The word 'RPG' can scare people off Mass Effect 2

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mo0ksi

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#51 mo0ksi
Member since 2007 • 12337 Posts
[QUOTE="mo0ksi"][QUOTE="DeadMagazines"]So it's a bad thing they want the combat to be more fluid and fun? Wow cry more? I guess you'd rather go back to swords and magic :lol: SparkyProtocol
So it's good for an RPG to have even more shallow RPG elements than its predecessor? And that this is coming from the very same company who made deep and complex RPGs of the previous generation. You might as well not even call it an RPG anymore. With the direction BioWare is taking this seems a lot more like a full-fledged action title. I'm not even going to bother getting the game on release anymore, and I feel like I wasted my time installing the original to get my character prepped for the second.

Except they said they are improving the combat and role playing, story telling, cinimatic, etc elements.

They won't improve the role playing so that they can satisfy their "Sophisticated" audience with more combat. I'm sure the game will be a great action game, like how Oblivion was a great action-adventure.
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mirgamer

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#52 mirgamer
Member since 2003 • 2489 Posts

I am not going to complain that they are trying to refine the gameplay, LOL. Just because the game actually plays better, it does not mean that it will be any less of an RPG in other areas. "Oh NoEz, aN RPG cANnOt haVE goOd gaEmplaY." Come on, fellas.

ironcreed
I think thats not the issue. What is getting people pissed off is the pretty obvious admission that they are tailoring what supposed to be Mass Effect 2 the RPG to Mass HALO or Gears of Mass Effect.
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LookAnDrolL

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#53 LookAnDrolL
Member since 2008 • 2483 Posts

Optional second title: Halo gamers will love Mass Effect 2.

Polish website polygamia.pl has interviewed Heather Rabatich on Mass Effect (English version on the right). Quoting for the win:

I think that today's gaming audience is more and more sophisticated. [...] While the missions in Mass Effect 2 are very combat-oriented and play like a first-person shooter, that's just to make the gameplay more enjoyable.
[...]
I think your skills as a player do transfer into the skills of your character.
[...]
We've made a few key improvements [over the first Mass Effect]. There is no other game around that has this amount of reality within the digital actors, it's beautiful cinematically, the scenes are set up beautifully, the characters show emotions without speaking.
[...]
We are trying to make the game more accessible to people. [...] because it's a first person shooter, it is a more attractive game, as the word "RPG" can scare people off from playing a game because they think it's going to be boring.
[...]
Your Halo gamer would love this game, because again, it's a more sophisticated gaming audience now.

link

devious742

[

And people actually get mad with me when i say that ME is not an RPG

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Brownesque

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#54 Brownesque
Member since 2005 • 5660 Posts
They're becoming more sophistocated, and yet they get scared away from the word "RPG?" This doesn't even make any sense. It's pretty much indicating that Bioware doesn't have a whole hell of a lot of respect for their customer base. What is this, an action-RPG? Talk about devolution. Gamers are becoming so sophisticated all they can understand is "boom, boom," and RPGs are becoming so sophisticated that Halo fans love them.
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Brownesque

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#55 Brownesque
Member since 2005 • 5660 Posts

ME1 was already pretty light on the RPG mechanics. Looks like this is turning into Gears of War with a dialog system. Great.

blaaah
Well I'm in the process of playing it right now and thus far it seems like you do at least have the option of saying the same thing in a mean or nice way, which is kind of cool, because it changes other peoples' tones of voice and they call that "immersion," I think.
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ironcreed

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#56 ironcreed
Member since 2005 • 14195 Posts

[QUOTE="ironcreed"]

I am not going to complain that they are trying to refine the gameplay, LOL. Just because the game actually plays better, it does not mean that it will be any less of an RPG in other areas. "Oh NoEz, aN RPG cANnOt haVE goOd gaEmplaY." Come on, fellas.

mirgamer

I think thats not the issue. What is getting people pissed off is the pretty obvious admission that they are tailoring what supposed to be Mass Effect 2 the RPG to Mass HALO or Gears of Mass Effect.

Well, it is no secret that Mass Effect was an action RPG. Personally, I have no problem with them trying to make the action portion of the game have better gameplay in Mass Effect 2. I do not think that will hamper the choices and consequences, customization and other RPG elements that will still remain intact.

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SparkyProtocol

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#57 SparkyProtocol
Member since 2009 • 7680 Posts

They're becoming more sophistocated, and yet they get scared away from the word "RPG?" This doesn't even make any sense. It's pretty much indicating that Bioware doesn't have a whole hell of a lot of respect for their customer base. What is this, an action-RPG? Talk about devolution. Gamers are becoming so sophisticated all they can understand is "boom, boom," and RPGs are becoming so sophisticated that Halo fans love them.Brownesque

Halo fans have always liked RPGs, Racers, Fighters, Strategy, etc. Stop making it sound like every gamer is so ignorant that they can only stick to one type of game. Kind of like how people don't want a Role Playing game with a fun combat system similar to a shooter. :?

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Yandere

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#58 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Brownesque"]They're becoming more sophistocated, and yet they get scared away from the word "RPG?" This doesn't even make any sense. It's pretty much indicating that Bioware doesn't have a whole hell of a lot of respect for their customer base. What is this, an action-RPG? Talk about devolution. Gamers are becoming so sophisticated all they can understand is "boom, boom," and RPGs are becoming so sophisticated that Halo fans love them.SparkyProtocol

Halo fans have always liked RPGs, Racers, Fighters, Strategy, etc. Stop making it sound like every gamer is so ignorant that they can only stick to one type of game. Kind of like how people don't want a Role Playing game with a fun combat system similar to a shooter. :?

Rally? I navr hrd ov dat.

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topgunmv

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#59 topgunmv
Member since 2003 • 10880 Posts

While the comment about halo players was pretty dumb, I don't understand why people see improving the combat as being a bad thing, it was something that clearly needed improving off the first one. I don't remember anyone going "oh man, mass effects storytelling sucked".

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deactivated-5b69bebd1b0b6

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#60 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

So it's a third person shooter at heart with RPG elements.. None of this making it accessible for more people bullcrap. I don't want half an RPG. I want a full RPG or nothing. I think it being more of a TPS will "scare" off people that like RPGs.

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topgunmv

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#61 topgunmv
Member since 2003 • 10880 Posts

Clicking through 4 menus to shoot is hardcore.

So it's a third person shooter at heart with RPG elements.. None of this making it accessible for more people bullcrap. I don't want half an RPG. I want a full RPG or nothing. I think it being more of a TPS will "scare" off people that like RPGs.

Crossel777

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deactivated-5b69bebd1b0b6

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#62 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

Clicking through 4 menus to shoot is hardcore.

[QUOTE="Crossel777"]

So it's a third person shooter at heart with RPG elements.. None of this making it accessible for more people bullcrap. I don't want half an RPG. I want a full RPG or nothing. I think it being more of a TPS will "scare" off people that like RPGs.

topgunmv

Can't say I've really come across an RPG where I have to go through 4 menus to do a simple action. Any how Kotor is a much better RPG and a much better game as a whole than Mass Effect will ever be. This is where Mass Effect fails. It's what I like to call a "playing-it-safe" game. It never really exceeds in any aspect. It's just half-good at being a TPS and half-good at being an RPG. It can't really decide what it wants to be. For no other reason is this than to make it accessible to more people. It's called dumbing down. Casualization. ME2 will be average just like HALO3. I hate developers that do this. I want games to be whole again.

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Brownesque

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#63 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"]They're becoming more sophistocated, and yet they get scared away from the word "RPG?" This doesn't even make any sense. It's pretty much indicating that Bioware doesn't have a whole hell of a lot of respect for their customer base. What is this, an action-RPG? Talk about devolution. Gamers are becoming so sophisticated all they can understand is "boom, boom," and RPGs are becoming so sophisticated that Halo fans love them.SparkyProtocol

Halo fans have always liked RPGs, Racers, Fighters, Strategy, etc. Stop making it sound like every gamer is so ignorant that they can only stick to one type of game. Kind of like how people don't want a Role Playing game with a fun combat system similar to a shooter. :?

He's saying that Halo fans will love this game not because they're RPG fans, but because they are Halo fans. He's explaining that this game has an emphasis on real-time shooting elements and that they will be skill-based. What, am I supposed to believe that because he said Halo fans would like it, that means Halo fans will love the branching dialogue trees and character customization? Give me a break, dude.
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shadow_hosi

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#64 shadow_hosi
Member since 2006 • 9543 Posts

Did he just say Halo gamers are sophisticated?

Blue-Sky

i think so :?

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jasonharris48

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#65 jasonharris48
Member since 2006 • 21441 Posts

Did he just say Halo gamers are sophisticated?

Blue-Sky

I laughed my butt of when I read that.

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Archang3l_666

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#66 Archang3l_666
Member since 2005 • 113 Posts

Well, it's final... the RPG genre is almost dead. At least on consoles.

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Yandere

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#67 Yandere
Member since 2009 • 9878 Posts

Well, it's final... the RPG genre is almost dead. At least on consoles.

Archang3l_666

Nah, it's just not very popular in the WEST right now.

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Archang3l_666

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#68 Archang3l_666
Member since 2005 • 113 Posts

[QUOTE="Archang3l_666"]

Well, it's final... the RPG genre is almost dead. At least on consoles.

Yandere

Nah, it's just not very popular in the WEST right now.

I'm talking about how the genre should be, not the name not action games with some stats.

The player should never have direct control over the character. The player is just someone who's just telling the character what to do and what to say. How well you can aim in a FPS should never matter because it's not you the one aiming. And the success of an action should never be determined by your skill at some mini-game, but by your character's stats.

To me The Sims has more RPG elements than most of today's games (Mass Effect, Fallout 3, etc). It's not that they're bad games, just not really RPGs.

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SparkyProtocol

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#69 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="Archang3l_666"]

[QUOTE="Yandere"]

[QUOTE="Archang3l_666"]

Well, it's final... the RPG genre is almost dead. At least on consoles.

Nah, it's just not very popular in the WEST right now.

I'm talking about how the genre should be, not the name not action games with some stats.

The player should never have direct control over the character. The player is just someone who's just telling the character what to do and what to say. How well you can aim in a FPS should never matter because it's not you the one aiming. And the success of an action should never be determined by your skill at some mini-game, but by your character's stats.

To me The Sims has more RPG elements than most of today's games (Mass Effect, Fallout 3, etc). It's not that they're bad games, just not really RPGs.

In other words we can not have fun combat systems even though in Mass Effect you rely still heavily on your stats.
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Archang3l_666

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#70 Archang3l_666
Member since 2005 • 113 Posts

[QUOTE="Archang3l_666"]

I'm talking about how the genre should be, not the name not action games with some stats.

The player should never have direct control over the character. The player is just someone who's just telling the character what to do and what to say. How well you can aim in a FPS should never matter because it's not you the one aiming. And the success of an action should never be determined by your skill at some mini-game, but by your character's stats.

To me The Sims has more RPG elements than most of today's games (Mass Effect, Fallout 3, etc). It's not that they're bad games, just not really RPGs.

SparkyProtocol

In other words we can not have fun combat systems even though in Mass Effect you rely still heavily on your stats.

No it doesn't. You have a lot of stats, yes, but they really don't do much. Pre-Vegas R6 games relied heavier on stats and they didn't self-proclaimed themselves RPGs.

Mass Effect and other "modern", so to say, RPGs are good games and will always be good games. But, at least to me, they'll be less of an RPG than R6 is.

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djsifer01

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#71 djsifer01
Member since 2005 • 7238 Posts

Did he just say Halo gamers are sophisticated?

Blue-Sky
Yep, what a joke. If ME2 is anything like the first, it will be boring.
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Varemon

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#72 Varemon
Member since 2009 • 25 Posts
Just wondering, in Mass Effect 1 i played as total good and total bad. Which one should i use on mass effect 2. Hm... I think i will use the good one. Since in the bad one my alien is dead ( i shot him). What about you guys. Good or bad ?
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#73 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
ME2 will freakin' own. I like the new combat mechanics.
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swazidoughman

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#74 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="Archang3l_666"]

Well, it's final... the RPG genre is almost dead. At least on consoles.

Yandere

Nah, it's just not very popular in the WEST right now.

RPGs in the east aren't RPGs

Mass effect is still more of an RPG than JRPGs :lol:
Even Oblivion is more of an RPG than almost every JRPG

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Senor_Kami

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#75 Senor_Kami
Member since 2008 • 8529 Posts
I loved the combat in ME1 and if this is better than that, i'm pretty amped. It's a Bio-Ware game so I don't feel worried at all about more/better action hurting the RPG elements.
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Yandere

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#76 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

[QUOTE="Archang3l_666"]

Well, it's final... the RPG genre is almost dead. At least on consoles.

swazidoughman

Nah, it's just not very popular in the WEST right now.

RPGs in the east are RPGs

Mass effect is still more of an TPS than RPG :lol:
Even Oblivion is more of an action game than almost every RPG

How? Turn based combat in JRPGs are more like traditional RPGs then action combat in WRPGs.

P.S. Edited that for you.

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jasonharris48

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#77 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="Yandere"]

[QUOTE="Archang3l_666"]

Well, it's final... the RPG genre is almost dead. At least on consoles.

swazidoughman

Nah, it's just not very popular in the WEST right now.

RPGs in the east aren't RPGs

Mass effect is still more of an RPG than JRPGs :lol:
Even Oblivion is more of an RPG than almost every JRPG

Here we go again I knew somebody was going to say it.:roll:

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swazidoughman

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#78 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="swazidoughman"]

[QUOTE="Yandere"]

Nah, it's just not very popular in the WEST right now.

Yandere

RPGs in the east are RPGs

Mass effect is still more of an TPS than RPG :lol:
Even Oblivion is more of an action game than almost every RPG

How? Turn based combat in JRPGs are more like traditional RPGs then action combat in WRPGs.

P.S. Edited that for you.

:lol:

No.

Traditional pen and paper roleplaying games are turn based because it would be ridiculous to do all that stuff in real time without a computer.

Turn based combat in a traditional JRPG is nothing like the turn based combat of a game like D&D, and in fact if it where practical in most situations then Traditional RPGs would be totally real time.

I'm not defending Mass Effect or anything, and I think that it actually sucks, but honestly, thinking that it has less roleplaying elements than a JRPG is hilarious.

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SparkyProtocol

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#79 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="Archang3l_666"]

[QUOTE="SparkyProtocol"][QUOTE="Archang3l_666"]

I'm talking about how the genre should be, not the name not action games with some stats.

The player should never have direct control over the character. The player is just someone who's just telling the character what to do and what to say. How well you can aim in a FPS should never matter because it's not you the one aiming. And the success of an action should never be determined by your skill at some mini-game, but by your character's stats.

To me The Sims has more RPG elements than most of today's games (Mass Effect, Fallout 3, etc). It's not that they're bad games, just not really RPGs.

In other words we can not have fun combat systems even though in Mass Effect you rely still heavily on your stats.

No it doesn't. You have a lot of stats, yes, but they really don't do much. Pre-Vegas R6 games relied heavier on stats and they didn't self-proclaimed themselves RPGs.

Mass Effect and other "modern", so to say, RPGs are good games and will always be good games. But, at least to me, they'll be less of an RPG than R6 is.

R6 had no Role Playing at all. You need to learn what RPG stands for. :|
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205212669269561485377169522720

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#80 205212669269561485377169522720
Member since 2005 • 14458 Posts

No.. Well yes lol. Identity crises here sorry lol.

Also how much did Mass Effect sell if anyone knows?

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Yandere

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#81 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

[QUOTE="swazidoughman"]

RPGs in the east are RPGs

Mass effect is still more of an TPS than RPG :lol:
Even Oblivion is more of an action game than almost every RPG

swazidoughman

How? Turn based combat in JRPGs are more like traditional RPGs then action combat in WRPGs.

P.S. Edited that for you.

:lol:

No.

Traditional pen and paper roleplaying games are turn based because it would be ridiculous to do all that stuff in real time without a computer.

Turn based combat in a traditional JRPG is nothing like the turn based combat of a game like D&D, and in fact if it where practical in most situations then Traditional RPGs would be totally real time.

I'm not defending Mass Effect or anything, and I think that it actually sucks, but honestly, thinking that it has less roleplaying elements than a JRPG is hilarious.

Give examples


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swazidoughman

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#82 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="swazidoughman"]

[QUOTE="Yandere"]

How? Turn based combat in JRPGs are more like traditional RPGs then action combat in WRPGs.

P.S. Edited that for you.

Yandere

:lol:

No.

Traditional pen and paper roleplaying games are turn based because it would be ridiculous to do all that stuff in real time without a computer.

Turn based combat in a traditional JRPG is nothing like the turn based combat of a game like D&D, and in fact if it where practical in most situations then Traditional RPGs would be totally real time.

I'm not defending Mass Effect or anything, and I think that it actually sucks, but honestly, thinking that it has less roleplaying elements than a JRPG is hilarious.

Give examples


Well, in a JRPG your characters are generally lined up and cant move anywhere else unless they attack, but of course after attacking you just move back to whatever spot you where in before (Most FF games, DQ, Golden Sun etc)

In a traditional RPG like D&D you are given a board (usually represents a dungeon of sorts) and the player can move in anyway they please just as long as they don't go over their max movement distance.
Monsters (who can move just as well as the players) can appear anywhere (and are not random encounters), and what movements the player uses can affect the outcome

Roleplaying in most JRPGs is simply impossible because everything from the characters, to the world is preset.
Sometimes there is limited customization for character skills like the Materia system in FFVII, but that's not really roleplaying because no matter how you set that you're still generic JRPG character #293845

Many western RPGs including mass effect allow for customization of appearance, skills, and character background story.
Western RPGs usually have a more open play sty1e that allows the player to fill any role he or she desires.
Also, the world in western RPGs is often less static than the worlds you see in JRPGS.
Sometimes past player actions can change the way random NPCs react to the player character.

Basically, most JRPGs lack actual roleplaying elements, and they are essentially just adventure games with stats.
I don't dislike JRPGs, I just dislike their title.

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Yandere

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#83 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

[QUOTE="swazidoughman"]

:lol:

No.

Traditional pen and paper roleplaying games are turn based because it would be ridiculous to do all that stuff in real time without a computer.

Turn based combat in a traditional JRPG is nothing like the turn based combat of a game like D&D, and in fact if it where practical in most situations then Traditional RPGs would be totally real time.

I'm not defending Mass Effect or anything, and I think that it actually sucks, but honestly, thinking that it has less roleplaying elements than a JRPG is hilarious.

swazidoughman

Give examples


Well, in a JRPG your characters are generally lined up and cant move anywhere else unless they attack, but of course after attacking you just move back to whatever spot you where in before (Most FF games, DQ, Golden Sun etc)

In a traditional RPG like D&D you are given a board (usually represents a dungeon of sorts) and the player can move in anyway they please just as long as they don't go over their max movement distance.
Monsters (who can move just as well as the players) can appear anywhere (and are not random encounters), and what movements the player uses can affect the outcome

Roleplaying in most JRPGs is simply impossible because everything from the characters, to the world is preset.
Sometimes there is limited customization for character skills like the Materia system in FFVII, but that's not really roleplaying because no matter how you set that you're still generic JRPG character #293845

Many western RPGs including mass effect allow for customization of appearance, skills, and character background story.
Western RPGs usually have a more open play sty1e that allows the player to fill any role he or she desires.
Also, the world in western RPGs is often less static than the worlds you see in JRPGS.
Sometimes past player actions can change the way random NPCs react to the player character.

Basically, most JRPGs lack actual roleplaying elements, and they are essentially just adventure games with stats.
I don't dislike JRPGs, I just dislike their title.

Not nessisarly true, in quite a few JRPGs you can move during battle, such as Tactical RPGs/Action RPGs.

I don't necessarily call "roleplaying" 'being the character', but now more then ever JRPGs are letting you decide your own actions because of devs implying visual novel/dating sim elements.. Not all JRPGs have limited customization, like the Disagea series.. It has more customization then any RPG I've ever seen, and many WRPGs have very limited or if any customization also.

Most JRPGs are more story orientated then WRPGs, so that is true, only because currently that surfaces the story.

I don't think they lack roleplaying elements, it's just another sub genre, sub genres expand and differentiate itself genre.. They aren't there to be the same, they're supposed to expand.. Just like how Grindcore doesn't sound like Traditional Metal, but the genre expanded and created it, it doesn't sound like it but it still is.

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#84 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="swazidoughman"]

[QUOTE="Yandere"]

Give examples


Yandere

Well, in a JRPG your characters are generally lined up and cant move anywhere else unless they attack, but of course after attacking you just move back to whatever spot you where in before (Most FF games, DQ, Golden Sun etc)

In a traditional RPG like D&D you are given a board (usually represents a dungeon of sorts) and the player can move in anyway they please just as long as they don't go over their max movement distance.
Monsters (who can move just as well as the players) can appear anywhere (and are not random encounters), and what movements the player uses can affect the outcome

Roleplaying in most JRPGs is simply impossible because everything from the characters, to the world is preset.
Sometimes there is limited customization for character skills like the Materia system in FFVII, but that's not really roleplaying because no matter how you set that you're still generic JRPG character #293845

Many western RPGs including mass effect allow for customization of appearance, skills, and character background story.
Western RPGs usually have a more open play sty1e that allows the player to fill any role he or she desires.
Also, the world in western RPGs is often less static than the worlds you see in JRPGS.
Sometimes past player actions can change the way random NPCs react to the player character.

Basically, most JRPGs lack actual roleplaying elements, and they are essentially just adventure games with stats.
I don't dislike JRPGs, I just dislike their title.

Not nessisarly true, in quite a few JRPGs you can move during battle, such as Tactical RPGs/Action RPGs.

I don't necessarily call "roleplaying" 'being the character', but now more then ever JRPGs are letting you decide your own actions because of devs implying visual novel/dating sim elements.. Not all JRPGs have limited customization, like the Disagea series.. It has more customization then any RPG I've ever seen, and many WRPGs have very limited or if any customization also.

Most JRPGs are more story orientated then WRPGs, so that is true, only because currently that surfaces the story.

I don't think they lack roleplaying elements, it's just another sub genre, sub genres expand and differentiate itself genre.. They aren't there to be the same, they're supposed to expand.. Just like how Grindcore doesn't sound like Traditional Metal, but the genre expanded and created it, it doesn't sound like it but it still is.

True, but most of the time Jrpgs follow the standard DQ sty1e combat and I'm really taking more about the average JRPG as I am talking about the average WRPG.

It's difficult to have a proper role playing environment when you cant be specific about character traits, and while it is good that JRPGs are opening up a bit more, they still aren't on the same level as most WRPGs.

They totally do lack roleplaying elements.
Like I said before, JRPGs are often very static and don't allow the player to mold a character after their own wants, which is exactly why they are more just adventure games.

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Senor_Kami

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#85 Senor_Kami
Member since 2008 • 8529 Posts
I still don't get the argument that because you're playing a role rather than a choose your own adventure style game, JRPGs aren't proper role playing games. Especially when most WRPGs usually suffer from a mediocre story because of their openness while JRPGs give you less options but can tell you a really focused and engaging tale. Bio-Ware is one of the few WRPG makers to really get the story aspect right, but their games play like JRPGs with a different combat system imo. You're still on a linear storyline where there are towns and dungeons. You fight in dungeons and a you talk to NPCs in towns. As far as choosing skills and stuff, I don't see the difference between a JRPG letting me equip different equipment to gain access to the specific spells and attacks I want to use for my characters and play styles and a WRPG giving me skill points to gain access to the specific spells and attacks I want to use for my characters and play styles. It's two different ways of tackling the same thing, imo. I don't get why variety in the RPG genre is so hated. It's not like JRPGs are overtaking WRPGs and pretty much zero WRPGs get made. If anything it's the opposite. JRPGs are a niche inside of a genre. I hate the idea that there can only be one type of RPG and anything that's different either shouldn't exist or shouldn't count as a RPG.
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stereointegrity

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#86 stereointegrity
Member since 2007 • 12151 Posts
i honestly played ME in the terms of a TPS not an RPG....i was more of the Run and Gun type