[QUOTE="ReverieDLM"] [QUOTE="FireFox-360"]so just because he might have gotten a few less than important facts wrong, you just presume that every single word is compleate and utter nonsense, thinking like that is what causes people to beleive things about the xbox that is just not true, which in-turn causes people to beleive things that are not true about the Ps3.FireFox-360
It's far beyond that. Critically important information in the video is absolutely wrong, and other extremely important information is missing. And yes, beacuse of that, the video as a whole is worse than useless, because it twists what little information is actually there to push a specific agenda, instead of trying to accurately portray the strengths and weaknesses of the two platforms.
What agenda would he have to create this video, this video has all the neccesary information to see the truth, but some people tend to dismiss the importance of some of the fact, like the Xbox 360 being able so support Direct X 10, but the ps3 cannot, and some people dont see how much of an impact Direct X 10 makes on the graphics of games.
NEITHER console supports DirectX 10. I am so sick and tired of hearing this sort of garbage from people.
DirectX is an API. It is a specific set of function calls that the driver for your hardware must support. Period. There is a specification involved with each version of DirectX that the card must meet to be able to support the API.
Now, here's the thing. Neither the PS3 nor the 360 use DirectX. There are no drivers for those cards in the sense that you use drivers on a PC. Console development is right on the metal. There are instructions that the cards support, and the developers hook right in to them.
Think of it like this:
DirectXN exposes a function called DrawCircle(Center, Radius);
To be DirectX N-compliant, a card's drivers must support this function. But say you have two cards:
Card A has an internal function DrawCircle(Center, Radius, Color);
Card B only has the function DrawCircle(Center, Radius, Color);
Card A is superior to Card B in this regard, but if you're using DirectX, you would only have the ability to use the same part of Card A's functionality and in Card B.
DirectX is a convenience that allows programmers to code against a single API instead of rewriting their entire renderer for every graphics card ever released. Nothing more, nothing less.
Both the RSX and the Xenos are capable of performing actions that are not possible using DirectX 9. That does not make them DirectX parts. They are simply parts with their own capabilities.
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