First lets start off with the basic RAM structure:
360: The 360 has 512mb unified RAM which isn't as powerful because everything is stored in one pool.
PS3: The PS3 has several pools of RAM. One RAM pool is 256mb GDDR3 which is the type of RAM that the 360 uses. The other pool is 256mb XDR RAM which is faster than GDR3, approximately 12x faster. Developers can also take RAM from both pools if they need too, making it flexable between dedicated and shared.
Next lets talk about the speed of the RAM. Most people think that the speed of RAM is useless because it doesn't process data. This is why they are wrong:
360: The 360 uses GDDR3 RAM which is standard in most computers now days. GDDR3 is faily fast RAM but not the fastest.
PS3: One of the PS3s pools has XDR RAM which is 12x faster than GDR3. The speed of the RAM does in fact matter. The faster the RAM, the faster textures and effects can be accessed and used. This means that the PS3s one pool is much better than the 360s unified.
The processor:
360: The 360s processor does not do anything to help out the RAM.
PS3: The Cell processor has the ability to run RAM functions such as effects and textures. By doing this developers can take off a great deal of load off of the RSX, giving them more room to work with.
Accessibility:
360: Due to its old and well known form of RA, the devs can use the 360 to its full limits.
PS3: The PS3s hard infastructure, although more powerful, is giving devs a hard time, but that will change when they get the feel for the tech.
There you go!!! ;)
Log in to comment