Time to call Sony on their BS

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terrellpakeman

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#51 terrellpakeman
Member since 2003 • 1326 Posts
I give damage control lesson, Monday to Friday, but do not think it will cost you little, you need a lot of work as it seems

One for free "yes you are right, i can't argue about anything you wrote, BUT PS3 has the almighty cell, when all the cell pipes are used, 30 8800GTX in hyper SLI will be destroyed by each of the 7 SPE's alone"

That was for free, the rest you have to pay to find out

greg_splicer

OWNED! LMAO.

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caseypayne69

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#52 caseypayne69
Member since 2002 • 5396 Posts
I love my PS3, and believe Sony hypes things a bit to much too.  Although the US Military uses Cell processors in there technoloy.  So if a Government funded tool is similiar to a PS3s, thats pretty cool.  Though if nothing comes out blowing other systems out of the water, I may not own a PS in the next generation.  But I love some games out now, RFOM, Motorstorm, Elderscrolls, Tekken 5 DR.  These games are all sick looking and are a blast to play.  I hope Killzone has Motorstom like detailed explosions and landscapes.  Parts flying in that game is insane.
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iwo4life

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#53 iwo4life
Member since 2004 • 1155 Posts

[QUOTE="Teufelhuhn"]Cell is an incredibly powerful chip, and is the beginning of a new era of CPU design. Perhaps you shouldn't have inflated your expectations to unreasonable levels?xbox_daddy
Lies. I dont see Intel or AMD trying to implement Sony's SPE design. In fact Intel's new processors use an integrated cache which is much more efficient. Having no cache prediction also makes it very inefficient. The fact that the SPE's does not have access to system memory creates a huge bottleneck to the PPE, which is probably one of the reasons they chose using exotic XDR memory. One last thing I'll add is that the cell heavily relies on the compiler to provide branch prediction, which is a huge drawback becuase compilers have a hard time predictiing branch instructions compared to a microprocessor doing it in runtime. This means that precious clock cycles are wasted.

Having all of that also makes it expensive and not suitable for a gaming system that is already over priced.  Even if they dropped the worst dual core desktop processor in there with branch prediction it would still cost more per unit than the cell or xenon does and it might not necessarily give them the results they want.  The early stage learning curve would be better but it isn't like PC devs have figured out multiple core gaming either.