[QUOTE="skrat_01"]I am more concerned if the games design will be retained in the process. Visuals can be scaled. Design cannot.DarkGamer007
Far Cry 2 /post.
Crysis 2 on Consoles won't play any different from Crysis 2 on the computer. Why do people think it is only possible to have a non-linear game like Crysis on the computer? Fallout 3 anyone? How about Borderlands? or as I mentioned above Far Cry 2.
http://www.poland.us/strona,33,3816,0.html
Read this article to see why you are wrong.
I know what you're thinking: hey, GTAIV and Far Cry 2 work well on consoles, and they're open-world games, so what makes Crysis so special?This is both true and false. Whilst GTAIV and Far Cry 2 do provide the illusion of continuous open-worlds, they manage to fit the experience on the console by chopping up the levels into smaller pieces of several hundred square meters. Basically, when your character passes a certain point, you are thrown into a new chunk, while everything else is off in the background, the hardware is only monitoring the activity going on in that chunk. This is why, in Far Cry 2, you can enter an area, fight a few soldiers, run away to a specific distance, and then come back to find that they've reset their behaviors and that all of the damage you've done to the environment has disappeared.
Although Crysis is more focused and linear than either of these two games, each of the game's levels are rendered and monitored in real-time. What this means is, if you found an appropriate spot, you could look several kilometers across a level to find the same patrolling AI that you would encounter if you went to that area. If you shot a rocket across this distance, they would actively notice you and the game would never forget the effect that you have on the environment while you have that level loaded. Consoles simply can't remember this due to their limits on RAM.
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