[QUOTE="swazidoughman"]
[QUOTE="Yandere"]
Give examples
Yandere
Well, in a JRPG your characters are generally lined up and cant move anywhere else unless they attack, but of course after attacking you just move back to whatever spot you where in before (Most FF games, DQ, Golden Sun etc)
In a traditional RPG like D&D you are given a board (usually represents a dungeon of sorts) and the player can move in anyway they please just as long as they don't go over their max movement distance.
Monsters (who can move just as well as the players) can appear anywhere (and are not random encounters), and what movements the player uses can affect the outcome
Roleplaying in most JRPGs is simply impossible because everything from the characters, to the world is preset.
Sometimes there is limited customization for character skills like the Materia system in FFVII, but that's not really roleplaying because no matter how you set that you're still generic JRPG character #293845
Many western RPGs including mass effect allow for customization of appearance, skills, and character background story.
Western RPGs usually have a more open play sty1e that allows the player to fill any role he or she desires.
Also, the world in western RPGs is often less static than the worlds you see in JRPGS.
Sometimes past player actions can change the way random NPCs react to the player character.
Basically, most JRPGs lack actual roleplaying elements, and they are essentially just adventure games with stats.
I don't dislike JRPGs, I just dislike their title.
Not nessisarly true, in quite a few JRPGs you can move during battle, such as Tactical RPGs/Action RPGs.
I don't necessarily call "roleplaying" 'being the character', but now more then ever JRPGs are letting you decide your own actions because of devs implying visual novel/dating sim elements.. Not all JRPGs have limited customization, like the Disagea series.. It has more customization then any RPG I've ever seen, and many WRPGs have very limited or if any customization also.
Most JRPGs are more story orientated then WRPGs, so that is true, only because currently that surfaces the story.
I don't think they lack roleplaying elements, it's just another sub genre, sub genres expand and differentiate itself genre.. They aren't there to be the same, they're supposed to expand.. Just like how Grindcore doesn't sound like Traditional Metal, but the genre expanded and created it, it doesn't sound like it but it still is.
True, but most of the time Jrpgs follow the standard DQ sty1e combat and I'm really taking more about the average JRPG as I am talking about the average WRPG.
It's difficult to have a proper role playing environment when you cant be specific about character traits, and while it is good that JRPGs are opening up a bit more, they still aren't on the same level as most WRPGs.
They totally do lack roleplaying elements.
Like I said before, JRPGs are often very static and don't allow the player to mold a character after their own wants, which is exactly why they are more just adventure games.
Log in to comment