [graphics] drivers have made it difficult to push either of them, and the developers arent familiar with the hardware yet, said one source. Another stated that well begin to see far greater use of each platforms unique features once were past the first wave of releases, when developers have more time and experience with each consoles quirks.
----------------------
PS; Some certain cows didn't believe me on the X86 based next-gen consoles also gained AMD's infamous drivers. ronvalencia
Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster.One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but itll run at 20-something FPS in 1600×900 on Xbox One. Xbox One is weaker and its a pain to use its ESRAM, concluded one developer.
But but but 133GB/s alpha blending,but but but 5870 GDDR5 diminish returns. :lol:
Memory speed 40 to 50% faster,not only that how many times did i tell you that games running at 1080p 30 FPS will lag behind the PS4 on xbox one.?
A game with great graphics targeting 1080p and 30 FPS on PS4 will be slower on xbox one and with lower resolution to,so i was right about the xbox one in the end having 200GB/s bandwidth mean nothing when your GPU is under power.
You were wrong,
Speak for yourself i.e. PS4 didn't win memory write performance.
ronvalencia
a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but itll run at 20-something FPS in 1600×900 on Xbox One. Xbox One is weaker and its a pain to use its ESRAM, concluded one developer.
http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/
Irrelevant when the end result is this ^^ the PS4 getting 1080p 30 FPS while the xbox one with the same code would be getting 20 with 1600x900.
To speed that code to 1080p 30 FPS the xbox one most lower setting and image quality period there is no way around it.
no it's not, it's the textbook version of personal preference, best LOOKING is subjective, Best technical graphics is Objective and probably goes to Killzone. Beauty is in the eye of the beholder my friend.delta3074
WTF NOOOOOOOOOOOOOOOOOO..... hahahahaa
Dude you are on a crusade lately to blindly defend the xbox one,so if you claim than mario 64 was better looking than Halo 2 that is some how true.? because that is what you get from both games.?
Come on i know you want to defend the xbox one but be real man.
sigh, everyone have seen the gameplay videos... where you at 50%? 2% sure, 50% lmao. And still you get to play killzone 7, we get titanfall... cows should be damage controlling like crazy, why you only have shitty games with a joke of an online service... cows clinging to a number, lems got actual games...
[QUOTE="ronvalencia"]
Xbox One does, however, boast superior performance to PS4 in other ways. Lets say you are using procedural generation or raytracing via parametric surfaces that is, using a lot of memory writes and not much texturing or ALU Xbox One will be likely be faster, said one developer
Indeed, despite that gulf in speed, the differences between cross platform launch window games will be negligible; with tight deadlines to meet, its more expedient for developers to deliberately create near-identical versions.
The poor [graphics] drivers have made it difficult to push either of them, and the developers arent familiar with the hardware yet, said one source. Another stated that well begin to see far greater use of each platforms unique features once were past the first wave of releases, when developers have more time and experience with each consoles quirks.
----------------------
PS; Some certain cows didn't believe me on the X86 based next-gen consoles also gained AMD's infamous drivers. tormentos
Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster.One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but itll run at 20-something FPS in 1600×900 on Xbox One. Xbox One is weaker and its a pain to use its ESRAM, concluded one developer.
But but but 133GB/s alpha blending,but but but 5870 GDDR5 diminish returns. :lol:
Memory speed 40 to 50% faster,not only that how many times did i tell you that games running at 1080p 30 FPS will lag behind the PS4 on xbox one.?
A game with great graphics targeting 1080p and 30 FPS on PS4 will be slower on xbox one and with lower resolution to,so i was right about the xbox one in the end having 200GB/s bandwidth mean nothing when your GPU is under power.
You were wrong,
Silly post. You don't what you are quoting.
PS4's faster GPU read (one direction) is due to GDDR5's 176 GB/s peak. Even if you applied 5870's 71 precent efficiency, it still has ~124 GB/s.
X1's read (one direction) would mostly come from it's DDR3 which is limited to 68 GB/s peak. PS4 wins the GPU read memory bandwidth component while X1 wins the GPU write memory bandwidth component i.e. write to 32 MB ESRAM.
PS4's numbers for either 176GB/s peak or 124 GB/s would be reduce for concurrent read AND write e.g. 88 GB/s or 62 GB/s respectively.
Alpha blending requires both read and write, hence 133 GB/s (agreagate for read and write) from 192 GB/s peak ESRAM based prototype machine.
http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance
Xbox One does, however, boast superior performance to PS4 in other ways. Lets say you are using procedural generation or raytracing via parametric surfaces that is, using a lot of memory writes and not much texturing or ALU Xbox One will be likely be faster, said one developer
http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/
How much more powerful?
AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.
How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?
AY: Yep.
KY: Probably yes. But again, thats not a very big deal.
Gaijin's statement on memory writes backed by another source.
Interestingly, "50 percent more power" on GDDR5 vs DDR3 area would yield 102 GB/s i.e. 1.5 x 68 GB/s = 102 GB/s. My 5870's ~71 percent efficiency factor for PS4 was optimistic (it wouldn't be optimistic when PS4 CPU's <20GB/s is factored in).
----------------------
For statement
Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but itll run at 20-something FPS in 1600×900 on Xbox One. Xbox One is weaker and its a pain to use its ESRAM, concluded one developer
Unlike my posted dev statements, claims from http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/ doesn't have thier name on it.
The ability to effectively use ESRAM is mostly due to dev's skills i.e. it would be hard for devs who are not use to X1 or Xbox 360's dual memory speeds/different memory size setup.
PS; PS4's Radeon HD drivers must have $uck to have 50 percent faster memory over DDR3 (with 68GB/s peak) i.e. it's slightly slower than my posted Radeon HD 5870's OpenCL (on Windows) memory benchmarks.
For GDDR5's "50 percent" faster (read) memory over DDR3 (with 68GB/s peak), it's 1.5 x 68GB/s peak = 102 GB/s.
AMD Radeon HD 5870 has theoretical 153 GB/s memory bandwidth.
AMD Radeon HD 5870 has theoretical 153 GB/s with a 108 GB/s practical i.e. 70.5 percent efficient.
It looks like Sony's PS4 is running AMD's Radeon HD *like* drivers on FreeBSD.
[QUOTE="BluRayHiDef"]
I'm so glad I preordered a Playstation 4. Can't wait until November.
blackace
I'm so glad I preorder both systems. Now I get to play ALL the exclusives.
True Gamers FTW. :lol: ;)
I could preorder an XBOX ONE if I wanted but I have no interest in it. There's also the fact that I have a gaming PC, and since most of XBOX ONE's "exclusives" will be on PC, I have no need to get an XBOX ONE: it's useless to me. However, the PS3 has true exclusives, like Killzone: Shadow Fall and inFamous: Second Son, both of which I am interested in. Also, considering SONY's fantastic first party developers, I'm pretty sure there will be many more exclusives that I'll look forward to.
[QUOTE="ronvalencia"]
Speak for yourself i.e. PS4 didn't win memory write performance.
tormentos
a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but itll run at 20-something FPS in 1600×900 on Xbox One. Xbox One is weaker and its a pain to use its ESRAM, concluded one developer.
http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/
Irrelevant when the end result is this ^^ the PS4 getting 1080p 30 FPS while the xbox one with the same code would be getting 20 with 1600x900.
To speed that code to 1080p 30 FPS the xbox one most lower setting and image quality period there is no way around it.
That's for a particular game without a dev name on it. Without effectively using ESRAM, X1's GPU works like 68 GB/s equipped GCN.
http://www.polygon.com/2013/8/1/4580380/carmack-on-next-gen-console-hardware-very-close-very-good
Carmack on next-gen console hardware: 'very close,' 'very good'.
Unlike my posted dev statements, claims from http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/ doesn't have thier name on it.
The ability to effectively use ESRAM is mostly due to dev's skills i.e. it would be hard for devs who are not use to X1 or Xbox 360's dual memory speeds/different memory size setup.
I love how you're too unintelligent to really grasp how fanboys like yourself are more detrimental to the XBone than even MS could ever hope to be.[QUOTE="Shewgenja"][QUOTE="Evo_nine"]
And yet.....the games somehow look better on the xbox one.
Where is all that power going?
Also, loledge.
ronvalencia
Speak for yourself i.e. PS4 didn't win memory write performance.
remember this slide that MS put out ron?
[QUOTE="ronvalencia"]
[QUOTE="Shewgenja"] I love how you're too unintelligent to really grasp how fanboys like yourself are more detrimental to the XBone than even MS could ever hope to be.stereointegrity
Speak for yourself i.e. PS4 didn't win memory write performance.
remember this slide that MS put out ron?
I do, but 10 MB wasn't enough for some 1280x720 targets i.e. just under 720p targets e.g. double HDR FP frame buffer workaround (this workaround is not required for AMD GCN).
The pixel count difference between 1920x1080p vs 1280x720p is 2.25X i.e. ~22MB
[QUOTE="stereointegrity"][QUOTE="ronvalencia"]
Speak for yourself i.e. PS4 didn't win memory write performance.
ronvalencia
remember this slide that MS put out ron?
[QUOTE="ronvalencia"][QUOTE="stereointegrity"]I do, but 10 MB wasn't enough for some 1280x720 targets i.e. just under 720p targets e.g. double HDR FP frame buffer workaround (this workaround is not required for AMD GCN). The pixel count difference between 1920x1080p vs 1280x720p is 2.25X i.e. ~22MBstill goes to show how microsoft bull shits its memory numbers MS didn't show the link between EDRAM and GPU i.e. 32 GB/s. On the X1, the link was shown to be 204 GB/s peak. The problem with Xbox 360 was fixed.
remember this slide that MS put out ron?
stereointegrity
I'll probably just buy both but Sony second after the price drops. PS4 has is going to have the great looking graphic games, but its games like forza and titanfall that will occupy my time longer than a 15 hour campaign as a lot of the PS3 standard action adventure type fare that are super popular.
how people are still defending the X1 not being weaker than PS4 is the greatest thing on the internet right now, i am living it:lol:
I am roflling at the stupid and ignorant lemmings praising X1's ESRAM, like we all dont know that Wii U also uses ESRAM and look how that turned out:lol:
128-bit bus with ESRAM is garbage, let it go lemms, you are all losers next-gen.
Silly post. You don't what you are quoting.
PS4's faster GPU read (one direction) is due to GDDR5's 176 GB/s peak. Even if you applied 5870's 71 precent efficiency, it still has ~124 GB/s.
X1's read (one direction) would mostly come from it's DDR3 which is limited to 68 GB/s peak. PS4 wins the GPU read memory bandwidth component while X1 wins the GPU write memory bandwidth component i.e. write to 32 MB ESRAM.
PS4's numbers for either 176GB/s peak or 124 GB/s would be reduce for concurrent read AND write e.g. 88 GB/s or 62 GB/s respectively.
Alpha blending requires both read and write, hence 133 GB/s (agreagate for read and write) from 192 GB/s peak ESRAM based prototype machine.
http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance
Xbox One does, however, boast superior performance to PS4 in other ways. Lets say you are using procedural generation or raytracing via parametric surfaces that is, using a lot of memory writes and not much texturing or ALU Xbox One will be likely be faster, said one developer
http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/
How much more powerful?
AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.
How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?
AY: Yep.
KY: Probably yes. But again, thats not a very big deal.
Gaijin's statement on memory writes backed by another source.
Interestingly, "50 percent more power" on GDDR5 vs DDR3 area would yield 102 GB/s i.e. 1.5 x 68 GB/s = 102 GB/s. My 5870's ~71 percent efficiency factor for PS4 was optimistic (it wouldn't be optimistic when PS4 CPU's <20GB/s is factored in).
----------------------
For statement
Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but itll run at 20-something FPS in 1600×900 on Xbox One. Xbox One is weaker and its a pain to use its ESRAM, concluded one developer
Unlike my posted dev statements, claims from http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/ doesn't have thier name on it.
The ability to effectively use ESRAM is mostly due to dev's skills i.e. it would be hard for devs who are not use to X1 or Xbox 360's dual memory speeds/different memory size setup.
PS; PS4's Radeon HD drivers must have $uck to have 50 percent faster memory over DDR3 (with 68GB/s peak) i.e. it's slightly slower than my posted Radeon HD 5870's OpenCL (on Windows) memory benchmarks.
For GDDR5's "50 percent" faster (read) memory over DDR3 (with 68GB/s peak), it's 1.5 x 68GB/s peak = 102 GB/s.
AMD Radeon HD 5870 has theoretical 153 GB/s memory bandwidth.
AMD Radeon HD 5870 has theoretical 153 GB/s with a 108 GB/s practical i.e. 70.5 percent efficient.
It looks like Sony's PS4 is running AMD's Radeon HD *like* drivers on FreeBSD.
ronvalencia
Lets see ESRAM is not a performance enhancer is just a crappy way to compensate for DDR3.
1.18TF still is 1.18TF no matter if you have 75GB/s bandwidth or 1,000GB/s bandwidth,the xbox one does't have the power to do sh** with more bandwidth.
The PS4 doesn't have a 5870 which has 1600SP yet losses to the 7850 which has 1024 with the same bandwidth.
By the way i read yesterday on neogaf a quote from a developers saying that GDDR5 for them was running at 172Gb/s that is basically 97% of the bandwidth not 70% like you claim,but off course he has a PS4 which uses an APU with uniffied memory,and the 5870 is not GCN,is not an APU and doesn't have a unified memory pool or even use the same memory controller so they don't work even close one to the other.
I am surprise to see that this lated you still pulling your crappy argument about the 5870,which only you use fact is the 5870 is nothing like the PS4 nothing,which is funny comming from some one who doesn't admit that the xbox one GPU is a Bonaire GPU based on not having the same things,i guess that doesn't apply to your 5870 argument.
Seeing you act with this denial basically make my night..:lol:
20FPS 1600X900...:lol:
30FPS 1080p on PS4.
Maybe that is the reason why reseral games on xbox one doesn't have a set resolution yet,games like Titanfall will not run at 1080p even that Titanfall is far from impressive and was running with zero phycis,no animation on tress crappy textures everything set to stone.
Damn. I'm starting to feel sorry for the XBOX ONE. I'm actually experiencing sympathy for a machine.
[QUOTE="Shewgenja"][QUOTE="Evo_nine"]I love how you're too unintelligent to really grasp how fanboys like yourself are more detrimental to the XBone than even MS could ever hope to be. okay. Shewgenja is mad how you bash PS4 with facts Evo_nine ;)And yet.....the games somehow look better on the xbox one.
Where is all that power going?
Also, loledge.
Evo_nine
I do, but 10 MB wasn't enough for some 1280x720 targets i.e. just under 720p targets e.g. double HDR FP frame buffer workaround (this workaround is not required for AMD GCN).
The pixel count difference between 1920x1080p vs 1280x720p is 2.25X i.e. ~22MB
ronvalencia
The fun thing is that i can't believe that the only thing you get from that screen is that 10MB wasn't enough for some 720P games.
It has nothing to do with that and all to do with teh fact that MS lied about bandwidth on xbox 360 by joining the xbox 360 fast 10MB of Edram to the normal DDR3 bandwidth as well,the same sh** they are doing now and which they are trying to convince people that it works.
MS lied.
Want me to post the one about Cell vs the Xenon that Major Nelson also did where he make bold claims about the Xenon been superior,but he did count a single SPE.?
Please Log In to post.
Log in to comment