It's simple business 101: Microsoft charges for Xbox Live because it's a large operation involving hundreds of developers, operations and support staff, and IT resources (datacenters and bandwidth.) and such an operation cannot exist without a clear, defined revenue stream to support it.
With XBL, the revenue streams are advertising, Marketplace royalties and subscriptions. Of those, subscriptions are the most valuable because they are predictable, recurring revenues against which major new projects can be budgeted with decent accuracy. Without the subscription revenue, they'd have to depend on Marketplace royalties and Advertising, which are relatively unpredictable and require large additional marketing dollars to generate, so they'd be less likely to budget large, long-term service improvement projects against them.
In other words, if XBL were free and ad-supported, we wouldn't have things like Inside Xbox, or community events, or things like unified leaderboards or TrueSkill, because those things would be too costly to justify under an unpredictable, ad-supported revenue model. And that is also why PSN doesn't have things like that, and why Home will be a failure.
UnnDunn
Does Microsoft use dedicated servers for hosting games for Xbox gamers? And you are paying a fee? For what?
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