Titanfall update detailed #fuck bots

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chaplainDMK

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#51 chaplainDMK
Member since 2008 • 7004 Posts

@MBirdy88 said:

@ghostwarrior786 said:

@MBirdy88: 'when suddenly the skill-cieling of your precious BC2 is in question you go "so what if its not competitive?" <<u moron i only mentioned the this because u said 'and was never competitive', a game doesnt have to be played at mlg for it to have high skill ceiling. bc2 is much much harder to do well in than titanfall, thats a fact. but again im arguing with someone who said 'bu-bu- tps cant be competitive because u can see all around u' haha.

dude u talk out of ur ass seriously

how do you quantify that as "fact" do enlighten me. how you came to that conclusion.

You also tried to tell me that BC2 is still very popular... yet.... it clearly is not as proven by the link I provided. its borderline dead. sorry matey, it seems you are the one talking out of your ass.

Wait you are comparing a game that came out in 2010 and has 2 sequels to a game that came out 4 months ago?

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hoyalawya

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#52  Edited By hoyalawya
Member since 2014 • 344 Posts

The new game mode will be a camping fest. Everyone will be using silenced weapons and nothing will ever show up on the minimap. To me, bots in Titanfall are more enemy detection devices in any game mode except Attrition. This should satisfy the usual COD and BF crowd nicely.

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deactivated-5acbb9993d0bd

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#53  Edited By deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@chaplainDMK said:

@MBirdy88 said:

@ghostwarrior786 said:

@MBirdy88: 'when suddenly the skill-cieling of your precious BC2 is in question you go "so what if its not competitive?" <<u moron i only mentioned the this because u said 'and was never competitive', a game doesnt have to be played at mlg for it to have high skill ceiling. bc2 is much much harder to do well in than titanfall, thats a fact. but again im arguing with someone who said 'bu-bu- tps cant be competitive because u can see all around u' haha.

dude u talk out of ur ass seriously

how do you quantify that as "fact" do enlighten me. how you came to that conclusion.

You also tried to tell me that BC2 is still very popular... yet.... it clearly is not as proven by the link I provided. its borderline dead. sorry matey, it seems you are the one talking out of your ass.

Wait you are comparing a game that came out in 2010 and has 2 sequels to a game that came out 4 months ago?

... ok where do I start?

1) BF3 and BF4 are not sequels to the Bad Company franchise.

2) What does "time of release" have to do with anything regarding competitive scenes?

3) What does your question have to do with the post you quoted?

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Wasdie

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#54 Wasdie  Moderator
Member since 2003 • 53622 Posts

@Dire_Weasel said:

@Wasdie said:

@parkurtommo said:

Why are bots a bad thing? Makes the battlefield seem more energetic.

I barely played the game (probably 2-3 hours, couldn't get into it), but the design of the implementation of the bots basically ruined competitive FPS play. It allowed players to get their Titans much quicker by simply farming easy kills thus always having the Titan (the power piece) on the field.

My guess is some players would rather it be purely competitive between players without having any interference from bots. It's a smart idea for a playlist.

The bots are "the creep" in Titanfall. You're meant to farm them like in a MOBA to get your Titan.

I'm not 100% sure that I approve of that decision, but I can at least see where it's coming from.

As for this new playlist, I approve of the 8v8, and of them taking out the mobs, but why didn't they leave the titans in?

Oh this doesn't leave in the titans? That is even more awesome.

Sadly I think Titans are the worst part of Titanfall. They get in the way of the absolutely brilliant movement mechanics and incredibly fun parkour. That's part of the reason I stopped playing. The Titans were my least favorite part of Titanfall.

This is also why I really am looking forward to the new CoD. It takes a lot of the elements of Titanfall's infantry movement, calms them down a bit, and puts empahsis on them in the multiplayer. Unlike Crysis 2/3 which sucked for multiplayer due to awkward shooting and suit powers, CoD could be a lot better of a platform.

This mode in Titanfall is now CoD which I think works well despite how odd that sounds.

Maybe I'll give Titanfall another chance now.

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#55 Dire_Weasel
Member since 2002 • 16681 Posts

@Wasdie said:

@Dire_Weasel said:

The bots are "the creep" in Titanfall. You're meant to farm them like in a MOBA to get your Titan.

I'm not 100% sure that I approve of that decision, but I can at least see where it's coming from.

As for this new playlist, I approve of the 8v8, and of them taking out the mobs, but why didn't they leave the titans in?

Oh this doesn't leave in the titans? That is even more awesome.

Sadly I think Titans are the worst part of Titanfall. They get in the way of the absolutely brilliant movement mechanics and incredibly fun parkour. That's part of the reason I stopped playing. The Titans were my least favorite part of Titanfall.

This is also why I really am looking forward to the new CoD. It takes a lot of the elements of Titanfall's infantry movement, calms them down a bit, and puts empahsis on them in the multiplayer. Unlike Crysis 2/3 which sucked for multiplayer due to awkward shooting and suit powers, CoD could be a lot better of a platform.

This mode in Titanfall is now CoD which I think works well despite how odd that sounds.

Maybe I'll give Titanfall another chance now.

I love the addition of Titans, it makes the Parkour that much more awesome because you're buzzing around these deadly, ponderous giants like you're a snowspeeder in "The Empire Strikes Back".

Without them it would feel more like Brink. There would be something missing.

But, anyway, to each his own.

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cainetao11

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#57 cainetao11
Member since 2006 • 38076 Posts

@ghostwarrior786: not a bot lover nor noob at my age, just never understood why they bothered you super, too cool for school, hardcorz players.

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cainetao11

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#58 cainetao11
Member since 2006 • 38076 Posts

@iwasgood2u: Bots are stupid. It doesnt feel satisfying to headshot an ai than a human player. I want to say at the end of the headshot I own your ass through the mic. Can you say that to an ai? Yea you can but the ai has no reactions and will run along like nothing personal just happened between the two of you.

Nothing personal happens between you and another human being in another home playing games behind screen names either. Take this stuff a bit seriously, huh?

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#59 Xisiuizado
Member since 2014 • 592 Posts

@ghostwarrior786:

Wow, you two have devolved into toddlers screaming. Games are played for fun. Play what you enjoy and other people will too. Isn't choice wonderful? :)

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#60 clone01
Member since 2003 • 29845 Posts

@silversix_ said:

Oh nooooo how are the kids playing this game gonna keep up their 20+ K/D? This game is such a joke lmao

Its a game, dude. What part of "game" don't you understand?

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cainetao11

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#61  Edited By cainetao11
Member since 2006 • 38076 Posts

@clone01: Its a game, dude. What part of "game" don't you understand?

Agreed. Some people here take this stuff a bit to seriously. The game is a joke? What does he want Nobel prize for gaming? The game is fun, period. If you feel its not challenging for you, don't play it. But the real joke is thinking you're above other human beings for it.

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#62 Mr-Powers
Member since 2013 • 508 Posts

Should have had no bots from the start. I never liked that sht.

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#63  Edited By ghostwarrior786
Member since 2005 • 5811 Posts

@MBirdy88 said:

@ghostwarrior786 said:

@MBirdy88: 'when suddenly the skill-cieling of your precious BC2 is in question you go "so what if its not competitive?" <<u moron i only mentioned the this because u said 'and was never competitive', a game doesnt have to be played at mlg for it to have high skill ceiling. bc2 is much much harder to do well in than titanfall, thats a fact. but again im arguing with someone who said 'bu-bu- tps cant be competitive because u can see all around u' haha.

dude u talk out of ur ass seriously

how do you quantify that as "fact" do enlighten me. how you came to that conclusion.

You also tried to tell me that BC2 is still very popular... yet.... it clearly is not as proven by the link I provided. its borderline dead. sorry matey, it seems you are the one talking out of your ass.

because bc2 is much harder to do well in than titanfall. i play with a damn x360 controller on pc and still hold a positive k/d vs players something like 1.5, not impressive or anything but i play the game on and off and it is so easy to get kills its ridiculous. the guns are death rays, only takes around 2/3 shots to kill someone.

and no it was actually u who started going off about bc2 popularity, all i said was the game isnt dead which it isnt because i can easily find games

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ShoTTyMcNaDeS

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#64 ShoTTyMcNaDeS
Member since 2011 • 2784 Posts

@ghostwarrior786 said:

so to all u bot lovers aka noobs i have some bad news. respawn are adding a new playlist

'Pilot Skirmish is the New Featured Game Mode - Pilot Skirmish is an 8v8 mode with no AI and no Titans. Due to the difference in player sizes with the rest of the game modes, Pilot Skirmish will not be among the game modes played when choosing Variety Pack playlist.'

also marked for death has been made a permanent playlist. full list of update here

what do u think sw? i think its great move but the maps are very big for just 16 players, maybe they have reduced the map sizes for this playlist. i still want bots removed from all playlists but this is step in right direction

The bots in Titanfall were lame. people inflated their scores by killing these dumb as stumps AI! The only reason to have bots is for private matches or LAN!

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#65  Edited By ShoTTyMcNaDeS
Member since 2011 • 2784 Posts

Wait, so a game titled "TITANFALL" has a mode that removes the "TITANS"??? Ok, that is dumb! I am all for a more infantry centric mode, but how about placing a Titan at each base after a team gets so many pilot kills or have one spawn randomly at the center of the map?? Atleast that way, the game stays somewhat true to its namesake!

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#66  Edited By Messiahbolical-
Member since 2009 • 5670 Posts

THANK GOD! I've been saying they should have bot-free playlists for so long. The bots ruin the game for me.

But why only 8v8? Should be 12v12

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#67  Edited By Messiahbolical-
Member since 2009 • 5670 Posts

@ShoTTyMcNaDeS: Just because it's called Titanfall doesn't mean every game mode has to have Titans. A lot of people like me enjoy the gameplay style of running around as pilots a lot more than just redundant Titan battles over and over so this game mode is a godsend. If you want to play with Titans just play one of the other game modes. Is there anything wrong with having more options?

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#68 lawlessx
Member since 2004 • 48753 Posts

wow..i might actually reinstall titanfall . The bots in the game were always distracting and were just used to grind to get your titan faster.

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#69  Edited By chaplainDMK
Member since 2008 • 7004 Posts

@MBirdy88 said:

@chaplainDMK said:

@MBirdy88 said:

@ghostwarrior786 said:

@MBirdy88: 'when suddenly the skill-cieling of your precious BC2 is in question you go "so what if its not competitive?" <<u moron i only mentioned the this because u said 'and was never competitive', a game doesnt have to be played at mlg for it to have high skill ceiling. bc2 is much much harder to do well in than titanfall, thats a fact. but again im arguing with someone who said 'bu-bu- tps cant be competitive because u can see all around u' haha.

dude u talk out of ur ass seriously

how do you quantify that as "fact" do enlighten me. how you came to that conclusion.

You also tried to tell me that BC2 is still very popular... yet.... it clearly is not as proven by the link I provided. its borderline dead. sorry matey, it seems you are the one talking out of your ass.

Wait you are comparing a game that came out in 2010 and has 2 sequels to a game that came out 4 months ago?

... ok where do I start?

1) BF3 and BF4 are not sequels to the Bad Company franchise.

2) What does "time of release" have to do with anything regarding competitive scenes?

3) What does your question have to do with the post you quoted?

1.) Bad Company is not a franchise, it's a "spin-off" title if you can even call it that. So yeah, Battlefield 3 and 4 definitely are sequels to it, considering they play almost identically. It's like saying Call of Duty Ghosts is not a sequel to Call of Duty Modern Warfare 3, and claiming people wont see it and use it as a sequel.

2.) So you think that a game being out for 4 years will have no impact on the number of people playing, especially with sequels for it? Like you know, how CounterStrike 1,6 is totally just as popualr as it was back in 2001. Like people never migrate to newer games in the series or anything like that. They just play the same game for eternity.

3.) I just find it funny how you have to go 4 years and 2 games back in time to defend Titanfall.

And in any case you can't compare a game like Battlefield to Titanfall. Titanfall is perfect for "competitive" play (the term alone makes me vomit a bit to be honest), it's a simple game with quick gameplay and little diversions, basically designed from the ground up for MLG. Battlefield on the other hand has long drawn-out matches, long periods of inaction, a slow, maybe even meticulous pace, far more multi-layered gameplay etc. which makes it far harder to organize competitive matches for. If nothing else than because you need far more people for it.

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#70 always_explicit
Member since 2007 • 3379 Posts

@lostrib said:

i would like a titan mode where you can only use your fists

Id love to fist you with my titan.

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deactivated-5acbb9993d0bd

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#71 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@chaplainDMK said:

@MBirdy88 said:

@chaplainDMK said:

@MBirdy88 said:

@ghostwarrior786 said:

@MBirdy88: 'when suddenly the skill-cieling of your precious BC2 is in question you go "so what if its not competitive?" <<u moron i only mentioned the this because u said 'and was never competitive', a game doesnt have to be played at mlg for it to have high skill ceiling. bc2 is much much harder to do well in than titanfall, thats a fact. but again im arguing with someone who said 'bu-bu- tps cant be competitive because u can see all around u' haha.

dude u talk out of ur ass seriously

how do you quantify that as "fact" do enlighten me. how you came to that conclusion.

You also tried to tell me that BC2 is still very popular... yet.... it clearly is not as proven by the link I provided. its borderline dead. sorry matey, it seems you are the one talking out of your ass.

Wait you are comparing a game that came out in 2010 and has 2 sequels to a game that came out 4 months ago?

... ok where do I start?

1) BF3 and BF4 are not sequels to the Bad Company franchise.

2) What does "time of release" have to do with anything regarding competitive scenes?

3) What does your question have to do with the post you quoted?

1.) Bad Company is not a franchise, it's a "spin-off" title if you can even call it that. So yeah, Battlefield 3 and 4 definitely are sequels to it, considering they play almost identically. It's like saying Call of Duty Ghosts is not a sequel to Call of Duty Modern Warfare 3, and claiming people wont see it and use it as a sequel.

2.) So you think that a game being out for 4 years will have no impact on the number of people playing, especially with sequels for it? Like you know, how CounterStrike 1,6 is totally just as popualr as it was back in 2001. Like people never migrate to newer games in the series or anything like that. They just play the same game for eternity.

3.) I just find it funny how you have to go 4 years and 2 games back in time to defend Titanfall.

And in any case you can't compare a game like Battlefield to Titanfall. Titanfall is perfect for "competitive" play (the term alone makes me vomit a bit to be honest), it's a simple game with quick gameplay and little diversions, basically designed from the ground up for MLG. Battlefield on the other hand has long drawn-out matches, long periods of inaction, a slow, maybe even meticulous pace, far more multi-layered gameplay etc. which makes it far harder to organize competitive matches for. If nothing else than because you need far more people for it.

sigh...

1) The use of "spin-off" then sequal is nonsense.... you can't class a a non-spin off's sequal to a spin off.... stop with the dumb. a sequel is a sequel... they shared similarities but they were not the same. and let me add to this by saying, why do the sequels even matter? if it was "ssssoooo goood" then why is it dead? is this the peasant mentallity in action again?

2) again... "competitive scene" and "current population" is NOT the same thing.... and while you wanna use the "AGE" excuse... whats your logic behind games like the original counter-strike pulling nearly 10-15x the current playerbase of Bad Company 2 to this day? and Source.... or 2007's TF2? or hell... there are many many older shooters with higher populations than bad company 2.

3) just funny that you don't even understand the arguement presented... and I'm merely comparing his "lol noob bots" comment to the reality of these games... both are nothing in the long term. but one thing is for sure... Titanfall will have sequals and only get better... badcompany is dead in the water....

sorry, your excuses mean nothing.... I know the difference between these shooters... having played the better battlefields as well long before that shitty 32 player spin off became popular for like a year because people were so starved for a BF sequal.... he brought skill into it. I debunked his nonsense.

less than 4k people playing across 3 platforms.... and he claimed it was still incredibly popular.

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chaplainDMK

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#72 chaplainDMK
Member since 2008 • 7004 Posts

@MBirdy88 said:

@chaplainDMK said:

@MBirdy88 said:

@chaplainDMK said:

@MBirdy88 said:

@ghostwarrior786 said:

@MBirdy88: 'when suddenly the skill-cieling of your precious BC2 is in question you go "so what if its not competitive?" <<u moron i only mentioned the this because u said 'and was never competitive', a game doesnt have to be played at mlg for it to have high skill ceiling. bc2 is much much harder to do well in than titanfall, thats a fact. but again im arguing with someone who said 'bu-bu- tps cant be competitive because u can see all around u' haha.

dude u talk out of ur ass seriously

how do you quantify that as "fact" do enlighten me. how you came to that conclusion.

You also tried to tell me that BC2 is still very popular... yet.... it clearly is not as proven by the link I provided. its borderline dead. sorry matey, it seems you are the one talking out of your ass.

Wait you are comparing a game that came out in 2010 and has 2 sequels to a game that came out 4 months ago?

... ok where do I start?

1) BF3 and BF4 are not sequels to the Bad Company franchise.

2) What does "time of release" have to do with anything regarding competitive scenes?

3) What does your question have to do with the post you quoted?

1.) Bad Company is not a franchise, it's a "spin-off" title if you can even call it that. So yeah, Battlefield 3 and 4 definitely are sequels to it, considering they play almost identically. It's like saying Call of Duty Ghosts is not a sequel to Call of Duty Modern Warfare 3, and claiming people wont see it and use it as a sequel.

2.) So you think that a game being out for 4 years will have no impact on the number of people playing, especially with sequels for it? Like you know, how CounterStrike 1,6 is totally just as popualr as it was back in 2001. Like people never migrate to newer games in the series or anything like that. They just play the same game for eternity.

3.) I just find it funny how you have to go 4 years and 2 games back in time to defend Titanfall.

And in any case you can't compare a game like Battlefield to Titanfall. Titanfall is perfect for "competitive" play (the term alone makes me vomit a bit to be honest), it's a simple game with quick gameplay and little diversions, basically designed from the ground up for MLG. Battlefield on the other hand has long drawn-out matches, long periods of inaction, a slow, maybe even meticulous pace, far more multi-layered gameplay etc. which makes it far harder to organize competitive matches for. If nothing else than because you need far more people for it.

sigh...

1) The use of "spin-off" then sequal is nonsense.... you can't class a a non-spin off's sequal to a spin off.... stop with the dumb. a sequel is a sequel... they shared similarities but they were not the same. and let me add to this by saying, why do the sequels even matter? if it was "ssssoooo goood" then why is it dead? is this the peasant mentallity in action again?

2) again... "competitive scene" and "current population" is NOT the same thing.... and while you wanna use the "AGE" excuse... whats your logic behind games like the original counter-strike pulling nearly 10-15x the current playerbase of Bad Company 2 to this day? and Source.... or 2007's TF2? or hell... there are many many older shooters with higher populations than bad company 2.

3) just funny that you don't even understand the arguement presented... and I'm merely comparing his "lol noob bots" comment to the reality of these games... both are nothing in the long term. but one thing is for sure... Titanfall will have sequals and only get better... badcompany is dead in the water....

sorry, your excuses mean nothing.... I know the difference between these shooters... having played the better battlefields as well long before that shitty 32 player spin off became popular for like a year because people were so starved for a BF sequal.... he brought skill into it. I debunked his nonsense.

less than 4k people playing across 3 platforms.... and he claimed it was still incredibly popular.

You are one hell of a blind fanboy. Have fun with your still-born franchise

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cainetao11

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#73  Edited By cainetao11
Member since 2006 • 38076 Posts

@MBirdy88: 1) The use of "spin-off" then sequal is nonsense....

Agreed. Been reading your back n forth and the thing that struck me about the spin off/sequel thing was: MGR Revengance. Didn't people say its a "spin off" not a sequel to the Metal Gear Solid franchise? So is this different for different game

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deactivated-5acbb9993d0bd

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#74 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@chaplainDMK said:

@MBirdy88 said:

@chaplainDMK said:

@MBirdy88 said:

@chaplainDMK said:

@MBirdy88 said:

@ghostwarrior786 said:

@MBirdy88: 'when suddenly the skill-cieling of your precious BC2 is in question you go "so what if its not competitive?" <<u moron i only mentioned the this because u said 'and was never competitive', a game doesnt have to be played at mlg for it to have high skill ceiling. bc2 is much much harder to do well in than titanfall, thats a fact. but again im arguing with someone who said 'bu-bu- tps cant be competitive because u can see all around u' haha.

dude u talk out of ur ass seriously

how do you quantify that as "fact" do enlighten me. how you came to that conclusion.

You also tried to tell me that BC2 is still very popular... yet.... it clearly is not as proven by the link I provided. its borderline dead. sorry matey, it seems you are the one talking out of your ass.

Wait you are comparing a game that came out in 2010 and has 2 sequels to a game that came out 4 months ago?

... ok where do I start?

1) BF3 and BF4 are not sequels to the Bad Company franchise.

2) What does "time of release" have to do with anything regarding competitive scenes?

3) What does your question have to do with the post you quoted?

1.) Bad Company is not a franchise, it's a "spin-off" title if you can even call it that. So yeah, Battlefield 3 and 4 definitely are sequels to it, considering they play almost identically. It's like saying Call of Duty Ghosts is not a sequel to Call of Duty Modern Warfare 3, and claiming people wont see it and use it as a sequel.

2.) So you think that a game being out for 4 years will have no impact on the number of people playing, especially with sequels for it? Like you know, how CounterStrike 1,6 is totally just as popualr as it was back in 2001. Like people never migrate to newer games in the series or anything like that. They just play the same game for eternity.

3.) I just find it funny how you have to go 4 years and 2 games back in time to defend Titanfall.

And in any case you can't compare a game like Battlefield to Titanfall. Titanfall is perfect for "competitive" play (the term alone makes me vomit a bit to be honest), it's a simple game with quick gameplay and little diversions, basically designed from the ground up for MLG. Battlefield on the other hand has long drawn-out matches, long periods of inaction, a slow, maybe even meticulous pace, far more multi-layered gameplay etc. which makes it far harder to organize competitive matches for. If nothing else than because you need far more people for it.

sigh...

1) The use of "spin-off" then sequal is nonsense.... you can't class a a non-spin off's sequal to a spin off.... stop with the dumb. a sequel is a sequel... they shared similarities but they were not the same. and let me add to this by saying, why do the sequels even matter? if it was "ssssoooo goood" then why is it dead? is this the peasant mentallity in action again?

2) again... "competitive scene" and "current population" is NOT the same thing.... and while you wanna use the "AGE" excuse... whats your logic behind games like the original counter-strike pulling nearly 10-15x the current playerbase of Bad Company 2 to this day? and Source.... or 2007's TF2? or hell... there are many many older shooters with higher populations than bad company 2.

3) just funny that you don't even understand the arguement presented... and I'm merely comparing his "lol noob bots" comment to the reality of these games... both are nothing in the long term. but one thing is for sure... Titanfall will have sequals and only get better... badcompany is dead in the water....

sorry, your excuses mean nothing.... I know the difference between these shooters... having played the better battlefields as well long before that shitty 32 player spin off became popular for like a year because people were so starved for a BF sequal.... he brought skill into it. I debunked his nonsense.

less than 4k people playing across 3 platforms.... and he claimed it was still incredibly popular.

You are one hell of a blind fanboy. Have fun with your still-born franchise

nice counter argument... too bad... im not even a fanboy of titanfall. I havnt touched it since release. I just call out Ghostwarrior's BS... and you seem incapable of comprehending the discussion.... or knowing the difference between a sequal and a spin off.

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xxyetixx

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#75 xxyetixx
Member since 2004 • 3041 Posts

I'm really hoping COD:AW is Titanfall with out the Titans, I want COD to blantently rip off Titanfalls parkour movement and have better guns and game types I haven't been this excited for a COD in a while!!

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#76 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@xxyetixx said:

I'm really hoping COD:AW is Titanfall with out the Titans, I want COD to blantently rip off Titanfalls parkour movement and have better guns and game types I haven't been this excited for a COD in a while!!

I wouldnt get too excited... look how much the last CoD tried to copy BF4's movement, destruction ect... and was still worse in everyway. but yea... it would be good if it worked, I would pick up CoD again for the first time since MW2.

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#77 funsohng
Member since 2005 • 29976 Posts

Never played, but I liked the idea of bots. Made it feel more like Dota but in FPS I think.

Now someone should build on that. And make a game with that mechanic and Warhammer license.

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#78  Edited By chaplainDMK
Member since 2008 • 7004 Posts

@MBirdy88 said:

@chaplainDMK said:

@MBirdy88 said:

@chaplainDMK said:

@MBirdy88 said:

@chaplainDMK said:

@MBirdy88 said:

@ghostwarrior786 said:

@MBirdy88: 'when suddenly the skill-cieling of your precious BC2 is in question you go "so what if its not competitive?" <<u moron i only mentioned the this because u said 'and was never competitive', a game doesnt have to be played at mlg for it to have high skill ceiling. bc2 is much much harder to do well in than titanfall, thats a fact. but again im arguing with someone who said 'bu-bu- tps cant be competitive because u can see all around u' haha.

dude u talk out of ur ass seriously

how do you quantify that as "fact" do enlighten me. how you came to that conclusion.

You also tried to tell me that BC2 is still very popular... yet.... it clearly is not as proven by the link I provided. its borderline dead. sorry matey, it seems you are the one talking out of your ass.

Wait you are comparing a game that came out in 2010 and has 2 sequels to a game that came out 4 months ago?

... ok where do I start?

1) BF3 and BF4 are not sequels to the Bad Company franchise.

2) What does "time of release" have to do with anything regarding competitive scenes?

3) What does your question have to do with the post you quoted?

1.) Bad Company is not a franchise, it's a "spin-off" title if you can even call it that. So yeah, Battlefield 3 and 4 definitely are sequels to it, considering they play almost identically. It's like saying Call of Duty Ghosts is not a sequel to Call of Duty Modern Warfare 3, and claiming people wont see it and use it as a sequel.

2.) So you think that a game being out for 4 years will have no impact on the number of people playing, especially with sequels for it? Like you know, how CounterStrike 1,6 is totally just as popualr as it was back in 2001. Like people never migrate to newer games in the series or anything like that. They just play the same game for eternity.

3.) I just find it funny how you have to go 4 years and 2 games back in time to defend Titanfall.

And in any case you can't compare a game like Battlefield to Titanfall. Titanfall is perfect for "competitive" play (the term alone makes me vomit a bit to be honest), it's a simple game with quick gameplay and little diversions, basically designed from the ground up for MLG. Battlefield on the other hand has long drawn-out matches, long periods of inaction, a slow, maybe even meticulous pace, far more multi-layered gameplay etc. which makes it far harder to organize competitive matches for. If nothing else than because you need far more people for it.

sigh...

1) The use of "spin-off" then sequal is nonsense.... you can't class a a non-spin off's sequal to a spin off.... stop with the dumb. a sequel is a sequel... they shared similarities but they were not the same. and let me add to this by saying, why do the sequels even matter? if it was "ssssoooo goood" then why is it dead? is this the peasant mentallity in action again?

2) again... "competitive scene" and "current population" is NOT the same thing.... and while you wanna use the "AGE" excuse... whats your logic behind games like the original counter-strike pulling nearly 10-15x the current playerbase of Bad Company 2 to this day? and Source.... or 2007's TF2? or hell... there are many many older shooters with higher populations than bad company 2.

3) just funny that you don't even understand the arguement presented... and I'm merely comparing his "lol noob bots" comment to the reality of these games... both are nothing in the long term. but one thing is for sure... Titanfall will have sequals and only get better... badcompany is dead in the water....

sorry, your excuses mean nothing.... I know the difference between these shooters... having played the better battlefields as well long before that shitty 32 player spin off became popular for like a year because people were so starved for a BF sequal.... he brought skill into it. I debunked his nonsense.

less than 4k people playing across 3 platforms.... and he claimed it was still incredibly popular.

You are one hell of a blind fanboy. Have fun with your still-born franchise

nice counter argument... too bad... im not even a fanboy of titanfall. I havnt touched it since release. I just call out Ghostwarrior's BS... and you seem incapable of comprehending the discussion.... or knowing the difference between a sequal and a spin off.

Your argument consists of "Bad Company 2 is less popular than TitanFall".

Me pointing out that the game is 4 years old, has 2 sequels and is not built as a small scale competitive shooter was a moot point to you. Hard to have an argument if you just say all my points are invalid, don't you think?

I'm trying to point out the absurdity of you comparing a 4 year old game with 2 sequels that's not even built in the same style to a game that came out 3 months ago in player popularity. If you can't see that's an absurd comparison, then yeah, my counterargument is going to consist of calling you a blind fanboy.