[QUOTE="ironman388"]
If i wanted a movie, i would watch a movie, but thats not the point
brucecambell
One of the many reasons i play games is to have an interactive piece of story telling. Movies are a non interactive form of story telling. I love what i see in movies but i play games because i can do what we see in movies except your part of the experience rather than watching from a 3rd person perspective.
Im saying why watch a movie when you could get that same experience but in the form of a interactive game? Im all for these cinematic games. If i wanted to watch a movie . . . . . . . . i would play a game instead. If i wanted to get a movie experience id rather do it in a game that allows me to be apart of the experience rather than watch it happen from a 3rd person perspective.
Games for me are just a movie with interaction. If i have time for a movie i will just substitute that time for a game instead. Games are phasing out movies, at least for me. Its only a good thing that games are becoming cinematic. Games are phasing out movies
Do you want to go to the theme park & watch others ride the ride [movies, 3rd person perspective] or do you want to get on the ride yourself [games, 1st person perspective]
And what do you mean by 'part of the experience'? Because putting the player in first person during an elaborate cut scene, isn't a better way to tell a story then a well shot film, at all.Movies in this regard currently have the better capacity for telling stories, however games have an entirely different capacity to tell stories in an entirely unique way that film cannot emulate.
Which is not the Call of Duty or Uncharted way; which is why these games, while great, are not exclusively trumpeting the uniqueness of games as a storytelling medium - they're not playing to games strengths, rather apeing film as much as possible.
Is this a bad thing?
Well, no if it's done well it is fine, rigidly orchestrated can be wonderful (see Bulletstorm), but it's not the best representation of the capacity of game storytelling at all. Thing is many games like these two suffer a massive disconnect in presenting and telling a story, and featuring mechanical function, in order to create that 'cinematic experience'.Which is why a character like Nathan Drake, who is a horrible mass murderer that solves every problem with a gun, will never be as compelling as a hero like Indiana Jones, which the character is trying to ape.
Games aren't phasing out movies at all, however they are proving to be even more financially monolithic in returns, and hopefully this will pressure Hollywood into concentrating on creatively sound films then the woeful rehashes that have plagued cinema.
Another thing is that games are overwhelmingly different, and far more broad then cinema will ever be in terms of reach, variety and installation; which makes them far more in terms of flexible business (independent cinema hasn't made nearly the same financial impact as games, even with the recent popularity boom thanks to iOS devices, Steam and Facebook.)
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