The ultimate PS3 RAM debunk!!!!

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snorlaxmaster

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#1 snorlaxmaster
Member since 2005 • 1490 Posts

First lets start off with the basic RAM structure:

360: The 360 has 512mb unified RAM which isn't as powerful because everything is stored in one pool.

PS3: The PS3 has several pools of RAM. One RAM pool is 256mb GDDR3 which is the type of RAM that the 360 uses. The other pool is 256mb XDR RAM which is faster than GDR3, approximately 12x faster. Developers can also take RAM from both pools if they need too, making it flexable between dedicated and shared.

Next lets talk about the speed of the RAM. Most people think that the speed of RAM is useless because it doesn't process data. This is why they are wrong:

360: The 360 uses GDDR3 RAM which is standard in most computers now days. GDDR3 is faily fast RAM but not the fastest.

PS3: One of the PS3s pools has XDR RAM which is 12x faster than GDR3. The speed of the RAM does in fact matter. The faster the RAM, the faster textures and effects can be accessed and used. This means that the PS3s one pool is much better than the 360s unified.

The processor:
360: The 360s processor does not do anything to help out the RAM.

PS3: The Cell processor has the ability to run RAM functions such as effects and textures. By doing this developers can take off a great deal of load off of the RSX, giving them more room to work with.

Accessibility:
360: Due to its old and well known form of RA, the devs can use the 360 to its full limits.

PS3: The PS3s hard infastructure, although more powerful, is giving devs a hard time, but that will change when they get the feel for the tech.

There you go!!! ;)

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Miles0T0Prower

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#2 Miles0T0Prower
Member since 2007 • 1990 Posts
ok its john carmack's(great dev thats been here for years) word against yours (no offense)
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themagicbum9720

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#3 themagicbum9720
Member since 2007 • 6536 Posts
you mean gddr3?
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numba1234

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#4 numba1234
Member since 2007 • 3561 Posts

I still don't understand why people think that ps3 has less memory. The ps3 has the same amount of ram as xbxo 360, but the os is taking up more ram. The updates are making the os take less ram.

John Carmack is a brilliant guy, but most of you are really changing up his words. He isn't saying that ps3 has lack of memory compared to xbox 360 but, has lack of memory compared to a geforce 8800 with 756 mb.

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hazuki87

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#5 hazuki87
Member since 2004 • 2031 Posts
well who do I believe... snorlaxmaster who uses his basic knowledge of hardware without any actual experience with the console.... or Carmack and the droves of developers who have complained about the PS3 after actually programming for it?
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snorlaxmaster

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#6 snorlaxmaster
Member since 2005 • 1490 Posts
ok its john carmack's(great dev thats been here for years) word against yours (no offense)Miles0T0Prower
No its not my word against his. Its Sony's (and various other devs) word against his. This is hard facts, not speculation. ;)
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-wii60-

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#7 -wii60-
Member since 2007 • 3287 Posts
lol cows with damage control mode again..Its so sad to see the cows trying to prove John Carmack wrong.. It seems that all cows are game developers and they know more than John Carmack.. :roll:
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deactivated-5f89ab8e63049

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#8 deactivated-5f89ab8e63049
Member since 2007 • 3182 Posts
Yeh... I'm going to go with Carmack, a distinguished developer, over you, a complete stranger on an internet forum, on this one...
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parksits

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#9 parksits
Member since 2005 • 1037 Posts
who cares. honestly i bet people like you pause your game and just look at it to see if it is perfect or not, jees.
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beardtm

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#10 beardtm
Member since 2004 • 312 Posts
Carmack>Sony
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-wii60-

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#12 -wii60-
Member since 2007 • 3287 Posts
[QUOTE="Miles0T0Prower"]ok its john carmack's(great dev thats been here for years) word against yours (no offense)snorlaxmaster
No its not my word against his. Its Sony's word against his, and many devs. This is hard facts, not speculation. ;)



please provide us those facts and words please. :roll:
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Heil68

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#13 Heil68
Member since 2004 • 60819 Posts
If thats your take on it,,,,
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mattbbpl

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#14 mattbbpl
Member since 2006 • 23343 Posts

Carmack>Sonybeardtm

Well, at least Carmack is less biased than Sony.

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snorlaxmaster

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#15 snorlaxmaster
Member since 2005 • 1490 Posts
Yeh... I'm going to go with Carmack (A dev without any PS3 experience) over Sony and other devs (who made the system and have had more experience with it) on this one... SpigleyMcCheese
This is Carmacks words against Sony's. Not mine.....:|
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htekemerald

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#16 htekemerald
Member since 2004 • 7325 Posts

" The processor:
360: The 360s processor does not do anything. "

:lol: you sure you didnt mean

" The goggles do not do anything. "

cause that makes alot more sense

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ChiChiMonKilla

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#17 ChiChiMonKilla
Member since 2007 • 2339 Posts
ok its john carmack's(great dev thats been here for years) word against yours (no offense)Miles0T0Prower
How Carmack said the ps3 was more powerful ??
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Meu2k7

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#18 Meu2k7
Member since 2007 • 11809 Posts

First lets start off with the basic RAM structure:

360: The 360 has 512mb unified RAM which isn't as powerful because everything is stored in one pool.

PS3: The PS3 has several pools of RAM. One RAM pool is 256mb GDR3 which is the type of RAM that the 360 uses. The other pool is 256mb XDR RAM which is faster than GDR3, approximately 12x faster. Developers can also take RAM from both pools if they need too, making it flexable between dedicated and shared.

^ The XDR RAM has a huge latency compared to any type of RAM, resulting in not so great performance.

Next lets talk about the speed of the RAM. Most people think that the speed of RAM is useless because it doesn't process data. This is why they are wrong:

360: The 360 uses GDR3 RAM which is standard in most computers now days. GDR3 is faily fast RAM but not the fastest.

^ No the average computer uses DDR2 Ram , what you are talking about is the GPU VRAM.

PS3: One of the PS3s pools has XDR RAM which is 12x faster than GDR3. The speed of the RAM does in fact matter. The faster the RAM, the faster textures and effects can be accessed and used. This means that the PS3s one pool is much better than the 360s unified.

Unless there are benchmarks you cannot exactly prove this, and again, theres more to it than Clock-Speed, Latency is very important.

The processor:
360: The 360s processor does not do anything.

PS3: The Cell processor has the ability to run RAM functions such as effects and textures. By doing this developers can take off a great deal of load off of the RSX, giving them more room to work with.

Accessibility:
360: Due to its old and well known form of RA, the devs can use the 360 to its full limits.

PS3: The PS3s hard infastructure, although more powerful, is giving devs a hard time, but that will change when they get the feel for the tech.

There you go!!! ;)

snorlaxmaster
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htekemerald

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#19 htekemerald
Member since 2004 • 7325 Posts

[QUOTE="SpigleyMcCheese"]Yeh... I'm going to go with Carmack (A dev without any PS3 experience) over Sony and other devs (who made the system and have had more experience with it) on this one... snorlaxmaster
This is Carmacks words against Sony's. Not mine.....:|

I can imagine it now,

Official Press Release,

Sony: Yes are ram does suck compared to the 360ies

1 day later:

Sony's PS3 salesa drop by 75%

Face it if sony actuly told the truth about the streangth of their system no one would buy it.

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-wii60-

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#20 -wii60-
Member since 2007 • 3287 Posts
[QUOTE="Miles0T0Prower"]ok its john carmack's(great dev thats been here for years) word against yours (no offense)ChiChiMonKilla
How Carmack said the ps3 was more powerful ??



In theory =/= reality. he said in ''theory''
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ffx2warrior

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#21 ffx2warrior
Member since 2003 • 332 Posts
John Carmack said the PS3 was more powerful...
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snorlaxmaster

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#22 snorlaxmaster
Member since 2005 • 1490 Posts
[QUOTE="ChiChiMonKilla"][QUOTE="Miles0T0Prower"]ok its john carmack's(great dev thats been here for years) word against yours (no offense)-wii60-
How Carmack said the ps3 was more powerful ??



In theory =/= reality. he said in ''theory''

Well i theory neither did he say that the PS3 lacked RAM or it was insufficient....:|
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_AsasN_

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#23 _AsasN_
Member since 2003 • 3646 Posts

lol cows with damage control mode again..Its so sad to see the cows trying to prove John Carmack wrong.. It seems that all cows are game developers and they know more than John Carmack.. :roll:-wii60-


Yeah, kind of like the same way lemmings bow down to Carmack because he said something "bad" about the PS3. Little do they know, he wasn't saying it's an inferior product. According to him, the PS3 is more powerful, but that power is harder to tap into it. It's not a flaw with the PS3, it's an obstacle.
Carmack>Sonybeardtm

Sony knows the PS3 better than Carmack. Your statement = useless fanboy talk.

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-wii60-

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#26 -wii60-
Member since 2007 • 3287 Posts
[QUOTE="-wii60-"][QUOTE="ChiChiMonKilla"][QUOTE="Miles0T0Prower"]ok its john carmack's(great dev thats been here for years) word against yours (no offense)snorlaxmaster
How Carmack said the ps3 was more powerful ??



In theory =/= reality. he said in ''theory''

Well i theory neither did he say that the PS3 lacked RAM or it was insufficient....:|


John Carmack :

''Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again.'' :roll:
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fuzzysquash

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#27 fuzzysquash
Member since 2004 • 17374 Posts

I still don't understand why people think that ps3 has less memory. The ps3 has the same amount of ram as xbxo 360, but the os is taking up more ram. The updates are making the os take less ram.

John Carmack is a brilliant guy, but most of you are really changing up his words. He isn't saying that ps3 has lack of memory compared to xbox 360 but, has lack of memory compared to a geforce 8800 with 756 mb.

numba1234

ah, thanks for clearing it up

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topgunmv

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#28 topgunmv
Member since 2003 • 10880 Posts

We all know how notorious sony is for telling the truth...

[QUOTE="SpigleyMcCheese"]Yeh... I'm going to go with Carmack (A dev without any PS3 experience) over Sony and other devs (who made the system and have had more experience with it) on this one... snorlaxmaster
This is Carmacks words against Sony's. Not mine.....:|

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ChiChiMonKilla

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#29 ChiChiMonKilla
Member since 2007 • 2339 Posts
Yes the 360 memory has lower latency but that does not even come close to evening the speed of the ps3's vram.It's well known and proven xdr2 dram kills ddr 3. Also the 360 has a external memory controller vs the ps3's memory with a internal memory controller so the diffrence in memory latency is not huge but the memory bandwith/speed is clearly better for the ps3.
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ssjgoku808

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#30 ssjgoku808
Member since 2004 • 281 Posts
Lol who even cares if lair can be made on the PS3 that should awnser your questions.
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useLOGIC

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#31 useLOGIC
Member since 2006 • 2802 Posts

carmack is a complete dork.

he>you.

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Innovazero2000

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#32 Innovazero2000
Member since 2006 • 3159 Posts

bandwidth hardly, speed maybe on the one side...but both they aren't = in parts as RSX grabbing from Cell's Pool is at a MUCH greater disadvantage, it's read speed is AWFUL.

Carmack is not the only developer that has stated 360 more efficent memory design...

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WhySoCry

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#33 WhySoCry
Member since 2005 • 689 Posts
I wonder what are the XDR memory latencies. Speed alone does not make it better.
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jo0ni3

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#34 jo0ni3
Member since 2004 • 37 Posts

I still don't understand why people think that ps3 has less memory. The ps3 has the same amount of ram as xbxo 360, but the os is taking up more ram. The updates are making the os take less ram.

John Carmack is a brilliant guy, but most of you are really changing up his words. He isn't saying that ps3 has lack of memory compared to xbox 360 but, has lack of memory compared to a geforce 8800 with 756 mb.

numba1234

Then why did he not simply say both xbox 360 AND ps3 lack memory compared to a geforce 8800?

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ChiChiMonKilla

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#35 ChiChiMonKilla
Member since 2007 • 2339 Posts

bandwidth hardly, speed maybe on the one side...but both they aren't = in parts as RSX grabbing from Cell's Pool is at a MUCH greater disadvantage, it's read speed is AWFUL.

Carmack is not the only developer that has stated 360 more efficent memory design...

Innovazero2000

If you have to go into the cells memory then of course the performance will take a hit. However now that the ps3's os only takes up 50mb and devs are getting used to the system that should not be a problem. Also remember carmack is a pc dev who is used to working with a unified memory pool like most devs and he also likes a single fast cpu over a multi core cpu. Obviously he is going to like the 360 more because it's easier to workwith for him even though he said the ps3 is more powerful. Just like epic learned to stream textures on the 360 to avoid the slow memory speed so will devs learn to code to take advantage of the faster memory in the ps3 and standard hard drive.

You can see the huge jump in graphics in 2nd gen games at the 2007 e3 I dare say they looked better than all 360 games besides gears and cod4 imo.

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PS3OwnsYou

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#36 PS3OwnsYou
Member since 2005 • 3652 Posts
Carmack clearly said that PS3 is technically more powerful, but it is harder to use that power, which is 100% correct.
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mattbbpl

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#37 mattbbpl
Member since 2006 • 23343 Posts
[QUOTE="Innovazero2000"]

bandwidth hardly, speed maybe on the one side...but both they aren't = in parts as RSX grabbing from Cell's Pool is at a MUCH greater disadvantage, it's read speed is AWFUL.

Carmack is not the only developer that has stated 360 more efficent memory design...

ChiChiMonKilla

If you have to go into the cells memory then of course the performance will take a hit. However now that the ps3's os only takes up 50mb and devs are getting used to the system that should not be a problem. Also remember carmack is a pc dev who is used to working with a unified memory pool like most devs and he also likes a single fast cpu over a multi core cpu. Obviously he is going to like the 360 more because it's easier to workwith for him even though he said the ps3 is more powerful. Just like epic learned to stream textures on the 360 to avoid the slow memory speed so will devs learn to code to take advantage of the faster memory in the ps3 and standard hard drive.

You can see the huge jump in graphics in 2nd gen games at the 2007 e3 I dare say they looked better than all 360 games besides gears and cod4 imo.

Could you provide a link to the 50 MB OS claim? I heard it was brought down to 84 MB, but haven't seen any further updates on the matter.

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rexoverbey

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#38 rexoverbey
Member since 2002 • 7622 Posts
For one your info is wrong. XDR isnot 12x more powerful than GDDR3. It actually is only a 32-bit (standard 16-bit)memory that just runs at a faster Mhz rate . GDDR3 in PS3/360 is 128bit wide. Bandwidth wise it is almost equal with GDDR3. The XDR in PS3 is 24GBs compared to the GDDR3 of 22.4 GBs. Plus the split architecture is not better. In PCs it is usually not a good thing for shared because the fastest ram is 64-bit DDR3 ATM where GDDR4 memory in videocards is becoming availble and is much faster.
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SambaLele

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#39 SambaLele
Member since 2004 • 5552 Posts

ok its john carmack's(great dev thats been here for years) word against yours (no offense)Miles0T0Prower

everyone knows Carmack's and MS' love story... that's as old as the first doom.

he never tried that hard to put anything on sony's platforms.

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mikasa

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#40 mikasa
Member since 2003 • 4060 Posts

WTF? 360 is weak because all memory is in a single pool. This tells me you don't have a clue to what you're saying.

So I suppose the PS3 is more powerful because the Memory is in 2 pools making it harder for the memory to be accessed if you need more than 256. And if 2 pools is better why didn't they make 10 pools?

Your post is WAY WAY off.

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Supafly1

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#41 Supafly1
Member since 2003 • 4441 Posts

[QUOTE="Miles0T0Prower"]ok its john carmack's(great dev thats been here for years) word against yours (no offense)snorlaxmaster
No its not my word against his. Its Sony's (and various other devs) word against his. This is hard facts, not speculation. ;)

I believe John Carmack because he is one of the devs who is designing his game for all platforms.

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SambaLele

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#42 SambaLele
Member since 2004 • 5552 Posts

bandwidth hardly, speed maybe on the one side...but both they aren't = in parts as RSX grabbing from Cell's Pool is at a MUCH greater disadvantage, it's read speed is AWFUL.

Carmack is not the only developer that has stated 360 more efficent memory design...

Innovazero2000

RSX doesn't need to read Cell's pool at great speeds. i'll tell you why:

devs can use the Cell to render gfx, and by doing so, it'll use it's own memory pool to access whatever the tasks it'll process for the gfx card.

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mattbbpl

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#43 mattbbpl
Member since 2006 • 23343 Posts

[QUOTE="Miles0T0Prower"]ok its john carmack's(great dev thats been here for years) word against yours (no offense)SambaLele

everyone knows Carmack's and MS' love story... that's as old as the first doom.

he never tried that hard to put anything on sony's platforms.

From the same interview, Carmack also stated:

"That's sort of the Microsoft way. They start off with a piece of crap, and then over a number of versions taking a lot of people with them over the painful route they eventually get to something that's better than what they are competing against."

and

"The PS3 still does have in theory more power that could be extracted"

It doesn't sound like he's a MS lackey to me. Plus, he is developing on both MS and Sony platforms. He has no reason to glorify one over the other.

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Drukter

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#44 Drukter
Member since 2006 • 1484 Posts

Sony knows the PS3 better than Carmack. Your statement = useless fanboy talk.

_AsasN_

Hope you're kiding. Sony wont admit that the RAM in PS3 is worse than 360, even if it's true. Sony knows Carmack statement is true, but wont reveal it for marketing purpose.

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SambaLele

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#45 SambaLele
Member since 2004 • 5552 Posts

[QUOTE="snorlaxmaster"][QUOTE="Miles0T0Prower"]ok its john carmack's(great dev thats been here for years) word against yours (no offense)Supafly1

No its not my word against his. Its Sony's (and various other devs) word against his. This is hard facts, not speculation. ;)

I believe John Carmack because he is one of the devs who is designing his game for all platforms.

there were other devs making games to more than one platform that doesn't agree with him...

also, when did john carmack become the god of development? he's a great dev, contributed a lot to the industry, especially in the past. but that's not the case anymore. now he's just a great dev... i trust him the same much i trust all the other devs saying that ps3 has that problem, and also the same much as i trust all other devs that say it doesn't. some says the ps3 is stronger overall, some say it isn't. all are great devs, but a lot is saying it for interest. i'll keep it to the games... right now, when i play motorstorm i see that the PS3 has no problem rendering great textures, with a lot of cars on the track and a beatiful scenario to play on. and that's a game released in less than 6 months in PS3's life... i know that there'll be a lot of even greater (graphically at least) games. like the 360 will... i don't see why argue this much these things. let's wait and see the games. the victorious system is acknowledged around the end of the generation, not in the beginning or in the middle of it.

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SambaLele

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#46 SambaLele
Member since 2004 • 5552 Posts
[QUOTE="SambaLele"]

[QUOTE="Miles0T0Prower"]ok its john carmack's(great dev thats been here for years) word against yours (no offense)mattbbpl

everyone knows Carmack's and MS' love story... that's as old as the first doom.

he never tried that hard to put anything on sony's platforms.

From the same interview, Carmack also stated:

"That's sort of the Microsoft way. They start off with a piece of crap, and then over a number of versions taking a lot of people with them over the painful route they eventually get to something that's better than what they are competing against."

and

"The PS3 still does have in theory more power that could be extracted"

It doesn't sound like he's a MS lackey to me. Plus, he is developing on both MS and Sony platforms. He has no reason to glorify one over the other.

the last line you adressed is hardly a positive comment towards the PS3... he speaks like that power will never be touched...

while he complains, there are devs scratching that power, like GG, like SquareEnix, and a lot of sony's first party dev companies. and yes, but judging he's past developments on sony's platforms, it's not hard to say he doesn't like sony's platforms that much. can you list me some ps and ps2 titles from him? as far as i know there's only quake III revolution for the PS2 and Final Doom for the ps...

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munu9

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#47 munu9
Member since 2004 • 11109 Posts

ok its john carmack's(great dev thats been here for years) word against yours (no offense)Miles0T0Prower

Carmack was saying that in the context of working with his new engine. His new engine is suppose to work using the same code, for all systems (except wii). While the PC, 360, and even Mac have similar architecture. The PS3 is entirely different. Carmack needs to find a way to get it work with the ps3 architecture while still work on the other systems using the same freaking code! That's why he was complaining. For a dev who can focus on the ps3's hardware and make a game specifically designed around it, they have no where near the problems and memory complaints that Carmack would have... He wasn't saying the ps3 isn't capable of what the 360 is easily capable of. He's just saying something we all knew, the ps3's architecture is hard to work with when you're porting...

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Wasdie

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#48 Wasdie  Moderator
Member since 2003 • 53622 Posts

You forgot to mention that the XDR is for the Cell, which makes no sense becuase the extra speed would totally make up for the lack of ram dedicated for the GPU. Sony loved the Cell to much. Sure the speed of the ram helps the Cell, but when the PS3 is bottlenecked graphically because of it, they should have rethought where they put the ram.

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munu9

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#49 munu9
Member since 2004 • 11109 Posts

You forgot to mention that the XDR is for the Cell, which makes no sense becuase the extra speed would totally make up for the lack of ram dedicated for the GPU. Sony loved the Cell to much. Sure the speed of the ram helps the Cell, but when the PS3 is bottlenecked graphically because of it, they should have rethought where they put the ram.

Wasdie

I'm going to trust sony and IBM's design over what you think :|

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#50 Dreams-Visions
Member since 2006 • 26578 Posts

Carmack clearly said that PS3 is technically more powerful, but it is harder to use that power, which is 100% correct. PS3OwnsYou

indeed. the questions for the PS3 are how long will it take to really tap, and how much will have been tapped by the time the PS4 rolls around. I suspect the PS3 will never reach its potential.