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No dude that is what actually you want to believe. Every time you go walking a face an enemy on Zelda that is a scripted even,every time you get to some point and had to do something for the purpose of advancing the story you are fallowing a line. People need to stop believing that this A game is a blatant scripted game compare to this other one,all are scripted in basically the same way.There are varying degrees of scripted games. Some are more blatant than others. Uncharted is an example. So was Final Fantasy XIII.
Some games make it work, others don't. Some gamers dislike the scripted nature of some games, but don't mind it on others.
mmmwksil
[QUOTE="mmmwksil"]No dude that is what actually you want to believe. Every time you go walking a face an enemy on Zelda that is a scripted even,every time you get to some point and had to do something for the purpose of advancing the story you are fallowing a line. People need to stop believing that this A game is a blatant scripted game compare to this other one,all are scripted in basically the same way.There are varying degrees of scripted games. Some are more blatant than others. Uncharted is an example. So was Final Fantasy XIII.
Some games make it work, others don't. Some gamers dislike the scripted nature of some games, but don't mind it on others.
tormentos
Then why bring it up in the first place? To show up everyone that no matter what they do, it's a scripted event?
Games create an illusion of freedom. However, some do it better than others.
Then why bring it up in the first place? To show up everyone that no matter what they do, it's a scripted event?Games create an illusion of freedom. However, some do it better than others.mmmwksilBecause people need to stop with the scripted analogy. Yes they are an illusion but not only of freedom,also of immersion and fantasy,which is why many think Uncharted is great. Sure some games do it better than other,but putting down a game because is some how scripted when the other one you like also is,man that is joke.
[QUOTE="mmmwksil"]No dude that is what actually you want to believe. Every time you go walking a face an enemy on Zelda that is a scripted even,every time you get to some point and had to do something for the purpose of advancing the story you are fallowing a line. People need to stop believing that this A game is a blatant scripted game compare to this other one,all are scripted in basically the same way.There are varying degrees of scripted games. Some are more blatant than others. Uncharted is an example. So was Final Fantasy XIII.
Some games make it work, others don't. Some gamers dislike the scripted nature of some games, but don't mind it on others.
tormentos
Isn't humanity and its existance scripted, our DNA tells us how to respond to our environment, which changes as a result of other people with different genes no? O_o
No. There's randomness. Many games give the AI a choice on how to do something. The decision is randomized, and therefore, it can't be predicted. If you start a game, skip to the third level, hold up on the analogue stick for 10 seconds, hold R1 for 3 seconds, sprint left for 5 seconds, go prone the cover you sprinted into for 5 seconds, stand up and hold R1 again for 2 seconds and did this EXACTLY the same way twice, assuming there are enemies on screen, I'd be willing to be that they are in a completely different place than they were previously. Some games are so simple that enemies react the same to everything. Those games are great for speed running because you can do the exact same button presses and get the same result over and over again. Its like Guitar Hero. If the game's AI act randomly between two or more options its like if guitar hero randomly changed what notes should be played mid song. It boils down to script, but randomness doesn't make it predictable.
Looking at games like Uncharted and FFXIII, they have moments where, no matter what, you are absolutely forced to watch something happen that you can't avoid or change. All games have these, they're called cutscenes. Some people have a problem when you get integrate something that is strictly and obviously unavoidable into gameplay.
[QUOTE="mmmwksil"]Then why bring it up in the first place? To show up everyone that no matter what they do, it's a scripted event?Games create an illusion of freedom. However, some do it better than others.tormentosBecause people need to stop with the scripted analogy. Yes they are an illusion but not only of freedom,also of immersion and fantasy,which is why many think Uncharted is great. Sure some games do it better than other,but putting down a game because is some how scripted when the other one you like also is,man that is joke.
People have preferences and tolerances. They may not be bothered as much by the scripted nature of one game but detest it in another.
Edit: I agree that some people use it to fuel an unyielding hatred for games, but the people defending it are only adding to the fire.
No dude that is what actually you want to believe. Every time you go walking a face an enemy on Zelda that is a scripted even,every time you get to some point and had to do something for the purpose of advancing the story you are fallowing a line. People need to stop believing that this A game is a blatant scripted game compare to this other one,all are scripted in basically the same way.[QUOTE="tormentos"][QUOTE="mmmwksil"]
There are varying degrees of scripted games. Some are more blatant than others. Uncharted is an example. So was Final Fantasy XIII.
Some games make it work, others don't. Some gamers dislike the scripted nature of some games, but don't mind it on others.
RandomWinner
Isn't humanity and its existance scripted, our DNA tells us how to respond to our environment, which changes as a result of other people with different genes no? O_o
No. There's randomness. Many games give the AI a choice on how to do something. The decision is randomized, and therefore, it can't be predicted. If you start a game, skip to the third level, hold up on the analogue stick for 10 seconds, hold R1 for 3 seconds, sprint left for 5 seconds, go prone the cover you sprinted into for 5 seconds, stand up and hold R1 again for 2 seconds and did this EXACTLY the same way twice, assuming there are enemies on screen, I'd be willing to be that they are in a completely different place than they were previously. Some games are so simple that enemies react the same to everything. Those games are great for speed running because you can do the exact same button presses and get the same result over and over again. Its like Guitar Hero. If the game's AI act randomly between two or more options its like if guitar hero randomly changed what notes should be played mid song. It boils down to script, but randomness doesn't make it predictable.
Looking at games like Uncharted and FFXIII, they have moments where, no matter what, you are absolutely forced to watch something happen that you can't avoid or change. All games have these, they're called cutscenes. Some people have a problem when you get integrate something that is strictly and obviously unavoidable into gameplay.
Is random acting on a preset set of rules,even when they are given the choice to evade a grenade or to stay there and die,those were 2 set options on the scrip rule. All is scripted what you are talking about with the movement thing is freedom of motion and action,what i say about GTA games pretty much cover it,there are games were you can't skip chapter 3,but either way you can't jump from the start to the end in just 1 move,there is set of rules to fallow and a line as well. Reason why every time you reach a check point and die,you again are pit against the same enemies mostly reacting in the same way,is like the difference between games like Paper Mario which let you see the enemies you will battle against and Earthbound or FF and Breath of fire which has random encounter with monster,you may say one is more linear or scripted,but basically both are the same they give you a line to fallow and like it or not you will have to do something to get to pass that line.What bothers me now more than anything is that EVERY single freaking E3 demo or just demo to show off some new game now is the SAME EXACT THING.. The guy playing it just walks around slowly moving the camera just looking at stuff for about 15 minutes while some scripted stuff happens in the backround that is supposed to be impressive or something.
[QUOTE="RandomWinner"][QUOTE="tormentos"] No dude that is what actually you want to believe. Every time you go walking a face an enemy on Zelda that is a scripted even,every time you get to some point and had to do something for the purpose of advancing the story you are fallowing a line. People need to stop believing that this A game is a blatant scripted game compare to this other one,all are scripted in basically the same way.tormentos
Isn't humanity and its existance scripted, our DNA tells us how to respond to our environment, which changes as a result of other people with different genes no? O_o
No. There's randomness. Many games give the AI a choice on how to do something. The decision is randomized, and therefore, it can't be predicted. If you start a game, skip to the third level, hold up on the analogue stick for 10 seconds, hold R1 for 3 seconds, sprint left for 5 seconds, go prone the cover you sprinted into for 5 seconds, stand up and hold R1 again for 2 seconds and did this EXACTLY the same way twice, assuming there are enemies on screen, I'd be willing to be that they are in a completely different place than they were previously. Some games are so simple that enemies react the same to everything. Those games are great for speed running because you can do the exact same button presses and get the same result over and over again. Its like Guitar Hero. If the game's AI act randomly between two or more options its like if guitar hero randomly changed what notes should be played mid song. It boils down to script, but randomness doesn't make it predictable.
Looking at games like Uncharted and FFXIII, they have moments where, no matter what, you are absolutely forced to watch something happen that you can't avoid or change. All games have these, they're called cutscenes. Some people have a problem when you get integrate something that is strictly and obviously unavoidable into gameplay.
Is random acting on a preset set of rules,even when they are given the choice to evade a grenade or to stay there and die,those were 2 set options on the scrip rule. All is scripted what you are talking about with the movement thing is freedom of motion and action,what i say about GTA games pretty much cover it,there are games were you can't skip chapter 3,but either way you can't jump from the start to the end in just 1 move,there is set of rules to fallow and a line as well. Reason why every time you reach a check point and die,you again are pit against the same enemies mostly reacting in the same way,is like the difference between games like Paper Mario which let you see the enemies you will battle against and Earthbound or FF and Breath of fire which has random encounter with monster,you may say one is more linear or scripted,but basically both are the same they give you a line to fallow and like it or not you will have to do something to get to pass that line.So your definition of scripted is that.... there is script. And that there is no ending that a developer didn't plan for.
Are glitches scripted?
Because people need to stop with the scripted analogy. Yes they are an illusion but not only of freedom,also of immersion and fantasy,which is why many think Uncharted is great. Sure some games do it better than other,but putting down a game because is some how scripted when the other one you like also is,man that is joke.[QUOTE="tormentos"][QUOTE="mmmwksil"]Then why bring it up in the first place? To show up everyone that no matter what they do, it's a scripted event?Games create an illusion of freedom. However, some do it better than others.mmmwksil
People have preferences and tolerances. They may not be bothered as much by the scripted nature of one game but detest it in another.
Edit: I agree that some people use it to fuel an unyielding hatred for games, but the people defending it are only adding to the fire.
That is my whole point exactly. This gamer doesn't like Uncharted because he thinks the game is scripted,but he like Gears or War which is just as scripted.So your definition of scripted is that.... there is script. And that there is no ending that a developer didn't plan for.Are glitches scripted?RandomWinnerNo, is that no matter what shape or form you think this game is,it is a scripted game with scripted events, and there is a line you most fallow to advance on the game,even when you have 10 options or just 2,the line is there you just have more routes to get to the finish line in some games.
That is my whole point exactly. This gamer doesn't like Uncharted because he thinks the game is scripted,but he like Gears or War which is just as scripted.tormentos
You have a point there, but knowing this won't stop them from bashing on the game. :?
Best just to ignore them.
[QUOTE="RandomWinner"]So your definition of scripted is that.... there is script. And that there is no ending that a developer didn't plan for.Are glitches scripted?tormentosNo, is that no matter what shape or form you think this game is,it is a scripted game with scripted events, and there is a line you most fallow to advance on the game,even when you have 10 options or just 2,the line is there you just have more routes to get to the finish line in some games.
Then life is scripted too. There are only so many things anyone could possibly do, even if its undefinable. And life doesn't exactly go on forever, it has a path that ends just like a game...
You also must grow...
[QUOTE="RandomWinner"]So your definition of scripted is that.... there is script. And that there is no ending that a developer didn't plan for.Are glitches scripted?tormentosNo, is that no matter what shape or form you think this game is,it is a scripted game with scripted events, and there is a line you most fallow to advance on the game,even when you have 10 options or just 2,the line is there you just have more routes to get to the finish line in some games. yeah? no cheeze dude...if there werent a "line: to follow then games like dragon age would turn into some The sims mixed with call of duty, because there was not a line to follow. gaming has always been like this dude, its obvious. when someone says that a game is crap for being scripted, they mean that most of the game is "on rails" and no matter how much you try to change something that can apparently be change, you will fail. for example in games like oblivion, you get missions where you have to go with a group of people, and all these people can die, and you can return as the lone survivor...but just like that can happen, you can also save every other party member and return as a group. but in games like modern warfare 2, let me use the favela mission as an example, you cant prevent your characters from dying, the black guy driving the car will always get shot, meat and royce will always get killed by sniper fire no matter how many enemies you kill or even if you completly clear the stage. thats why they say "game is crap because its completly scripted"
That is my whole point exactly. This gamer doesn't like Uncharted because he thinks the game is scripted,but he like Gears or War which is just as scripted.tormentosYep, that's how fanboys and trolls work these day.
People will inevitably end up bashing on Uncharted just because it has more of a focus on story and can actually do scripted events well when in reality the game is not any more scripted than a non-open world game like Gears 3 if not less so.
There are plenty of instances on U2 that give you gameplay freedom and allow you to tackle a combat situation as you see fit but fanboys will never admit that because their hate makes them blind to facts.
Yep, that's how fanboys and trolls work these day.[QUOTE="tormentos"]That is my whole point exactly. This gamer doesn't like Uncharted because he thinks the game is scripted,but he like Gears or War which is just as scripted.AcidSoldner
People will inevitably end up bashing on Uncharted just because it has more of a focus on story and can actually do scripted events well when in reality the game is not any more scripted than a non-open world game like Gears 3 if not less so.
There are plenty of instances on U2 that give you gameplay freedom and allow you to tackle a combat situation as you see fit but fanboys will never admit that because their hate makes them blind to facts.
Exactly is the reason why i thinking bringing scripting is a joke,all games are and you will continue to see the finger pointing in many thread even after you correct the people who do the finger pointing.Scripted or cinematic is the the wave of the future of gaming. Games have always been scripted & they always will. Wihout scripted moments they would be a bland, dry games with terrible pacing & the ability to end or break the game itself
Take UC3s ship/tanker level. The ship is suppose to sink at a certian point in the level but what if you could sink the boat at any time? You could sink the boat before completing your objectives which therefore breaks the game right there. These things have to have a place. Think about playing cod if the enemies werent scripted. What if you went throught the whole level without every bumping into enemies? What if all 1000 enemies showed up in the same place at once?
What if you could kill the boss in the 1st act of any campaign? What if you walked through a warzone where enemies are suppose to be. The war is suppose to be here. What if you get off duty & come home from the war & when your taking a dump in the grocery store all of the sudden bombs start dopping onyou.You'd be like WTF.They show up late, in the wrong area & catch you with your pants down.
People dont think what scripted means & how important it is. Wiithout them games you would have no pacing. The game might too difficult at some points & less at others, you may run through the enitre game & miss anything its trying to acheive. Games would be lost without them. Filled with bland, dry, uneven experiences. Games would be broken & a giant mess without anything scripted.
Scripting is fine to an extent (Dark/Demons Souls is fine for instance). But these set pieces in a lot of modern gaming have just gone too far. I will forgive Uncharted though since that is kind of the point. But there is a reason I never really bothered with that series. Personally I prefer more dynamic worlds like in Deus Ex, Total War, ect. Events still happen in those games, but I feel like I am a lot more in control over what happens as opposed to the developers.
I miss it when games used clever level and encounter design to give a varied experience as opposed to using overly scripted set pieces everywhere. Set pieces also hurt replay value.
You can thank Call of Duty for the popularization of overly-scripted singleplayer campaigns. Most gamers see a scripted event and think "Wow, this is cool"!, while I find them quite boring myself. Games relying on these events are a lot less replayable as well. After a while it gets very 'cut and dry''. It's definitely not the 'future of gaming' that some people here might claim it to be - I see it to be quite in the past myself, though script-reliant games will never go away.KHAndAnime
It is because of things like this I had WAAAY more fun with games like Mount&Blade and Space Rangers than I had with games like Uncharted.
Scripted games ??? The saddest notion in video games is that the developers and publishers have gamers believing, Online passes are alright. They have some gamers thinking that shafting gamers is a good business practice and that people who buy or rent videogames are a bunch of thieves and lechers.The_PacificThis. I honestly thought this thread was going to be about online passes and how they are abusing the dlc's.
oh please. scripted elements are vital aspect of the evolution of games. they allow games to actually be an immersive experience and not just running around shooting stuff.
get over this phobia of scripted elements. they are only going to become more and more common in the action and adventure genres
Semantics
I think we all know when people lament scripted gameplay they are complaining about the degree of linearity, the lack of choices, or the lack of variety in the game's approach to your actions.
Your insistance that all games should be described as linear regardless of whether you follow one path or ten, as there are still a set number of pre-determined paths, seems flawed. It feels flawed to me because the term "linear" evokes the sense of being like, or having the quality of, lines. Lines are NOT branching paths. Lines are a point extended on a single path, whether curved or straight. Now it is true the word linear can be used to describe something branched as its composed of line segments and\or lines (e.g., the leaf had a linear pattern), but it doesn't seem like the most common use of the description, and in any case, it doesn't negate the other uses, most of which contain a sense of singular sequence, a straight single chain or pattern (e.g. linear thinking, linear narrative, etc.).
oh please. scripted elements are vital aspect of the evolution of games. they allow games to actually be an immersive experience and not just running around shooting stuff.
get over this phobia of scripted elements. they are only going to become more and more common in the action and adventure genres
arbitor365
Scripted elements are the cancer of games. They work against the very aspect that makes video games what they are! The more scripted a moment is, the less gameplay or player control is present. Why would anybody want that?!? Why would scripted elements be a vital evolution of games if it forces them to be less games and more a different media? It makes no sense. I look at Uncharted 2's and Call of duty campaigns and see a drastic de-evolution in gaming. I look at Arkham Asylum and see a small evolution in action adventure.
I hope that games like Arkham City are the future of action adventure and that Uncharted is just a fad.
[QUOTE="arbitor365"]
oh please. scripted elements are vital aspect of the evolution of games. they allow games to actually be an immersive experience and not just running around shooting stuff.
get over this phobia of scripted elements. they are only going to become more and more common in the action and adventure genres
Pikminmaniac
Scripted elements are the cancer of games. They work against the very aspect that makes video games what they are! The more scripted a moment is, the less gameplay or player control is present. Why would anybody want that?!? Why would scripted elements be a vital evolution of games if it forces them to be less games and more a different media? It makes no sense. I look at Uncharted 2's and Call of duty campaigns and see a drastic de-evolution in gaming. I look at Arkham Asylum and see a small evolution in action adventure.
I hope that games like Arkham City are the future of action adventure and that Uncharted is just a fad.
I haven't played AC, but Asylum had some great scripted moments, like the Scarecrow dream sequences. For many gamers they were some of the best moments in the game.[QUOTE="Pikminmaniac"][QUOTE="arbitor365"]
oh please. scripted elements are vital aspect of the evolution of games. they allow games to actually be an immersive experience and not just running around shooting stuff.
get over this phobia of scripted elements. they are only going to become more and more common in the action and adventure genres
Sushiglutton
Scripted elements are the cancer of games. They work against the very aspect that makes video games what they are! The more scripted a moment is, the less gameplay or player control is present. Why would anybody want that?!? Why would scripted elements be a vital evolution of games if it forces them to be less games and more a different media? It makes no sense. I look at Uncharted 2's and Call of duty campaigns and see a drastic de-evolution in gaming. I look at Arkham Asylum and see a small evolution in action adventure.
I hope that games like Arkham City are the future of action adventure and that Uncharted is just a fad.
I haven't played AC, but Asylum had some great scripted moments, like the Scarecrow dream sequences. For many gamers they were some of the best moments in the game.To me, the worst parts of the game were the beginning when you have to walk joker to his cell and the "glitch" part. I just can't stand when game force that kind of limitation on me. One of my best finds in the game was that you could skip every time the oracle talks to you in your ear piece. That used to annoy me so much, but now I can play this wonderful game again and again with almost no interruptions.
Scripted events are being phased out slowly, but you guys really dont understand how hard it is to make a truely dynamic game. There are so many things that can go wrong and break the game, just look at the first STALKER game. it was nice in concept, but very rough around the edges. Also check out games like x3, the game is totally dynamic, however as it turns out, having all these non scripted AI and events takes lots of processing power and can make great cpus slow to a crawl. plus, now that games are all going for the "cinematic" feel (lol, if i wanted a movie, i would watch a movie, but thats not the point) scipted events make sense, especially in a game like CoD, where its all about cinematics. scripted events arent going anywhere, and shouldnt go anywhere now (but they might be eventually) because they allow the developer to make cool looking events, without having to do too much more programming.
[QUOTE="lightleggy"]every single game is scripted. so I Dont see a point really.tormentosExactly that is my point. Reason why flaming one game over another for been scripted is wrong. Your argument seems to be that games like Crysis are equally as scripted as games like Uncharted because they feature some sort of scripting. That's silly. Fact is Uncharted is highly directed, to a point that some people find boring. It's flash in the pan.
Speak for yourself, I was never impressed with scripted events.A long time ago, we were amazed by those same scripted events...
SovietsUnited
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