[QUOTE="Inconsistancy"]
That's physics, not graphics -.-,
This means nothing. Physics are a part of technical graphics.
and it's something you could do since hl2, not even vaguely impressive.
Never blew up a house in HL2 either. Must have played a different game.
(tw2 could do that if you made one of those stupid shacks too)
Incorrect. "Stupid Shacks" are already present for a great portion of the Witcher 2, along with more fragile structures such as tents and wooden palisades. Had you shot off an Aard at one of them, you would have noticed that your hand-made shockwave spell had absolutely no effect on it.
Barbariser
Looks like people aren't getting my point - sure, the Witcher 2 has an amazing amount of detail, beautiful lighting and yadda yadda yadda. It's probably the best looking game I've played in three years.
But Crysis can tangle with it in all of those aspects, and it adds the ability to grenade a house to smithereens and headshot people from a mile off. Scale and interactivity count for something too in technical graphics; static environments are rather easier on the processor than dynamic ones. On the technical front, the Witcher 2 is out of its league. Its artistic design is what allows it to be so incredibly pleasing on the eyes.
"Incorrect" [bout the shacks] Are you joking? Just 'cause it's not implemented doesn't mean the engine couldn't handle it, are there any exploding shacks in Crysis2?!? NO THERE AREN'T, And the engine can still handle it.That's why I said 'IF YOU MADE ONE OF THOSE STUPID SHACKS' you have to MAKE THEM, if it's not made, it wont work, things aren't magic in video games, you think a piece of cloth in a game knows it's a piece of cloth? It's tagged as a piece of cloth, it's not just... Oh, cloth texture? Time for me to act like cloth, derp.
Physically dynamic objects are no more difficult to render than normal objects, if they're both recieving dynamic lighting, it's equally as hard for the gpu to render them. If the processor sucks, then the physically dynamic objects may cause the frame to lag, as they're not ready to be re-rendered in time for the frame.
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