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This has probably already been posted, but the ps3 ram problem lies in that the ps3 OS consumes about 90 megs of its ram. The 360 OS consumes like about 20.ultima-flare
Jesus Christ are you wrong. Refer anywhere but your post for more information.
Really, the way that article is written doesn't fully give my point justice. This is from Wiki:
"The disadvantage of this design is lower performance because system RAM usually runs slower than dedicated graphics RAM, and there is more contention as the memory bus has to be shared with the rest of the system. It may also cause performance issues with the rest of the system if it is not designed with the fact that some RAM will be 'taken away' by graphics in mind."
http://en.wikipedia.org/wiki/Shared_Memory_Architecture
That makes it very clear.
Redfingers
xbox360 has 512 mb of graphics double data rate 3rd generation ram dude.
the rams graphics ram but also good for main ram/cpu.
[QUOTE="ultima-flare"]This has probably already been posted, but the ps3 ram problem lies in that the ps3 OS consumes about 90 megs of its ram. The 360 OS consumes like about 20.Mordred19
PS3 OS uses 52mb /you fail
360 OS uses 32 mb / you double fail
lol, actually
xbox360 os uses 32 mb
ps3 os uses 84 mb
xbox360 has 52 mb more ram usable for textures.
[QUOTE="Mordred19"][QUOTE="ultima-flare"]This has probably already been posted, but the ps3 ram problem lies in that the ps3 OS consumes about 90 megs of its ram. The 360 OS consumes like about 20.ps3rulezzggdff
PS3 OS uses 52mb /you fail
360 OS uses 32 mb / you double fail
lol, actually
xbox360 os uses 32 mb
ps3 os uses 84 mb
xbox360 has 52 mb more ram usable for textures.
he was lying about both. I corrected him. It doesn't matter what wound up with more ram, he was just wrong either way.
ram isn't just for textures, dude. what's with fixation with textures?
360 only has 30mb more RAM available. it is very likely the RAM gap will shrink significantly over the next few months.Mordred19
umm
xbox360
84 - 32=52 mb
xbox360 has 52 mb more ram
[QUOTE="snorlaxmaster"]First lets start off with the basic RAM structure:
360: The 360 has 512mb unified RAM which isn't as powerful because everything is stored in one pool.PS3: The PS3 has several pools of RAM. One RAM pool is 256mb GDR3 which is the type of RAM that the 360 uses. The other pool is 256mb XDR RAM which is faster than GDR3, approximately 12x faster. Developers can also take RAM from both pools if they need too, making it flexable between dedicated and shared.
^ The XDR RAM has a huge latency compared to any type of RAM, resulting in not so great performance.
Next lets talk about the speed of the RAM. Most people think that the speed of RAM is useless because it doesn't process data. This is why they are wrong:
360: The 360 uses GDR3 RAM which is standard in most computers now days. GDR3 is faily fast RAM but not the fastest.
^ No the average computer uses DDR2 Ram , what you are talking about is the GPU VRAM.
PS3: One of the PS3s pools has XDR RAM which is 12x faster than GDR3. The speed of the RAM does in fact matter. The faster the RAM, the faster textures and effects can be accessed and used. This means that the PS3s one pool is much better than the 360s unified.
Unless there are benchmarks you cannot exactly prove this, and again, theres more to it than Clock-Speed, Latency is very important.
The processor:
360: The 360s processor does not do anything.PS3: The Cell processor has the ability to run RAM functions such as effects and textures. By doing this developers can take off a great deal of load off of the RSX, giving them more room to work with.
Accessibility:
360: Due to its old and well known form of RA, the devs can use the 360 to its full limits.PS3: The PS3s hard infastructure, although more powerful, is giving devs a hard time, but that will change when they get the feel for the tech.
There you go!!! ;)
Meu2k7
Wow XDR has Extremely Low Latency, clocked at 3.2gig. Where didu get the info on the PS3 XDR 256 MB 2.3 Gig Has very low latencys ?
XDR is know to be one of the most Fastest Rams dude :p
The speed Talks for itself
GDDR3 at 700 MHZ
XDR at 3.2 GIG
QUOTE]
Wow XDR has Extremely Low Latency, clocked at 3.2gig. Where didu get the info on the PS3 XDR 256 MB 2.3 Gig Has very low latencys ?
XDR is know to be one of the most Fastest Rams dude :p
The speed Talks for itself
GDDR3 at 700 MHZ
XDR at 3.2 GIG
XDR is fast, but it's a proven fact is has Latency issues. Any person with PC know-how would tell you this. This is it's only downfall, kinda of like Rambus. Extremely wide bandwidth, but lord did it haveterrible Latency issues. A Big reason why depsite it's bandwidth disadvantage, DDR at the time was able to keep up.
How is this thread still going? No one is going to believe someone on an internet forum over someone who actually makes games with the PS3. If Carmack says the memory is a problem for him, the memory is a problem for him.SpigleyMcCheese
carmacK says the the ps3 is inferior, but Kojima and Insomniac, Naughty Dog-develepors have all said that the ps3 is the stronger one.
So what's your point?
No, the speed doesn't speak for itself. How many bytes can be read per clock cycle? If you don't know that, then comparing RAM by its clock rate is pointless, and only displays ignorance.XDR is know to be one of the most Fastest Rams dude :p
The speed Talks for itself
GDDR3 at 700 MHZ
XDR at 3.2 GIG
naughtydog360
XDR is fast, but it's a proven fact is has Latency issues. Any person with PC know-how would tell you this. This is it's only downfall, kinda of like Rambus. Extremely wide bandwidth, but lord did it haveterrible Latency issues. A Big reason why depsite it's bandwidth disadvantage, DDR at the time was able to keep up.
Innovazero2000
Remember when I proved this hideously wrong a page back?
First of all, I quoted a Wikipedia article stating that it eliminates the unusually high latency issues with Rambus RAM. After, I quoted Samsung's website, which is the manufacturer of the Playstation 3's RAM. They say that it's very low latency RAM.
You cannot use the past to prove your case because A) it's well known that XDR is the fastest RAM which I've already proven with a couple of links. B) it's low latency, unlike it's predecessor, which I've also proven.
ok its john carmack's(great dev thats been here for years) word against yours (no offense)Miles0T0Prower
You must be a newer, younger poster. John Carmack claimed the PS2 was too hard to get good graphics from as well. He was debunked nearly have a decade ago.
[QUOTE="Innovazero2000"]bandwidth hardly, speed maybe on the one side...but both they aren't = in parts as RSX grabbing from Cell's Pool is at a MUCH greater disadvantage, it's read speed is AWFUL.
Carmack is not the only developer that has stated 360 more efficent memory design...
SambaLele
RSX doesn't need to read Cell's pool at great speeds. i'll tell you why:
devs can use the Cell to render gfx, and by doing so, it'll use it's own memory pool to access whatever the tasks it'll process for the gfx card.
Will people stop trying to use this as a measurement of the CELL's power? Any CPU can render graphics. Cows act as if the CELL is the only CPU that can do it. Ever heard of 3Dmark? It has had CPU graphic tests that are way more demanding than the CELL rendering graphics video I see posted often.
[QUOTE="Miles0T0Prower"]ok its john carmack's(great dev thats been here for years) word against yours (no offense)SolidTy
You must be a newer, younger poster. John Carmack claimed the PS2 was too hard to get good graphics from as well. He was debunked nearly have a decade ago.
I remember that, lol
All I know is everytime I try to use the web browser it says I don't have enough memory to display the page. I eventually just gave up trying after clearing the cache and using all the tricks to make it work better that I found online didn't help.Riverwolf007
That's the browser, not the hardware. Install Linux and run Firefox (on PS3) and you don't deal with these issues
[QUOTE="SolidTy"][QUOTE="Miles0T0Prower"]ok its john carmack's(great dev thats been here for years) word against yours (no offense)technimyoko
You must be a newer, younger poster. John Carmack claimed the PS2 was too hard to get good graphics from as well. He was debunked nearly have a decade ago.
I remember that, lol
Why exactly do people think John Carmack is the lord our god of videogames exactly? It's as if people think he can do no wrong.
First lets start off with the basic RAM structure:
360: The 360 has 512mb unified RAM which isn't as powerful because everything is stored in one pool.PS3: The PS3 has several pools of RAM. One RAM pool is 256mb GDDR3 which is the type of RAM that the 360 uses. The other pool is 256mb XDR RAM which is faster than GDR3, approximately 12x faster. Developers can also take RAM from both pools if they need too, making it flexable between dedicated and shared.
Next lets talk about the speed of the RAM. Most people think that the speed of RAM is useless because it doesn't process data. This is why they are wrong:
360: The 360 uses GDDR3 RAM which is standard in most computers now days. GDDR3 is faily fast RAM but not the fastest.
PS3: One of the PS3s pools has XDR RAM which is 12x faster than GDR3. The speed of the RAM does in fact matter. The faster the RAM, the faster textures and effects can be accessed and used. This means that the PS3s one pool is much better than the 360s unified.
The processor:
360: The 360s processor does not do anything to help out the RAM.PS3: The Cell processor has the ability to run RAM functions such as effects and textures. By doing this developers can take off a great deal of load off of the RSX, giving them more room to work with.
Accessibility:
360: Due to its old and well known form of RA, the devs can use the 360 to its full limits.PS3: The PS3s hard infastructure, although more powerful, is giving devs a hard time, but that will change when they get the feel for the tech.
There you go!!! ;)
snorlaxmaster
wow this guy is clearly a poser who knows nothing about computer arcitechture
ok its john carmack's(great dev thats been here for years) word against yours (no offense)Miles0T0Prower
John Carmack did not say that the 360s hardware was directly superior, but he preffered it because it was easier to program for. I don't remember him saying "360 is more powerful than PS3 hardware". He just said he preferred it better because its easy to develop for, unlike the Cell.
Why exactly do people think John Carmack is the lord our god of videogames exactly? It's as if people think he can do no wrong.
Pariah_001
True. Carmack was awesome back in the Doom 2 days, but after being disappointed with Doom 3, I have lost alot of respct for him.
I have a question for all those who use the 22GB/sec vs. 25GB/sec bandwidth comparison between the 360 and PS3.
These theoretical numbers are all fine and good, but in real world applications, how close does each get to actually approaching these theoretical limits? IOW, in an actual game, how easily can a 360 game saturate its bus vs. the PS3? And in this saturation, what takes up most of the bandwidth? In-game memory access? Graphics rendering?
[QUOTE="Innovazero2000"]No offense, but where do you get that the 360 has "half" the bandwidth,technimyoko
Being unified means the bandwidth is divided between the CPU and GPU. That means each has access to only half the bandwidth. Where on PS3, the seperate RAM pools mean each component has dedicated bandwidth.
Though RSX has complete access to both RAM pools, so devs have the OPTION read: not forced to share the CPUs RAM.
yeah but doesn't that bottleneck? to get to that xdr ram it literally has to go thro the cell.... btw why did u bring this 6 month thread back?First lets start off with the basic RAM structure:
360: The 360 has 512mb unified RAM which isn't as powerful because everything is stored in one pool.Its not as powerful but it is more flexible. devs can designate memory to different tasks in what ever way they see fit, allowing them to optimize memory usage. theres also no inherent performance hit by doing it.
PS3: The PS3 has several pools of RAM. One RAM pool is 256mb GDDR3 which is the type of RAM that the 360 uses. The other pool is 256mb XDR RAM which is faster than GDR3, approximately 12x faster. Developers can also take RAM from both pools if they need too, making it flexable between dedicated and shared.
true. but its less flexible. if a dev want to use more texture memory than the 256MB GDDR3, they need to go through the cell and into the XDR ram. doing this causes a performance hit since the CPU is put under more burden and the XDR ram has to slow down. theres no such extra burden on the 360.
Next lets talk about the speed of the RAM. Most people think that the speed of RAM is useless because it doesn't process data. This is why they are wrong:
360: The 360 uses GDDR3 RAM which is standard in most computers now days. GDDR3 is faily fast RAM but not the fastest.
Indeed its not the fastest. but the speed of the ram doesent have a huge baring on the performance of a machine and games dont seem to be that sensative to it. more ram is always better than faster ram (within reason of course).
PS3: One of the PS3s pools has XDR RAM which is 12x faster than GDR3. The speed of the RAM does in fact matter. The faster the RAM, the faster textures and effects can be accessed and used. This means that the PS3s one pool is much better than the 360s unified.
faster ram does not compensate for more ram. if sony replaced that XDR ram with 512MB of gddr3 (which would be cheaper) and the PS3 had 768MB in total then it would be alot better off. XDR is great stuff (i wanted it in my PC but it wasnt available at the time) but if its a choice between a gig of XDR or 2 gigs of ddr2 or gddr3 then the 2 gigs wins every time. however it is alot faster than the 360s stuff and, as long as devs dont use it for texture data to share with the RSX, it does offer an advantage over the 360. not a hige one mind but it does help.
The processor:
360: The 360s processor does not do anything to help out the RAM.im not sure what u mean here. are u saying that the 360s CPU does not assist with graphics? if u are then u are incorrect. although the 360 has unified shaders, it doesent mean that devs can just throw all graphics at it. CPUs still have to do there fair share of the work on the graphics front. CPUs have been rendering graphics long before the cell came along. before the advent of the geforce, the CPU actually did the lions share of the work. the graphics chip just added a few effects and smoothed some stuff out. hardware T&L moved alot of the work from the CPU when the geforce 256 came along but CPUs still do their fair share of the graphics load.
PS3: The Cell processor has the ability to run RAM functions such as effects and textures. By doing this developers can take off a great deal of load off of the RSX, giving them more room to work with.
as above, every CPU can take a load off the GPU. do note though that GPUs are a hell of alot better at graphics than any CPU, and that includes the cell. compared to a GPU, the cell is inefficent at running graphics data. it is arguably more suited to the task than a more traditional cpu but its still wasteful. also having the cell render graphics greatly negates any other advantages it might provide since it has a greater burden on it.
Accessibility:
360: Due to its old and well known form of RA, the devs can use the 360 to its full limits.PS3: The PS3s hard infastructure, although more powerful, is giving devs a hard time, but that will change when they get the feel for the tech.
There you go!!! ;)
snorlaxmaster
my bits in red.
basically on paper the PS3s ram setup looks better. but in the real world this doesent look to be the case at all.
with the 360, the key word of its design is flexibility. this in itself means that devs can get more out of it quicker and refine its usage more for a game. theres no performance hit by going over a certain amount of memory for textures or vertex data so devs can do whatever the hell they want. its the same with its GPU (a bit off topic i know) want 48 pixel shaders and let the CPU do the vertex shader work? go ahead. want to do it the other way around? go nuts. (note devs would never actually do that as it would cause a huge performance hit on any platform...but u get the idea).
the PS3 is far more fixed in its nature. if u go over 256MB for graphics data then there will be a performance cost. if u have alot of vertex shader data that needs to be processed but very little pixel shader data then the pixel shaders are doing zip. now if u can build a game that, by design, plays to the PS3s strengths then u can get more out of it compared to the 360. but ure choices are also more limited.
thats not to say that the PS3s design is terrible or anything. even when devs dont play to its strengths, it still does the job for the most part. its just not an all conquering setup. 1 big bank of 768MB of gddr3 memory (or maybe 2 seperate banks, 512 for graphics data and 256 for other stuff) would have allowed the PS3 to do alot more on the ram front.
[QUOTE="Riverwolf007"]All I know is everytime I try to use the web browser it says I don't have enough memory to display the page. I eventually just gave up trying after clearing the cache and using all the tricks to make it work better that I found online didn't help.technimyoko
That's the browser, not the hardware. Install Linux and run Firefox (on PS3) and you don't deal with these issues
So now I have to be a hermit to make my console run right?ok its john carmack's(great dev thats been here for years) word against yours (no offense)Miles0T0Prower
Yeah... many developers have stated that the split RAM on the PS3 is slightly harder to use, and usually requires techniques such as textures streaming...
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