Spoilers ahead, so please close the thread if you don't want them.
Some might argue they were already heading there with GOW 2018 or even already there but Ragnarok takes this to a whole new level. There are MANY walking sections typical of story-driven games where nothing happens but climbing and talking to give time for story exposition.
The pacing is beyond bad with a myriad of characters just thrown in at once and the talking that you cannot skip just doesn't stop. Furthermore, they had the bright idea of having you play as Atreus, and his parts are by far the worst in the game. I just got out of a 2-hour section where among other things you: Pick up fucking fruits for animals, clear out fucking wretch nests in a cave, and just walk around with Atreus's girlfriend while they exchange words and friendly banter. It just goes on and on and when you think it's over, they add some more. NONE of that is skippable either and it's beyond boring.
Things just drag on and on and on. Damn near every two seconds where you're actually exploring, you're met with a puzzle. They're even more frequent than in the 2018 game.
They had found an alright balance with the previous game but this one just goes into Naughty Dog territory with the talking and walking. Absolutely insane. Add this to the pile of TLOU, Uncharted, etc. This is no longer God of War and is even further from its roots than the 2018 game was and it was already pretty damn far.
Is the game bad? Not at all but I just can't stand playing through this anymore.
Log in to comment