the Xbox 360 has stopped evolution of games from a 3rd party stand point.

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delta3074

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#52 delta3074
Member since 2007 • 20003 Posts

[QUOTE="imprezawrx500"] [QUOTE="imprezawrx500"][QUOTE="boba707"]crysis is a pc game, im talking consolesjalexbrown

so what difference does it make? no ram = no space for game data = disk space does nothing. maybe if they released a ssd that you had to buy and used that to stream data more space would be useful but without a fast streaming device disk space does nothing when there is no ram. 512mb = 2003 in pc world. pretty sad 3 years later consoles couldn't do better. a single core with 2gb ram would have had so much more potential.

I didn't realize that a broken record could use a computer. :?

at least he knows what he's talking about
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PAL360

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#53 PAL360
Member since 2007 • 30574 Posts

No. Also most PS3 exclusives could fit in one DVD im sure

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jalexbrown

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#54 jalexbrown
Member since 2006 • 11432 Posts
at least he knows what he's talking aboutdelta3074
What? You really think it takes any sort of technical expertise to know that 512MB of RAM isn't that much? And that's basically the whole point that he iterated over and over again. All he seems to know is that 2GB of RAM is better than 512MB of RAM, which is kind of something that I could have figured out based on math that I did in first grade.
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delta3074

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#55 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"]at least he knows what he's talking aboutjalexbrown
What? You really think it takes any sort of technical expertise to know that 512MB of RAM isn't that much? And that's basically the whole point that he iterated over and over again. All he seems to know is that 2GB of RAM is better than 512MB of RAM, which is kind of something that I could have figured out based on math that I did in first grade.

you realise the Ps3 has a larger OS footprint than the 360, the 360 actually gives devs more memory to actually work with than the Ps3, which means if anything, it's the plaustation 3 that's holding back the evolution of 3rd partyu titles, RAM is more important than disc space, and the 360 has more usable RAM.
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WilliamRLBaker

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#56 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="jalexbrown"][QUOTE="delta3074"]at least he knows what he's talking aboutdelta3074
What? You really think it takes any sort of technical expertise to know that 512MB of RAM isn't that much? And that's basically the whole point that he iterated over and over again. All he seems to know is that 2GB of RAM is better than 512MB of RAM, which is kind of something that I could have figured out based on math that I did in first grade.

you realise the Ps3 has a larger OS footprint than the 360, the 360 actually gives devs more memory to actually work with than the Ps3, which means if anything, it's the plaustation 3 that's holding back the evolution of 3rd partyu titles, RAM is more important than disc space, and the 360 has more usable RAM.

and then there's the fact that 360 development kits at the begining of 2008 started using a gig of ram or so, so that all the tools and analysis programs developers use could be put on the other bit of ram and all game assets and such could use the full amount of ram available to run and test their games instead of that stuff having to coexist on the 512mbs with the tools they used.
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jalexbrown

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#57 jalexbrown
Member since 2006 • 11432 Posts
[QUOTE="jalexbrown"][QUOTE="delta3074"]at least he knows what he's talking aboutdelta3074
What? You really think it takes any sort of technical expertise to know that 512MB of RAM isn't that much? And that's basically the whole point that he iterated over and over again. All he seems to know is that 2GB of RAM is better than 512MB of RAM, which is kind of something that I could have figured out based on math that I did in first grade.

you realise the Ps3 has a larger OS footprint than the 360, the 360 actually gives devs more memory to actually work with than the Ps3, which means if anything, it's the plaustation 3 that's holding back the evolution of 3rd partyu titles, RAM is more important than disc space, and the 360 has more usable RAM.

I was going to delete my last post when I quoted this - as I normally do - but I decided not to, because I want you to show me where in my post I said anything about the PS3 or the 360. All I said in my post - ALL I said - was that imprezawrx500 was doing nothing but pointing out that 1GB or 2GB or whatever of RAM is better than 512MB; I was informing you that what he said was not exactly rocket science, because you seemed to think he knows his stuff or something. So yeah, you replied to me and went on some wild rant about the 360 and the PS3 even though I never mentioned either one. Insecure much?
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WilliamRLBaker

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#58 WilliamRLBaker
Member since 2006 • 28915 Posts

INFACT if any thing microsoft has fostered 3rd party and game development with their work in making development easier and more open for developers, from their sharing of information, their dev kits being some of the most smart with a chunk of ram set asside specifically for the tools and other programs developers use so they can load games and game assets into the full amount of ram the end system will use, to making their system follow industry standards and follow past trends of programming....compared to Sony who ever itteration the playstation have created a system completely different in cpu and gpu from past systems forcing developers to relearn every thing they did in the past generation.

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jalexbrown

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#59 jalexbrown
Member since 2006 • 11432 Posts

INFACT if any thing microsoft has fostered 3rd party and game development with their work in making development easier and more open for developers, from their sharing of information, their dev kits being some of the most smart with a chunk of ram set asside specifically for the tools and other programs developers use so they can load games and game assets into the full amount of ram the end system will use, to making their system follow industry standards and follow past trends of programming....compared to Sony who ever itteration the playstation have created a system completely different in cpu and gpu from past systems forcing developers to relearn every thing they did in the past generation.

WilliamRLBaker

Well why don't you just fly to Redmond, Washington and give Steve Ballmer a cookie for his company's fantastic contributions to the world of gaming? Great development kits, standards in programming, and a system that will fail at least 30% of the time (and from the numbers I've seen floating around, that's being generous).

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WilliamRLBaker

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#60 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

INFACT if any thing microsoft has fostered 3rd party and game development with their work in making development easier and more open for developers, from their sharing of information, their dev kits being some of the most smart with a chunk of ram set asside specifically for the tools and other programs developers use so they can load games and game assets into the full amount of ram the end system will use, to making their system follow industry standards and follow past trends of programming....compared to Sony who ever itteration the playstation have created a system completely different in cpu and gpu from past systems forcing developers to relearn every thing they did in the past generation.

jalexbrown

Well why don't you just fly to Redmond, Washington and give Steve Ballmer a cookie for his company's fantastic contributions to the world of gaming? Great development kits, standards in programming, and a system that will fail at least 30% of the time (and from the numbers I've seen floating around, that's being generous).

Of course then ill go to japan and give Krazy Ken and Kaz a cookie for creating a system that is hard to develop for, more expensive to develop for then the 360, and has an 11% failure rate.

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cainetao11

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#61 cainetao11
Member since 2006 • 38063 Posts
*subtext* I need to find more reasons to assure my self my preference in console is THE RIGHT one and others should learn this.
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longtonguecat

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#62 longtonguecat
Member since 2008 • 2558 Posts

One would argue that PS3 and 360 are holding back PC gaming.

It's funny how PS3/360 gamers complain about the Wii being too casual and PC Gamers complain about the PS3/360 being too casual. :P

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jalexbrown

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#63 jalexbrown
Member since 2006 • 11432 Posts

Of course then ill go to japan and give Krazy Ken and Kaz a cookie for creating a system that is hard to develop for, more expensive to develop for then the 360, and has an 11% failure rate.

WilliamRLBaker

Hard to develop for? It seems that the difference between third-party titles on the PS3 and 360 is marginal these days, so apparently they have figured out how to do at least as much with the PS3 as the 360 (and in a few cases, such as Darksiders, make it better on the PS3). Expensive to develop for? Okay, so it takes more money to make a game for the PS3, but a game that sells a million units still turns a profit, so big deal. And an 11% failure rate is about a third of the most generous 360 failure rates, so yeah...

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WilliamRLBaker

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#64 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]Of course then ill go to japan and give Krazy Ken and Kaz a cookie for creating a system that is hard to develop for, more expensive to develop for then the 360, and has an 11% failure rate.

jalexbrown

Hard to develop for? It seems that the difference between third-party titles on the PS3 and 360 is marginal these days, so apparently they have figured out how to do at least as much with the PS3 as the 360 (and in a few cases, such as Darksiders, make it better on the PS3). Expensive to develop for? Okay, so it takes more money to make a game for the PS3, but a game that sells a million units still turns a profit, so big deal. And an 11% failure rate is about a third of the most generous 360 failure rates, so yeah...

1. Developers still say its hard to develop for the fact some have learned a few of its secrets does not mean hey its no longer hard to develop for, That kind of logic is like saying the lumberjack learned that its hard to cut down a Upper east pine unless he cut it a certain way but it still takes him far longer to cut down that pine then it did to cut down an Upper east oak. 2.When the other game is developed in mind for the ps3, or more money and development time is spent on that game then of course its going to turn out better, but as has been shown if the game is developed for the 360 in mind or its even then the 360 version is usually better, lol HELL its even been shown games that were developed for the ps3 in mind still work better on 360 *ghost busters* 3.Expensive to develop for, and if the game doesn't break even then the company loses out, there are more 360 systems out there games good games have a far better chance to break even on the 360, and its cheaper to develop for...hmmmm 4.lol I'm not arguing who has the higher failure rate, I'm arguing that Sony maintained and still maintains the ps3 has no failures EVER...lol and it turns out its actually quite a lot higher then....0.... I made a perfectly viable statement, your the one that came back with the same old stale argument.... da failure rate, you didn't try to defeat my argument, nothing you just made a sarcastic comment and a failure rate comment...
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myke2010

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#65 myke2010
Member since 2002 • 2747 Posts

As much as I can appreciate having Blu-Ray in the PS3, TC is still totally wrong about this. He's either a fanboy or just ignorant, either one, take your pick, the end result will still be the same: there will be no reasoning with him. That said, to everyone citing Crysis: because PC games get installed, the data can be more compressed on the disc, allowing more data; if Crysis had to stream off the disc, it probably wouldn't fit on one DVD.jalexbrown

Loaded onto my hard drive Crysis is just over 6 gb uncompressed. It could stream off a disk quite easily if the consoles had the hardware to actually run the game. It's amazing how little space a game takes up when you don't waste space on CGI cutscenes and the like.

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gamecubepad

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#66 gamecubepad
Member since 2003 • 7214 Posts

Not to call anybody out directly, but usually it's a bad idea to rip on the people making the legit points.

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delta3074

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#67 delta3074
Member since 2007 • 20003 Posts

[QUOTE="WilliamRLBaker"]

INFACT if any thing microsoft has fostered 3rd party and game development with their work in making development easier and more open for developers, from their sharing of information, their dev kits being some of the most smart with a chunk of ram set asside specifically for the tools and other programs developers use so they can load games and game assets into the full amount of ram the end system will use, to making their system follow industry standards and follow past trends of programming....compared to Sony who ever itteration the playstation have created a system completely different in cpu and gpu from past systems forcing developers to relearn every thing they did in the past generation.

jalexbrown

Well why don't you just fly to Redmond, Washington and give Steve Ballmer a cookie for his company's fantastic contributions to the world of gaming? Great development kits, standards in programming, and a system that will fail at least 30% of the time (and from the numbers I've seen floating around, that's being generous).

it's not 30% anymore though, they have fixed the RROD and the failure rate for the 360 has driopped to below 5% "fortunately, SquareTrade found that Xbox 360 quality has improved dramatically since the third quarter of 2008, shortly before the 65nm CPU/GPU "Jasper" model was introduced. Since then, first-year failure rates have plummeted to below the 4 percent the company projected. Looking at 500 units purchased in 2009, SquareTrade found that less than 1 percent had suffered the Red Ring of Death" http://uk.gamespot.com/news/6216691.html
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jalexbrown

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#68 jalexbrown
Member since 2006 • 11432 Posts
[QUOTE="WilliamRLBaker"] 1. Developers still say its hard to develop for the fact some have learned a few of its secrets does not mean hey its no longer hard to develop for, That kind of logic is like saying the lumberjack learned that its hard to cut down a Upper east pine unless he cut it a certain way but it still takes him far longer to cut down that pine then it did to cut down an Upper east oak. 2.When the other game is developed in mind for the ps3, or more money and development time is spent on that game then of course its going to turn out better, but as has been shown if the game is developed for the 360 in mind or its even then the 360 version is usually better, lol HELL its even been shown games that were developed for the ps3 in mind still work better on 360 *ghost busters* 3.Expensive to develop for, and if the game doesn't break even then the company loses out, there are more 360 systems out there games good games have a far better chance to break even on the 360, and its cheaper to develop for...hmmmm 4.lol I'm not arguing who has the higher failure rate, I'm arguing that Sony maintained and still maintains the ps3 has no failures EVER...lol and it turns out its actually quite a lot higher then....0.... I made a perfectly viable statement, your the one that came back with the same old stale argument.... da failure rate, you didn't try to defeat my argument, nothing you just made a sarcastic comment and a failure rate comment...

I made a sarcastic remark, but only because it seems like you enjoy kissing Microsoft's a$$. I don't know what to make of you, honestly, because there are times when you stand up for Sony, and then there are times when you won't stop busting their balls. And really, isn't the whole "hard to develop for/more expensive to develop for" line just as old and stale as the 360 failure rate line?
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jalexbrown

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#69 jalexbrown
Member since 2006 • 11432 Posts
[QUOTE="delta3074"]it's not 30% anymore though, they have fixed the RROD and the failure rate for the 360 has driopped to below 5% "fortunately, SquareTrade found that Xbox 360 quality has improved dramatically since the third quarter of 2008, shortly before the 65nm CPU/GPU "Jasper" model was introduced. Since then, first-year failure rates have plummeted to below the 4 percent the company projected. Looking at 500 units purchased in 2009, SquareTrade found that less than 1 percent had suffered the Red Ring of Death" http://uk.gamespot.com/news/6216691.html

Lol. I find it sad that Gamespot reported that as news; with a system that has over 30 million units sold, their sample was 500 systems. That's almost good science. Key word: almost.
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alittletoohappy

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#70 alittletoohappy
Member since 2006 • 1254 Posts
[QUOTE="WilliamRLBaker"] 1. Developers still say its hard to develop for the fact some have learned a few of its secrets does not mean hey its no longer hard to develop for, That kind of logic is like saying the lumberjack learned that its hard to cut down a Upper east pine unless he cut it a certain way but it still takes him far longer to cut down that pine then it did to cut down an Upper east oak.

Thank you for putting this into easy to understand lumberjack terms. I think this ought to clear out a lot of the confusion with the lumberjacks in the thread. That said, back to the main point, Mass Effect 2 sets a precedent for games on two discs. If this ever was a problem, it isn't anymore. As for issues with RAM, does anyone remember Nintendo's Expansion Pak :P? Wouldn't expect someone to go back to those, but then again, I wouldn't expect people to go back to multiple disks either.
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delta3074

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#71 delta3074
Member since 2007 • 20003 Posts
[QUOTE="jalexbrown"][QUOTE="delta3074"]it's not 30% anymore though, they have fixed the RROD and the failure rate for the 360 has driopped to below 5% "fortunately, SquareTrade found that Xbox 360 quality has improved dramatically since the third quarter of 2008, shortly before the 65nm CPU/GPU "Jasper" model was introduced. Since then, first-year failure rates have plummeted to below the 4 percent the company projected. Looking at 500 units purchased in 2009, SquareTrade found that less than 1 percent had suffered the Red Ring of Death" http://uk.gamespot.com/news/6216691.html

Lol. I find it sad that Gamespot reported that as news; with a system that has over 30 million units sold, their sample was 500 systems. That's almost good science. Key word: almost.

you want science? MS found that the substrate layer between the GPU and the motherboard was not rated to a high enough temperature so over time cyclic heat damage would cause it to crack and cause RROD, they could not fix this problem with the falcon as they needed time to test a new substrate material and to redesign the motherboard, the jasper unit has a redesigned motherboard with a new substrate material that is rated way higher than the temperatures seen inside the 360, i don't need to trust the statistics, anybody with any knowledge on the subject would realise that this WILL solve the problem
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alittletoohappy

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#72 alittletoohappy
Member since 2006 • 1254 Posts
[QUOTE="jalexbrown"][QUOTE="delta3074"]it's not 30% anymore though, they have fixed the RROD and the failure rate for the 360 has driopped to below 5% "fortunately, SquareTrade found that Xbox 360 quality has improved dramatically since the third quarter of 2008, shortly before the 65nm CPU/GPU "Jasper" model was introduced. Since then, first-year failure rates have plummeted to below the 4 percent the company projected. Looking at 500 units purchased in 2009, SquareTrade found that less than 1 percent had suffered the Red Ring of Death" http://uk.gamespot.com/news/6216691.html

Lol. I find it sad that Gamespot reported that as news; with a system that has over 30 million units sold, their sample was 500 systems. That's almost good science. Key word: almost.

How is five hundred units not considered a large enough sample for scientific purposes, especially in a situation like this? How much deviation from the results do you actually expect between a sample size of 500 and 30 million, and more importantly, would it raise it by a considerable enough amount to say that the opposite result is true?
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jalexbrown

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#73 jalexbrown
Member since 2006 • 11432 Posts
you want science? MS found that the substrate layer between the GPU and the motherboard was not rated to a high enough temperature so over time cyclic heat damage would cause it to crack and cause RROD, they could not fix this problem with the falcon as they needed time to test a new substrate material and to redesign the motherboard, the jasper unit has a redesigned motherboard with a new substrate material that is rated way higher than the temperatures seen inside the 360, i don't need to trust the statistics, anybody with any knowledge on the subject would realise that this WILL solve the problemdelta3074
So what? You're praising them for fixing it now because they shipped the system with the "we'll deal with it later" mentality?
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alittletoohappy

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#74 alittletoohappy
Member since 2006 • 1254 Posts
[QUOTE="delta3074"][QUOTE="jalexbrown"][QUOTE="delta3074"]it's not 30% anymore though, they have fixed the RROD and the failure rate for the 360 has driopped to below 5% "fortunately, SquareTrade found that Xbox 360 quality has improved dramatically since the third quarter of 2008, shortly before the 65nm CPU/GPU "Jasper" model was introduced. Since then, first-year failure rates have plummeted to below the 4 percent the company projected. Looking at 500 units purchased in 2009, SquareTrade found that less than 1 percent had suffered the Red Ring of Death" http://uk.gamespot.com/news/6216691.html

Lol. I find it sad that Gamespot reported that as news; with a system that has over 30 million units sold, their sample was 500 systems. That's almost good science. Key word: almost.

you want science? MS found that the substrate layer between the GPU and the motherboard was not rated to a high enough temperature so over time cyclic heat damage would cause it to crack and cause RROD, they could not fix this problem with the falcon as they needed time to test a new substrate material and to redesign the motherboard, the jasper unit has a redesigned motherboard with a new substrate material that is rated way higher than the temperatures seen inside the 360, i don't need to trust the statistics, anybody with any knowledge on the subject would realise that this WILL solve the problem

Engineering fail is fail. Glad to see they fixed it :P.
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jalexbrown

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#75 jalexbrown
Member since 2006 • 11432 Posts
How is five hundred units not considered a large enough sample for scientific purposes, especially in a situation like this? How much deviation from the results do you actually expect between a sample size of 500 and 30 million, and more importantly, would it raise it by a considerable enough amount to say that the opposite result is true?alittletoohappy
If you put the names of every American in a hat and I drew out 500 names, I could pull out 1 black person and 499 white people. That doesn't mean that statistically .20% of the US population is black, does it?
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delta3074

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#76 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"]you want science? MS found that the substrate layer between the GPU and the motherboard was not rated to a high enough temperature so over time cyclic heat damage would cause it to crack and cause RROD, they could not fix this problem with the falcon as they needed time to test a new substrate material and to redesign the motherboard, the jasper unit has a redesigned motherboard with a new substrate material that is rated way higher than the temperatures seen inside the 360, i don't need to trust the statistics, anybody with any knowledge on the subject would realise that this WILL solve the problemjalexbrown
So what? You're praising them for fixing it now because they shipped the system with the "we'll deal with it later" mentality?

at least they held there hands up to it and ensured none of there customers where out of pocket over it, unlike SONY, who blatantly denied liability over DRE in the PS2, even after they where found liable in court
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ManicAce

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#77 ManicAce
Member since 2009 • 3267 Posts
I'm not saying more space is useless, far from it, but it doesn't equal bigger games. GTA4, Dragon Age, Fallout 3 etc. are pretty big, many PS3 exclusives are not. BR doesn't make it easier to create all those game assets, it costs time and money and that's propably the limiting factor for most. And bigger isn't always better, making your game as big as possible most likely isn't the priority for most devs, the general focus for the industry seems to be streamlined action games anyway.
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jalexbrown

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#78 jalexbrown
Member since 2006 • 11432 Posts
at least they held there hands up to it and ensured none of there customers where out of pocket over it, unlike SONY, who blatantly denied liability over DRE in the PS2, even after they where found liable in courtdelta3074
If Microsoft is such a responsible, upstanding corporation, why didn't they just take the time to fix it prior to launch?
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alittletoohappy

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#79 alittletoohappy
Member since 2006 • 1254 Posts
You fail statistics forever. I think the actual demographic is what, 10% of the nation is black? Even assuming that the other 90% was white, the odds of that happening are phenomenally slim. Approaching 1/10^500 against(I don't want to do the actual math at three in the morning) Sure, if you had a sample size of five and it was one black man and four white, that would be a sample size problem. And honestly, I'd probably prefer a sample size of more than 500 if I was actually doing population demographics, but certainly not for testing RROD.
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alittletoohappy

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#80 alittletoohappy
Member since 2006 • 1254 Posts
That was bad math even as a guestimate. Point is, it's phenomanally slim. I ought to go to bed.
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delta3074

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#81 delta3074
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[QUOTE="delta3074"]at least they held there hands up to it and ensured none of there customers where out of pocket over it, unlike SONY, who blatantly denied liability over DRE in the PS2, even after they where found liable in courtjalexbrown
If Microsoft is such a responsible, upstanding corporation, why didn't they just take the time to fix it prior to launch?

i could say the same thing about SONY with the Ps1 and Ps2, both company's are as bad as each other, it makes me laugh when people make SONY out to be some sort of saintly company that does no wrong, they are just as bad as MS
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jalexbrown

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#82 jalexbrown
Member since 2006 • 11432 Posts
You fail statistics forever. I think the actual demographic is what, 10% of the nation is black? Even assuming that the other 90% was white, the odds of that happening are phenomenally slim. Approaching 1/10^500 against(I don't want to do the actual math at three in the morning) Sure, if you had a sample size of five and it was one black man and four white, that would be a sample size problem. And honestly, I'd probably prefer a sample size of more than 500 if I was actually doing population demographics, but certainly not for testing RROD.alittletoohappy
One of the first things you learn about statistics is that, in the real world, statistical anomalies are quite common. Several of my college statistics professors agreed that there becomes a problem when anyone puts too much weight on statistical numbers. And the smaller the sample, the more likely it is that an anomaly will occur. Therefore 500 units might seem like a sufficient sample, but it's size alone means that an anomaly could very easily creep into the data and invalidate the whole thing.
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jalexbrown

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#83 jalexbrown
Member since 2006 • 11432 Posts
[QUOTE="jalexbrown"][QUOTE="delta3074"]at least they held there hands up to it and ensured none of there customers where out of pocket over it, unlike SONY, who blatantly denied liability over DRE in the PS2, even after they where found liable in courtdelta3074
If Microsoft is such a responsible, upstanding corporation, why didn't they just take the time to fix it prior to launch?

i could say the same thing about SONY with the Ps1 and Ps2, both company's are as bad as each other, it makes me laugh when people make SONY out to be some sort of saintly company that does no wrong, they are just as bad as MS

Really? It seems like most PS1 and PS2 failures happened some time after their initial release; they were the result of hardware that failed over time, something that would have been very hard for them to measure prior to release. People can turn on their 360 as soon as they get home with it and get a RROD out of the box. Comparing the DRE on the PS2 to the RROD on the 360 is not a great comparison, really.
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AnnoyedDragon

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#84 AnnoyedDragon
Member since 2006 • 9948 Posts

I suppose PS3 is stopping the evolution of games because of its slow disk read speed?

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alittletoohappy

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#85 alittletoohappy
Member since 2006 • 1254 Posts
True, the smaller the number, the greater the chance for an anomaly, but 500 is sound enough, at least for RROD testing. The fact that it is an expectable outcome given that they fixed the engineering problem should only stand as further evidence that it is fixed. Even if it is "anomalous," the actual percentage probably only deviates by a few percentage points, certainly not enough to take it up to 11 so to speak.
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jalexbrown

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#86 jalexbrown
Member since 2006 • 11432 Posts
True, the smaller the number, the greater the chance for an anomaly, but 500 is sound enough, at least for RROD testing. The fact that it is an expectable outcome given that they fixed the engineering problem should only stand as further evidence that it is fixed. Even if it is "anomalous," the actual percentage probably only deviates by a few percentage points, certainly not enough to take it up to 11 so to speak.alittletoohappy
I've got nothing against believing that the RROD problem has been fixed; I don't think that Microsoft is some inherently evil corporation or anything like that, nor do I have a grudge with the 360. If the problem is really fixed then the problem is really fixed. But I need to believe that based on real-world experiences and not statistics. And unfortunately in the real world, for whatever reason, the RROD still seems to be a serious problem.
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alittletoohappy

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#87 alittletoohappy
Member since 2006 • 1254 Posts
If by that, you mean models prior to the fix can't be helped, that's true, but that isn't a problem that Microsoft can fix without outright replacing the units, and more importantly, doesn't reflect the quality of the 360 as it is.
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jalexbrown

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#88 jalexbrown
Member since 2006 • 11432 Posts
If by that, you mean models prior to the fix can't be helped, that's true, but that isn't a problem that Microsoft can fix without outright replacing the units, and more importantly, doesn't reflect the quality of the 360 as it is.alittletoohappy
All I know - and all I really care about - is the fact that people are still going out and buying new 360s, getting home, and having it RROD on them (either right away or some time down the road before proper aging has kicked in). And to be honest - sorry Microsoft - most people don't care about the statistics; hell, most people don't KNOW the statistics (and by most people I mean the AVERAGE consumer). The RROD has left a scar on the minds of people, and even with the problem fixed, you can't blame people for being skeptical about believing that.
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alittletoohappy

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#89 alittletoohappy
Member since 2006 • 1254 Posts
Agreeably, Microsoft deserved to and was damaged by their design mistake, but I'm not sure where exactly you're getting the "fact" that people are buying new 360s and they're RRODing either right away or some time down the road before proper aging has kicked in.
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jalexbrown

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#90 jalexbrown
Member since 2006 • 11432 Posts
Agreeably, Microsoft deserved to and was damaged by their design mistake, but I'm not sure where exactly you're getting the "fact" that people are buying new 360s and they're RRODing either right away or some time down the road before proper aging has kicked in.alittletoohappy
Between friends, work, and school, I know probably around 40 people who have gotten 360s in the past eight months. Of those forty-or-so people, without listing them off, I'd say around 15 of them have gotten a RROD by now. I could figure out what percentage that is, but does it really matter? If the average consumer knows forty people with 360s and that 15 of those people got a RROD, that's going to play a part in their decision about what system to go with when it's their time to buy one. Plus, to make matters worse, I work in the electronics department at Wal-Mart, and there really are still quite a few people bringing in 360s that have gotten the RROD. Some are even within the return policy limit (15 days), but you couldn't believe how many people will buy a 360 and come in six months or less later wanting me to tell them what to do with their 360 that got a RROD.
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AnnoyedDragon

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#91 AnnoyedDragon
Member since 2006 • 9948 Posts

PS3 was the big pusher behind Blu-ray; and yet all they could get hold of was that slower than DVD 2x speed one.

360 launched a year earlier, how exactly was they supposed to get a Blu-ray player?

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Duxsox56

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#92 Duxsox56
Member since 2009 • 1186 Posts

[QUOTE="Duxsox56"]

And @ TC, I highly doubt that developers downgrade the quality of a game just so it will fit on one disk. 3rd party developers just aren't interested in making massive games like exclusives because exclusives need to sell systems, therefore they need to be amazing. 3rd party games just need to sell lots of copies, so it is acceptable for them to be short and sweet.

jalexbrown

So you're saying people who develop exclusives work harder than those who develop multiplats?

Yeah, for the most part. Multiplat developers just need to make games that are fun to play. Exclusive games developers need to put something into the game that makes it extroardinary like great graphics or new gameplay mechanics so that people feel the need to buy a new system just for that game.

That's not saying that all exclusives are better than all multiplats by any means.

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mayceV

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#93 mayceV
Member since 2008 • 4633 Posts
[QUOTE="delta3074"] So what? You're praising them for fixing it now because they shipped the system with the "we'll deal with it later" mentality?jalexbrown
no he jut told you that the problem is gone and don't dwell on the past. RROD is not a big problem any more.
[QUOTE="delta3074"]at least they held there hands up to it and ensured none of there customers where out of pocket over it, unlike SONY, who blatantly denied liability over DRE in the PS2, even after they where found liable in courtjalexbrown
If Microsoft is such a responsible, upstanding corporation, why didn't they just take the time to fix it prior to launch?

its thier choice thay didn' want to but its in the past, stop dwelling on it.
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Diviniuz

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#94 Diviniuz
Member since 2009 • 6460 Posts

Resident Evil 5 is a great game. ONE DISK. Crysis. ONE DISK. Most games fit on one disk. And what do most games have in common? Better than Uncharted 2 and most ps3 exclusives.

Hathesulacon
Crysis is a bad example because its on PC and you install the entire game on the harddrive unlike consoles which read the game file from the disc
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Shinobi120

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#95 Shinobi120
Member since 2004 • 5728 Posts

[QUOTE="boba707"]

imagine if the 360 had more disc space, things could have evolved so much more

Funconsole

Kinda hard to say that when Crysis, the best looking game this gen, comes on ONE DVD disc. Oh I get it. It's more damage control about not getting ME2 and getting a horrible port of Bayonetta.

Now that's real damage control right there!:lol:

Also, does the TC think that PC's should also use Blu-Ray discs for the games as well?:roll:

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ozzdog123

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#96 ozzdog123
Member since 2003 • 1527 Posts

As much as I can appreciate having Blu-Ray in the PS3, TC is still totally wrong about this. He's either a fanboy or just ignorant, either one, take your pick, the end result will still be the same: there will be no reasoning with him. That said, to everyone citing Crysis: because PC games get installed, the data can be more compressed on the disc, allowing more data; if Crysis had to stream off the disc, it probably wouldn't fit on one DVD.jalexbrown

Genius..Pure Genius

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delta3074

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#97 delta3074
Member since 2007 • 20003 Posts
[QUOTE="Hathesulacon"]

Resident Evil 5 is a great game. ONE DISK. Crysis. ONE DISK. Most games fit on one disk. And what do most games have in common? Better than Uncharted 2 and most ps3 exclusives.

Diviniuz
Crysis is a bad example because its on PC and you install the entire game on the harddrive unlike consoles which read the game file from the disc

thats not true, the 360 does full game installs to the HDD, and trust me, they are full installs, my DVD rom drive is completely inactive when i play games from the HDD
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TBoogy

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#98 TBoogy
Member since 2007 • 4382 Posts

3rd party companies who make multiplat games have to keep with-in the limits of the xbox 360 disc because they dont want to have multiple discs. because the xbox doesnt use bluray discs , 3rd party companies cant make bigger better games because they are so limited. multiplat games will never evolve until the xbox gets more disc space. as of now, the evolution has stopped.

boba707
This is the dumbest topic I have ever read on here, and I said to myself as I clicked the thread "A cow must have said this". Sadly, I was right.
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osan0

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#99 osan0
Member since 2004 • 18251 Posts
[QUOTE="Diviniuz"][QUOTE="Hathesulacon"]

Resident Evil 5 is a great game. ONE DISK. Crysis. ONE DISK. Most games fit on one disk. And what do most games have in common? Better than Uncharted 2 and most ps3 exclusives.

delta3074
Crysis is a bad example because its on PC and you install the entire game on the harddrive unlike consoles which read the game file from the disc

thats not true, the 360 does full game installs to the HDD, and trust me, they are full installs, my DVD rom drive is completely inactive when i play games from the HDD

installed, crysis is only about 7GB in size on the HDD. the 360s DVD drive wouldnt be a sore point for crytek if they were porting the game to the 360 and PS3. an no the 360 hasnt stopped evolution of 3rd party games. the DVD drive is not much of a problem...just use more than 1 disc if necessary. problem solved. there is a much bigger factor stalling evolution in the games industry than disc space....cost. cost of development. filling even a "tiny" dvd costs a dev a hell of alot of money.
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Yandere

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#100 Yandere
Member since 2009 • 9878 Posts

Not even first part Sony studios and third-party exclusives take full control of Blu-Ray's capacity when all they're fascinated with is uncompressed audio and video. Think of the epic RPGs and other genres that could be expansive. But no, uncompressed audio and video. Meh.

Cerberus_Legion

You can find games with more content than popular console RPGs with only 10k-100MB of space used.. The majority of memory spent is towards graphics.