@SEANMCAD: and like I said this has nothing to do with performance. Use a better example instead of the logic of a mouth breather.
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@SEANMCAD: and like I said this has nothing to do with performance. Use a better example instead of the logic of a mouth breather.
The phase of being impressed with how many players are in one match are over. Give me REFINED game play over some impressive number any day. Less chaotic, more fun, yeah sounds good.
oh my god so untrue.
Large scale well organized teams are a great fun to play and a great fun to watch to be honest.
Well sure they are. But for noobs like me more players only means I last fewer and fewer seconds on the map every time I respawn. (Which is why I don't play online multiplayer games.)
Depends on what the game is going for. Something like Counter-Strike for example has that pretty much as the standard. Team Fortress 2 is designed for 24 players, though the prevailing competitive modes are 6v6 or 9v9.
Depends on what the game is going for. Something like Counter-Strike for example has that pretty much as the standard. Team Fortress 2 is designed for 24 players, though the prevailing competitive modes are 6v6 or 9v9.
I think the thing people are trying to understand is what makes this game not 2004?
Year has **** all to do with it. Starsiege: Tribes had 32 players back in 1998. You ever play cs_office with 24 or 32 players? It sucks. 32-player servers in TF2 tend to be ridiculed by a decent chunk of the playerbase because it's a clusterfuck. There are very valid design decisions for having a low player count.
ok. kind of disappointing for me. i was hoping for 32 vs 32, or even 64 vs 64.
however, it can still be fun. back in the day quake 1 supported 16 players. a mod - 'rocket arena' gained huge popularity. only two players in combat at a time. http://en.wikipedia.org/wiki/Rocket_Arena
so, as much as i wanted a higher player count, i know that it could still be a really fun game.
im glad i have the option to play it on pc.
I think 6vs6 could work depending on the size of the maps and the gameplay.
However as an MULTIPLAYER ONLY game, they better hope it works well because I am not too optimistic about it for now. Will get it on my PC.
Not a hardware problem, it's just the devs sticking to what they know and that's CoD. All bar one game mode has been 12 player for years.
If only larger playercounts could have made MAG, Resistance 1/2 and Killzone 2/3 not trash.
MAG was decent, Resistance 1 had a good multiplayer it just followed a very dated model so had no reason for people to continue playing, you haven't played Killzone 2's multiplayer if you think it was trash. 3 was good but some features felt like they were chasing the CoD crowd too much. At least they all felt unique, how many arena multiplayer shooters we going to have? It's literally CoD but they threw jetpacks and mechs in there.
If only larger playercounts could have made MAG, Resistance 1/2 and Killzone 2/3 not trash.
MAG was decent, Resistance 1 had a good multiplayer it just followed a very dated model so had no reason for people to continue playing, you haven't played Killzone 2's multiplayer if you think it was trash. 3 was good but some features felt like they were chasing the CoD crowd too much. At least they all felt unique, how many arena multiplayer shooters we going to have? It's literally CoD but they threw jetpacks and mechs in there.
Yeah, it's just like COD if you strip away everything that differentiates it from said game... What an idiotic statement.
Bots don't bother me at all. In my experience, games with bots tend to be more fun for me, at least. Then again, I'm a pretty relaxed gamer...
If only larger playercounts could have made MAG, Resistance 1/2 and Killzone 2/3 not trash.
MAG was decent, Resistance 1 had a good multiplayer it just followed a very dated model so had no reason for people to continue playing, you haven't played Killzone 2's multiplayer if you think it was trash. 3 was good but some features felt like they were chasing the CoD crowd too much. At least they all felt unique, how many arena multiplayer shooters we going to have? It's literally CoD but they threw jetpacks and mechs in there.
Yeah, it's just like COD if you strip away everything that differentiates it from said game... What an idiotic statement.
Lol idiotic, i mentioned two things, if that's all it takes for us to get back to CoD then it's not exactly doing anything different and i've had all of last gen to experience pretty much the same thing then. Not really what i'm looking for going into a new generation.
If only larger playercounts could have made MAG, Resistance 1/2 and Killzone 2/3 not trash.
MAG was decent, Resistance 1 had a good multiplayer it just followed a very dated model so had no reason for people to continue playing, you haven't played Killzone 2's multiplayer if you think it was trash. 3 was good but some features felt like they were chasing the CoD crowd too much. At least they all felt unique, how many arena multiplayer shooters we going to have? It's literally CoD but they threw jetpacks and mechs in there.
Yeah, it's just like COD if you strip away everything that differentiates it from said game... What an idiotic statement.
Lol idiotic, i mentioned two things, if that's all it takes for us to get back to CoD then it's not exactly doing anything different and i've had all of last gen to experience pretty much the same thing then. Not really what i'm looking for going into a new generation.
Well, how players traverse through the enviroment and the Titans themselves have been the focal point for Titanfall's marketing. They're also incorporating sp-like story beats/set-pieces within the mp matches, and players will also fight with and against NPCs. Thrown-in man v. man, man v. titan and titan v. titans battles, and the similarities between COD and Titanfall cease to exist besides their genre.
Battlefield is COD with vehicles and a larger playercount... See how dumb that sounds?
I'm so glad they're sticking to their guns and not just sticking in 60+ players to a map because it looks good on paper.
And all the idiots whining - Good. Don't buy the game. Less of your 'kind' will make the titanfall community a lot more tolerable.
So frustrated......
I think we may be comparing the wrong things here. Instead of comparing it to regular shooters like BF or COD, perhaps Titanfall will take on a somewhat MOBA approach. 6v6 is not very different from the 5v5 found in LoL and DOTA. The AI on both sides would be creeps, while the players will be the ones dictating the tides of the battle.
http://www.polygon.com/2014/1/8/5288552/titanfall-anger-misunderstanding
lol ....damage control. weak-ass hardware is weak-as hardware, no way around it,
design decision my ass, people can see thru it
yup those 2000 dollar PCs are really gimping the 6v6 gameplay huh SMH
Is it the same on PC? Because if it is, I seriously think it may be a design choice. Some games - like Shadow Fall on PS4 for instance - devolve into mindless death fests with too many players. Look at MAG... that game had tons of players and it was terrible in the large matches... at least in my opinion.
Does anyone anywhere who knows anything say that it's due to hardware limitations and not simply to the game's balance?
Does anyone anywhere who knows anything say that it's due to hardware limitations and not simply to the game's balance?
From a guy on the development team.
"Lots of armchair game designing going on in here. I'd suggest playing before judging a something as insignificant as a number in a vacuum.
Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after? I dunno.
And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times. Remember, you can get out of your Titan and let it roam on AI mode - meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.
Oh, and I keep seeing people thinking we've got "bots" when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI - AI play their own role in the game and are a different class of character in the game.
Can't wait! Only a couple months until speculative threads like this are gone and people are actually talking about their experiences with the game. Its truly fun stuff, and I hope everyone at least gives it a try."
@freedomfreak: I find that response from the developer to be both refreshing and encouraging. The less people pander to the most meaningless demographic, regardless of how loud they may be, the better.
6vs6 is by design. The 360 is less powerful and runs it, the PC is more powerful and runs it, so either they limited all versions based on the 360 limitation (not the x1) or its by design.
@freedomfreak: I find that response from the developer to be both refreshing and encouraging. The less people pander to the most meaningless demographic, regardless of how loud they may be, the better.
in all fairness, people have been arguing about insignificant numbers they that 99% of them don't understand for almost a year now in regards to the PS4 and X1
@darkangel115: Perceived "fairness" is overrated. I typically ignore the fluff and like to cut through the crap cake with issues like this. Assuming one thing or another is lazy and displays a certain apathy that really makes all conversation less compelling.
It's like every kid at the birthday party being blindfolded and given a big stick to smack the pinata at the same time. Everyone just makes a mess of each other without actually ever cracking the actual issue.
Who cares? Gears of War was one of the best MP games last gen and it was only 4v4 and 5v5.
given that I am 100% a PC gamer this whole low count MP games is a shocker to me. I had no idea these games were at such low numbers.
That would be highly unacceptable in the gaming worlds I revolve around
It's a design choice, if they wanted to make a game that was more large scale like Battlefield 4 they could of easily. This isn't meant to be played like BF4 and having more players would be a cluster f*ck.
The idea that more players = a better MP experience is retarded as well.
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