The saddest notion on the gaming industry.

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tormentos

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#1 tormentos
Member since 2003 • 33793 Posts
Scripted games. This is something that has bother me for some time,it does it more now than ever,there is some people here and in other places that actually point at several PS3 games and even some 360 ones (but i have see more on PS3 ones) that this game or that game is scripted,and some how want to downplay that game for it,Uncharted 3 been the most recent one. Is a sad notion because all games are based on scripted events,in fact what you know by AI is basically a scrip that determine how the AI should behave under certain circumstances,the AI is a determine set of rules which are as good as the people who make them want them to be. When you play Uncharted and pass certain points and enemies appear,you just pass and scripted check point that tell the enemies they have to get out and fight you,is the same on Gears,Halo,Killzone and pretty much any shooter make,but is also the same on GTA which people get the nothing that is not scripted because it is a sand box game,where you have more freedom of movement compare to other games,and this some how translate into the game not been scripted or linear which they are,Final Fantasy is scripted so is Skyrim and other games as well. Some games are less linear than other but ultimately all are linear,you have to fallow a line to reach your goal,and even that there is 2 or 3 way to get to that same goal line,in the end you are bound by those 3 in other words the game still is linear. People putting down games like Uncharted for been what they call scripted should drop the attacks,the game is as scripted as Forza is,as Halo,as Resistance,has Batman AA as any other game.
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Lto_thaG

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#2 Lto_thaG
Member since 2006 • 22611 Posts

They have to complain about something.

Seriously,it's not a big deal.

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mmmwksil

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#3 mmmwksil
Member since 2003 • 16423 Posts

There are varying degrees of scripted games. Some are more blatant than others. Uncharted is an example. So was Final Fantasy XIII.

Some games make it work, others don't. Some gamers dislike the scripted nature of some games, but don't mind it on others.

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SovietsUnited

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#4 SovietsUnited
Member since 2009 • 2457 Posts

A long time ago, we were amazed by those same scripted events...

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tormentos

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#5 tormentos
Member since 2003 • 33793 Posts

There are varying degrees of scripted games. Some are more blatant than others. Uncharted is an example. So was Final Fantasy XIII.

Some games make it work, others don't. Some gamers dislike the scripted nature of some games, but don't mind it on others.

mmmwksil
No dude that is what actually you want to believe. Every time you go walking a face an enemy on Zelda that is a scripted even,every time you get to some point and had to do something for the purpose of advancing the story you are fallowing a line. People need to stop believing that this A game is a blatant scripted game compare to this other one,all are scripted in basically the same way.
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mmmwksil

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#6 mmmwksil
Member since 2003 • 16423 Posts

[QUOTE="mmmwksil"]

There are varying degrees of scripted games. Some are more blatant than others. Uncharted is an example. So was Final Fantasy XIII.

Some games make it work, others don't. Some gamers dislike the scripted nature of some games, but don't mind it on others.

tormentos

No dude that is what actually you want to believe. Every time you go walking a face an enemy on Zelda that is a scripted even,every time you get to some point and had to do something for the purpose of advancing the story you are fallowing a line. People need to stop believing that this A game is a blatant scripted game compare to this other one,all are scripted in basically the same way.

Then why bring it up in the first place? To show up everyone that no matter what they do, it's a scripted event?

Games create an illusion of freedom. However, some do it better than others.

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doubalfa

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#7 doubalfa
Member since 2006 • 7108 Posts
the only problem with scripted events is that they make the game lose replay value
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tormentos

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#8 tormentos
Member since 2003 • 33793 Posts
Then why bring it up in the first place? To show up everyone that no matter what they do, it's a scripted event?Games create an illusion of freedom. However, some do it better than others.mmmwksil
Because people need to stop with the scripted analogy. Yes they are an illusion but not only of freedom,also of immersion and fantasy,which is why many think Uncharted is great. Sure some games do it better than other,but putting down a game because is some how scripted when the other one you like also is,man that is joke.
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RandomWinner

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#9 RandomWinner
Member since 2010 • 3751 Posts

[QUOTE="mmmwksil"]

There are varying degrees of scripted games. Some are more blatant than others. Uncharted is an example. So was Final Fantasy XIII.

Some games make it work, others don't. Some gamers dislike the scripted nature of some games, but don't mind it on others.

tormentos

No dude that is what actually you want to believe. Every time you go walking a face an enemy on Zelda that is a scripted even,every time you get to some point and had to do something for the purpose of advancing the story you are fallowing a line. People need to stop believing that this A game is a blatant scripted game compare to this other one,all are scripted in basically the same way.

Isn't humanity and its existance scripted, our DNA tells us how to respond to our environment, which changes as a result of other people with different genes no? O_o

No. There's randomness. Many games give the AI a choice on how to do something. The decision is randomized, and therefore, it can't be predicted. If you start a game, skip to the third level, hold up on the analogue stick for 10 seconds, hold R1 for 3 seconds, sprint left for 5 seconds, go prone the cover you sprinted into for 5 seconds, stand up and hold R1 again for 2 seconds and did this EXACTLY the same way twice, assuming there are enemies on screen, I'd be willing to be that they are in a completely different place than they were previously. Some games are so simple that enemies react the same to everything. Those games are great for speed running because you can do the exact same button presses and get the same result over and over again. Its like Guitar Hero. If the game's AI act randomly between two or more options its like if guitar hero randomly changed what notes should be played mid song. It boils down to script, but randomness doesn't make it predictable.

Looking at games like Uncharted and FFXIII, they have moments where, no matter what, you are absolutely forced to watch something happen that you can't avoid or change. All games have these, they're called cutscenes. Some people have a problem when you get integrate something that is strictly and obviously unavoidable into gameplay.

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mmmwksil

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#10 mmmwksil
Member since 2003 • 16423 Posts

[QUOTE="mmmwksil"]Then why bring it up in the first place? To show up everyone that no matter what they do, it's a scripted event?Games create an illusion of freedom. However, some do it better than others.tormentos
Because people need to stop with the scripted analogy. Yes they are an illusion but not only of freedom,also of immersion and fantasy,which is why many think Uncharted is great. Sure some games do it better than other,but putting down a game because is some how scripted when the other one you like also is,man that is joke.

People have preferences and tolerances. They may not be bothered as much by the scripted nature of one game but detest it in another.

Edit: I agree that some people use it to fuel an unyielding hatred for games, but the people defending it are only adding to the fire.

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tormentos

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#11 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"][QUOTE="mmmwksil"]

There are varying degrees of scripted games. Some are more blatant than others. Uncharted is an example. So was Final Fantasy XIII.

Some games make it work, others don't. Some gamers dislike the scripted nature of some games, but don't mind it on others.

RandomWinner

No dude that is what actually you want to believe. Every time you go walking a face an enemy on Zelda that is a scripted even,every time you get to some point and had to do something for the purpose of advancing the story you are fallowing a line. People need to stop believing that this A game is a blatant scripted game compare to this other one,all are scripted in basically the same way.

Isn't humanity and its existance scripted, our DNA tells us how to respond to our environment, which changes as a result of other people with different genes no? O_o

No. There's randomness. Many games give the AI a choice on how to do something. The decision is randomized, and therefore, it can't be predicted. If you start a game, skip to the third level, hold up on the analogue stick for 10 seconds, hold R1 for 3 seconds, sprint left for 5 seconds, go prone the cover you sprinted into for 5 seconds, stand up and hold R1 again for 2 seconds and did this EXACTLY the same way twice, assuming there are enemies on screen, I'd be willing to be that they are in a completely different place than they were previously. Some games are so simple that enemies react the same to everything. Those games are great for speed running because you can do the exact same button presses and get the same result over and over again. Its like Guitar Hero. If the game's AI act randomly between two or more options its like if guitar hero randomly changed what notes should be played mid song. It boils down to script, but randomness doesn't make it predictable.

Looking at games like Uncharted and FFXIII, they have moments where, no matter what, you are absolutely forced to watch something happen that you can't avoid or change. All games have these, they're called cutscenes. Some people have a problem when you get integrate something that is strictly and obviously unavoidable into gameplay.

Is random acting on a preset set of rules,even when they are given the choice to evade a grenade or to stay there and die,those were 2 set options on the scrip rule. All is scripted what you are talking about with the movement thing is freedom of motion and action,what i say about GTA games pretty much cover it,there are games were you can't skip chapter 3,but either way you can't jump from the start to the end in just 1 move,there is set of rules to fallow and a line as well. Reason why every time you reach a check point and die,you again are pit against the same enemies mostly reacting in the same way,is like the difference between games like Paper Mario which let you see the enemies you will battle against and Earthbound or FF and Breath of fire which has random encounter with monster,you may say one is more linear or scripted,but basically both are the same they give you a line to fallow and like it or not you will have to do something to get to pass that line.
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VendettaRed07

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#12 VendettaRed07
Member since 2007 • 14012 Posts

What bothers me now more than anything is that EVERY single freaking E3 demo or just demo to show off some new game now is the SAME EXACT THING.. The guy playing it just walks around slowly moving the camera just looking at stuff for about 15 minutes while some scripted stuff happens in the backround that is supposed to be impressive or something.

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RandomWinner

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#13 RandomWinner
Member since 2010 • 3751 Posts

[QUOTE="RandomWinner"]

[QUOTE="tormentos"] No dude that is what actually you want to believe. Every time you go walking a face an enemy on Zelda that is a scripted even,every time you get to some point and had to do something for the purpose of advancing the story you are fallowing a line. People need to stop believing that this A game is a blatant scripted game compare to this other one,all are scripted in basically the same way.tormentos

Isn't humanity and its existance scripted, our DNA tells us how to respond to our environment, which changes as a result of other people with different genes no? O_o

No. There's randomness. Many games give the AI a choice on how to do something. The decision is randomized, and therefore, it can't be predicted. If you start a game, skip to the third level, hold up on the analogue stick for 10 seconds, hold R1 for 3 seconds, sprint left for 5 seconds, go prone the cover you sprinted into for 5 seconds, stand up and hold R1 again for 2 seconds and did this EXACTLY the same way twice, assuming there are enemies on screen, I'd be willing to be that they are in a completely different place than they were previously. Some games are so simple that enemies react the same to everything. Those games are great for speed running because you can do the exact same button presses and get the same result over and over again. Its like Guitar Hero. If the game's AI act randomly between two or more options its like if guitar hero randomly changed what notes should be played mid song. It boils down to script, but randomness doesn't make it predictable.

Looking at games like Uncharted and FFXIII, they have moments where, no matter what, you are absolutely forced to watch something happen that you can't avoid or change. All games have these, they're called cutscenes. Some people have a problem when you get integrate something that is strictly and obviously unavoidable into gameplay.

Is random acting on a preset set of rules,even when they are given the choice to evade a grenade or to stay there and die,those were 2 set options on the scrip rule. All is scripted what you are talking about with the movement thing is freedom of motion and action,what i say about GTA games pretty much cover it,there are games were you can't skip chapter 3,but either way you can't jump from the start to the end in just 1 move,there is set of rules to fallow and a line as well. Reason why every time you reach a check point and die,you again are pit against the same enemies mostly reacting in the same way,is like the difference between games like Paper Mario which let you see the enemies you will battle against and Earthbound or FF and Breath of fire which has random encounter with monster,you may say one is more linear or scripted,but basically both are the same they give you a line to fallow and like it or not you will have to do something to get to pass that line.

So your definition of scripted is that.... there is script. And that there is no ending that a developer didn't plan for.

Are glitches scripted?

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tormentos

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#14 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"][QUOTE="mmmwksil"]Then why bring it up in the first place? To show up everyone that no matter what they do, it's a scripted event?Games create an illusion of freedom. However, some do it better than others.mmmwksil

Because people need to stop with the scripted analogy. Yes they are an illusion but not only of freedom,also of immersion and fantasy,which is why many think Uncharted is great. Sure some games do it better than other,but putting down a game because is some how scripted when the other one you like also is,man that is joke.

People have preferences and tolerances. They may not be bothered as much by the scripted nature of one game but detest it in another.

Edit: I agree that some people use it to fuel an unyielding hatred for games, but the people defending it are only adding to the fire.

That is my whole point exactly. This gamer doesn't like Uncharted because he thinks the game is scripted,but he like Gears or War which is just as scripted.
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tormentos

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#15 tormentos
Member since 2003 • 33793 Posts
So your definition of scripted is that.... there is script. And that there is no ending that a developer didn't plan for.Are glitches scripted?RandomWinner
No, is that no matter what shape or form you think this game is,it is a scripted game with scripted events, and there is a line you most fallow to advance on the game,even when you have 10 options or just 2,the line is there you just have more routes to get to the finish line in some games.
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mmmwksil

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#16 mmmwksil
Member since 2003 • 16423 Posts

That is my whole point exactly. This gamer doesn't like Uncharted because he thinks the game is scripted,but he like Gears or War which is just as scripted.tormentos

You have a point there, but knowing this won't stop them from bashing on the game. :?

Best just to ignore them.

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The_Pacific

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#17 The_Pacific
Member since 2011 • 1804 Posts
Scripted games ??? The saddest notion in video games is that the developers and publishers have gamers believing, Online passes are alright. They have some gamers thinking that shafting gamers is a good business practice and that people who buy or rent videogames are a bunch of thieves and lechers.
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RandomWinner

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#18 RandomWinner
Member since 2010 • 3751 Posts

[QUOTE="RandomWinner"]So your definition of scripted is that.... there is script. And that there is no ending that a developer didn't plan for.Are glitches scripted?tormentos
No, is that no matter what shape or form you think this game is,it is a scripted game with scripted events, and there is a line you most fallow to advance on the game,even when you have 10 options or just 2,the line is there you just have more routes to get to the finish line in some games.

Then life is scripted too. There are only so many things anyone could possibly do, even if its undefinable. And life doesn't exactly go on forever, it has a path that ends just like a game...

You also must grow...

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lightleggy

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#19 lightleggy
Member since 2008 • 16090 Posts
every single game is scripted. so I Dont see a point really.
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tormentos

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#21 tormentos
Member since 2003 • 33793 Posts
every single game is scripted. so I Dont see a point really.lightleggy
Exactly that is my point. Reason why flaming one game over another for been scripted is wrong.
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lightleggy

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#22 lightleggy
Member since 2008 • 16090 Posts
[QUOTE="RandomWinner"]So your definition of scripted is that.... there is script. And that there is no ending that a developer didn't plan for.Are glitches scripted?tormentos
No, is that no matter what shape or form you think this game is,it is a scripted game with scripted events, and there is a line you most fallow to advance on the game,even when you have 10 options or just 2,the line is there you just have more routes to get to the finish line in some games.

yeah? no cheeze dude...if there werent a "line: to follow then games like dragon age would turn into some The sims mixed with call of duty, because there was not a line to follow. gaming has always been like this dude, its obvious. when someone says that a game is crap for being scripted, they mean that most of the game is "on rails" and no matter how much you try to change something that can apparently be change, you will fail. for example in games like oblivion, you get missions where you have to go with a group of people, and all these people can die, and you can return as the lone survivor...but just like that can happen, you can also save every other party member and return as a group. but in games like modern warfare 2, let me use the favela mission as an example, you cant prevent your characters from dying, the black guy driving the car will always get shot, meat and royce will always get killed by sniper fire no matter how many enemies you kill or even if you completly clear the stage. thats why they say "game is crap because its completly scripted"
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AcidSoldner

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#23 AcidSoldner
Member since 2007 • 7051 Posts

That is my whole point exactly. This gamer doesn't like Uncharted because he thinks the game is scripted,but he like Gears or War which is just as scripted.tormentos
Yep, that's how fanboys and trolls work these day.

People will inevitably end up bashing on Uncharted just because it has more of a focus on story and can actually do scripted events well when in reality the game is not any more scripted than a non-open world game like Gears 3 if not less so.

There are plenty of instances on U2 that give you gameplay freedom and allow you to tackle a combat situation as you see fit but fanboys will never admit that because their hate makes them blind to facts.

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tormentos

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#24 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"]That is my whole point exactly. This gamer doesn't like Uncharted because he thinks the game is scripted,but he like Gears or War which is just as scripted.AcidSoldner

Yep, that's how fanboys and trolls work these day.

People will inevitably end up bashing on Uncharted just because it has more of a focus on story and can actually do scripted events well when in reality the game is not any more scripted than a non-open world game like Gears 3 if not less so.

There are plenty of instances on U2 that give you gameplay freedom and allow you to tackle a combat situation as you see fit but fanboys will never admit that because their hate makes them blind to facts.

Exactly is the reason why i thinking bringing scripting is a joke,all games are and you will continue to see the finger pointing in many thread even after you correct the people who do the finger pointing.
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Blueresident87

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#25 Blueresident87
Member since 2007 • 5978 Posts

I don't really think it matters. A game is either fun or it isn't.

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brucecambell

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#26 brucecambell
Member since 2011 • 1489 Posts

Scripted or cinematic is the the wave of the future of gaming. Games have always been scripted & they always will. Wihout scripted moments they would be a bland, dry games with terrible pacing & the ability to end or break the game itself

Take UC3s ship/tanker level. The ship is suppose to sink at a certian point in the level but what if you could sink the boat at any time? You could sink the boat before completing your objectives which therefore breaks the game right there. These things have to have a place. Think about playing cod if the enemies werent scripted. What if you went throught the whole level without every bumping into enemies? What if all 1000 enemies showed up in the same place at once?

What if you could kill the boss in the 1st act of any campaign? What if you walked through a warzone where enemies are suppose to be. The war is suppose to be here. What if you get off duty & come home from the war & when your taking a dump in the grocery store all of the sudden bombs start dopping onyou.You'd be like WTF.They show up late, in the wrong area & catch you with your pants down.

People dont think what scripted means & how important it is. Wiithout them games you would have no pacing. The game might too difficult at some points & less at others, you may run through the enitre game & miss anything its trying to acheive. Games would be lost without them. Filled with bland, dry, uneven experiences. Games would be broken & a giant mess without anything scripted.

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Sushiglutton

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#27 Sushiglutton
Member since 2009 • 10443 Posts
Scripted events are in general a good thing imo. They provide variation and some of the most memorable moments. Scripted events are better than cut-scenes since they leave the player in control. Only downside is that the magic is somewhat lost when u replay the game.
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KHAndAnime

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#28 KHAndAnime
Member since 2009 • 17565 Posts
You can thank Call of Duty for the popularization of overly-scripted singleplayer campaigns. Most gamers see a scripted event and think "Wow, this is cool"!, while I find them quite boring myself. Games relying on these events are a lot less replayable as well. After a while it gets very 'cut and dry''. It's definitely not the 'future of gaming' that some people here might claim it to be - I see it to be quite in the past myself, though script-reliant games will never go away.
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clone01

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#29 clone01
Member since 2003 • 29843 Posts
[QUOTE="tormentos"] Exactly is the reason why i thinking bringing scripting is a joke,all games are and you will continue to see the finger pointing in many thread even after you correct the people who do the finger pointing.

So you don't think there are degrees of how scripted something is? Going by your logic, that makes Dragon's Lair and Dark Souls equally scripted. Do you really believe that?
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Maroxad

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#30 Maroxad
Member since 2007 • 25215 Posts

Scripting is fine to an extent (Dark/Demons Souls is fine for instance). But these set pieces in a lot of modern gaming have just gone too far. I will forgive Uncharted though since that is kind of the point. But there is a reason I never really bothered with that series. Personally I prefer more dynamic worlds like in Deus Ex, Total War, ect. Events still happen in those games, but I feel like I am a lot more in control over what happens as opposed to the developers.

I miss it when games used clever level and encounter design to give a varied experience as opposed to using overly scripted set pieces everywhere. Set pieces also hurt replay value.

You can thank Call of Duty for the popularization of overly-scripted singleplayer campaigns. Most gamers see a scripted event and think "Wow, this is cool"!, while I find them quite boring myself. Games relying on these events are a lot less replayable as well. After a while it gets very 'cut and dry''. It's definitely not the 'future of gaming' that some people here might claim it to be - I see it to be quite in the past myself, though script-reliant games will never go away.KHAndAnime

It is because of things like this I had WAAAY more fun with games like Mount&Blade and Space Rangers than I had with games like Uncharted.

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istreakforfood

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#32 istreakforfood
Member since 2004 • 7781 Posts
Scripted games ??? The saddest notion in video games is that the developers and publishers have gamers believing, Online passes are alright. They have some gamers thinking that shafting gamers is a good business practice and that people who buy or rent videogames are a bunch of thieves and lechers.The_Pacific
This. I honestly thought this thread was going to be about online passes and how they are abusing the dlc's.
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#33 Jynxzor
Member since 2003 • 9313 Posts
[QUOTE="tormentos"]Scripted games. ARE ALL GAMES!

The main issue with this is people don't use the word "Scripted" to define a script of code, they use it to define pre-determined events that don't happen with normal game AI or enviroment. It defines a "Special moment" in the game where enemies will ignore their general AI patterns to move down specific paths, preform specific actions, or attack specific targets that they would be able to do outside of these events. When a tower collapses and a AI is panicking and frantically trying to escape the towers collapse that is a scripted event. withing the bounds of the normal gameplay a enemy would not react to a enviromental hazard in that way, the enviroment wouldn't present a hazard in that way, and the animations and effects used for that event don't exist in normal gameplay. That sir...is a scripted event. It's not a line of code.
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#34 arbitor365
Member since 2009 • 2726 Posts

oh please. scripted elements are vital aspect of the evolution of games. they allow games to actually be an immersive experience and not just running around shooting stuff.

get over this phobia of scripted elements. they are only going to become more and more common in the action and adventure genres

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Seiki_sands

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#35 Seiki_sands
Member since 2003 • 1973 Posts

Semantics

I think we all know when people lament scripted gameplay they are complaining about the degree of linearity, the lack of choices, or the lack of variety in the game's approach to your actions.

Your insistance that all games should be described as linear regardless of whether you follow one path or ten, as there are still a set number of pre-determined paths, seems flawed. It feels flawed to me because the term "linear" evokes the sense of being like, or having the quality of, lines. Lines are NOT branching paths. Lines are a point extended on a single path, whether curved or straight. Now it is true the word linear can be used to describe something branched as its composed of line segments and\or lines (e.g., the leaf had a linear pattern), but it doesn't seem like the most common use of the description, and in any case, it doesn't negate the other uses, most of which contain a sense of singular sequence, a straight single chain or pattern (e.g. linear thinking, linear narrative, etc.).

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bri360

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#36 bri360
Member since 2005 • 2755 Posts

There are diffent degrees of scripted games. The only time it bothers me is when yu have a boss that could of been awesome to fight, but you end up just pushing a few buttons during the cutscene to defeate it. Technically everythig is scripted though.

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Pikminmaniac

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#37 Pikminmaniac
Member since 2006 • 11514 Posts

oh please. scripted elements are vital aspect of the evolution of games. they allow games to actually be an immersive experience and not just running around shooting stuff.

get over this phobia of scripted elements. they are only going to become more and more common in the action and adventure genres

arbitor365

Scripted elements are the cancer of games. They work against the very aspect that makes video games what they are! The more scripted a moment is, the less gameplay or player control is present. Why would anybody want that?!? Why would scripted elements be a vital evolution of games if it forces them to be less games and more a different media? It makes no sense. I look at Uncharted 2's and Call of duty campaigns and see a drastic de-evolution in gaming. I look at Arkham Asylum and see a small evolution in action adventure.

I hope that games like Arkham City are the future of action adventure and that Uncharted is just a fad.

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Vesica_Prime

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#38 Vesica_Prime
Member since 2009 • 7062 Posts

A long time ago, we were amazed by those same scripted events...

SovietsUnited

See: Half-Life

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foxhound_fox

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#39 foxhound_fox
Member since 2005 • 98532 Posts
I find this notion hilarious. From the perspective of the programmer, every single program (not just game) is a scripted sequence of events.
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Sushiglutton

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#40 Sushiglutton
Member since 2009 • 10443 Posts

[QUOTE="arbitor365"]

oh please. scripted elements are vital aspect of the evolution of games. they allow games to actually be an immersive experience and not just running around shooting stuff.

get over this phobia of scripted elements. they are only going to become more and more common in the action and adventure genres

Pikminmaniac

Scripted elements are the cancer of games. They work against the very aspect that makes video games what they are! The more scripted a moment is, the less gameplay or player control is present. Why would anybody want that?!? Why would scripted elements be a vital evolution of games if it forces them to be less games and more a different media? It makes no sense. I look at Uncharted 2's and Call of duty campaigns and see a drastic de-evolution in gaming. I look at Arkham Asylum and see a small evolution in action adventure.

I hope that games like Arkham City are the future of action adventure and that Uncharted is just a fad.

I haven't played AC, but Asylum had some great scripted moments, like the Scarecrow dream sequences. For many gamers they were some of the best moments in the game.
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LOXO7

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#41 LOXO7
Member since 2008 • 5595 Posts
Games need more scripted numbers. Oops I mean random numbers. This is however 3 gens into the future for people to find out they want something different. It's too hard for devs to make different scenarios on everything. No one has the patience to make such a system, because gamers demand faster development times. The tech is here. It's just no one wants to wait another 2 more years for Uncharted 3 to come out with double the game options.
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Pikminmaniac

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#42 Pikminmaniac
Member since 2006 • 11514 Posts

[QUOTE="Pikminmaniac"]

[QUOTE="arbitor365"]

oh please. scripted elements are vital aspect of the evolution of games. they allow games to actually be an immersive experience and not just running around shooting stuff.

get over this phobia of scripted elements. they are only going to become more and more common in the action and adventure genres

Sushiglutton

Scripted elements are the cancer of games. They work against the very aspect that makes video games what they are! The more scripted a moment is, the less gameplay or player control is present. Why would anybody want that?!? Why would scripted elements be a vital evolution of games if it forces them to be less games and more a different media? It makes no sense. I look at Uncharted 2's and Call of duty campaigns and see a drastic de-evolution in gaming. I look at Arkham Asylum and see a small evolution in action adventure.

I hope that games like Arkham City are the future of action adventure and that Uncharted is just a fad.

I haven't played AC, but Asylum had some great scripted moments, like the Scarecrow dream sequences. For many gamers they were some of the best moments in the game.

To me, the worst parts of the game were the beginning when you have to walk joker to his cell and the "glitch" part. I just can't stand when game force that kind of limitation on me. One of my best finds in the game was that you could skip every time the oracle talks to you in your ear piece. That used to annoy me so much, but now I can play this wonderful game again and again with almost no interruptions.

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ironman388

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#43 ironman388
Member since 2006 • 1454 Posts

Scripted events are being phased out slowly, but you guys really dont understand how hard it is to make a truely dynamic game. There are so many things that can go wrong and break the game, just look at the first STALKER game. it was nice in concept, but very rough around the edges. Also check out games like x3, the game is totally dynamic, however as it turns out, having all these non scripted AI and events takes lots of processing power and can make great cpus slow to a crawl. plus, now that games are all going for the "cinematic" feel (lol, if i wanted a movie, i would watch a movie, but thats not the point) scipted events make sense, especially in a game like CoD, where its all about cinematics. scripted events arent going anywhere, and shouldnt go anywhere now (but they might be eventually) because they allow the developer to make cool looking events, without having to do too much more programming.

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ohthemanatee

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#44 ohthemanatee
Member since 2010 • 8104 Posts
ITT: oh noes, people don't like the games I like, I must complain and tell them they're wrong
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AAllxxjjnn

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#45 AAllxxjjnn
Member since 2008 • 19992 Posts
[QUOTE="lightleggy"]every single game is scripted. so I Dont see a point really.tormentos
Exactly that is my point. Reason why flaming one game over another for been scripted is wrong.

Your argument seems to be that games like Crysis are equally as scripted as games like Uncharted because they feature some sort of scripting. That's silly. Fact is Uncharted is highly directed, to a point that some people find boring. It's flash in the pan.
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Cruxis27

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#46 Cruxis27
Member since 2006 • 2057 Posts

Are you serious? : l

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clone01

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#47 clone01
Member since 2003 • 29843 Posts

Are you serious? : l

Cruxis27
Yep. He is.
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millerlight89

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#48 millerlight89
Member since 2007 • 18658 Posts

A long time ago, we were amazed by those same scripted events...

SovietsUnited
Speak for yourself, I was never impressed with scripted events.
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AngryJuice

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#49 AngryJuice
Member since 2011 • 305 Posts

This is the saddest notion on the gaming industry? Please tell me you're joking...

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tormentos

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#50 tormentos
Member since 2003 • 33793 Posts
[QUOTE="AAllxxjjnn"] Your argument seems to be that games like Crysis are equally as scripted as games like Uncharted because they feature some sort of scripting. That's silly. Fact is Uncharted is highly directed, to a point that some people find boring. It's flash in the pan.

No they are scripted because anything that happen on the game was written to be that way,and will happen 100 times that way if you play it 100 times,all are scripted and linear i have play Crisis 2 on 360 and is like any other shooter. Funny i find crysis 2 to be boring so boring that i have not finish it yet,and some how don't feel like touch it any more,something that did not happen to me with Halo Reach which i could not put the controller down until i finish it,even Resistance had me lock on my seat,i guess that is the whole invisibility crap that make me see it more like a cheat than a real gameplay element.