this is the worst generation ever

  • 87 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for convicted_94
convicted_94

290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 convicted_94
Member since 2009 • 290 Posts

it's like like when u first start playing guitar...then u get better with experience over like 15 years

lol u wouldnt have to work as hard to cover someone's song.

developers have more experience now, so less hours should have to be spent making the games.

doom4dukenukem

have you noticedhow games are a little bigger now than back then, there multiplayer,larger worlds, GB's of data and everyone gets paid more now days. Why do you think it takes studios more time and more people to bring out a game.

Avatar image for millerlight89
millerlight89

18658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#52 millerlight89
Member since 2007 • 18658 Posts
[QUOTE="doom4dukenukem"]

it's like like when u first start playing guitar...then u get better with experience over like 15 years

lol u wouldnt have to work as hard to cover someone's song.

developers have more experience now, so less hours should have to be spent making the games.

The guitar stays the same. The engines do not. They are much more complex and require more people. WTF do you not get?
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#53 dakan45
Member since 2009 • 18819 Posts
Judging by your name. I agree, fps nowdays suck in comparison with doom and dukenukem. Worst gen ever, games are sooo weak,especially pc is facing the worst gen ever.
Avatar image for doom4dukenukem
doom4dukenukem

270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 doom4dukenukem
Member since 2010 • 270 Posts

a developer in 1997 had to adapt from 2d to 3d development raising cost learning new things more hours have to be spent understanding tech in general.

2010 development 3d game worlds have already been proven years down the road.

Avatar image for millerlight89
millerlight89

18658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#55 millerlight89
Member since 2007 • 18658 Posts
Judging by your name. I agree, fps nowdays suck in comparison with doom and dukenukem. Worst gen ever, games are sooo weak,especially pc is facing the worst gen ever.dakan45
My PC is getting lots of great games. Maybe if you TRIED to enjoy gaming it would help.
Avatar image for soulitane
soulitane

15091

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#56 soulitane
Member since 2010 • 15091 Posts

a developer in 1997 had to adapt from 2d to 3d development raising cost learning new things more hours have to be spent understanding tech in general.

2010 development 3d game worlds have already been proven years down the road.

doom4dukenukem
And the developers this gen have to adapt to far more complicated designs, more polygons are need, sharper textures and all the bells and whistles that are common place now.
Avatar image for doom4dukenukem
doom4dukenukem

270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 doom4dukenukem
Member since 2010 • 270 Posts

[QUOTE="doom4dukenukem"]

a developer in 1997 had to adapt from 2d to 3d development raising cost learning new things more hours have to be spent understanding tech in general.

2010 development 3d game worlds have already been proven years down the road.

soulitane

And the developers this gen have to adapt to far more complicated designs, more polygons are need, sharper textures and all the bells and whistles that are common place now.

they've already worked with polygons before dude, back then they hadnt even worked with polygons yet just now starting to use em more hours had to be spent learning the tech raising cost.

Avatar image for convicted_94
convicted_94

290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 convicted_94
Member since 2009 • 290 Posts

[QUOTE="dakan45"]Judging by your name. I agree, fps nowdays suck in comparison with doom and dukenukem. Worst gen ever, games are sooo weak,especially pc is facing the worst gen ever.millerlight89
My PC is getting lots of great games. Maybe if you TRIED to enjoy gaming it would help.

are you sure hes being serious? lol

on topic, why was everyone so bad at using the Cell? its because its new to developers :o, see even that fits your theory.

Avatar image for Deathtransit
Deathtransit

3086

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 Deathtransit
Member since 2007 • 3086 Posts

[QUOTE="Deathtransit"]This guy's obviously having a goof. doom4dukenukem

look at ur avatar LOL.

Yup, that's what I thought. I mean no one could be dumb enough to realize that with each new generation engines have to be built from the ground up, technology is more complex, requiring more manpower to program (you ever watch the credits?), and that most games DON'T EVEN USE UE3, right?
Avatar image for millerlight89
millerlight89

18658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#60 millerlight89
Member since 2007 • 18658 Posts

[QUOTE="millerlight89"][QUOTE="dakan45"]Judging by your name. I agree, fps nowdays suck in comparison with doom and dukenukem. Worst gen ever, games are sooo weak,especially pc is facing the worst gen ever.convicted_94

My PC is getting lots of great games. Maybe if you TRIED to enjoy gaming it would help.

are you sure hes being serious? lol

on topic, why was everyone so bad at using the Cell? its because its new to developers :o, see even that fits your theory.

Yes, I know this guy. Trust me, he is way serious.
Avatar image for soulitane
soulitane

15091

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#61 soulitane
Member since 2010 • 15091 Posts

[QUOTE="soulitane"][QUOTE="doom4dukenukem"]

a developer in 1997 had to adapt from 2d to 3d development raising cost learning new things more hours have to be spent understanding tech in general.

2010 development 3d game worlds have already been proven years down the road.

doom4dukenukem

And the developers this gen have to adapt to far more complicated designs, more polygons are need, sharper textures and all the bells and whistles that are common place now.

they've already worked with polygons before dude, back then they hadnt even worked with polygons yet just not starting to use em more hours had to be spent learning the tech raising cost.

I know they've used them before but more are needed to make things up to scratch with todays standards. Guess what, more polygons=longer to design. Like I said before it took them less than a week to design a car in the original GT but now it takes them 6 months, and you know why? Far more polygons are needed to make the cars now than they did back then so do the math, it takes longer to design things now than it did then.
Avatar image for doom4dukenukem
doom4dukenukem

270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 doom4dukenukem
Member since 2010 • 270 Posts

[QUOTE="doom4dukenukem"]

[QUOTE="Deathtransit"]This guy's obviously having a goof. Deathtransit

look at ur avatar LOL.

Yup, that's what I thought. I mean no one could be dumb enough to realize that with each new generation engines have to be built from the ground up, technology is more complex, requiring more manpower to program (you ever watch the credits?), and that most games DON'T EVEN USE UE3, right?

n64 days...dev's had to grasp moving from sprites to polygons dude.

2010 is after the fact almost been working with polygons stuff is easier for them to make now out of polygons.

Avatar image for convicted_94
convicted_94

290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64 convicted_94
Member since 2009 • 290 Posts

Multiplayer, teh cell, 3D, bluray etc these are all new technologies. Can you even name a game that cost more than 5 million to make? even for a troll you arent even funny.

Avatar image for Deathtransit
Deathtransit

3086

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#65 Deathtransit
Member since 2007 • 3086 Posts

[QUOTE="Deathtransit"][QUOTE="doom4dukenukem"]

look at ur avatar LOL.

doom4dukenukem

Yup, that's what I thought. I mean no one could be dumb enough to realize that with each new generation engines have to be built from the ground up, technology is more complex, requiring more manpower to program (you ever watch the credits?), and that most games DON'T EVEN USE UE3, right?

n64 days...dev's had to grasp moving from sprites to polygons dude.

2010 is after the fact almost been working with polygons stuff is easier for them to make now out of polygons.

Yeah, I don't think you're serious. Not saying more, not worth a mod.
Avatar image for hypoty
hypoty

2825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#66 hypoty
Member since 2009 • 2825 Posts

The OP is reminding me of a user who said real soldiers bunny hop in warzones because it helps them dodge bullets, ala Quake 3, and then used that as the basis of his argument that CoD was more realistic than ArmA2. I could of swarn that guy got banned.

Avatar image for waltefmoney
waltefmoney

18030

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#69 waltefmoney
Member since 2010 • 18030 Posts

Why did you make a new account?

Avatar image for hypoty
hypoty

2825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#71 hypoty
Member since 2009 • 2825 Posts

Why did you make a new account?

waltefmoney

He got sick of triple posting with his old one.

Avatar image for gfhgfhfgfhgfhgf
gfhgfhfgfhgfhgf

78

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#72 gfhgfhfgfhgfhgf
Member since 2010 • 78 Posts
polygons=new tech in 1996 polygons=old tech in 2010 LOL sorry development=cheaper now dev's should stop being money hungry and bring back the real games who just arent souless clones of other games.
Avatar image for lucky_star
lucky_star

2307

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#73 lucky_star
Member since 2003 • 2307 Posts
[QUOTE="doom4dukenukem"]

used games have been around since the NES days ...hell even before that .

Why they are making a big deal about used games being sold these days seems to me they are just too money hungry these days.

ive bought plenty of used ps1/n64 games in the 90s dude how come dev's werent complaining then?

seems to me developers sold their soul and became too money hungry and lost focus on making good games.

TC you should sell your 360 and buy a better console like Wii or ps3. Plenty of good games for those.
Avatar image for convicted_94
convicted_94

290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#74 convicted_94
Member since 2009 • 290 Posts

[QUOTE="waltefmoney"]

Why did you make a new account?

gfhgfhfgfhgfhgf

i cant make 20 post per 24 hours. DUDE N64/PS1 DAYS DEV'S HAD LITTLE TO NO EXPERIENCE WORKING WITH POLYGONS. WHICH ALL GAMES IN 2010 USE LOL. ur telling me making games now is harder for devs>? IT'S ALL A LIE.

stop talking about polygons, we know. Thats one thing that changed then.

They had little experiance with the cell, stereoscopic 3D, multiplayer,animations motion capture, did that cost money to learn?

Avatar image for waltefmoney
waltefmoney

18030

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#75 waltefmoney
Member since 2010 • 18030 Posts

TC you should sell your 360 and buy a better console like Wii or ps3. Plenty of good games for those.lucky_star

When did he say he owns a 360?

Avatar image for razgriz_101
razgriz_101

16875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#76 razgriz_101
Member since 2007 • 16875 Posts

2010 is after the fact been working with polygons a longtime 20 years almost stuff is easier for them to make out of polygons. IT'S A FACT DEVELOPMENT IS EASIER NOW PS1 GAME CONTRA SUPPORTED 3D gfhgfhfgfhgfhgf

Couldnt be further from the truth.

More lines of sheer code,much more advanced physics,graphical computation and techniques are changing.Ai's a lot more advanced now theres more processing power which means they are more complex IF anything developement has become harder.

Avatar image for shinrabanshou
shinrabanshou

8458

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 shinrabanshou
Member since 2009 • 8458 Posts

This is the worst thread ever.

Avatar image for Vaasman
Vaasman

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#78 Vaasman
Member since 2008 • 15874 Posts

This is the worst generation ever because developers can finally combat used game sales?

I don't quite follow the logic in this thread

Avatar image for Vinegar_Strokes
Vinegar_Strokes

3401

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#79 Vinegar_Strokes
Member since 2010 • 3401 Posts
[QUOTE="lucky_star"][QUOTE="doom4dukenukem"]

used games have been around since the NES days ...hell even before that .

Why they are making a big deal about used games being sold these days seems to me they are just too money hungry these days.

ive bought plenty of used ps1/n64 games in the 90s dude how come dev's werent complaining then?

seems to me developers sold their soul and became too money hungry and lost focus on making good games.

TC you should sell your 360 and buy a better console like Wii or ps3. Plenty of good games for those.

360 is just as good a gaming platform as the PS3 and Wii.
Avatar image for HaloinventedFPS
HaloinventedFPS

4738

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 HaloinventedFPS
Member since 2010 • 4738 Posts

I agree

but we still have gotten some great games

Avatar image for lamprey263
lamprey263

45436

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#81 lamprey263
Member since 2006 • 45436 Posts
I really don't see the point of buying used, first off a $60 retail game is like $55 used, the $20 game is like $18, I don't see the point, plus places like GameStop have a 7 day return policy, and used game gamers typically don't care about the condition of their copies and will pick up and sell copies with scuffing and scratches that the console won't read, and you may be beyond the 1 week return before such a defect is noticed, I mean most places will tell you it plays if it loads to the main menu but the defect may take you some time to discover when the game wants to read a part of the disc it can't, then you'll just have to pony up the cash and buy another, honestly the slight price difference is something I can overlook for the peace of mind it gives me. Plus most games these days are on sale somewhere within a few weeks of coming out, most of the major stores I go to have some kind of deal, getting $60 games for $40, sometimes a little less, some new releases for $50, you rarely if ever see newer used games for $50 or $40 or less, they're usually $55. Just be frugal, wait for the price to drop, look for sales, cut out one Starbucks drink out of your routine and there you go, the difference between a used and new game. Take a bottled soda and bagged popcorn to the movies just once and you'll save enough money to make up the different between used and new games on 3 separate occasions.
Avatar image for CajunShooter
CajunShooter

5276

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#82 CajunShooter
Member since 2006 • 5276 Posts

So your whole argument is Turok 64 cost more when you buy it than Mass Effect does now therefore games cost more back then.

The reason that Turok cost as much as it did as well as a lot of the 64 games was because producing 64 cartridges were a lot more expensive than just pressing a disk. Why do you think none of the companies use cartridges with any of the systems since the 64? Cartridges have 0 load times compared to the sometimes 1 min you have to wait with CD,DVD, Blu Ray disc, but the huge advantage for a developer for this a Disc over a cartridge is the much lower production cost. At the beginning of this gen it was covered thoroughly that production cost this generation has been greater than it ever has been in the past. For most Big Blockbluster games, in order for it to make back its production cost the game will have to sell 1 million units.

Now go back to the 64 era. How many of those big blockbuster games without Mario in the title sold 1 million copies? Probably very few, but you had companies releasing games so obviously most those games made their production cost back. Have you noticed how many Development studios have been shut down throughout this generation? If production cost was so high in the 64 era tons of development studios would have been going under left and right and even more so than this generation if production cost was higher back then than it is now.

Therefore you are wrong.

Avatar image for CajunShooter
CajunShooter

5276

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#83 CajunShooter
Member since 2006 • 5276 Posts

And to further destroy this argument here is a link of the 10 most expensive games to be made. Also in the opening paragraph they mention that as of 2000 Doom had been the most expensive game ever made with a budget of 200,000 therfore Turok had a budget that was less than 200,000

http://www.top10ranks.com/entertainment/top-10-most-expensive-video-games-in-the-world.html

What you will quickly notice is that 8 of the top 10 most expensive games are from this generation:

  • Killzone 2 -45 million
  • LA Noire -50 million
  • APB -50 million
  • Halo 3 - 55 million
  • MGS4 - 60 million
  • Too Human -60 million
  • Gran Turismo 5 -80 million
  • Grand Theft Auto 4 -100 million

2 from last generation:

  • Final Fantasy XII -48 million
  • Shemnue -70 million

Avatar image for blue_hazy_basic
blue_hazy_basic

30854

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#84 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
Because rather than a few small scale local places selling them the used games sales has become a huge industry in of itself, of which the developers and publishers see no revenue from their work. As for them selling their souls (??!! :? ) why don't the used game shops give 50% of the money from used games sales to the publishers/devs then, if its not about money? :roll:
Avatar image for CajunShooter
CajunShooter

5276

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#85 CajunShooter
Member since 2006 • 5276 Posts

Because rather than a few small scale local places selling them the used games sales has become a huge industry in of itself, of which the developers and publishers see no revenue from their work. As for them selling their souls (??!! :? ) why don't the used game shops give 50% of the money from used games sales to the publishers/devs then, if its not about money? :roll:blue_hazy_basic

OF course it is about money. When did anyone ever say it isn't? 50% would be insane, but I do think someting along the lines of 2-10% should be given back to developers for every used copy of a game sold.

Avatar image for blue_hazy_basic
blue_hazy_basic

30854

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#86 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"]Because rather than a few small scale local places selling them the used games sales has become a huge industry in of itself, of which the developers and publishers see no revenue from their work. As for them selling their souls (??!! :? ) why don't the used game shops give 50% of the money from used games sales to the publishers/devs then, if its not about money? :roll:CajunShooter

OF course it is about money. When did anyone ever say it isn't? 50% would be insane, but I do think someting along the lines of 2-10% should be given back to developers for every used copy of a game sold.

from the OP "seems to me developers sold their soul and became too money hungry and lost focus on making good games."
Avatar image for shinrabanshou
shinrabanshou

8458

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#87 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="blue_hazy_basic"]Because rather than a few small scale local places selling them the used games sales has become a huge industry in of itself, of which the developers and publishers see no revenue from their work. As for them selling their souls (??!! :? ) why don't the used game shops give 50% of the money from used games sales to the publishers/devs then, if its not about money? :roll:CajunShooter

OF course it is about money. When did anyone ever say it isn't? 50% would be insane, but I do think someting along the lines of 2-10% should be given back to developers for every used copy of a game sold.

I personally don't think 50% of the profit would be insane. Considering used game vendors do almost nothing and incur pretty much zero risk to get that profit.\

Gamestop brings in revenues of $2 billion on used game sales, and their used game sales have a gross profit margin of something like 50% so that's a billion in (frankly undeserved, imo) profit.