The saddest notion on the gaming industry.

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Masculus

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#51 Masculus
Member since 2009 • 2878 Posts

There are some impressive set pieces in some games, however I enjoy a game more when random and unexpected things happens. Stalker was great because of that and so were Crysis for example. Dead Space 2 was very impressive in it's setpieces, to a point in wich it dropped my mouth but it didn't make me go all the way to the end.

^lol at Crysis 2.

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tormentos

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#52 tormentos
Member since 2003 • 33793 Posts

This is the saddest notion on the gaming industry? Please tell me you're joking...

AngryJuice
Tell me how am i joking.? Flaming Uncharted 3 for been scripted while been a Gears fan is a joke,which happen here all day,people take aim at one game for been one way,when another is the same and some how is fine. All games are scripted,you trigger evens when you reach certain points,and you have to fallow a line to get to the finish line,now sand box games and several other may have more than one route,but is very close and just as linear,for example Bioshock you can choose to rescue all little girls and that will give you one out come,but you can choose to harvest them and you will get another out come,the reaching point at the end may be a little different,but the guide lies were more or less the same,harvest all girls or save all girls. Either way you have to fallow a line to reach both ends.
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tormentos

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#53 tormentos
Member since 2003 • 33793 Posts

There are some impressive set pieces in some games, however I enjoy a game more when random and unexpected things happens. Stalker was great because of that and so were Crysis for example. Dead Space 2 was very impressive in it's setpieces, to a point in wich it dropped my mouth but it didn't make me go all the way to the end.

^lol at Crysis 2.

Masculus
Well Crysis 2 hasn't done anything for me sadly. You can lol all you want i don't find the game impressive at all and i am not talking graphic wise.
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ZombieKiller7

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#54 ZombieKiller7
Member since 2011 • 6463 Posts

Scripting is a useful tool.

The trick is to use it without making it FEEL scripted.

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brucecambell

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#55 brucecambell
Member since 2011 • 1489 Posts

If i wanted a movie, i would watch a movie, but thats not the point

ironman388

One of the many reasons i play games is to have an interactive piece of story telling. Movies are a non interactive form of story telling. I love what i see in movies but i play games because i can do what we see in movies except your part of the experience rather than watching from a 3rd person perspective.

Im saying why watch a movie when you could get that same experience but in the form of a interactive game? Im all for these cinematic games. If i wanted to watch a movie . . . . . . . . i would play a game instead. If i wanted to get a movie experience id rather do it in a game that allows me to be apart of the experience rather than watch it happen from a 3rd person perspective [movie].

Games for me are just a movie with interaction. If i have time for a movie i will just substitute that time for a game instead. Games are phasing out movies, at least for me. Its only a good thing that games are becoming cinematic. Games are phasing out movies

Do you want to go to the theme park & watch others ride the ride [movies, 3rd person perspective] or do you want to get on the ride yourself [games, 1st person perspective]

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Maroxad

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#56 Maroxad
Member since 2007 • 25260 Posts

[QUOTE="AngryJuice"]

This is the saddest notion on the gaming industry? Please tell me you're joking...

tormentos

Tell me how am i joking.? Flaming Uncharted 3 for been scripted while been a Gears fan is a joke,which happen here all day,people take aim at one game for been one way,when another is the same and some how is fine. All games are scripted,you trigger evens when you reach certain points,and you have to fallow a line to get to the finish line,now sand box games and several other may have more than one route,but is very close and just as linear,for example Bioshock you can choose to rescue all little girls and that will give you one out come,but you can choose to harvest them and you will get another out come,the reaching point at the end may be a little different,but the guide lies were more or less the same,harvest all girls or save all girls. Either way you have to fallow a line to reach both ends.

I have several things to say.

  1. I absolutely despise scripting in games, and a lot of people I know who hate scripting in games are not fans of GeoW either. I despise scripting and GeoW 1 was my least favorite game until I played Uncharted: Drake's Fortune.
  2. I highly doubt there are any GeoW fans that criticize Uncharted for being too scripted.
  3. All games are scripted, but in many cases, many games take the scripting too far.
  4. Sandbox games with a set goal? Must be a terrible sandbox then.
  5. Bioshock was a linear shooter with the occational choice you have to make. System Shock 2 was much more immersive and less scripted from my memory.
  6. Complaining about excessive scripting is not sad. What is sad is when developers keep taking control from you. I want to have a lot more control over my destiny. Make my actions have more of an impact whether I got out alive or not.

Lets take a few games as examples, that feel very open ended and entertained me a lot more than most scripted blockbuster games.

Sims 3: Multiple career paths, no set goals, the only limitations are those of your own. With mods the replay value and openendedness is almost limitless, except with those set up by the engine.
Mount&Blade: Multiple starting points, no set goals, will you conquer Caldaria by and for yourself? will you do it with friends? will you help someone else conquer Caldaria? or will you just try to profit as much as you can from the war torn continent? join whichever faction you please, betray them as see fit, ect.
Crysis: Maybe you didnt like Crysis 2, but then again. A lot of Crysis fans didnt like Crysis 2. The first one was a lot less scripted. While you still had your goals, the game itself encouraged a lot of exploration, and forced adaptility on you in order to survive.
Metroid: These games thrive in their lack of set pieces. I am sure Foxhoundfox could explain just how nonlinear these games can be, part of this is achieved by a (for most of the part) lack of set pieces.
Any 4X: Again, these thrive in a lack of set pieces. Furthermore, a lot of these games use randomly generated maps. And even if they arent randomly generated, for most of the part the politics are not scripted. This means that you can pull the strings, or you can let the game flow its natural course.

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tormentos

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#57 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"][QUOTE="AngryJuice"]

This is the saddest notion on the gaming industry? Please tell me you're joking...

Maroxad

Tell me how am i joking.? Flaming Uncharted 3 for been scripted while been a Gears fan is a joke,which happen here all day,people take aim at one game for been one way,when another is the same and some how is fine. All games are scripted,you trigger evens when you reach certain points,and you have to fallow a line to get to the finish line,now sand box games and several other may have more than one route,but is very close and just as linear,for example Bioshock you can choose to rescue all little girls and that will give you one out come,but you can choose to harvest them and you will get another out come,the reaching point at the end may be a little different,but the guide lies were more or less the same,harvest all girls or save all girls. Either way you have to fallow a line to reach both ends.

I have several things to say.

  1. I absolutely despise scripting in games, and a lot of people I know who hate scripting in games are not fans of GeoW either. I despise scripting and GeoW 1 was my least favorite game until I played Uncharted: Drake's Fortune.
  2. I highly doubt there are any GeoW fans that criticize Uncharted for being too scripted.
  3. All games are scripted, but in many cases, many games take the scripting too far.
  4. Sandbox games with a set goal? Must be a terrible sandbox then.
  5. Bioshock was a linear shooter with the occational choice you have to make. System Shock 2 was much more immersive and less scripted from my memory.
  6. Complaining about excessive scripting is not sad. What is sad is when developers keep taking control from you. I want to have a lot more control over my destiny. Make my actions have more of an impact whether I got out alive or not.

Lets take a few games as examples, that feel very open ended and entertained me a lot more than most scripted blockbuster games.

Sims 3: Multiple career paths, no set goals, the only limitations are those of your own. With mods the replay value and openendedness is almost limitless, except with those set up by the engine.
Mount&Blade: Multiple starting points, no set goals, will you conquer Caldaria by and for yourself? will you do it with friends? will you help someone else conquer Caldaria? or will you just try to profit as much as you can from the war torn continent? join whichever faction you please, betray them as see fit, ect.
Crysis: Maybe you didnt like Crysis 2, but then again. A lot of Crysis fans didnt like Crysis 2. The first one was a lot less scripted. While you still had your goals, the game itself encouraged a lot of exploration, and forced adaptility on you in order to survive.
Metroid: These games thrive in their lack of set pieces. I am sure Foxhoundfox could explain just how nonlinear these games can be, part of this is achieved by a (for most of the part) lack of set pieces.
Any 4X: Again, these thrive in a lack of set pieces. Furthermore, a lot of these games use randomly generated maps. And even if they arent randomly generated, for most of the part the politics are not scripted. This means that you can pull the strings, or you can let the game flow its natural course.

You would be surprise at how many do,you probably had not been reading the countless Uncharted threads here,where haters congregate to put it down for which ever reason,scripting been one of them. The sims and some of the examples you give,are games in which your freedom is more open,you can't mix freedom of controls with games been not scripted,Crysis is a scripted game,you have more room for exploration,but that doesn't make it less scripted,you just have more freedom of controls,the sims is a scrip where you are given a freedom of choice,but ultimately it is scripted,all the events you trigger which your actions are a script. And yes Sand box games like GTA are linear and scripted,if you don't fallow certain missions you don't end the game,sure you can keep running without ending the game,but then again you can't say you finish it.There are places where you stand and things happen,and there are scripted events which are trigger at certain times,like talking with pedestrians in side missions,sure you can chose to not do them,but they were trigger by scripted events,just like on Read Dead Redemption.
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eNT1TY

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#58 eNT1TY
Member since 2005 • 1319 Posts
Cow QQ thread with preemptive UC3 damage control for safe measure?
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Maroxad

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#59 Maroxad
Member since 2007 • 25260 Posts

You would be surprise at how many do,you probably had not been reading the countless Uncharted threads here,where haters congregate to put it down for which ever reason,scripting been one of them. The sims and some of the examples you give,are games in which your freedom is more open,you can't mix freedom of controls with games been not scripted,Crysis is a scripted game,you have more room for exploration,but that doesn't make it less scripted,you just have more freedom of controls,the sims is a scrip where you are given a freedom of choice,but ultimately it is scripted,all the events you trigger which your actions are a script. And yes Sand box games like GTA are linear and scripted,if you don't fallow certain missions you don't end the game,sure you can keep running without ending the game,but then again you can't say you finish it.There are places where you stand and things happen,and there are scripted events which are trigger at certain times,like talking with pedestrians in side missions,sure you can chose to not do them,but they were trigger by scripted events,just like on Read Dead Redemption.tormentos

I read quite a few Uncharted threads around here. A lot of those who complained arent exactly fans of Gears of War either.

As I said before, Scripting is fine to an extent. However, these scripted events or rather set pieces are taking the scripting too far. Crysis is a lot less scripted and a lot more dynamic than Uncharted will ever be. And dephends a lot less on pulling strings and let the players pull the strings instead. Sims is scripted, but at the same time, a lot of the scripts that occur are heavily dephendant on variables and RNGs. And the variables can be heavily influenced by the player, but not only the player.

This is a sandbox, this on the other hand is not.

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KungfuKitten

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#60 KungfuKitten
Member since 2006 • 27389 Posts
the only problem with scripted events is that they make the game lose replay valuedoubalfa
Yet hardly anyone finishes games :P I think if you are developing a normal length title you shouldn't worry about having 'scripted events' at all, you only have to worry about implementing them in such a way that it feels natural to the player.
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majestix1988

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#61 majestix1988
Member since 2006 • 822 Posts

its smell like he prefer more multiplayer games with short stories like COD or watever game related that dont have scprited things~

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skrat_01

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#62 skrat_01
Member since 2007 • 33767 Posts
That is not a script. A script can be anything from a.i. behaviour, to a triggered world event; it's an extremely broad term. What it has commonly been associated with is rigid linearity, that tend to focus on event scripting.
but ultimately all are lineartormentos
No, you're incorrect in this point as well. All games have a form of progression, that does not make them fundamentally linear. Sim City and Dwarf Fortress, or Galactic Civilizations are not fundamentally linear games by structure.
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#63 peterw007
Member since 2005 • 3653 Posts

That is not a script. A script can be anything from a.i. behaviour, to a triggered world event; it's an extremely broad term. What it has commonly been associated with is rigid linearity, that tend to focus on event scripting. [QUOTE="tormentos"]but ultimately all are linearskrat_01
No, you're incorrect in this point as well. All games have a form of progression, that does not make them fundamentally linear. Sim City and Dwarf Fortress, or Galactic Civilizations are not fundamentally linear games by structure.

Some of my favorite games are those that incorporate the greatest amount of randomness and non-linearity possible.

Roguelikes / Minecraft / Dwarf Fortress / The Sims are examples of sheer randomness...where no two experiences will ever be the same.

Generally people tend to confuse scriptedness with linearity and set piece / cutscene -heavy experiences.

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skrat_01

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#64 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="ironman388"]

If i wanted a movie, i would watch a movie, but thats not the point

brucecambell

One of the many reasons i play games is to have an interactive piece of story telling. Movies are a non interactive form of story telling. I love what i see in movies but i play games because i can do what we see in movies except your part of the experience rather than watching from a 3rd person perspective.

Im saying why watch a movie when you could get that same experience but in the form of a interactive game? Im all for these cinematic games. If i wanted to watch a movie . . . . . . . . i would play a game instead. If i wanted to get a movie experience id rather do it in a game that allows me to be apart of the experience rather than watch it happen from a 3rd person perspective.

Games for me are just a movie with interaction. If i have time for a movie i will just substitute that time for a game instead. Games are phasing out movies, at least for me. Its only a good thing that games are becoming cinematic. Games are phasing out movies

Do you want to go to the theme park & watch others ride the ride [movies, 3rd person perspective] or do you want to get on the ride yourself [games, 1st person perspective]

And what do you mean by 'part of the experience'? Because putting the player in first person during an elaborate cut scene, isn't a better way to tell a story then a well shot film, at all.

Movies in this regard currently have the better capacity for telling stories, however games have an entirely different capacity to tell stories in an entirely unique way that film cannot emulate.

Which is not the Call of Duty or Uncharted way; which is why these games, while great, are not exclusively trumpeting the uniqueness of games as a storytelling medium - they're not playing to games strengths, rather apeing film as much as possible.

Is this a bad thing?
Well, no if it's done well it is fine, rigidly orchestrated can be wonderful (see Bulletstorm), but it's not the best representation of the capacity of game storytelling at all. Thing is many games like these two suffer a massive disconnect in presenting and telling a story, and featuring mechanical function, in order to create that 'cinematic experience'.Which is why a character like Nathan Drake, who is a horrible mass murderer that solves every problem with a gun, will never be as compelling as a hero like Indiana Jones, which the character is trying to ape.

Games aren't phasing out movies at all, however they are proving to be even more financially monolithic in returns, and hopefully this will pressure Hollywood into concentrating on creatively sound films then the woeful rehashes that have plagued cinema.

Another thing is that games are overwhelmingly different, and far more broad then cinema will ever be in terms of reach, variety and installation; which makes them far more in terms of flexible business (independent cinema hasn't made nearly the same financial impact as games, even with the recent popularity boom thanks to iOS devices, Steam and Facebook.)

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skrat_01

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#65 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]That is not a script. A script can be anything from a.i. behaviour, to a triggered world event; it's an extremely broad term. What it has commonly been associated with is rigid linearity, that tend to focus on event scripting. [QUOTE="tormentos"]but ultimately all are linearpeterw007

No, you're incorrect in this point as well. All games have a form of progression, that does not make them fundamentally linear. Sim City and Dwarf Fortress, or Galactic Civilizations are not fundamentally linear games by structure.

Some of my favorite games are those that incorporate the greatest amount of randomness and non-linearity possible.

Roguelikes / Minecraft / Dwarf Fortress / The Sims are examples of sheer randomness...where no two experiences will ever be the same.

Generally people tend to confuse scriptedness with linearity and set piece / cutscene -heavy experiences.

They do they do, when one person trumpets it, others not fully understanding latch on, understandably. Nowadays though rigid linearity and heavy scripting in order to create an experience does seem to go hand in hand, in triple A development, so it's not really a wonder that they're getting confused I guess.
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Maroxad

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#66 Maroxad
Member since 2007 • 25260 Posts

The biggest issue I have with a lot of the heavy scripting and set pieces is how they seem to have completely replaced the focus on good level design. Before it seemed to be Level Design>Set Pieces. Now it is more about shoving setpieces in our face while forgetting the values of good level design. Both can go hand to hand of course. Super Mario Galaxy 2 proves this. But this is unfortunately not the case for a lot of devs out there.

[QUOTE="skrat_01"]That is not a script. A script can be anything from a.i. behaviour, to a triggered world event; it's an extremely broad term. What it has commonly been associated with is rigid linearity, that tend to focus on event scripting. [QUOTE="tormentos"]but ultimately all are linearpeterw007

No, you're incorrect in this point as well. All games have a form of progression, that does not make them fundamentally linear. Sim City and Dwarf Fortress, or Galactic Civilizations are not fundamentally linear games by structure.

Some of my favorite games are those that incorporate the greatest amount of randomness and non-linearity possible.

Roguelikes / Minecraft / Dwarf Fortress / The Sims are examples of sheer randomness...where no two experiences will ever be the same.

Generally people tend to confuse scriptedness with linearity and set piece / cutscene -heavy experiences.

I just wanted to let you know that you have some fine tastes :)

Yeah, I see a lot of confusion here. I have stated again and again that I am fine with scripting. What I am not fine with is excessive use of cutscenes and set pieces. You can have a scripted non-linear game. Take Deus Ex or The Sims for example.

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Rikusaki

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#67 Rikusaki
Member since 2006 • 16641 Posts

You know what I think is sad? It's sad how OnLive isn't #1 right now! That's pretty sad if ya think about it.

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DarkLink77

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#68 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="skrat_01"]That is not a script. A script can be anything from a.i. behaviour, to a triggered world event; it's an extremely broad term. What it has commonly been associated with is rigid linearity, that tend to focus on event scripting.
but ultimately all are lineartormentos
No, you're incorrect in this point as well. All games have a form of progression, that does not make them fundamentally linear. Sim City and Dwarf Fortress, or Galactic Civilizations are not fundamentally linear games by structure.

^Pretty much this. The TC missed the point entirely.
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ohthemanatee

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#69 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="tormentos"][QUOTE="AngryJuice"]

This is the saddest notion on the gaming industry? Please tell me you're joking...

Maroxad

Tell me how am i joking.? Flaming Uncharted 3 for been scripted while been a Gears fan is a joke,which happen here all day,people take aim at one game for been one way,when another is the same and some how is fine. All games are scripted,you trigger evens when you reach certain points,and you have to fallow a line to get to the finish line,now sand box games and several other may have more than one route,but is very close and just as linear,for example Bioshock you can choose to rescue all little girls and that will give you one out come,but you can choose to harvest them and you will get another out come,the reaching point at the end may be a little different,but the guide lies were more or less the same,harvest all girls or save all girls. Either way you have to fallow a line to reach both ends.

I have several things to say.

  1. I absolutely despise scripting in games, and a lot of people I know who hate scripting in games are not fans of GeoW either. I despise scripting and GeoW 1 was my least favorite game until I played Uncharted: Drake's Fortune.
  2. I highly doubt there are any GeoW fans that criticize Uncharted for being too scripted.
  3. All games are scripted, but in many cases, many games take the scripting too far.
  4. Sandbox games with a set goal? Must be a terrible sandbox then.
  5. Bioshock was a linear shooter with the occational choice you have to make. System Shock 2 was much more immersive and less scripted from my memory.
  6. Complaining about excessive scripting is not sad. What is sad is when developers keep taking control from you. I want to have a lot more control over my destiny. Make my actions have more of an impact whether I got out alive or not.

Lets take a few games as examples, that feel very open ended and entertained me a lot more than most scripted blockbuster games.

Sims 3: Multiple career paths, no set goals, the only limitations are those of your own. With mods the replay value and openendedness is almost limitless, except with those set up by the engine.
Mount&Blade: Multiple starting points, no set goals, will you conquer Caldaria by and for yourself? will you do it with friends? will you help someone else conquer Caldaria? or will you just try to profit as much as you can from the war torn continent? join whichever faction you please, betray them as see fit, ect.
Crysis: Maybe you didnt like Crysis 2, but then again. A lot of Crysis fans didnt like Crysis 2. The first one was a lot less scripted. While you still had your goals, the game itself encouraged a lot of exploration, and forced adaptility on you in order to survive.
Metroid: These games thrive in their lack of set pieces. I am sure Foxhoundfox could explain just how nonlinear these games can be, part of this is achieved by a (for most of the part) lack of set pieces.
Any 4X: Again, these thrive in a lack of set pieces. Furthermore, a lot of these games use randomly generated maps. And even if they arent randomly generated, for most of the part the politics are not scripted. This means that you can pull the strings, or you can let the game flow its natural course.

this conversation reminds me of the Stanley Parable: http://www.youtube.com/watch?v=gblvOhnv2k0

also: TC is wrong imo

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tormentos

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#70 tormentos
Member since 2003 • 33793 Posts
[QUOTE="skrat_01"]That is not a script. A script can be anything from a.i. behaviour, to a triggered world event; it's an extremely broad term. What it has commonly been associated with is rigid linearity, that tend to focus on event scripting.
but ultimately all are lineartormentos
No, you're incorrect in this point as well. All games have a form of progression, that does not make them fundamentally linear. Sim City and Dwarf Fortress, or Galactic Civilizations are not fundamentally linear games by structure.

All on the game is scripted in fact the game it self is compose of many scrips,from the one that define movements,to the ones that determine how AI will behave under certain circumstances. Association that lame gamers always make,because they think Uncharted is scripted because it put you in a cinematic way to controls your character,and some how Gears is not,when both games are scripted. The term scrip has been highly associated with enclosed games as well,mainly on PS3 people even use it as reference to say the PS3 can't do open worlds and freedom of gameplay,all this while ignoring games like Infamous,GTA,RDR and many others that are open world,just like people think that because a game is open worlds and allow for more freedom is actually less linear and not scripted. All are wrong notions,all games are scripted all are basically a giant scrip divided in many parts,and openness has little to do with not been linear.
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wis3boi

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#71 wis3boi
Member since 2005 • 32507 Posts
the only problem with scripted events is that they make the game lose replay valuedoubalfa
or they use so many of them that the campaign becomes a 4 hour film with very little interaction
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Gamingcucumber

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#72 Gamingcucumber
Member since 2004 • 5612 Posts
All I can say is Gears of War 3...my god. First of all there is a cutscene every 5 second and then it's so script heavy it makes you go insane. Thankfully it has great gritty gunplay and gameplay so you kind of forgive it for it's flaws. But yeah, screw scripted corridor games.
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HaloPimp978

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#73 HaloPimp978
Member since 2005 • 7329 Posts

It really doesn't bother me as long as the story is good.

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Maroxad

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#74 Maroxad
Member since 2007 • 25260 Posts

[QUOTE="skrat_01"]That is not a script. A script can be anything from a.i. behaviour, to a triggered world event; it's an extremely broad term. What it has commonly been associated with is rigid linearity, that tend to focus on event scripting. [QUOTE="tormentos"]but ultimately all are lineartormentos
No, you're incorrect in this point as well. All games have a form of progression, that does not make them fundamentally linear. Sim City and Dwarf Fortress, or Galactic Civilizations are not fundamentally linear games by structure.

All on the game is scripted in fact the game it self is compose of many scrips,from the one that define movements,to the ones that determine how AI will behave under certain circumstances. Association that lame gamers always make,because they think Uncharted is scripted because it put you in a cinematic way to controls your character,and some how Gears is not,when both games are scripted. The term scrip has been highly associated with enclosed games as well,mainly on PS3 people even use it as reference to say the PS3 can't do open worlds and freedom of gameplay,all this while ignoring games like Infamous,GTA,RDR and many others that are open world,just like people think that because a game is open worlds and allow for more freedom is actually less linear and not scripted. All are wrong notions,all games are scripted all are basically a giant scrip divided in many parts,and openness has little to do with not been linear.

The thing is. People are not complaining about games being scripted, the thing we are complaining about is the set pieces in games like Uncharted, with no variables involved.

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DragonfireXZ95

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#75 DragonfireXZ95
Member since 2005 • 26712 Posts
Apparently the TC doesn't understand that there are different types of scripts... And most people complain about linear corridor events, not AI.
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BlbecekBobecek

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#76 BlbecekBobecek
Member since 2006 • 2949 Posts

[QUOTE="mmmwksil"]

There are varying degrees of scripted games. Some are more blatant than others. Uncharted is an example. So was Final Fantasy XIII.

Some games make it work, others don't. Some gamers dislike the scripted nature of some games, but don't mind it on others.

tormentos

No dude that is what actually you want to believe. Every time you go walking a face an enemy on Zelda that is a scripted even,every time you get to some point and had to do something for the purpose of advancing the story you are fallowing a line. People need to stop believing that this A game is a blatant scripted game compare to this other one,all are scripted in basically the same way.

Wow, "dude", I sure hope you do see the difference between a script when you have to cross a certain line in CoD for the enemies to stop spawning and AI script in Zelda enemies. :roll:

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tormentos

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#77 tormentos
Member since 2003 • 33793 Posts
The thing is. People are not complaining about games being scripted, the thing we are complaining about is the set pieces in games like Uncharted, with no variables involved.Maroxad
Yeah and they call it scripted. Is the reason i make the thread,is not limited to Uncharted i had see it been pull on games like Resistance as well,were one dude say he was tire of corridor scripted shooter.lol Most of this comments come from people who never ever played the game to begin with.
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tormentos

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#78 tormentos
Member since 2003 • 33793 Posts
Wow, "dude", I sure hope you do see the difference between a script when you have to cross a certain line in CoD for the enemies to stop spawning and AI script in Zelda enemies. :roll:BlbecekBobecek
Yeah but you don't realize that the same line is every where in every game,even on RPG with random encounters,that line is the one that tell enemies to go fight you anywhere they pop out at any given time on the game,is the notion that some games are scripted and other are not what make people wrongly think that,all games are,had you ever been kill on Halo Reach .? Yeah it let you at the check point,and you will have to face again the part where you were kill with the same enemies. All is a script,all that happen in game is scripted to happen that way,some games give you more freedom,but are also scripted,and they have a line to.
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tormentos

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#79 tormentos
Member since 2003 • 33793 Posts
Apparently the TC doesn't understand that there are different types of scripts... And most people complain about linear corridor events, not AI.DragonfireXZ95
I know there are different kind of script,but all are scripts. Yeah but some complain about Uncharted 3 been linear,and scripted,Uncharted is not a corridor shooter. See what i mean Maroxad about corridor games and linear scripted events.?
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Maroxad

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#80 Maroxad
Member since 2007 • 25260 Posts

[QUOTE="DragonfireXZ95"]Apparently the TC doesn't understand that there are different types of scripts... And most people complain about linear corridor events, not AI.tormentos
I know there are different kind of script,but all are scripts. Yeah but some complain about Uncharted 3 been linear,and scripted,Uncharted is not a corridor shooter. See what i mean Maroxad about corridor games and linear scripted events.?

The Uncharted games are corridor shooters. They may usually take place outdoors, but corridor shooters dont have to be interior. Whether a game is a corridor shooter or not dephends on the level design.

The one on the left is not a corridor shooter, the one on the right is a corridor shooter. Uncharted's level design definately fits the map on the right. Oh and everyone who complains about scripting in this thread is obviously referring to set pieces. Just like me.

Edit: And for that matter, I hate heavy set piece usage in pretty much any game. Whether it is Uncharted, Gears of War, Vanquish, or whatever else there is. Good level, encounter and enemy design (a lost art these days)>>>Good Set Piece Design.

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BlbecekBobecek

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#81 BlbecekBobecek
Member since 2006 • 2949 Posts

[QUOTE="BlbecekBobecek"]Wow, "dude", I sure hope you do see the difference between a script when you have to cross a certain line in CoD for the enemies to stop spawning and AI script in Zelda enemies. :roll:tormentos
Yeah but you don't realize that the same line is every where in every game,even on RPG with random encounters,that line is the one that tell enemies to go fight you anywhere they pop out at any given time on the game,is the notion that some games are scripted and other are not what make people wrongly think that,all games are,had you ever been kill on Halo Reach .? Yeah it let you at the check point,and you will have to face again the part where you were kill with the same enemies. All is a script,all that happen in game is scripted to happen that way,some games give you more freedom,but are also scripted,and they have a line to.

Thats simply not true. Some games offer you system in which you can do what you want. Like AI in Starcraft 2 - it isnt scripted so simply, it tries to react on your actions. The same goes for some bots in Quake 3 Arena that actually learn from their own actions and are getting better during your play, or monsters in Dungeon Keeper, that simulate having their own mind (its basically bunch scripted triggers too, but so complex that you never know about it while playing) etc. etc.

When someone talks about scripted games, he means the games that wont let you decide what to do - you just follow the "script" of the game. Like Call of Duty - there is RPG on the ground and a tank around the corner, there is line on the ground and enemies will pop out of nowhere until you cross it, etc.

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Iantheone

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#82 Iantheone
Member since 2007 • 8242 Posts
Scripted is only a downside when people are discussing graphics. Other than that there is no problems with it. Personally, Ive played too many of them to really find it entertaining anymore. I get most of my enjoyment from open ended games (Most recently Stalker, Morrowind, Just CAuse 2) and exploration.
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skrat_01

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#83 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="tormentos"][QUOTE="skrat_01"]That is not a script. A script can be anything from a.i. behaviour, to a triggered world event; it's an extremely broad term. What it has commonly been associated with is rigid linearity, that tend to focus on event scripting.
but ultimately all are lineartormentos
No, you're incorrect in this point as well. All games have a form of progression, that does not make them fundamentally linear. Sim City and Dwarf Fortress, or Galactic Civilizations are not fundamentally linear games by structure.

All on the game is scripted in fact the game it self is compose of many scrips,from the one that define movements,to the ones that determine how AI will behave under certain circumstances. Association that lame gamers always make,because they think Uncharted is scripted because it put you in a cinematic way to controls your character,and some how Gears is not,when both games are scripted. The term scrip has been highly associated with enclosed games as well,mainly on PS3 people even use it as reference to say the PS3 can't do open worlds and freedom of gameplay,all this while ignoring games like Infamous,GTA,RDR and many others that are open world,just like people think that because a game is open worlds and allow for more freedom is actually less linear and not scripted. All are wrong notions,all games are scripted all are basically a giant scrip divided in many parts,and openness has little to do with not been linear.

Well not precisely in regard to scripting. Scripting in developer language, is usually meant in regard to events - be it environment, or enemy as an example, based on a basic variable like player position. Games are usually filled with scripts in their systems, but that doesn't mean the game is 'highly scripted' in the context of above; these are games usually more about simulation (like those expamples I listed); and some games combined tight event scripts, with simulation scripts (like those examples you used). Otherwise however I couldn't agree more, there's tons of fallacies, but that's juvenile perspectives for you.
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Jynxzor

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#84 Jynxzor
Member since 2003 • 9313 Posts
Hey man did you know were made of the same thing video game are made out of? Everything is made of energy, even scripts! ....Just blew your mind didn't I? To be more on-topic though, you are totally missing the point when anyone uses the term "Scripted" in a discussion about games, to be more specific they shouls say "Scripted events" but by your semantics that still falls under "Scripts" the term is used for more things than just lines of code man. Hell "Scripts" as you call them aren't usually coined that in developement they are usually Routines and Sub-routines. I'd say more but I get the distinct feeling your going to keep bashing you head against the wall of logic brought before your silly argument, so I'll just add a single brick instead of another layer. Long story short: "Hey man I hate scripted events in games!" "...But everything is a script even the game itself is a script!" "Woosh"
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meetroid8

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#85 meetroid8
Member since 2005 • 21152 Posts
Some games push the gamer along a set line of scripted events with no variations, other games allow the player to discover and experience the scripted events at their own pace with variations in order and execution. Sure they're both still scripted, but one is still much less so than the other, and it is better for it.
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WilliamRLBaker

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#86 WilliamRLBaker
Member since 2006 • 28915 Posts
Scripted games ??? The saddest notion in video games is that the developers and publishers have gamers believing, Online passes are alright. They have some gamers thinking that shafting gamers is a good business practice and that people who buy or rent videogames are a bunch of thieves and lechers.The_Pacific
except people that buy used are lechers...no money from that sales sees the light of day for a developer. and millions of used copies easily accessable are lost sales.
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Lethalhazard

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#87 Lethalhazard
Member since 2009 • 5451 Posts
Having games scripted sets for a more cinematic experience though because it doesn't devolve into randomness. It's better for story driven games IMO. I don't think there's a problem with scripted games. They're just another type of game on the market that people like and will buy. Same with open world stuff. Both are good to me.
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LoG-Sacrament

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#88 LoG-Sacrament
Member since 2006 • 20397 Posts

bioshock pretty much highlights my feelings on scripted events.

theres a flooded "L" hallway in the medical ward where you walk down it and a flickering light manages to cast a shadow of a mad surgeon around the corner in the very most dramatic pose. as you walk around the corner you hear scrambling movement in the walls and the surgeon is gone. walk back through the hallway and the surgeon pops out from a vent. its an intense experience the first time but my shotgun will always be pointed at the vent in later plays through and all im left with is blatant machinations of the light flickering at just the right time and the same guy popping out of the same vent.

the big daddies, on the other hand, are always great experiences. almost every one (the are one or two that are scripted events like the surgeon) is an improvisational experience where i react to the big daddy and the big daddy reacts to me. he might step in a puddle one time to allow me to electrocute him or he might stand back and lob grenades at me to force me to react. i could try to lure one onto an oil slick and set it on fire or i might just get a flaming big daddy tackling me into a wall.

its that reactivity that make the big daddies special. the surgeon's entire world is that vent and the big daddies roam massive rooms. they are more believable in an interactive environment. while the surgeon scene gets monotonous, the big daddy encounters remain intense experiences.