things that games devellopers need to stop doing

  • 62 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for quebec946
quebec946

1607

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#1 quebec946
Member since 2007 • 1607 Posts

name a few things they need to stop doing

-consolizing pc series

-added a one colour tint to everything

-making campain/ single player that only last a few hours

Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#2 Bigboi500
Member since 2007 • 35550 Posts

- stop having a lack of creativity

- stop being lazy

- stop complaining about used game sales

- stop making CoD clones

Avatar image for famicommander
famicommander

8524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 famicommander
Member since 2008 • 8524 Posts
-DLC -Online Pass -Intrusive DRM -QTEs -Over reliance on setpieces and scripted sequences -Adding multiplayer just for the sake of having multiplayer -Regenerating health -De-emphasizing gameplay
Avatar image for famicommander
famicommander

8524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 famicommander
Member since 2008 • 8524 Posts
Another one: Releasing a game, selling tons of DLC for it, and then releasing a "Game of the Year Edition" less than a year later which includes all the DLC for a lesser price than the original game. Looking at you, Rockstar and Warner.
Avatar image for Nonstop-Madness
Nonstop-Madness

12873

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#6 Nonstop-Madness
Member since 2008 • 12873 Posts
Push the envelope. Stop playing it safe and try new things.
Avatar image for onebeelo
onebeelo

440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 onebeelo
Member since 2011 • 440 Posts
making games in general where its 20% gameplay and 80% cutscenes, QTE or 'move-in-a-straight-line' set pieces
Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#8 ReadingRainbow4
Member since 2012 • 18733 Posts

cloning a franchise and using a new coat of paint.

Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#9 Bigboi500
Member since 2007 • 35550 Posts

And cut back on the expensive mainstream blockbuster hollywood cinematic games already.

Avatar image for ZoomZoom2490
ZoomZoom2490

3943

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 ZoomZoom2490
Member since 2008 • 3943 Posts
* stop making half baked games and knowing that the dumb x360 fanbase will still buy them. * stop porting these half baked games to ps3 and pc. * stop making games for 9 years old just because x360 fanbase demands it.
Avatar image for Nonstop-Madness
Nonstop-Madness

12873

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#11 Nonstop-Madness
Member since 2008 • 12873 Posts
I've see a lot people putting QTE's on their list but I seriously don't know why. QTE's were created because developers wanted people to execute moves in realtime that could never be normally done on a controller, keyboard etc in a way that made sense. Ex. There is no way to pull off one of Kratos's finisher moves using nothing but the pre-configured buttons in a way that could possible emulate a QTE finisher. How on earth would you map cutting off a dudes leg, jumping on his back and snapping his neck in a way that made sense? QTE's are better than just watching your character doing all that stuff automatically.
Avatar image for Thefatness16
Thefatness16

4673

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 Thefatness16
Member since 2010 • 4673 Posts

QTE's. f*ck em.

Avatar image for Inotian
Inotian

274

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 Inotian
Member since 2012 • 274 Posts

I've see a lot people putting QTE's on their list but I seriously don't know why. QTE's were created because developers wanted people to execute moves in realtime that could never be normally done on a controller, keyboard etc in a way that made sense. Ex. There is no way to pull off one of Kratos's finisher moves using nothing but the pre-configured buttons in a way that could possible emulate a QTE finisher. How on earth would you map cutting off a dudes leg, jumping on his back and snapping his neck in a way that made sense? QTE's are better than just watching your character doing all that stuff automatically. Nonstop-Madness
It was cool when God of War was the only game to use QTE's , because it had a proper reason to. Today, every other game abuse it so the gamer doesn't bother with specific tasks.

"Need to move this door? Mash Triangle."

"Have to climb this mountain ? X button is your friend, abuse it."

"You finally got the boss weak enough to hit him ? Make that circle button your *****"

Nowadays, only a few games get the QTE usage right (GOW3, UC2, Heavy Rain. It's a coincidence that they're all PS3 exclusives, nothing more.)

Avatar image for SOedipus
SOedipus

15076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 SOedipus
Member since 2006 • 15076 Posts

Releasing DLC the same day the game is released.

Avatar image for spiderluck
spiderluck

2405

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 spiderluck
Member since 2012 • 2405 Posts

Making movies

Avatar image for MicrosoftRules
MicrosoftRules

835

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 MicrosoftRules
Member since 2012 • 835 Posts

(GOW3, UC2, Heavy Rain. It's a coincidence that they're all PS3 exclusives, nothing more.)

Inotian

Maybe because QTE's suck and nobody likes them? How about that stupid off-the-screen sex scene in God of War 3? What a dumb game.

Avatar image for MicrosoftRules
MicrosoftRules

835

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 MicrosoftRules
Member since 2012 • 835 Posts

Making movies

spiderluck

I have to agree with that.

Avatar image for Ghost120x
Ghost120x

6060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 Ghost120x
Member since 2009 • 6060 Posts
A lot of these complaints are really issues with the publishers because they are the ones who give the developers the money to make the games and I assume they have a major say in how the money is used.
Avatar image for ionusX
ionusX

25780

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#21 ionusX
Member since 2009 • 25780 Posts

they need to stop thinking publishers are the only way to get to ehaven. publishers need retail outlets and the retail outlet market is getting smaller and smaller each year.

Avatar image for dream431ca
dream431ca

10165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 dream431ca
Member since 2003 • 10165 Posts

This might be a TLDR post but I'll write my thoughts on some unpopular mechanics:

QTEs: I personally don't mind QTEs, as long as they are implemented well. Games like Heavy Rain are all QTEs, but that's the point, it's a story driven game. Nobody complained about the QTEs in Resident Evil 4 because they were done well.

Scripted sequences: I don't see a problem with this. This would make story driver adventure games like Uncharted unplayable if there were no scripted sequences. It's once again used in games with a direct story to get the story moving forward. Nothing wrong with that.

DLC: Once again I have no issue as long as it's implemented right. "On disc" DLC is wrong IMO. If the content is already on the disk, and I payed for the "disk" I should have full access to the data on the disk, no questions asked. Anything else is bad business (I'm looking at you capcom! :evil: ). It is however your choice to download it or not, like weapon skins Gears 3, or maps for COD games. You are not forced to buy these things.

Re-skinning games and selling them as new games: This comes up in the COD games when people complain that the game is just a re-skinned game of last years game and re-sold as a new game. Well, first of all, the campaign is quite different so I don't see how that could be a re-skinning. But if your talking about the graphical aspects of the game, then it might seem as a re-skinning. Now, I will ask a question: Why do you keep buying these games yet complain about them? The best way to show a developer that your tired of seeing a re-occuring event is to NOT BUY THE GAME!! In business, the only thing that talks is money and when a developer sees a decline in sales, there is something wrong. Now, do you think the COD sell because idiot gamers buy them, or do they sell well because the games are actually good?

Avatar image for TilxWLOC
TilxWLOC

1164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 TilxWLOC
Member since 2011 • 1164 Posts

I've see a lot people putting QTE's on their list but I seriously don't know why. QTE's were created because developers wanted people to execute moves in realtime that could never be normally done on a controller, keyboard etc in a way that made sense. Ex. There is no way to pull off one of Kratos's finisher moves using nothing but the pre-configured buttons in a way that could possible emulate a QTE finisher. How on earth would you map cutting off a dudes leg, jumping on his back and snapping his neck in a way that made sense? QTE's are better than just watching your character doing all that stuff automatically.

Nonstop-Madness

Its pointless though, why does my character have to do that? It isn't gameplay because I'm pressing buttons, there is no control going on, why not stop wasting my time and just make it a cut-scene at that point?

Avatar image for dream431ca
dream431ca

10165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 dream431ca
Member since 2003 • 10165 Posts

-DLC -Online Pass -Intrusive DRM -QTEs -Over reliance on setpieces and scripted sequences -Adding multiplayer just for the sake of having multiplayer -Regenerating health -De-emphasizing gameplayfamicommander

I'm going to respond to this post because it has some good points. I already have another post with some of these topics covered so I'll talk about the ones that I didn't yet discuss. (TLDR Warning)

Online Pass: This is mainly a security feature. Do I have a problem with this? Not really. It prevents people stealing online keys, so it's actually more of a good thing than bad, but I can see where it gets annoying for the consumer.

Multiplayer just for Multiplayer: Here is something I agree on. If a developer sees that games with multiplayer sell well and they slap together a half-a$$ed multiplayer component to inflate the sales, that is a bad thing. The multiplayer is usually poorly implemented and adds no value to the game at all and frustrates the consumer because the developer could have made a great single player campaign, but were greedy and implemented a poorly done multiplayer component. This frustrates me to death.

Regenerating health: This IMO depends on the game. Health regeneration was implemented in games to keep the action flowing. The developer can send wave after waves of bad guys toward you with no consequence because your health regenerates. This should allow for more action and harder battles. This also allows developers to go wild with level design without having to worry where to place health packs or health recharge stations. Unfortunately this system does get abused to the point where all the tension in the game is gone because I can just hide and I'm at full health in 5 seconds. A game that implemented this properly (A game that everyone hates it seems) is Resistance: Fall of Man. Your health bar regenerated in segments. If you lost that segment, you would need to find a health kit to recharge that segment. Far Cry 2 did the same thing.

De-emphasizing gameplay: This is like a general category to all the points that I posted. Most of the points that I responded to do de-emphazise gameplay one way or the other.

Avatar image for dream431ca
dream431ca

10165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 dream431ca
Member since 2003 • 10165 Posts

[QUOTE="Nonstop-Madness"]

I've see a lot people putting QTE's on their list but I seriously don't know why. QTE's were created because developers wanted people to execute moves in realtime that could never be normally done on a controller, keyboard etc in a way that made sense. Ex. There is no way to pull off one of Kratos's finisher moves using nothing but the pre-configured buttons in a way that could possible emulate a QTE finisher. How on earth would you map cutting off a dudes leg, jumping on his back and snapping his neck in a way that made sense? QTE's are better than just watching your character doing all that stuff automatically.

TilxWLOC

Its pointless though, why does my character have to do that? It isn't gameplay because I'm pressing buttons, there is no control going on, why not stop wasting my time and just make it a cut-scene at that point?

It's a different kind of game. QTEs are fine and work well if it's done right.

Avatar image for Pray_to_me
Pray_to_me

4041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 Pray_to_me
Member since 2011 • 4041 Posts

* stop making half baked games and knowing that the dumb x360 fanbase will still buy them. * stop porting these half baked games to ps3 and pc. * stop making games for 9 years old just because x360 fanbase demands it.ZoomZoom2490

This

Avatar image for Pray_to_me
Pray_to_me

4041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 Pray_to_me
Member since 2011 • 4041 Posts

* stop making half baked games and knowing that the dumb x360 fanbase will still buy them. * stop porting these half baked games to ps3 and pc. * stop making games for 9 years old just because x360 fanbase demands it.ZoomZoom2490

This

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 ChubbyGuy40
Member since 2007 • 26442 Posts

Creating piss-poor clones instead of creating games.

Avatar image for majestix1988
majestix1988

822

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 majestix1988
Member since 2006 • 822 Posts

- telling to the gamers its RPG but its just an Action

- milking franchise

- Copy Story from the book/movies/games

- add-ons(kinect edition/move edition)

Avatar image for g0ddyX
g0ddyX

3914

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 g0ddyX
Member since 2005 • 3914 Posts

Stop using the same old formula
Start making new franchises
Stop relying on casuals
Stop using the excuse games for everyone when in fact, its actually meant for kids.
Stop relying on past glory and dedicated fans.. like they'd still buy a game even if its turd due to the fanbase.
Stop using old engines and hardware.

Most of all, do something to 'up' the generation and not downgrade it.

Avatar image for TilxWLOC
TilxWLOC

1164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 TilxWLOC
Member since 2011 • 1164 Posts

[QUOTE="TilxWLOC"]

[QUOTE="Nonstop-Madness"]

I've see a lot people putting QTE's on their list but I seriously don't know why. QTE's were created because developers wanted people to execute moves in realtime that could never be normally done on a controller, keyboard etc in a way that made sense. Ex. There is no way to pull off one of Kratos's finisher moves using nothing but the pre-configured buttons in a way that could possible emulate a QTE finisher. How on earth would you map cutting off a dudes leg, jumping on his back and snapping his neck in a way that made sense? QTE's are better than just watching your character doing all that stuff automatically.

dream431ca

Its pointless though, why does my character have to do that? It isn't gameplay because I'm pressing buttons, there is no control going on, why not stop wasting my time and just make it a cut-scene at that point?

It's a different kind of game. QTEs are fine and work well if it's done right.

It is a hack'n'slash, and I have yet to see a QTE that I find well implemented in a regular game, especially in God of War, I also haven't played RE4, so I don't know about that one. If a game takes control away and still gives me an option to fail, something is wrong. It is a cutscene, but instead of watching it, it tells me when to press what button, and if I don't do what it says I have to watch/do it again. That is not gameplay. Heavy Rain kind of does it right, compared to, well nothing, it is the only game like this. It is essentially an adventure game, but with less freedom. The only reason this is done right is because there is nothing to do, but interact with things, and it works for that.

Avatar image for klusps
klusps

10386

Forum Posts

0

Wiki Points

0

Followers

Reviews: 53

User Lists: 0

#32 klusps
Member since 2005 • 10386 Posts

COD clone multiplayer, Crysis 2 for example.

Locked DLC in the disk.

Add-on multiplayer

Avatar image for dream431ca
dream431ca

10165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 dream431ca
Member since 2003 • 10165 Posts

[QUOTE="dream431ca"]

[QUOTE="TilxWLOC"]

Its pointless though, why does my character have to do that? It isn't gameplay because I'm pressing buttons, there is no control going on, why not stop wasting my time and just make it a cut-scene at that point?

TilxWLOC

It's a different kind of game. QTEs are fine and work well if it's done right.

It is a hack'n'slash, and I have yet to see a QTE that I find well implemented in a regular game, especially in God of War, I also haven't played RE4, so I don't know about that one. If a game takes control away and still gives me an option to fail, something is wrong. It is a cutscene, but instead of watching it, it tells me when to press what button, and if I don't do what it says I have to watch/do it again. That is not gameplay. Heavy Rain kind of does it right, compared to, well nothing, it is the only game like this. It is essentially an adventure game, but with less freedom. The only reason this is done right is because there is nothing to do, but interact with things, and it works for that.

First, if you haven't played RE4, then you are missing out on one of the best games made, period. I see in your sig you have a Gamecube. Get it for that, you can find it for really cheap.

The point of QTEs in a game like God of War is to implement a heavily cinematic scene which you control the outcome. You don't have "direct control" but you do have an influence on what happens. Some gamers will find this satisfying, others won't.

Avatar image for Pikminmaniac
Pikminmaniac

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#34 Pikminmaniac
Member since 2006 • 11514 Posts

-DLC -Online Pass -Intrusive DRM -QTEs -Over reliance on setpieces and scripted sequences -Adding multiplayer just for the sake of having multiplayer -Regenerating health -De-emphasizing gameplayfamicommander

Exactly what this guy says

Avatar image for hippiesanta
hippiesanta

10301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#35 hippiesanta
Member since 2005 • 10301 Posts
Stop FPS for a moment stop not making TPS
Avatar image for Rattlesnake_8
Rattlesnake_8

18452

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#36 Rattlesnake_8
Member since 2004 • 18452 Posts
[QUOTE="famicommander"]-DLC -Online Pass -Intrusive DRM -QTEs -Over reliance on setpieces and scripted sequences -Adding multiplayer just for the sake of having multiplayer -Regenerating health -De-emphasizing gameplay

Pretty much all of the above. DLC being the main one.. I miss the days where devs would make fully blown expansions filled with new content, campaign, multiplayer etc. Now its just little dlc packs that offer nothing worthwhile for a rip off price.
Avatar image for Rattlesnake_8
Rattlesnake_8

18452

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#37 Rattlesnake_8
Member since 2004 • 18452 Posts
[QUOTE="famicommander"]-DLC -Online Pass -Intrusive DRM -QTEs -Over reliance on setpieces and scripted sequences -Adding multiplayer just for the sake of having multiplayer -Regenerating health -De-emphasizing gameplay

Pretty much all of the above. DLC being the main one.. I miss the days where devs would make fully blown expansions filled with new content, campaign, multiplayer etc. Now its just little dlc packs that offer nothing worthwhile for a rip off price.
Avatar image for Zaibach
Zaibach

13466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#38 Zaibach
Member since 2007 • 13466 Posts

Stop using the same old formula
Start making new franchises
Stop relying on casuals
Stop using the excuse games for everyone when in fact, its actually meant for kids.
Stop relying on past glory and dedicated fans.. like they'd still buy a game even if its turd due to the fanbase.
Stop using old engines and hardware.

Most of all, do something to 'up' the generation and not downgrade it.

g0ddyX

please clarify

Avatar image for Crazyguy105
Crazyguy105

9513

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#39 Crazyguy105
Member since 2009 • 9513 Posts

QTE's

Avatar image for inb4uall
inb4uall

6564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#40 inb4uall
Member since 2012 • 6564 Posts

[QUOTE="dream431ca"]

[QUOTE="TilxWLOC"]

Its pointless though, why does my character have to do that? It isn't gameplay because I'm pressing buttons, there is no control going on, why not stop wasting my time and just make it a cut-scene at that point?

TilxWLOC

It's a different kind of game. QTEs are fine and work well if it's done right.

It is a hack'n'slash, and I have yet to see a QTE that I find well implemented in a regular game, especially in God of War, I also haven't played RE4, so I don't know about that one. If a game takes control away and still gives me an option to fail, something is wrong. It is a cutscene, but instead of watching it, it tells me when to press what button, and if I don't do what it says I have to watch/do it again. That is not gameplay. Heavy Rain kind of does it right, compared to, well nothing, it is the only game like this. It is essentially an adventure game, but with less freedom. The only reason this is done right is because there is nothing to do, but interact with things, and it works for that.

QTE's are definitely still game play . SO say you are running around in a FPS because apparently everyone plays those now. You're running around and you die which would be the opposite of what it wants you/tell you to do. Then you usually have to go back tothe start of that area and go right back through the area you just saw.Its the same. QTEs may be much less open ended but they are still definitely game play regardless of the perceived quality of game play.

Avatar image for thedarklinglord
thedarklinglord

1109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 thedarklinglord
Member since 2003 • 1109 Posts
Stop hindering my potential enjoyment of your games by forcing me to play it your way. Specifically: if the game offers co-op and/or multiplayer, provide me with all possible options and let ME decide how to play it. Meaning local splitscreen, online (single or splitscreen), or LAN. How many games started off with some form of online multiplayer, without a LAN option, only to have those servers eventually be discontinued? That's some weak bullsh*t. Whether PC or console, if the only way I can play a game's multiplayer (or, worse, single-player - I'm looking at you, Diablo III) is online, the game might as well not even have multiplayer options. And in most cases, I won't buy it. Especially if that was a major selling point for the game. This is why I love, love, love Borderlands. I'll be buying 4 copies of Borderlands 2 on Day 1, both because I'm dying to play it with my friends (weekend-long LAN party, baby!) and because I'm so appreciative of what Gearbox did by providing all those options, instead of pulling a Blizzard, that I want to support them 100%.
Avatar image for DarkGamer007
DarkGamer007

6033

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 DarkGamer007
Member since 2008 • 6033 Posts

Changing an existing franchise to make it more like a different game, see Splinter Cell, Resident Evil, and Dead Space. Nobody wanted a fast paced, action oriented Splinter Cell, nobody wanted a Michael Bay explosion fest with Resident Evil, and nobody wanted a Lost Planet/Gears of War style game like Dead Space 3. People bought Splinter Cell for a slow paced stealth game, and people bought Resident Evil and Dead Space for survival horror.

Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#43 Bigboi500
Member since 2007 • 35550 Posts

Stop making stupid achievement/trophies that require me to "walk x amount of kilometers" or "collect 100 feathers" or "kill player with wielding torch" and other idiotic things like that.

Avatar image for GameboyTroy
GameboyTroy

9866

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 1

#44 GameboyTroy
Member since 2011 • 9866 Posts

They need to stop leaving out offline MP/co-op.

Avatar image for TilxWLOC
TilxWLOC

1164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 TilxWLOC
Member since 2011 • 1164 Posts

[QUOTE="TilxWLOC"]

[QUOTE="dream431ca"]

It's a different kind of game. QTEs are fine and work well if it's done right.

inb4uall

It is a hack'n'slash, and I have yet to see a QTE that I find well implemented in a regular game, especially in God of War, I also haven't played RE4, so I don't know about that one. If a game takes control away and still gives me an option to fail, something is wrong. It is a cutscene, but instead of watching it, it tells me when to press what button, and if I don't do what it says I have to watch/do it again. That is not gameplay. Heavy Rain kind of does it right, compared to, well nothing, it is the only game like this. It is essentially an adventure game, but with less freedom. The only reason this is done right is because there is nothing to do, but interact with things, and it works for that.

QTE's are definitely still game play . SO say you are running around in a FPS because apparently everyone plays those now. You're running around and you die which would be the opposite of what it wants you/tell you to do. Then you usually have to go back tothe start of that area and go right back through the area you just saw.Its the same. QTEs may be much less open ended but they are still definitely game play regardless of the perceived quality of game play.

Yeah, if you simplify it like that, the difference is that the characters actions is yours to decide, The goal is the same, there may be only one answer, but is your plan on how to overcome it, even if the game is straight forward, at no point does it ever tell you what buttons to press at what time. It is also a requirement of skill considering you control the characters position along with its actions. If you die, you can try out a new strategy, if you die in a QTE, you have to press the same buttons in the same order. Decisions, gameplay is based on decisions, if it wasn't anybody could beat any game without any challenge.

Avatar image for hippiesanta
hippiesanta

10301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#46 hippiesanta
Member since 2005 • 10301 Posts

Stop making stupid achievement/trophies that require me to "walk x amount of kilometers" or "collect 100 feathers" or "kill player with wielding torch" and other idiotic things like that.

Bigboi500
someone cannot spot feathers on assasin creed LOL
Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#47 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]

Stop making stupid achievement/trophies that require me to "walk x amount of kilometers" or "collect 100 feathers" or "kill player with wielding torch" and other idiotic things like that.

hippiesanta

someone cannot spot feathers on assasin creed LOL

:D 'Assassin's Creed: Feather Collector' coming this fall!

Avatar image for KungfuKitten
KungfuKitten

27389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#49 KungfuKitten
Member since 2006 • 27389 Posts

Achievements instead of unlockables.
DLC instead of expansion packs.
DRM instead of game development.

Avatar image for ZombieKiller7
ZombieKiller7

6463

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#50 ZombieKiller7
Member since 2011 • 6463 Posts

Too much cutscenes.