@MBirdy88 said:
@chaplainDMK said:
@MBirdy88 said:
@ghostwarrior786 said:
@MBirdy88: 'when suddenly the skill-cieling of your precious BC2 is in question you go "so what if its not competitive?" <<u moron i only mentioned the this because u said 'and was never competitive', a game doesnt have to be played at mlg for it to have high skill ceiling. bc2 is much much harder to do well in than titanfall, thats a fact. but again im arguing with someone who said 'bu-bu- tps cant be competitive because u can see all around u' haha.
dude u talk out of ur ass seriously
how do you quantify that as "fact" do enlighten me. how you came to that conclusion.
You also tried to tell me that BC2 is still very popular... yet.... it clearly is not as proven by the link I provided. its borderline dead. sorry matey, it seems you are the one talking out of your ass.
Wait you are comparing a game that came out in 2010 and has 2 sequels to a game that came out 4 months ago?
... ok where do I start?
1) BF3 and BF4 are not sequels to the Bad Company franchise.
2) What does "time of release" have to do with anything regarding competitive scenes?
3) What does your question have to do with the post you quoted?
1.) Bad Company is not a franchise, it's a "spin-off" title if you can even call it that. So yeah, Battlefield 3 and 4 definitely are sequels to it, considering they play almost identically. It's like saying Call of Duty Ghosts is not a sequel to Call of Duty Modern Warfare 3, and claiming people wont see it and use it as a sequel.
2.) So you think that a game being out for 4 years will have no impact on the number of people playing, especially with sequels for it? Like you know, how CounterStrike 1,6 is totally just as popualr as it was back in 2001. Like people never migrate to newer games in the series or anything like that. They just play the same game for eternity.
3.) I just find it funny how you have to go 4 years and 2 games back in time to defend Titanfall.
And in any case you can't compare a game like Battlefield to Titanfall. Titanfall is perfect for "competitive" play (the term alone makes me vomit a bit to be honest), it's a simple game with quick gameplay and little diversions, basically designed from the ground up for MLG. Battlefield on the other hand has long drawn-out matches, long periods of inaction, a slow, maybe even meticulous pace, far more multi-layered gameplay etc. which makes it far harder to organize competitive matches for. If nothing else than because you need far more people for it.
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