Tired Game Cliche's You Want To Reverse Or Get Rid Of ?

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-The-G-Man-

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#51 -The-G-Man-
Member since 2007 • 6414 Posts

Oh geez. Too many to mention. I'm just going to pick one game, that almost everyone can agree is an incredible game. RE4.

1. Eating random colorful herbs gives health. Hmm...
2. Carrying millions of weapons and equipment with nowhere to keep it (in his chest cavity? :S )
3. Cheesy action dialogue when being attacked by mutated zombiesque freaks. Sorry, no way would Leon say some of those things in reality.
4. Chickens lay multicolored eggs. White eggs heal you a bit, brown heal you more, and golden (hmm?) heal you fully. Ok.
5. Typical Ganado farmer-"Hmm, I'm going to run at this American, showing I am capable of quick movement, BUT I'm going to stop like 5 feet in front of him so he has time to shoot me."
6. In an extremely poor/rural setting, every villager carries around loads of money.
7. Though the villagers use pitchforks and handaxes to fight, they all carry around ammo and even occasionally grenades.
8. Sigh, what's with having people in your grasp and then not killing them when you have the chance? I.E. Leon.

Many more, these are just a few off the top of my head. Love the game though, just couldn't help noticing some of that. And alot of that applies to other games of course.mynameisdumb

You forgot the part about Leon's rare wrist disorder that renders him incapable of making stabbing motions with sharp objects such as knives.

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strudel420

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#52 strudel420
Member since 2006 • 3687 Posts

Its not an idea for a specific game, but closer to something that will hopefully be put into games sometime soon.

I want a 'choose your own adventure' aspect added to games. Say you are walking on a bridge with an NPC character who is part of the story. The bridge breaks causing the character to fall and they're clinging for their life... like thats never happened :roll: . Now like any game you have to try and save this NPC from falling using button tapping, combos, shaking or whatever.

The thing is you get ONE chance to save them. They either fall so you continue on without them, or you pull them up and the game goes on like nothing happened. "Interactive Cinematic Consequences."

Now say the NPC does fall. That character can continue to be involved in the story of the game pretty much only in three ways. Of course they can die as they often do, they can return in some other capacity (bad guy), or the classic "arrive in the nick of time to bail your character out of a dangerous situation when you've forgotten about them and thought them long dead" return to a story.

Thats my idea. It doesn't have to be falling off a bridge either obviously. Driving sequence, crumbling building... there are tons of ways. Take the interactive sequence you see in so many action games nowadays and give an alternative to the "Do this sequence right or keep repeating until you do." Going to take a lot of time to make a game long enough for this to be successfully pulled off and its going to take a lot of disc storage space in order to do it. I think this is one of the next steps needs to be made in gaming.

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Rougehunter

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#53 Rougehunter
Member since 2004 • 5873 Posts

Mostly, say in an RPG, I hate when there's a cutscene of your character doing some ridiculous acrobatics, killing off a group of enemies in the blink of an eye. Then once you get control of that character, we're all stuck in the 'line up to kill the enemy' stance... and that character never does anything like the cutscene.

Kook18
Agree 100% with this one. It does appear in other genres also, like in halo 2 and 3, in halo 2 master cheif is stron enough to drag a bomb that weighs who knows how much but he can kill the weakest enemies with one melee attack. And in Halo 3, he comes crashing to earth like a meteor but gets can get killed by a grenade.
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viralhunter

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#54 viralhunter
Member since 2006 • 396 Posts

Games where you start off as a badass then something happens and then you lose all of your powers and have to jump through hoops to get them back, usually in places that have nothing to do with what made you a badass in the first place.

backtracking, lava levels, artificial difficulty (bad controls, unfair opposition)

Human characters without any kind of armor or protection that can take dozens of high caliber rounds before they die.

heretrix

wow you must really hate metroid prime

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hjolli23

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#55 hjolli23
Member since 2005 • 125 Posts
I HATE when you se an enemy driving a tank or somthing but you cant, i hate not being able to do somthing that your enemy can!
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Gh0st_Of_0nyx

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#56 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts

MGS needs to stop trying to be an "epic movie" and focus on being a real game :roll:

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heretrix

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#57 heretrix
Member since 2004 • 37881 Posts
[QUOTE="heretrix"]

Games where you start off as a badass then something happens and then you lose all of your powers and have to jump through hoops to get them back, usually in places that have nothing to do with what made you a badass in the first place.

backtracking, lava levels, artificial difficulty (bad controls, unfair opposition)

Human characters without any kind of armor or protection that can take dozens of high caliber rounds before they die.

viralhunter

wow you must really hate metroid prime

I just think the whole thing with Samus losing her armor is dumb. But other than that I respect the series.
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Stabby2486

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#58 Stabby2486
Member since 2006 • 6688 Posts
Red explosive barrels.
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deactivated-5f89ab8e63049

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#59 deactivated-5f89ab8e63049
Member since 2007 • 3182 Posts

The fact that, if a character doesn't have an American accent, they're not the good guy. The misconception that the Second World War was fought between Germans and Americans.

Really, Americentrism in games for me.

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TAneverdie

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#60 TAneverdie
Member since 2004 • 371 Posts
As much you are all complaining about the whole 1 man army mechanic, I challenge you to find a game that "depicts war accuratly" and is fun at the same time.
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KungfuKitten

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#62 KungfuKitten
Member since 2006 • 27389 Posts
i'd like to be something else than the hero or an extraordinary important person of a story sometime.
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viralhunter

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#63 viralhunter
Member since 2006 • 396 Posts
[QUOTE="viralhunter"][QUOTE="heretrix"]

Games where you start off as a badass then something happens and then you lose all of your powers and have to jump through hoops to get them back, usually in places that have nothing to do with what made you a badass in the first place.

backtracking, lava levels, artificial difficulty (bad controls, unfair opposition)

Human characters without any kind of armor or protection that can take dozens of high caliber rounds before they die.

heretrix

wow you must really hate metroid prime

I just think the whole thing with Samus losing her armor is dumb. But other than that I respect the series.

but still, the backtracking, lava levels, and admitably 'different' control scheme were are all outlined in your complaints

its like that was the game you based your complaints on, besides the amour thing though

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Svarthek

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#64 Svarthek
Member since 2005 • 1431 Posts
I'm sick of the misconception that 2D games are for the most part obsolete. I don't hate 3D games, but it's impossible to find a good 2D platformer on a console as opposed to a portable. The only 2D PC games made any more are made by Indie developers. I want real Megaman and Castlevania games back on the big screen. Please...
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cablemodemx2

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#65 cablemodemx2
Member since 2003 • 1000 Posts
The crappy rescue the princess cliche' in certain games.
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-RPGamer-

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#66 -RPGamer-
Member since 2002 • 34283 Posts

Why even bother to reverse them? The reversal thus becoming the new cliche. Hell the way I see it the more they beat the cliches into the dirt the better they'll get with them.

Every genre is riddled with them, and even most games that break some molds still use some cliches here and there.

I for instance like some cliches, in anime/manga I'm a sucker for love comedies/harem comedies.