[QUOTE="thepwninator"][QUOTE="dc337"] Most announced exclusives? Does that include the endless stream of sims and warcraft expansion packs? Quantity in itself means little, my cell phone also has a ton of exclusives. The hard fact is that pc gaming is a shell of its former self. PC gaming has become a "pick-up" for the major developers, a way to get some extra cash after the console version has been sold. As for independent games thanks to wiiware and xbox live/xna independent developers can release console games on a budget. Braid would be the class a example.
Expect more delayed, buggy ports like GTAIV and fewer exclusives like Crysis. Expect endless warcraft and sims expansion packs. That is the state of pc gaming.
dc337
STALKER and The Witcher were full games. Both were indie games. Both were stellar. Both are PC exclusives at this time.How is this pertinent? Because their mentioning pretty much destroys every point in your post.
How exactly does it destroy every point in my post? Did you even read it? Perhaps the text is too small on your high res monitor? My rig: Commodore 64 with cassettetape backup system, 1200 baud modem, 1000+ exclusive games all enclosed in a custom star wars death star case that I built in my garage. We pc gamers are gods among men.
Point one: "endless stream of sims and warcraft expansion packs". STALKER and The Witcher are neither. Point two: "shell of its former self" because it "has become a 'pick-up' for the major developers". STALKER and The Witcher were developed exclusively for PC, not poor ports. Meanwhile, Dragon Age is being developed as a PC game first, and many more, such as pretty much every RTS except Halo Wars, many action-RPGs, and more besides, have consoles rather than PC as the secondary platform.
Point three: "As for independent games, thanks to wiiware and XBox Live/XNA independent developers can release console games on a budget". STALKER and The Witcher, STALKER, and Sins of a Solar Empire were far more full titles than any Wiiware or XNA game, yet all three were on relatively low budgets (especially Sins). Just because the Wii and XNA have a framework for providing independent titles does not mean that said framework is more effective than the framework on the PC, and the PC is far more indie-friendly than either the Wii or 360 for other reasons as well. It supports far more programming languages and there is no need to pay royalties.
Point four, however, which states that bugs can be common, is sadly the truth, though being a PC gamer 6 months or so behind the curve, like me, fixes up that problem perfectly :)
You close with an extremely unrealistically pessimistic view of PC gaming which just doing some research will quickly disprove.
Also, my monitor is only 1440x900 :P
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