@-Unreal-: HD uncompressed version
;)
Yeah I downloaded that earlier.
Idk man,it looks superb to me. Open world game with this kind of fidelity is just mind blowing. Puts some new linear games,where the fidelity can be pushed more, to shame.
Here's what I wrote on the youtube video:
"I think the game looks great, though not groundbreakingly outstanding. For the people worried about how it'll run, I seriously doubt it'll be an extremely hardware intensive game. It seems to rely mostly on things like model diversity and texture detail. It doesn't seem to have the extensive shading and post processing mayhem of say Crysis 3 on very high.
I'm sure something like a GTX 770 will max the game out (with post AA) and the game on consoles will still look pretty good too."
To touch on the open world point a lot of people are making, I would draw attention to things like culling techniques. Just because it's open world (especially with today's hardware) doesn't necessarily mean it's going to be processing a lot more for a single scene.
Yeah,Witcher 3 is using new Umbra 3 Visibility Technology.
It is allowing them to push the visuals even more and these are not final graphics.Some of the nvidia stuff is still being implemented(some are not used in this particular scene) and optimized for the PC version of the game.Same for the standard eye candy,draw distance and Umbra 3 object streaming.
The thing with open world games is that the same scene will not always look the same.Sometimes it will rain and that affects the performance.Sometimes there will be more NPCs on the screen and that affects the performance.Also when free roaming.When galloping or sprinting great amount of stuff needs to be processed and loaded and they need to find that sweet spot in terms of the fidelity.Some stuff can't look as good as in linear games(those effects that you mentioned ) but the amount of stuff that is rendered on the screen is much higher in OWGs.The bigger and more detailed world the more hardware intensive they are especially when it comes to draw/LOD distance.
Linear games are also using culling techniques even Crysis 3 but it really doesn't render as much as Witcher 3 will. It doesn't have the view distance as W3,the amount of objects that is surrounding the player in any given moment isn't nearly as close as in W3.It may not look as good as Crysis 3 in some aspects but for an OWG that is just not possible. GTX 770 can also max out Crysis 3 using SMAA at 47 FPS average.We'll see how Witcher 3 performs and don't forget that it will use Nvidia effects :)
Log in to comment