Theory on LIVE charges and free PSN

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-GhostMLD-

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#1 -GhostMLD-
Member since 2008 • 3282 Posts

This is just a theory.

Maybe MS charges foir LIVE because the 360 is the only console they got and they need as much revenue as possible to stay in the black.

PSN costs money but UNLIKE MS, Sony uses revenue from PSP and PS2 to offset the costs.

MS only has 1 console to make profit, Sony has 3.

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st1ka

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#2 st1ka
Member since 2008 • 8179 Posts

This is just a theory.

Maybe MS charges foir LIVE because the 360 is the only console they got and they need as much revenue as possible to stay in the black.

PSN costs money but UNLIKE MS, Sony uses revenue from PSP and PS2 to offset the costs.

MS only has 1 console to make profit, Sony has 3.

-GhostMLD-

its a possiblity, microsofts shareholders are not too fond of the xbox, this way they could try to minimize the costs

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carlisledavid79

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#3 carlisledavid79
Member since 2006 • 10522 Posts

Nope MS charges for live because they can. Maybe PSN wont stay free foreve as well.

Sort of got where you were coming from though.

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omgimba

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#4 omgimba
Member since 2007 • 2645 Posts

MS has a 30% net income from its revenues..

Sony has maybe some 1%?

I dont think your theory holds..

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PBSnipes

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#5 PBSnipes
Member since 2007 • 14621 Posts
That would make sense, except for the part where MS turned something like a $14 billion profit last year.
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Grive

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#6 Grive
Member since 2006 • 2971 Posts

No. MS charges for live because we're willing to pay for it. Sony doesn't because they rather tack that money into the cost of other PSN purchases in order to provide an advantage for their console in the customer's eyes.

That's basically it.

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Nike_Air

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#7 Nike_Air
Member since 2006 • 19737 Posts

Maybe that helps explain the overpriced hardrives and wifi adapters too.

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-GhostMLD-

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#8 -GhostMLD-
Member since 2008 • 3282 Posts

MS has a 30% net income from its revenues..

Sony has maybe some 1%?

I dont think your theory holds..

omgimba

not MS as a whole, their Entertainment and devices divison only.

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st1ka

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#9 st1ka
Member since 2008 • 8179 Posts
[QUOTE="omgimba"]

MS has a 30% net income from its revenues..

Sony has maybe some 1%?

I dont think your theory holds..

-GhostMLD-

not MS as a whole, their Entertainment and devices divison only.

that reminds me, as microsoft said anything about Q1 of 2008? did their Entertainment and devices divison turn a profit for the third time in a row?

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Floppy_Jim

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#11 Floppy_Jim
Member since 2007 • 25933 Posts
Actually, I'd say Microsoft charge for Live because they're money-hungry pigs, but I see your point.
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-GhostMLD-

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#12 -GhostMLD-
Member since 2008 • 3282 Posts
[QUOTE="-GhostMLD-"][QUOTE="omgimba"]

MS has a 30% net income from its revenues..

Sony has maybe some 1%?

I dont think your theory holds..

st1ka

not MS as a whole, their Entertainment and devices divison only.

that reminds me, as microsoft said anything about Q1 of 2008? did their Entertainment and devices divison turn a profit for the third time in a row?

yes they did. 89 million profit for the 3rd quarter without halo.

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st1ka

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#13 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"][QUOTE="-GhostMLD-"][QUOTE="omgimba"]

MS has a 30% net income from its revenues..

Sony has maybe some 1%?

I dont think your theory holds..

-GhostMLD-

not MS as a whole, their Entertainment and devices divison only.

that reminds me, as microsoft said anything about Q1 of 2008? did their Entertainment and devices divison turn a profit for the third time in a row?

yes they did. 89 million profit for the 3rd quarter without halo.

i dont suppose you could provide me with a link?

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PBSnipes

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#14 PBSnipes
Member since 2007 • 14621 Posts
[QUOTE="omgimba"]

MS has a 30% net income from its revenues..

Sony has maybe some 1%?

I dont think your theory holds..

-GhostMLD-

not MS as a whole, their Entertainment and devices divison only.

But MS stands to gain more from strong hardware and software sales, so if free online was a significant selling point they would probably offer it. The $50/year pricepoint is certainly set to maximize revenue, but at the end of the day the reason MS charges for XBL is because we're willing to pay for it.
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omgimba

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#15 omgimba
Member since 2007 • 2645 Posts
[QUOTE="st1ka"][QUOTE="-GhostMLD-"][QUOTE="omgimba"]

MS has a 30% net income from its revenues..

Sony has maybe some 1%?

I dont think your theory holds..

-GhostMLD-

not MS as a whole, their Entertainment and devices divison only.

that reminds me, as microsoft said anything about Q1 of 2008? did their Entertainment and devices divison turn a profit for the third time in a row?

yes they did. 89 million profit for the 3rd quarter without halo.

That division is fueled by MS as a whole. Thus far MS has lost 4 billion $ on the xbox and probably lost a little on Xbox360 aswell. They are going for the market share right now, profits comes second.

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PBSnipes

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#16 PBSnipes
Member since 2007 • 14621 Posts

That division is fueled by MS as a whole. Thus far MS has lost 4 billion $ on the xbox and probably lost a little on Xbox360 aswell. They are going for the market share right now, profits comes second.

omgimba
Wrong, MS is going after profits, otherwise the 360 would have had more than a $50 price-cut over it's lifespan.
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st1ka

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#17 st1ka
Member since 2008 • 8179 Posts
[QUOTE="-GhostMLD-"][QUOTE="st1ka"][QUOTE="-GhostMLD-"][QUOTE="omgimba"]

MS has a 30% net income from its revenues..

Sony has maybe some 1%?

I dont think your theory holds..

omgimba

not MS as a whole, their Entertainment and devices divison only.

that reminds me, as microsoft said anything about Q1 of 2008? did their Entertainment and devices divison turn a profit for the third time in a row?

yes they did. 89 million profit for the 3rd quarter without halo.

That division is fueled by MS as a whole. Thus far MS has lost 4 billion $ on the xbox and probably lost a little on Xbox360 aswell. They are going for the market share right now, profits comes second.

its normal for companys to loose a lot of money so they can penetrate a market, however thats 3 times in a row the entertainment division has turned a profit, in the last two quarters they ranked in about 700 million dollars thanks to halo, no too long before the RROD provision is paid for

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-GhostMLD-

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#18 -GhostMLD-
Member since 2008 • 3282 Posts
[QUOTE="omgimba"]

That division is fueled by MS as a whole. Thus far MS has lost 4 billion $ on the xbox and probably lost a little on Xbox360 aswell. They are going for the market share right now, profits comes second.

PBSnipes

Wrong, MS is going after profits, otherwise the 360 would have had more than a $50 price-cut over it's lifespan.

so true.

it kills me to see the 360 being outsold by the PS3 worldwide when all MS has to do is drop the US price.....but its not coming for some reason.......

that reason is profit, but still SM is missing out and fast.

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carlisledavid79

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#19 carlisledavid79
Member since 2006 • 10522 Posts
[QUOTE="PBSnipes"][QUOTE="omgimba"]

That division is fueled by MS as a whole. Thus far MS has lost 4 billion $ on the xbox and probably lost a little on Xbox360 aswell. They are going for the market share right now, profits comes second.

-GhostMLD-

Wrong, MS is going after profits, otherwise the 360 would have had more than a $50 price-cut over it's lifespan.

so true.

it kills me to see the 360 being outsold by the PS3 worldwide when all MS has to do is drop the US price.....but its not coming for some reason.......

that reason is profit, but still SM is missing out and fast.

Why its an inanimate lump of plastic?

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PBSnipes

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#20 PBSnipes
Member since 2007 • 14621 Posts

so true.

it kills me to see the 360 being outsold by the PS3 worldwide when all MS has to do is drop the US price.....but its not coming for some reason.......

that reason is profit, but still SM is missing out and fast.

-GhostMLD-

That's one of the major flaws of SW though, it's more important for MS/Sony/Nintendo to turn a profit than to gain marketshare.

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Grive

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#21 Grive
Member since 2006 • 2971 Posts

That division is fueled by MS as a whole. Thus far MS has lost 4 billion $ on the xbox and probably lost a little on Xbox360 aswell. They are going for the market share right now, profits comes second.

omgimba

"for the third quarter". He means that the division is now starting to get a quarterly profit - even if they're still in the red when you take to account the whole history of the division.

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Danm_999

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#22 Danm_999
Member since 2003 • 13924 Posts
They charge because they can. I don't think Microsoft is in too much of a hole financially and the Xbox brand has always been about running a loss in order to gain market share.
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Floppy_Jim

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#23 Floppy_Jim
Member since 2007 • 25933 Posts
[QUOTE="PBSnipes"][QUOTE="omgimba"]

That division is fueled by MS as a whole. Thus far MS has lost 4 billion $ on the xbox and probably lost a little on Xbox360 aswell. They are going for the market share right now, profits comes second.

-GhostMLD-

Wrong, MS is going after profits, otherwise the 360 would have had more than a $50 price-cut over it's lifespan.

so true.

it kills me to see the 360 being outsold by the PS3 worldwide when all MS has to do is drop the US price.....but its not coming for some reason.......

that reason is profit, but still SM is missing out and fast.

:lol: Kid, you are taking this way too seriously.

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The_Crucible

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#24 The_Crucible
Member since 2007 • 3305 Posts

But then you could say that MS could do the same thing with other MS divisions. More of a stretch, I know, due to the going out of the division part but possible.

They also have done less and are taking longer (Sony). So, maybe that's why MS charges. To stay ahead.

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RippedFubar

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#25 RippedFubar
Member since 2005 • 426 Posts

Actually, I'd say Microsoft charge for Live because they're money-hungry pigs, but I see your point.Floppy_Jim

if you all ownd your own company I bet youd do anything to turn a buck. what you all think your not greedy to pleas... you would bulid in china and charge money for every littel thing just to make a $100mill more a year on top of the billon you already have. sony will charge for there online sevice some day they can't ignore the mass amont of money Xbox live is bringin in.

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JediRiff

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#26 JediRiff
Member since 2007 • 2159 Posts

Actually, I'd say Microsoft charge for Live because they're money-hungry pigs, but I see your point.Floppy_Jim

Well, heck, that sums it up for M$, Sony, AND Nintendo. Its all about the benjamins, no matter how you look at it. :(

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Floppy_Jim

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#27 Floppy_Jim
Member since 2007 • 25933 Posts

[QUOTE="Floppy_Jim"]Actually, I'd say Microsoft charge for Live because they're money-hungry pigs, but I see your point.RippedFubar

if you all ownd your own company I bet youd do anything to turn a buck. what you all think your not greedy to pleas... you would bulid in china and charge money for every littel thing just to make a $100mill more a year on top of the billon you already have. sony will charge for there online sevice some day they can't ignore the mass amont of money Xbox live is bringin in.

Hey, I never said I wasn't a money-hungry pig :lol:

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_en1gma_

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#28 _en1gma_
Member since 2004 • 14617 Posts

XBL fees provide an open source for the developers. Plain and simple.

Sure, it gives them a buck...but there is much more behind it than what people want to think.

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crunchUK

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#29 crunchUK
Member since 2007 • 3050 Posts
no it's because they get more money charging for live than they would the extra 360s they'd sell if it was free. you think companies don't do 1000 graphs and simulations and whatnot to try and narrow down the most golden opportunity?
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carljohnson3456

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#30 carljohnson3456
Member since 2007 • 12489 Posts

Microsoft charges for Live, not because they need it, but because they can. Microsoft is made of money, and they didnt get that way for nothing. $50 fee for Live is no exception.

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xXHackettXx

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#31 xXHackettXx
Member since 2006 • 3560 Posts
[QUOTE="-GhostMLD-"]

This is just a theory.

Maybe MS charges foir LIVE because the 360 is the only console they got and they need as much revenue as possible to stay in the black.

PSN costs money but UNLIKE MS, Sony uses revenue from PSP and PS2 to offset the costs.

MS only has 1 console to make profit, Sony has 3.

st1ka

its a possiblity, microsofts shareholders are not too fond of the xbox, this way they could try to minimize the costs

Yeah there not Windows is what makes all the money for MS.
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Arjdagr8

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#32 Arjdagr8
Member since 2003 • 3865 Posts
[QUOTE="PBSnipes"][QUOTE="omgimba"]

That division is fueled by MS as a whole. Thus far MS has lost 4 billion $ on the xbox and probably lost a little on Xbox360 aswell. They are going for the market share right now, profits comes second.

-GhostMLD-

Wrong, MS is going after profits, otherwise the 360 would have had more than a $50 price-cut over it's lifespan.

so true.

it kills me to see the 360 being outsold by the PS3 worldwide when all MS has to do is drop the US price.....but its not coming for some reason.......

that reason is profit, but still SM is missing out and fast.

LOL :lol: what the hell?!

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NinjaMunkey01

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#33 NinjaMunkey01
Member since 2007 • 7485 Posts

MS charges for XBL becuase they know that people will pay for it. they know that most of the people who buy a console this gen want to go online. Its basicly milking the consumer.

Sony will start making its money on Home by having advertisements. It wont make as much money, but at least they are not milking us.

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hongkingkong

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#34 hongkingkong
Member since 2006 • 9368 Posts
You can't contact friends in PSN unless they are doing the exact same thing. Its not like *message received* "fancy playing COD4?" its more like *beep beep on your mobile phone* "this message cost me 12p, wana play bloody COD4????"
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cosmostein77

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#35 cosmostein77
Member since 2004 • 7043 Posts
Because PSN and XBL are not equal services,
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Lance_Kalzas

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#36 Lance_Kalzas
Member since 2007 • 2135 Posts
I read an interview with Major Nelson regarding the debunked wish list that came out a month ago regarding what we would like to see in a Spring update. He said that he's not allowed to say how much money Microsoft is spent on XBL but it's a huge budget and amount of money that they spend on it every year so this would be the reason for the $50 per year MS charges. In relation, I'm sure Sony's budget on PSN is far smaller, hence the reason why they haven't started charging for it YET. It will happen sooner or later, they're just waiting for the right moment to start.
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sdu_1111

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#37 sdu_1111
Member since 2007 • 474 Posts

When you buy an avatar, u give $$$ to microsoft

When you purchase warhawk or GT5p or Siren (come June) on PSN, some % of it goes to Sony.

You see the difference?

People on XBL pay a few bucks for some arcade games and avatars

People on PSN pay $39 to purchase full games

Who'll have more online revenue?

Who'll need to charge $50 a month?

And thats just because 360 doesn't have a standard HDD.

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ejstrup

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#38 ejstrup
Member since 2005 • 2192 Posts
Last time I checked Microsoft were behind a little something called Windows. I'm sure they make money off that somehow :roll:
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CubanBlunt

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#39 CubanBlunt
Member since 2005 • 2025 Posts

This is just a theory.

Maybe MS charges foir LIVE because the 360 is the only console they got and they need as much revenue as possible to stay in the black.

PSN costs money but UNLIKE MS, Sony uses revenue from PSP and PS2 to offset the costs.

MS only has 1 console to make profit, Sony has 3.

-GhostMLD-

Or maybe its because the PSN is a website and you dont need a PS3 to get to it.

http://www.us.playstation.com/PS3/Store

So why should they charge for a website. Sony already said that Home will be free, paid for by advertisements that will run on Home.

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UnnDunn

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#40 UnnDunn
Member since 2002 • 3981 Posts

It's simple business 101: Microsoft charges for Xbox Live because it's a large operation involving hundreds of developers, operations and support staff, and IT resources (datacenters and bandwidth.) and such an operation cannot exist without a clear, defined revenue stream to support it.

With XBL, the revenue streams are advertising, Marketplace royalties and subscriptions. Of those, subscriptions are the most valuable because they are predictable, recurring revenues against which major new projects can be budgeted with decent accuracy. Without the subscription revenue, they'd have to depend on Marketplace royalties and Advertising, which are relatively unpredictable and require large additional marketing dollars to generate, so they'd be less likely to budget large, long-term service improvement projects against them.

In other words, if XBL were free and ad-supported, we wouldn't have things like Inside Xbox, or community events, or things like unified leaderboards or TrueSkill, because those things would be too costly to justify under an unpredictable, ad-supported revenue model. And that is also why PSN doesn't have things like that, and why Home will be a failure.

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sdu_1111

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#41 sdu_1111
Member since 2007 • 474 Posts

It's simple business 101: Microsoft charges for Xbox Live because it's a large operation involving hundreds of developers, operations and support staff, and IT resources (datacenters and bandwidth.) and such an operation cannot exist without a clear, defined revenue stream to support it.

With XBL, the revenue streams are advertising, Marketplace royalties and subscriptions. Of those, subscriptions are the most valuable because they are predictable, recurring revenues against which major new projects can be budgeted with decent accuracy. Without the subscription revenue, they'd have to depend on Marketplace royalties and Advertising, which are relatively unpredictable and require large additional marketing dollars to generate, so they'd be less likely to budget large, long-term service improvement projects against them.

In other words, if XBL were free and ad-supported, we wouldn't have things like Inside Xbox, or community events, or things like unified leaderboards or TrueSkill, because those things would be too costly to justify under an unpredictable, ad-supported revenue model. And that is also why PSN doesn't have things like that, and why Home will be a failure.

UnnDunn

leaderboards and trueskills? My COD4 on PSN has it too.

I play online for free

I have an avatar free

I have an onlineID free

I play demo frees

I watch movie trailers free

I download themes free

I download wallpapers free

I download some songs for GH3 w/o having to pay for PSN in the first place

I can have voice chat free

I can send messages for free

Heck, I'm even having HOME for free.

And from what Live have. If it is really a "it's a large operation involving hundreds of developers, operations and support staff, and IT resources (datacenters and bandwidth.)"...

Then its really pathatic. Its down during holiday seasons, people lag, there're no way to stop kids from yelling in mics, there's not really much support (is there any in the first place?) ... and it takes HUNDREDS of people to maintain it !?

Holy CRAP!

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HuusAsking

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#42 HuusAsking
Member since 2006 • 15270 Posts

It's simple business 101: Microsoft charges for Xbox Live because it's a large operation involving hundreds of developers, operations and support staff, and IT resources (datacenters and bandwidth.) and such an operation cannot exist without a clear, defined revenue stream to support it.

With XBL, the revenue streams are advertising, Marketplace royalties and subscriptions. Of those, subscriptions are the most valuable because they are predictable, recurring revenues against which major new projects can be budgeted with decent accuracy. Without the subscription revenue, they'd have to depend on Marketplace royalties and Advertising, which are relatively unpredictable and require large additional marketing dollars to generate, so they'd be less likely to budget large, long-term service improvement projects against them.

In other words, if XBL were free and ad-supported, we wouldn't have things like Inside Xbox, or community events, or things like unified leaderboards or TrueSkill, because those things would be too costly to justify under an unpredictable, ad-supported revenue model. And that is also why PSN doesn't have things like that, and why Home will be a failure.

UnnDunn
But what about the meat-and-potatoes of the online experience: online gaming? In most scenarios, you make the core service free and charge for the extras. But with Live, it's the other way around. Why not reverse the model and charge the $50 for all the TrueSkill, video-chatting, cross-game invites, and so on...maybe even dedicated gaming servers (IOW, true premium "value-added" onine play) and offer basic no-frills online gaming free to all the Silver users?
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HuusAsking

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#43 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="UnnDunn"]

leaderboards and trueskills? My COD4 on PSN has it too.sdu_1111

But what about DMC4? What about a summary skill score across all your games, so it's able to gague your potential skill when you pop in GTA4 for the first time?

I have an avatar free

I have an onlineID free

I play demo frees

I watch movie trailers free

I download themes free

I download wallpapers free

I download some songs for GH3 w/o having to pay for PSN in the first place

I can have voice chat free

I can send messages for freesdu_1111

So do the Live users. Those are all Silver features.

Then its really pathatic. Its down during holiday seasons, people lag, there're no way to stop kids from yelling in mics, there's not really much support (is there any in the first place?) ... and it takes HUNDREDS of people to maintain it !?

sdu_1111

Down during the holidays? You try dealing with several million people knocking all your doors at once...repeatedly. Then again, PSN doesn't have enough users on it to make such a critical mass.

And stopping kids from yelling in mics? Try the Mute feature. As for support, it's there--you need to use it.

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soiguessialive

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#44 soiguessialive
Member since 2007 • 670 Posts
[QUOTE="UnnDunn"]

It's simple business 101: Microsoft charges for Xbox Live because it's a large operation involving hundreds of developers, operations and support staff, and IT resources (datacenters and bandwidth.) and such an operation cannot exist without a clear, defined revenue stream to support it.

With XBL, the revenue streams are advertising, Marketplace royalties and subscriptions. Of those, subscriptions are the most valuable because they are predictable, recurring revenues against which major new projects can be budgeted with decent accuracy. Without the subscription revenue, they'd have to depend on Marketplace royalties and Advertising, which are relatively unpredictable and require large additional marketing dollars to generate, so they'd be less likely to budget large, long-term service improvement projects against them.

In other words, if XBL were free and ad-supported, we wouldn't have things like Inside Xbox, or community events, or things like unified leaderboards or TrueSkill, because those things would be too costly to justify under an unpredictable, ad-supported revenue model. And that is also why PSN doesn't have things like that, and why Home will be a failure.

sdu_1111

leaderboards and trueskills? My COD4 on PSN has it too.

I play online for free

I have an avatar free

I have an onlineID free

I play demo frees

I watch movie trailers free

I download themes free

I download wallpapers free

I download some songs for GH3 w/o having to pay for PSN in the first place

I can have voice chat free

I can send messages for free

Heck, I'm even having HOME for free.

And from what Live have. If it is really a "it's a large operation involving hundreds of developers, operations and support staff, and IT resources (datacenters and bandwidth.)"...

Then its really pathatic. Its down during holiday seasons, people lag, there're no way to stop kids from yelling in mics, there's not really much support (is there any in the first place?) ... and it takes HUNDREDS of people to maintain it !?

Holy CRAP!

That may be but I pay to play on a more consistent service

I imagine that if MS were creating Home it wouldn't be delayed for what the 6 month in a tow

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sdu_1111

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#45 sdu_1111
Member since 2007 • 474 Posts
[QUOTE="sdu_1111"][QUOTE="UnnDunn"]

leaderboards and trueskills? My COD4 on PSN has it too.HuusAsking

But what about DMC4? What about a summary skill score across all your games, so it's able to gague your potential skill when you pop in GTA4 for the first time?

I have an avatar free

I have an onlineID free

I play demo frees

I watch movie trailers free

I download themes free

I download wallpapers free

I download some songs for GH3 w/o having to pay for PSN in the first place

I can have voice chat free

I can send messages for freesdu_1111

So do the Live users. Those are all Silver features.

Then its really pathatic. Its down during holiday seasons, people lag, there're no way to stop kids from yelling in mics, there's not really much support (is there any in the first place?) ... and it takes HUNDREDS of people to maintain it !?

sdu_1111

Down during the holidays? You try dealing with several million people knocking all your doors at once...repeatedly. Then again, PSN doesn't have enough users on it to make such a critical mass.

And stopping kids from yelling in mics? Try the Mute feature. As for support, it's there--you need to use it.

what kinda support is there with a update every half year?

PSN receives updates every week. That is what support is all about.

DMC4 vs GTA4? So someone who completes DMC4 becomes some god in GTA4 multiplayer? No?

Silver features !!!??? YOu have to PAY FOR A FREAKING AVATAR.

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HuusAsking

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#46 HuusAsking
Member since 2006 • 15270 Posts

what kinda support is there with a update every half year?

PSN receives updates every week. That is what support is all about.

sdu_1111
Never confuse the frequency of the update for the quality of the update. Or can you provide a verified independent list that proves that PSN gets one new significant feature every week? Or are you forgetting that your average Live update is a rather massive affair that normally includes multiple new features? IOW, multiple little updates or one big update?
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GazzaB

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#47 GazzaB
Member since 2004 • 27139 Posts

what kinda support is there with a update every half year?

PSN receives updates every week. That is what support is all about.

DMC4 vs GTA4? So someone who completes DMC4 becomes some god in GTA4 multiplayer? No?

Silver features !!!??? YOu have to PAY FOR A FREAKING AVATAR.

sdu_1111

PSN does not receive updates every week. Plus most of the PSN updates are actually fixes for things already there. In M$'s case, alot are actually adding new features.

And there are probably around the same amount of free gamerpics on XBL as there are avatars on PSN. All the extra ones you have to pay for on XBL are a bonus, no one is forced to purchase them. Plus, if you have the XBL vision camera, you can take a picture and have whatever avatar you want.

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cosmostein77

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#48 cosmostein77
Member since 2004 • 7043 Posts

what kinda support is there with a update every half year?

PSN receives updates every week. That is what support is all about.

DMC4 vs GTA4? So someone who completes DMC4 becomes some god in GTA4 multiplayer? No?

Silver features !!!??? YOu have to PAY FOR A FREAKING AVATAR.

sdu_1111

Updates every week? Maybe you can sell that to a non-PS3 owner who doesn't know better, that is a load.

And even when I was getting frequent updates for PSN early on they didn't do a heck of a lot. Interface stayed the same, connection and matchmaking was generally unchanged. When Live does an update I notice, aside from the PSN store update I rarely do.

As for support, game support is what matters and both PSN and XBL give me game updates when I drop the disc in.

If PSN gets cross game voice chat and an intigrated friendslist w/ cross game chats then I will be ALL aboard the PSN rocks train, but till then PSN is not equal to Live,

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Subcritical

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#49 Subcritical
Member since 2004 • 2286 Posts

That would make sense, except for the part where MS turned something like a $14 billion profit last year.PBSnipes

And how much of that was from the Xbox division? None.

I don't care what figures you have, the Xbox losses money. Extended warranty, small user base. Do the math, Xbox is excess baggage to Microsoft and has never turned a profit.

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st1ka

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#50 st1ka
Member since 2008 • 8179 Posts

[QUOTE="PBSnipes"]That would make sense, except for the part where MS turned something like a $14 billion profit last year.Subcritical

And how much of that was from the Xbox division? None.

actually they had a 700 million profit in Q3 and Q4 2007