The Rise and Fall of Instruction Booklets

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ydnarrewop

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#1 ydnarrewop
Member since 2004 • 2293 Posts
It's no secret, or surprise really, that as gaming evolves the instruction manual is becoming extinct. Gone are the days of 20+ pages of background, maps, items, character bios, and artwork. Remember that solid black Final Fantasy manual? A thing of beauty! Now if we're lucky we get 4 pages. I used to love buying a game as a young spud and building the suspense of the first-time play by laying down and reading over and over the manual. I remember an old Gemini game I had came with a comic book that actually had little tips and secrets embedded. Personally, I miss it. How do you guys feel about it? Should there be a renaissance of the instruction booklet?
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mmmwksil

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#2 mmmwksil
Member since 2003 • 16423 Posts

No instruction booklet, no purchase.

My policy since 1991.

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userzero

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#3 userzero
Member since 2008 • 167 Posts

I rarely saw any manuals like that. Going back as far as my NES and SMS games, the manual was a usually only a few pages of basic instructions, repeated in a bunch of other languages over and over.

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super600

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#4 super600  Moderator
Member since 2007 • 33161 Posts

I started to notice the disappearance of the instruction manuals when I bought sonc generations.

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turtlethetaffer

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#5 turtlethetaffer
Member since 2009 • 18973 Posts

My favorite instruction manual of all time is the Wario Land 4 one on the GBA. It was Wario talking the whole time and was pretty funny.

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super600

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#6 super600  Moderator
Member since 2007 • 33161 Posts

No instruction booklet, no purchase.

My policy since 1991.

mmmwksil

So you're not going to buy sonic generations?

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dr-professional

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#7 dr-professional
Member since 2011 • 497 Posts
It's no secret, or surprise really, that as gaming evolves the instruction manual is becoming extinct. Gone are the days of 20+ pages of background, maps, items, character bios, and artwork. Remember that solid black Final Fantasy manual? A thing of beauty! Now if we're lucky we get 4 pages. I used to love buying a game as a young spud and building the suspense of the first-time play by laying down and reading over and over the manual. I remember an old Gemini game I had came with a comic book that actually had little tips and secrets embedded. Personally, I miss it. How do you guys feel about it? Should there be a renaissance of the instruction booklet?ydnarrewop
Barely anyone read them before in the early 80's outward, instruction manuals were only relevant if there was a hint, a demo to another game, or if it had background information or story not in the original game. or Rayman. I mean there's only 1 freaking button the 30 page Atari manual was not necessary for this one puzzlegame. I was like WTF?hy the hell is this 30 pages?
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BPoole96

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#8 BPoole96
Member since 2008 • 22818 Posts

I haven't read an instructional manual in probably 10 years. I did notice some publishers putting ads for their other games in game cases which annoyed me

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Nintendo_Ownes7

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#9 Nintendo_Ownes7
Member since 2005 • 30973 Posts

I love reading Instruction booklets.

That is one thing I hated about Legend of Zelda Ocarina of Time 3D it was just one long piece of paper with writing on the front and back and it was folded five times.

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DJ-Lafleur

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#10 DJ-Lafleur
Member since 2007 • 35604 Posts

Alot of games give tutorials in-game so they aren't really necessary.

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dr-professional

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#11 dr-professional
Member since 2011 • 497 Posts

I haven't read an instructional manual in probably 10 years. I did notice some publishers putting ads for their other games in game cases which annoyed me

BPoole96
They have been doing that forever. Were you gaming a lot a few gens ago, if not then that statement makes sense.
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backtowar

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#12 backtowar
Member since 2011 • 289 Posts

I started to notice the disappearance of the instruction manuals when I bought sonc generations.

super600

Noooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!! my copy is arriving tomorrow and I'm a lot less exicted

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locopatho

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#13 locopatho
Member since 2003 • 24300 Posts
They were needed years ago. We now have the far superior in game methods of explaining controls and story.
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ydnarrewop

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#14 ydnarrewop
Member since 2004 • 2293 Posts
[QUOTE="ydnarrewop"]It's no secret, or surprise really, that as gaming evolves the instruction manual is becoming extinct. Gone are the days of 20+ pages of background, maps, items, character bios, and artwork. Remember that solid black Final Fantasy manual? A thing of beauty! Now if we're lucky we get 4 pages. I used to love buying a game as a young spud and building the suspense of the first-time play by laying down and reading over and over the manual. I remember an old Gemini game I had came with a comic book that actually had little tips and secrets embedded. Personally, I miss it. How do you guys feel about it? Should there be a renaissance of the instruction booklet?dr-professional
Barely anyone read them before in the early 80's outward, instruction manuals were only relevant if there was a hint, a demo to another game, or if it had background information or story not in the original game. or Rayman. I mean there's only 1 freaking button the 30 page Atari manual was not necessary for this one puzzlegame. I was like WTF?hy the hell is this 30 pages?

I enjoy the artistry of a good manual. To be honest I feel that a good manual adds to the overall experience.
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eboyishere

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#15 eboyishere
Member since 2011 • 12681 Posts

i laughed when i saw MW2's booklet.

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super600

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#16 super600  Moderator
Member since 2007 • 33161 Posts

[QUOTE="super600"]

I started to notice the disappearance of the instruction manuals when I bought sonc generations.

backtowar

Noooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!! my copy is arriving tomorrow and I'm a lot less exicted

There's no online manual for the game either.

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BPoole96

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#17 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="BPoole96"]

I haven't read an instructional manual in probably 10 years. I did notice some publishers putting ads for their other games in game cases which annoyed me

dr-professional

They have been doing that forever. Were you gaming a lot a few gens ago, if not then that statement makes sense.

I must have never noticed. I've been playing games since the NES era though

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Peanut04_basic

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#18 Peanut04_basic
Member since 2002 • 724 Posts
I miss manuals for games. When I was a kid, I would always read the manual of my newest NES game a couple times before starting to play the game. I would study the maps and read the back story over and over.
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#20 Renegade_Fury
Member since 2003 • 21757 Posts

I miss them big time. Now you're lucky just to get a few sheets of paper when you buy a game. :(

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AmazonTreeBoa

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#21 AmazonTreeBoa
Member since 2011 • 16745 Posts
Yeah those where the days. I love the box, book, clothe map, ect. that came with my Lunar Silver Star Story Complete. I intend to POP that harbour in my PS3 and replay it here soon.AmazonTreeBoa
LOL my phone and it's auto correct. Bad boy, not harbour.
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Maroxad

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#22 Maroxad
Member since 2007 • 25405 Posts

Anyone remember Ultima's manuals? They were great, I wish games had manuals of that caliber again.

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topgunmv

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#23 topgunmv
Member since 2003 • 10880 Posts

As devs cut back on these things, I cut back how much I'm willing to spend on a game.

I haven't paid 50-60$ for a game since 2009.

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knuckl3head

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#24 knuckl3head
Member since 2009 • 908 Posts

Instruction booklets were something I drooled over as a young kid when I was punished from watching T.V or playing video games. Now with in-game tutorials and the internet this pattern you've noticed only makes sense.

Though with games Like Zelda:SS if they could put some of that in the instruction booklet and not have to waste so much time on the intro explaining so much crap that anyone who's ever played a single other Zelda game already knows, that would be nice.