Theres so much ignorance here reguarding GT5's development time I want to vomit

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StrongDeadlift

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#1 StrongDeadlift
Member since 2010 • 6073 Posts
*sigh* There is so much ignorance here surrounding Gran Turismo 5's development time I want to vomit :roll: "durr...what the hell was Polyphony doing for 6 years?!?" you ask? "hurr durr....PD are teh lazy devs!! Trololol" you say? You do realize that Gran Turismo 5 was not the only game they were working on in that timeframe right? In fact, Gran Turismo 4 wasn't even the last PS2 game they made. Tourist Trophy was. So, let's examine these 6 years alittle closer shall we? So, in the 6 year window between Gran Turismo 5 and Gran Turismo 4, Polyphony Digital: -Started development, completed and SHIPPED Tourist Trophy, an entire PS2 game from start to finish. ( note that the game wasn't just released within this window, but the entire games development cycle ALSO took place within this timeframe) -Started production on Gran Turismo PSP -Stopped production on Gran Turismo PSP -Started, and completed production on Gran Turismo HD Concept (which was released on PSN) and released. -Started production on Gran Turismo 5: Prologue, completed production and shipped. This game went on to outsell every forza game ever made with an impressive 5 million units. Even after launch, they still spent months working on the game (patches) and an entire other version of the game was released in japan (spec 3) -Went back and resumed production on Gran Turismo PSP, and shipped it. It went on to sell 2 milion. -Oh and, Idk.....building their first full scale PS3 game of the generation, Gran Turismo 5 Which went on to sell 5.5 million in 12 days. . So out if all of that, that is 5 seperate projects that Polyphony Digital was working on at the same time, and with all of their efforts, they sold more software than Turn 10 in that same timeframe. They sound like pretty damn hardworking developers to me ;). They've even talked about how the developers used to keep sleeping bags in their offices. . So systm wars, now you know what Polyphony Digital was doing for 6 years and can stop spamming that question it in every single thread related to Gran Turismo or Forza. . Lettuce be reality, We will most likely see Gran Turismo 6 in 2012. They have even stated that Gran Turismo 6 won't take as long and their engine and all their tools, and most of the assets are already built.
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lettuceman44

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#2 lettuceman44
Member since 2005 • 7971 Posts
I dunno what your 2nd to last sentence means, but all I see is lettuce :P Anyways, I do agree with you on certain things, its not like GT5 is a bad game. However, they "hyped" it up pretty big with all those bull shots, and really just didn't deliver what people expected.
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Gibsonsg527

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#3 Gibsonsg527
Member since 2010 • 3313 Posts

I agree to an extent, but the game didn't live up to the hype.

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Led_poison

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#4 Led_poison
Member since 2004 • 10146 Posts
Have a bucket
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soulitane

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#5 soulitane
Member since 2010 • 15091 Posts

So what I got from that is they're unorganized.

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ohthemanatee

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#6 ohthemanatee
Member since 2010 • 8104 Posts
seeing as how GT PSP scored so low i'm suprised you even mentioned it you'd think you'd want to sweep it under the rug or something the same goes for tourist trophy
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OneLazyAsian

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#7 OneLazyAsian
Member since 2009 • 1715 Posts

Regardless of their amount of dev time was on GT5, they overpromised and under deliver. I knew that they weren't spending the whole 6 years making the game. To be honest, it probably would have taken PD the whole 6 years to deliver all the stuff they were hyping.

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StrongDeadlift

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#8 StrongDeadlift
Member since 2010 • 6073 Posts
^^^They didn't even want to release Gran Turismo 5 this year. The game is obviously one of the most ambitious projects ever started, and needed more time, but Sony didn't want to go another year without their highest selling franchise.
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soulitane

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#9 soulitane
Member since 2010 • 15091 Posts
^^^They didn't even want to release Gran Turismo 5 this year. The game is obviously one of the most ambitious projects ever started, and needed more time, but Sony didn't want to go another year without their highest selling franchise. StrongDeadlift
Then they shouldn't have worked on all those other products and focused on GT5, like I said before they are unorganized.
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sonny2dap

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#10 sonny2dap
Member since 2008 • 2211 Posts

So what I got from that is they're unorganized.

soulitane
funnily enough thats what I got from it.
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StrongDeadlift

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#11 StrongDeadlift
Member since 2010 • 6073 Posts
[QUOTE="ohthemanatee"]seeing as how GT PSP scored so low i'm suprised you even mentioned it you'd think you'd want to sweep it under the rug or something the same goes for tourist trophy

Everything on that list was a FULL SCALE production. Those 2 games that you want to pretend don't exist were 2 entire projects that were started and completed within that 6 year window. That's 2 entire games right there, not counting prologue (which while not the full gran turismo 5 release, was STILL an entire production from start to finish) and then GT HD concept. That is 5 titles they were working on at the same time. And all of those combined were WAY more fruitful for Sony than anything Turn 10 did in that timeframe.
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James161324

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#12 James161324
Member since 2009 • 8315 Posts
6 years, i honestly don't care what esle they made is unacceptable for the game that came out of it. It had 1k cars but only 200 were actually cars that should be in a next gen racing game.
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SteJo6sic6

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#13 SteJo6sic6
Member since 2010 • 41 Posts

to me the game wasn't even that hyped by PD and sony it was hyped to an extent but no where near the amount that the fanboys hyped it up to be and thats why the game was nit picked to death did anyone really think the 1000 cars were all going to be the same quality as the permium cars. i've probs blown more hours into gt5 so far than any other game this year

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GreySeal9

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#14 GreySeal9
Member since 2010 • 28247 Posts

Apologize for all you want, but there's no excuse for a 6 year development time when the end product was so far from "perfection" (which is the excuse GT fanboys gave for the long development time "Yamamuchi is a perfectionist! Don't you dare question the long development time!) . They should have managed their time better. Yes, it was an ambitious game, but there other ambitious games out there that were finished in a timely manner and were more polished.

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MFDOOM1983

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#15 MFDOOM1983
Member since 2010 • 8465 Posts
Have a bucketLed_poison
Probably needs a pool.
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StrongDeadlift

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#16 StrongDeadlift
Member since 2010 • 6073 Posts

Apologize for all you want, but there's no excuse for a 6 year development time when the end product was so far from "perfection" (which is the excuse GT fanboys gave for the long development time "Yamamuchi is a perfectionist! Don't you dare question the long development time!) . They should have managed their time better. Yes, it was an ambitious game, but there other ambitious games out there that were finished in a timely manner and were more polished.

GreySeal9
Well it's bit exactly as if it wasn't fruitful for them. People on the forums are making this whole "GT5 floppity flop" thing WAY WAY bigger than it actually is. This game is talked about on here by 360 fanboys like it's ****ing Lair or Genji or something.
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jet052006

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#17 jet052006
Member since 2007 • 859 Posts

GTHD and GT5P all became assets in GT5s development, those arn't seperate projects.

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Phaze-Two

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#18 Phaze-Two
Member since 2009 • 3444 Posts

[QUOTE="StrongDeadlift"]^^^They didn't even want to release Gran Turismo 5 this year. The game is obviously one of the most ambitious projects ever started, and needed more time, but Sony didn't want to go another year without their highest selling franchise. soulitane
Then they shouldn't have worked on all those other products and focused on GT5, like I said before they are unorganized.

i agree, but i do think its good for people to know that they weren't JUST working on GT5 for 6 years.

also, TC PD is a much smaller dev team than Turn10, or so I've heard.

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GodzillavsXenu

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#19 GodzillavsXenu
Member since 2009 • 180 Posts

Take a walk and think why you should waste so much energy caring about this kind of thing. Really, you didn't make the game, you're not the company spokesperson, you have no responsibilty or tie to the game in any way, except you bought it or didn't buy it, and you liked it or you didn't like it. Does alll the drama really matter? Enjoy or forget it. Don't upset yourself over something that doesn't mean anything.

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OneLazyAsian

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#20 OneLazyAsian
Member since 2009 • 1715 Posts

[QUOTE="soulitane"][QUOTE="StrongDeadlift"]^^^They didn't even want to release Gran Turismo 5 this year. The game is obviously one of the most ambitious projects ever started, and needed more time, but Sony didn't want to go another year without their highest selling franchise. Phaze-Two

Then they shouldn't have worked on all those other products and focused on GT5, like I said before they are unorganized.

i agree, but i do think its good for people to know that they weren't JUST working on GT5 for 6 years.

also, TC PD is a much smaller dev team than Turn10, or so I've heard.

Actually it's the opposite. Turn10 has like 70 employees to PD's 140.

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ohthemanatee

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#21 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]seeing as how GT PSP scored so low i'm suprised you even mentioned it you'd think you'd want to sweep it under the rug or something the same goes for tourist trophyStrongDeadlift
Everything on that list was a FULL SCALE production. Those 2 games that you want to pretend don't exist were 2 entire projects that were started and completed within that 6 year window. That's 2 entire games right there, not counting prologue (which while not the full gran turismo 5 release, was STILL an entire production from start to finish) and then GT HD concept. That is 5 titles they were working on at the same time.

what's that got to do with anything I said?

And all of those combined were WAY more fruitful for Sony than anything Turn 10 did in that timeframe. StrongDeadlift
Oh, so it's about proffits? well in that case the 360 alone has been way more fruitfull then the PS3, PSP and PSP go put together

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Phaze-Two

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#22 Phaze-Two
Member since 2009 • 3444 Posts

GTHD and GT5P all became assets in GT5s development, those arn't seperate projects.

jet052006

that still leaves TT and GTPSP

thats one game every couple of years. plus updates. they weren't being lazy.

however, i think they should have just focused on GT5 after GT4 and focused on either making it better, or coming out with it quicker.

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GreySeal9

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#23 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="GreySeal9"]

Apologize for all you want, but there's no excuse for a 6 year development time when the end product was so far from "perfection" (which is the excuse GT fanboys gave for the long development time "Yamamuchi is a perfectionist! Don't you dare question the long development time!) . They should have managed their time better. Yes, it was an ambitious game, but there other ambitious games out there that were finished in a timely manner and were more polished.

StrongDeadlift

Well it's bit exactly as if it wasn't fruitful for them. People on the forums are making this whole "GT5 floppity flop" thing WAY WAY bigger than it actually is. This game is talked about on here by 360 fanboys like it's ****ing Lair or Genji or something.

Blame the cows that hyped this up to be the greatest thing since sex. They hyped the game to such a point that it was going to get ridiculed if it merely failed to achieve Forza's critical reception but still got AAA. If the hype had been lower, everybody would be able to see that it's still a pretty good game. But when it was suppose to destroy Forza, its inevitable that a big deal will be made out of its generally AAish scores.

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Phaze-Two

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#24 Phaze-Two
Member since 2009 • 3444 Posts

[QUOTE="StrongDeadlift"][QUOTE="ohthemanatee"] Everything on that list was a FULL SCALE production. Those 2 games that you want to pretend don't exist were 2 entire projects that were started and completed within that 6 year window. That's 2 entire games right there, not counting prologue (which while not the full gran turismo 5 release, was STILL an entire production from start to finish) and then GT HD concept. That is 5 titles they were working on at the same time.

ohthemanatee

what's that got to do with anything I said?

And all of those combined were WAY more fruitful for Sony than anything Turn 10 did in that timeframe. StrongDeadlift
Oh, so it's about proffits? well in that case the 360 alone has been way more fruitfull then the PS3, PSP and PSP go put together

wha?

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lowe0

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#25 lowe0
Member since 2004 • 13692 Posts

to me the game wasn't even that hyped by PD and sony it was hyped to an extent but no where near the amount that the fanboys hyped it up to be and thats why the game was nit picked to death did anyone really think the 1000 cars were all going to be the same quality as the permium cars. i've probs blown more hours into gt5 so far than any other game this year

SteJo6sic6
Perhaps, but some of the omissions aren't nitpicking. No mechanical damage in A-Spec? No saved tuning profiles for each track? That's not nitpicking; those are bare-minimum features that anything even claiming to be a sim needs to have.
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ohthemanatee

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#26 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

Oh, so it's about proffits? well in that case the 360 alone has been way more fruitfull then the PS3, PSP and PSP go put together

Phaze-Two

wha?

just sayin´ sony's game division hasn't been exactly making a lot of money lately

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Rikusaki

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#27 Rikusaki
Member since 2006 • 16641 Posts

You forgot one thing:

GT5 was built on a new engine from scratch.

Forza is still using the same engine from the first game (new code on top of old).

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JohnF111

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#28 JohnF111
Member since 2010 • 14190 Posts
They rebuilt the entire inner workings of their game to run optimally on PS3 and easier to optimize for PS4, and if a game engine is easy to make then consider that Unreal Engine is being made as we speak and has been for a fair while yet won't be used in a game until about 2012, i also hate the ignorance of "Oh but but but 6 years for THIS?!" and i usually reply with the fact they took it easy and at their own pace, and their own pace generally meant "The longer we take, the longer we have a job"... Now no guesses why it took 6 years, they did however faff about for a while and also on other tasks and ended up with something that looked rushed, most ptobably because it was rushed for the last year of development which is clear with all the setbacks it had.
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GreySeal9

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#29 GreySeal9
Member since 2010 • 28247 Posts

You forgot one thing:

GT5 was built on a new engine from scratch.

Forza is still using the same engine from the first game (new code on top of old).

Rikusaki

Nobody with any sense is arguing that it should have taken the same amount of time as Forza.

People are arguing that it shouldn't have taken as long as it did. It is obvious that PD was not managing their time as well as they could have.

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vashkey

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#30 vashkey
Member since 2005 • 33781 Posts
Gran Turismo 5 was announced back in the May of 2005. Thats all we need to know. You can say they spent that time doing othet things but it doesn't change the fact that fans had to wait over five years after the game's announcement before they even get to play it.
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Phaze-Two

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#31 Phaze-Two
Member since 2009 • 3444 Posts

[QUOTE="Phaze-Two"]

[QUOTE="ohthemanatee"]

Oh, so it's about proffits? well in that case the 360 alone has been way more fruitfull then the PS3, PSP and PSP go put together

ohthemanatee

wha?

just sayin´ sony's game division hasn't been exactly making a lot of money

http://gamrconnect.vgchartz.com/thread.php?id=57802

ouch.

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ohthemanatee

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#32 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="Phaze-Two"]

wha?

Phaze-Two

just sayin´ sony's game division hasn't been exactly making a lot of money

http://gamrconnect.vgchartz.com/thread.php?id=57802

ouch.

you do realize you just proved my point right?

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raiden509

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#33 raiden509
Member since 2006 • 3181 Posts
Go back to the misc
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Funconsole

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#34 Funconsole
Member since 2009 • 3223 Posts
You honestly think that PD only have like 10 people in the whole studio? And do you seriously think the demo and the little PSP game and whatnot took 6 years to make? They probably had different teams working on each game. No matter which way you put it, GT5 had a 5-6 year dev cycle and didn't meet it's expectations.
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Phaze-Two

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#35 Phaze-Two
Member since 2009 • 3444 Posts

[QUOTE="Phaze-Two"]

[QUOTE="ohthemanatee"]

just sayin´ sony's game division hasn't been exactly making a lot of money

ohthemanatee

http://gamrconnect.vgchartz.com/thread.php?id=57802

ouch.

you do realize you just proved my point right?

your point also said that MS was making more money than sony (who still overall is in the black. wheras MS is way way way in the red.) seriously?

ouch.

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ohthemanatee

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#36 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="Phaze-Two"]

http://gamrconnect.vgchartz.com/thread.php?id=57802

ouch.

Phaze-Two

you do realize you just proved my point right?

your point also said that MS was making more money than sony (who still overall is in the black. wheras MS is way way way in the red.) seriously?

ouch.

actually my original point was that the 360 was more sucefull financially than every post PS2 sony console put together (hence why I said PS3, PSP and PSP go)

and guess what? i'm right

P.S. that chart of your is out of date

for starters it's missing sony's last fiscal year

and microsoft's last fiscal year as well, which I know that the first three quarters were in the black

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Phaze-Two

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#37 Phaze-Two
Member since 2009 • 3444 Posts

[QUOTE="Phaze-Two"]

[QUOTE="ohthemanatee"]

you do realize you just proved my point right?

ohthemanatee

your point also said that MS was making more money than sony (who still overall is in the black. wheras MS is way way way in the red.) seriously?

ouch.

actually my original point was that the 360 was more sucefull financially than every post PS2 sony console put together (hence why I said PS3, PSP and PSP go)

and guess what? i'm right

P.S. that chart of your is out of date

nope, sorry you're not. phail at maths.

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ohthemanatee

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#38 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="Phaze-Two"]

your point also said that MS was making more money than sony (who still overall is in the black. wheras MS is way way way in the red.) seriously?

ouch.

Phaze-Two

actually my original point was that the 360 was more sucefull financially than every post PS2 sony console put together (hence why I said PS3, PSP and PSP go)

and guess what? i'm right

P.S. that chart of your is out of date

nope, sorry you're not. phail at maths.

actually I am, it's not my fault your chart is out of date and doesn't include sony's last fiscal year

or microsoft 2009

next time you should try researching before claiming someone is wrong

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firefluff3

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#39 firefluff3
Member since 2010 • 2073 Posts

And turn 10 made an equal amount of games and they all scored higher:P.

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BodyElite

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#40 BodyElite
Member since 2009 • 2678 Posts
GT5 was supposed to release close to the ps3's launch. We know that the game was in development before the ps3 launched. If polypony can't handle working on multiple titles at once, maybe they shouldn't!! Bad management on polyponys end
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VideoGameGuy

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#41 VideoGameGuy
Member since 2002 • 7695 Posts
you're so right TC! if we all only knew the trouble that they had to go thru to get this game done we would all enjoy it so much more!
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BodyElite

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#42 BodyElite
Member since 2009 • 2678 Posts
you're so right TC! if we all only knew the trouble that they had to go thru to get this game done we would all enjoy it so much more!VideoGameGuy
Apparently they side stepped around trouble with gt5 by porting over 800 gt4 cars
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caseypayne69

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#43 caseypayne69
Member since 2002 • 5396 Posts
He left sOmething out. PD has made car demo's for car companies, for their show rooms in JaPan. Small but worth mentioning.
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#44 breakinglaws
Member since 2007 • 727 Posts

9.5>8.0

Umad TC?

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#45 todd2r
Member since 2009 • 2615 Posts

*sigh* There is so much ignorance here surrounding Gran Turismo 5's development time I want to vomit :roll: "durr...what the hell was Polyphony doing for 6 years?!?" you ask? "hurr durr....PD are teh lazy devs!! Trololol" you say? You do realize that Gran Turismo 5 was not the only game they were working on in that timeframe right? In fact, Gran Turismo 4 wasn't even the last PS2 game they made. Tourist Trophy was. So, let's examine these 6 years alittle closer shall we? So, in the 6 year window between Gran Turismo 5 and Gran Turismo 4, Polyphony Digital: -Started development, completed and SHIPPED Tourist Trophy, an entire PS2 game from start to finish. ( note that the game wasn't just released within this window, but the entire games development cycle ALSO took place within this timeframe) -Started production on Gran Turismo PSP -Stopped production on Gran Turismo PSP -Started, and completed production on Gran Turismo HD Concept (which was released on PSN) and released. -Started production on Gran Turismo 5: Prologue, completed production and shipped. This game went on to outsell every forza game ever made with an impressive 5 million units. Even after launch, they still spent months working on the game (patches) and an entire other version of the game was released in japan (spec 3) -Went back and resumed production on Gran Turismo PSP, and shipped it. It went on to sell 2 milion. -Oh and, Idk.....building their first full scale PS3 game of the generation, Gran Turismo 5 Which went on to sell 5.5 million in 12 days. . So out if all of that, that is 5 seperate projects that Polyphony Digital was working on at the same time, and with all of their efforts, they sold more software than Turn 10 in that same timeframe. They sound like pretty damn hardworking developers to me ;). They've even talked about how the developers used to keep sleeping bags in their offices. . So systm wars, now you know what Polyphony Digital was doing for 6 years and can stop spamming that question it in every single thread related to Gran Turismo or Forza. . Lettuce be reality, We will most likely see Gran Turismo 6 in 2012. They have even stated that Gran Turismo 6 won't take as long and their engine and all their tools, and most of the assets are already built. StrongDeadlift

i think youve been smokin the devils lettuce

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themyth01

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#46 themyth01
Member since 2003 • 13924 Posts

GTHD and GT5P all became assets in GT5s development, those arn't seperate projects.

jet052006
this. It was all part of the same thing.
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hexashadow13

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#47 hexashadow13
Member since 2010 • 5157 Posts
[QUOTE="ohthemanatee"]seeing as how GT PSP scored so low i'm suprised you even mentioned it you'd think you'd want to sweep it under the rug or something the same goes for tourist trophy

Oh heck no. You did not just insult tourist trophy. Imo it's way better then the GTs or any racing game EVER.
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Cr1m1nal_Slang

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#48 Cr1m1nal_Slang
Member since 2010 • 96 Posts
The damage control is still pouring in. Why try to make excuses for a game that failed to meet ridiculously high standards? Blame the cows for hyping the thing to the moon.
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Stevo_the_gamer

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#49 Stevo_the_gamer  Moderator
Member since 2004 • 50069 Posts
So, in six years they churned out a few demos, an average PSP game, and GT5 (which didn't even get AAA?) ? Considering how much of a sales success Prologue and GT5 were, I don't think PD even cares that their games were under-par to a certain degree.
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imprezawrx500

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#50 imprezawrx500
Member since 2004 • 19187 Posts

and in the same time look how many complete games codemasters has put out. dirt, gird, dirt 2, f1 and dirt 3 just around the corner. Also dirt and gird scored the same as gt5 and dirt 2 out scored gt5