This is the latest trailer for Firefall. The game is free to download and free to play. This tread will likely be come an argument between microtransactions being good or bad, and they are perfectly balanced in games like TF2, D&DsO, and plenty others. Good to be a PC gamer. (I will not buy things by the way, I like to work for my gear)
Updated info:
here is some extra info:
General:
- Team based Action Shooter
- Open world, persistent game
- The game is a Cooperative Teambased Shooter, not an MMO as stated by Red 5 Studios
- The game is slated for a Q4 2011 release
- It is currently a PC only title, Devs have confirmed no Mac support for now, however, it's a possibility later down the line
- F2P game with micro-transactions/cash shop
- The game will be released world wide
- Large, streaming world
- The game is an action oriented shooter with some MMO and other genre elements mixed in.
- Obvious Influence from Starship Troopers, Planetside, Tribes.
- Game is physics and skill based, twitch based game
- Game will be accessible to all, however, it won't reduce the challenge
- There will be PvE as well as PvP
- The Wiki Wacker is the official drink of Firefall
Combat:
- Assault, Medic archetype are annonced, there will be other Battleframes later, in the video there are packs for the Recon and Robotics, two ****s that have yet to be announced.
- No dice roll for attacks, it's pure shooter mechanics
- There is no friendly fire in co-op, however, PvP might have friendly fire
- Primary weapon: Assault Rifle: Infinite Ammo, can be upgraded
- Primary weapon: Plasma gun, AoE based attack, can be upgraded
- Primary weapon: Sniper Rifle (what looks to be) in the video, unsure about ammo, probably can be upgraded
- All guns have limited ammo excluding the Assault Rifle which is infinite ammo
- Crater: AoE aerial-based attack
- All weapons, armour can be upgraded with a module based system
- Guns have recoil
- Medics have a healing gun, which looks like a stream of healing, equivalent to Team Fortress 2 medic gun.
- Medics have a healing grenades as alt-fire
- Loot drops from monsters on death and can be picked up (not sure on the rolling system )
- You can upgrade your backpack which controls your abilities and some guns.
- Loot is currently FFA and only your team can see it, no rolling system in yet
- There is no, and will be no cover system in Firefall, it's Run n' Gun
- Jetpacks are energy based. much like in Global Agenda and Tribes
- There are two separate hitboxes (i.e head, body), headshots do bonus damage
- Bullets may be affected by gravity, they are still working on it to decide what is better
- There is ****armour and not specific types of armour, it can all be customized with modules to adjust stats
- You can change your ****in the player hub, however, your level applies to one battleframe
- Thumpers attract enemies because they make a lot of noise
- Equipment Screen shows (in Gameplay video): Assault Pack (w/3 slots; 250 energy), Assault Battleframe (w/3 slots; 1600 HP), Plasma Cannon (3 slots; 1044 damage rating), Assault Rifle (2 slots; 1020 damage rating)
- Inventory Screen: Rate of Fire Module (Increase RoF +10%), Elite Assault Pack (334 Energy; 3 slots), Salvaged Regeneration Module 1 (Restores 5HP/sec), Assault Rifle III (2 slots; 1030 damage rating)
- Ability: Shockwave - A (what looks like) a 180 degree frontal attack, the power seems to diminish as it moves along. IT is charged by the backpack and seems to take 3 to 5 seconds to charge, whether it must be fully charged to be used or can be used in shorter, but weaker bursts is unknown.
- Equipment??: There looks to be a sort of glider attachment in the video, whether that is a part of the backpack or a form of transportation via NPCs, I don't know.
- Vehicle: There is a armoured vehicle in the recruitment video (00:08 to 00:10) whether it is a combat oriented vehicle is unknown and the name of the vehicle is unknown.
- Weapons: We now know that currently there is a weapon stock melee attack
- There is in combat and out of combat sprinting
- Battleframes have signature weapons, i.e. the Plasma Cannon is the signature weapon of the Assault ****
- Vehicles are connected to Army 'Tech Trees' and can be called down
- Thumpers can be called down
- Vehicle: Motorcycle called the LCV?
- All weapons have an alt-fire mode, or at least a zoom in/aim
- Module: Salvaged/Epic Rate of Fire Module, perhaps it increases the rate of fire and/or reloading time? We now know a module can modify one or both these things.
- Module: Regeneration Module, perhaps it can allow for in combat regeneration or increased passive regeneration
- Module: Epic Speed Module, perhaps it boosts running speed
- Module: Salvaged Jump Height Module +25%: Modifies jump height
- Module: SIN Cloak Module (at the forge, the description says "Reduces SIN damage by 30%"
- Module: InfiltrateFrame IIIR, unknown properties or ****br /> - Modules: You can apparently equip modules that modify the properties of weapon fire
- Wings/Jetpacks can be used in combat, which means it's player controlled and not pre-set on paths
- You must switch between Active Skills and use them by pressing Z
Gameplay:
- There is a party system, no confirmation on a raid system yet
- Dynamic events, where things will happen with/without player intervention
- Towns can be under siege by the Chosen, it happens during random times and may or may not happen if other events around the world occur.
- Towns can be taken by the NPC faction if players don't defend it, but can be retaken with missions.
- Players can create their own army (a.k.a guild, clan, corp, kinship)
- Thumper mission: Mining resource called 'Crystite' which allows of updating of weapons, etc. It can be dropped anywhere in the world.
- Dredge: One of the player hubs.
- 'Melding Titan' is a large boss type mob who can attack cities, normal guns do not work in killing it, you must use turrets and so on to inflict damage.
- There is collision detection
- Equipment changes change character appearance.
- Two dropdown types shown in the video: Request Support from Your Army, Calls down a Thumper for Mining Operations
- There are player owned vehicles, one noted so far is the hover bike in the video.
- There are passive NPC mobs
- There are mountable weapons (i.e. Cannon, etc), whether they can be player built or not is unsure
- Most likely there will be a day and night cycle
- Mission names: "Bounty: Beach Raiders", "Mission: Camp Attack", and "Mission: Infestation"devious742
Log in to comment