It's okay, I haven't played it in a week...it was cool for what it was.
It's just one of those games that doesn't do much for my gang of friends, so I end up playing it with a bud or solo, and I lose interest.
I can see the appeal, there are 6 humans vs. 6 humans, with tons of bots to shoot at so if aren't very good, pick off the bots. It's sort of impersonal and chaotic.
It's got two layers and limited weapons, but the two layers are play as a Pilot, or jump in a Titan when things get stale.
For me the game lacks that addiction and personal connection I get when playing multilayer with my mates. My mates are there, but it's too frantic to do much with them (unless they want to camp) before the match is over. They game's design is ultimately more selfish than cooperative. I'm not as intrigued by that sort of experience.
I see the appeal to some, but it's one of those games I just don't dig. I had more fun with GeoW online last gen to be honest. I guess it was the way my mates would all gather up and discuss plans of attack as a unit. In GeoW, you had only one life per round, so you had to make it count. TF is too frantic with tons of bots running around for the kind of personal, teamwork game-play I crave. It can be done, but it's not the same. So, what's left is a more impersonal online shooting experience that I got for years on BF, Halo, and COD. It has the bots and Titans, but the lack of weapons, maps, and great single-player story campaign hurt it.
I would love a kick-ass Single-player mode from the creators of Call of Duty, COD2, COD4:MW2, and COD6: MW2. I can imagine TF2 having an amazing Single Player story driven campain, fleshed out maps, weapons, and more of everything, so I'm looking forward to the sequel. This game feels like a taste of something (it doesn't feel complete ), but it's not worth $60 imo.
The TF experience is a bare-bones experience once you compare other online shooters. Once you paid the price to to get in to the TF club, it's like going to a HYPED up NEW nightclub that you heard good things about. You finally get inside, but realize you don't like the music, the type of dancing, or the bar menu. You see the appeal, you order a substandard drink, you look at the flashing lights, but it's not for everyone. You can clearly see others snorting coke, others dancing like lunatics, and others reserved like yourself not liking what they see and are just taking it all in. Then you see people outside waiting to get in the club. They never get in, but they tell all their friends how amazing the club is anyways.
I can say that for some people that bought TF, that's all they wanted was this limiting TF online experience nothing more, nothing less. I think there is more to gaming though. TF is not the ultimate online shooting experience as some would have you believe, although it could have been if Respawn didn't take it out of the oven so soon. $60 is the going rate of the HYPE, marketing, PR, and the general price of new games these days.
To be honest, I know for some TF's mere existence is more fun to throw in people's faces that haven't played the game than to play the game itself. That's SW for ya.
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