To bad any game that is coming out or is out is inferior to Scribblenauts!!

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Agressive_Sock

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#1 Agressive_Sock
Member since 2009 • 115 Posts

Scribblenauts is simply the most amazing game to come out in years and it is on the DS. You can type in any noun you want to solve puzzles. This is the only game that truly challenges you imagination. And if you dont want to do puzzles you can just use the sand box and spawn a pirate and a ninja to see who wins. Spawn a Cthulu? Why not? God? Why not? Kraken? Why not? Waffle Iron? Why not? The database of words is huge and no game will be able to top this games level of imagination and creativity.

This game deserves hype for the score it will get. A perfect 10. AAAAE exclusive to the DS.

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PSdual_wielder

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#2 PSdual_wielder
Member since 2003 • 10646 Posts

If I can't spawn tumors inside of my enemies then I'm not getting this game. Could I do that?

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Agressive_Sock

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#3 Agressive_Sock
Member since 2009 • 115 Posts

If I can't spawn tumors inside of my enemies then I'm not getting this game. Could I do that?

PSdual_wielder

I dont know but you can spawn a corpse, wire, and a battery and attach them to bring the corpse back to life. Or you can take a time machine back in time hop on a dinosaur and go back to the future to kill robot zombies.

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AdrianWerner

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#4 AdrianWerner
Member since 2003 • 28441 Posts

it will be nice and unique, but also it will propably be pretty weak puzzle game (ie it will not offer any true puzzle challenge). Crayon physics already was a bit too easy and Scribblenaut will offer even more freedom, thus it will be even easier.

I just don't see how they can actualy make a challenging and entertaining game around this concept, it seems more like a great digital toy.

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PS3Breeder

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#5 PS3Breeder
Member since 2008 • 1240 Posts

i would get this just too see what happens if i type penis.

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Blue-Sky

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#6 Blue-Sky
Member since 2005 • 10381 Posts

That game only has the "wow factor" for what you can spawn, while the gameplay itself is mediocre at best. Reminds me of LBP with a preset list of NPCs.

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bkno4u

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#7 bkno4u
Member since 2006 • 1558 Posts

i would get this just too see what happens if i type penis.

PS3Breeder
Confirmed on IGN that you can't, unfortunately, but an M-rated sequel would be awesone.
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PS3Breeder

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#8 PS3Breeder
Member since 2008 • 1240 Posts
[QUOTE="bkno4u"][QUOTE="PS3Breeder"]

i would get this just too see what happens if i type penis.

Confirmed on IGN that you can't, unfortunately, but an M-rated sequel would be awesone.

oh well :(
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PS3Breeder

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#9 PS3Breeder
Member since 2008 • 1240 Posts

This gameis EPIC.

http://www.gametrailers.com/video/e3-09-scribblenauts/50734#comments_top

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OreoMilkshake

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#10 OreoMilkshake
Member since 2009 • 12833 Posts

it will be nice and unique, but also it will propably be pretty weak puzzle game (ie it will not offer any true puzzle challenge). Crayon physics already was a bit too easy and Scribblenaut will offer even more freedom, thus it will be even easier.

I just don't see how they can actualy make a challenging and entertaining game around this concept, it seems more like a great digital toy.

AdrianWerner
It challenges your imagination.
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PS3Breeder

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#11 PS3Breeder
Member since 2008 • 1240 Posts
[QUOTE="OreoMilkshake"][QUOTE="AdrianWerner"]

it will be nice and unique, but also it will propably be pretty weak puzzle game (ie it will not offer any true puzzle challenge). Crayon physics already was a bit too easy and Scribblenaut will offer even more freedom, thus it will be even easier.

I just don't see how they can actualy make a challenging and entertaining game around this concept, it seems more like a great digital toy.

It challenges your imagination.

didu see this 9 min video on 1up http://gamevideos.1up.com/video/id/25149
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AdrianWerner

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#12 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

it will be nice and unique, but also it will propably be pretty weak puzzle game (ie it will not offer any true puzzle challenge). Crayon physics already was a bit too easy and Scribblenaut will offer even more freedom, thus it will be even easier.

I just don't see how they can actualy make a challenging and entertaining game around this concept, it seems more like a great digital toy.

OreoMilkshake

It challenges your imagination.

just as I thought: weak game, good virtual sandbox

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oldmanriver1

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#13 oldmanriver1
Member since 2009 • 726 Posts

^^yeah agreed I mean whats stopping you from just making an atomic bomb in most levels where you need to destroy enemies for example. The games a great concept but I just don't think it will work in the end.

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wooooode

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#14 wooooode
Member since 2002 • 16666 Posts

it will be nice and unique, but also it will propably be pretty weak puzzle game (ie it will not offer any true puzzle challenge). Crayon physics already was a bit too easy and Scribblenaut will offer even more freedom, thus it will be even easier.

I just don't see how they can actualy make a challenging and entertaining game around this concept, it seems more like a great digital toy.

AdrianWerner

It showed some early puzzles that had a little challange I am sure it ramps up and would be fun. The point of the game is replay because once you solve a puzzle one way it wont let you solve it that way again it makes you think of a new solution.

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Mr_Matthews

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#15 Mr_Matthews
Member since 2009 • 277 Posts

No one has more than a few minutes of hands-on time with the game and you're already calling it the best game ever made in the history of video games?

I promise you that you're going be disappointed. There's no way the game can possibly be as good as everyone is saying.

Does anyone else remember the hype for The Force Unleashed?

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PS3Breeder

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#16 PS3Breeder
Member since 2008 • 1240 Posts
[QUOTE="Mr_Matthews"]

No one has more than a few minutes of hands-on time with the game and you're already calling it the best game ever made in the history of video games?

I promise you that you're going be disappointed. There's no way the game can possibly be as good as everyone is saying.

Does anyone else remember the hype for The Force Unleashed?

http://gamevideos.1up.com/video/id/25149
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Redonkulous_D

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#17 Redonkulous_D
Member since 2008 • 1018 Posts

it will be nice and unique, but also it will propably be pretty weak puzzle game (ie it will not offer any true puzzle challenge). Crayon physics already was a bit too easy and Scribblenaut will offer even more freedom, thus it will be even easier.

I just don't see how they can actualy make a challenging and entertaining game around this concept, it seems more like a great digital toy.

AdrianWerner

Just because you can do whatever you want, it doesn't mean it will be easy. Not all of your ideas will succeed.

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Redonkulous_D

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#18 Redonkulous_D
Member since 2008 • 1018 Posts

^^yeah agreed I mean whats stopping you from just making an atomic bomb in most levels where you need to destroy enemies for example. The games a great concept but I just don't think it will work in the end.

oldmanriver1

You'd die too... You can't just spawn a bomb and destroy everything without destroying yourself. Youhave to make it out of the levels alive, which is part ofthe challenge.And there's no single solution, every level will have a different set of possible solutions that you have to find.

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goblaa

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#19 goblaa
Member since 2006 • 19304 Posts

It will be easy at first, but get harder along the way. Part of the challenge is that if you go back and do puzzles again, you can't use any words already used before.

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AdrianWerner

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#20 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

it will be nice and unique, but also it will propably be pretty weak puzzle game (ie it will not offer any true puzzle challenge). Crayon physics already was a bit too easy and Scribblenaut will offer even more freedom, thus it will be even easier.

I just don't see how they can actualy make a challenging and entertaining game around this concept, it seems more like a great digital toy.

Redonkulous_D

Just because you can do whatever you want, it doesn't mean it will be easy. Not all of your ideas will succeed.

Nah, sure...some ideas won't suceed, but the freedom it offers will stillmake it too easy to make it a good puzzle game to me. Either it will be too easy, or it won't offer the freedom it hypes up, thus it will fail on the only thing that makes people interested in it in the first place.

Now don't get me wrong, while I think it will be pretty weak game I still think it will be fun and I will surely buy it. A title doesn't need to be a great game to be a great experience, it can satisfy and entertain me in diffrent ways. Just like for example this year's Path was a pretty weak game, but a great art experience and that made it worth every cent to me, the same will propably hold true for Scribblenauts

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Heretix_Aevum

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#21 Heretix_Aevum
Member since 2005 • 4105 Posts

Too bad you can't spell or make a convincing argument that could ever possibly be taken seriously.

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Redonkulous_D

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#22 Redonkulous_D
Member since 2008 • 1018 Posts

[QUOTE="Redonkulous_D"]

[QUOTE="AdrianWerner"]

it will be nice and unique, but also it will propably be pretty weak puzzle game (ie it will not offer any true puzzle challenge). Crayon physics already was a bit too easy and Scribblenaut will offer even more freedom, thus it will be even easier.

I just don't see how they can actualy make a challenging and entertaining game around this concept, it seems more like a great digital toy.

AdrianWerner

Just because you can do whatever you want, it doesn't mean it will be easy. Not all of your ideas will succeed.

Nah, sure...some ideas won't suceed, but the freedom it offers will stillmake it too easy to make it a good puzzle game to me. Either it will be too easy, or it won't offer the freedom it hypes up, thus it will fail on the only thing that makes people interested in it in the first place.

Now don't get me wrong, while I think it will be pretty weak game I still think it will be fun and I will surely buy it. A title doesn't need to be a great game to be a great experience, it can satisfy and entertain me in diffrent ways. Just like for example this year's Path was a pretty weak game, but a great art experience and that made it worth every cent to me, the same will propably hold true for Scribblenauts

You fail tounderstand the concept of the game. There's no obvious solution(for the ones that have obvious solutions, you are awarded for trying something original). Some seemingly obvious solutions may not turn out how you planned(the teleporter that was expected to transport little Maxwell across the shark infested waters ended up sending him to a medieval era where he was attacked by assassins). And since you can't use the same solution twice, the more you play, the harder it gets to come up with a soution, but since the game has a library containing thousands of nouns, there always is one. You just have to find it. With this mechanic, and 220 built-in levels, the game can already be confirmed to be rather challenging.

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Tylendal

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#23 Tylendal
Member since 2006 • 14681 Posts

^^yeah agreed I mean whats stopping you from just making an atomic bomb in most levels where you need to destroy enemies for example. The games a great concept but I just don't think it will work in the end.

oldmanriver1
Because the atomic bomb destroys the whole level, and you along with it. Why push a whale off a cliff with a bulldozer when you can tie balloons to it and waft it over the water with a fan. It's like saying why play a game when you can just buy a walkthrough and complete it step by step.
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Redonkulous_D

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#24 Redonkulous_D
Member since 2008 • 1018 Posts

http://www.youtube.com/watch?v=xfmzGJA6FRw&feature=channel_page

Goto 10:40 to see Scribblenauts footage. EPIC WIN!!!!

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AdrianWerner

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#25 AdrianWerner
Member since 2003 • 28441 Posts

You fail tounderstand the concept of the game. There's no obvious solution(for the ones that have obvious solutions, you are awarded for trying something original). Some seemingly obvious solutions may not turn out how you planned(the teleporter that was expected to transport little Maxwell across the shark infested waters ended up sending him to a medieval era where he was attacked by assassins). And since you can't use the same solution twice, the more you play, the harder it gets to come up with a soution, but since the game has a library containing thousands of nouns, there always is one. You just have to find it. With this mechanic, and 220 built-in levels, the game can already be confirmed to be rather challenging.

Redonkulous_D

I understand the concept of the game well, I just don't agree with you. It lacks challenge to me, unless it will limit your freedom in later levels.

And really..how many times can you go through one puzzle? 30 ? 50? it will get boring far quicker than you will run out of ideas.

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AAllxxjjnn

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#26 AAllxxjjnn
Member since 2008 • 19992 Posts

I really don't get it...the hype i mean.

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AdrianWerner

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#27 AdrianWerner
Member since 2003 • 28441 Posts

I really don't get it...the hype i mean.

AAllxxjjnn

it seems it's destined to become the most hated game of 2009 at SW because of all the fanboys ramblings :) It's like Fable2, only that we have multiple Saolins instead of one :D

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AAllxxjjnn

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#28 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"]

I really don't get it...the hype i mean.

AdrianWerner

it seems it's destined to become the most hated game of 2009 at SW because of all the fanboys ramblings :) It's like Fable2, only that we have multiple Saolins instead of one :D

120,000 Leaves!!! But really, i saw the God vs Kraken fight, and that kinda of stuff looks fun for about 20 minutes. From what I've seen of the actual levels, they look extremely simple.
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OreoMilkshake

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#29 OreoMilkshake
Member since 2009 • 12833 Posts
[QUOTE="AdrianWerner"]

[QUOTE="AAllxxjjnn"]

I really don't get it...the hype i mean.

AAllxxjjnn

it seems it's destined to become the most hated game of 2009 at SW because of all the fanboys ramblings :) It's like Fable2, only that we have multiple Saolins instead of one :D

120,000 Leaves!!! But really, i saw the God vs Kraken fight, and that kinda of stuff looks fun for about 20 minutes. From what I've seen of the actual levels, they look extremely simple.

Some people were getting frustrated with some levels after 1-1.
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dylanmcc

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#30 dylanmcc
Member since 2008 • 2512 Posts

It's a nice little game, but shouldn't be called the best or even one of the best. Great concept, charming, but it can only be so deep.

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AAllxxjjnn

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#31 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"][QUOTE="AdrianWerner"]it seems it's destined to become the most hated game of 2009 at SW because of all the fanboys ramblings :) It's like Fable2, only that we have multiple Saolins instead of one :D

OreoMilkshake

120,000 Leaves!!! But really, i saw the God vs Kraken fight, and that kinda of stuff looks fun for about 20 minutes. From what I've seen of the actual levels, they look extremely simple.

Some people were getting frustrated with some levels after 1-1.

Sure they were.

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Cherokee_Jack

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#32 Cherokee_Jack
Member since 2008 • 32198 Posts
I'm sorry to tell you this, TC, but overhyping games isn't as funny as you seem to think it is.
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Redonkulous_D

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#33 Redonkulous_D
Member since 2008 • 1018 Posts

[QUOTE="Redonkulous_D"]

You fail tounderstand the concept of the game. There's no obvious solution(for the ones that have obvious solutions, you are awarded for trying something original). Some seemingly obvious solutions may not turn out how you planned(the teleporter that was expected to transport little Maxwell across the shark infested waters ended up sending him to a medieval era where he was attacked by assassins). And since you can't use the same solution twice, the more you play, the harder it gets to come up with a soution, but since the game has a library containing thousands of nouns, there always is one. You just have to find it. With this mechanic, and 220 built-in levels, the game can already be confirmed to be rather challenging.

AdrianWerner

I understand the concept of the game well, I just don't agree with you. It lacks challenge to me, unless it will limit your freedom in later levels.

And really..how many times can you go through one puzzle? 30 ? 50? it will get boring far quicker than you will run out of ideas.

That comment right there says you don't understand the game. Not every puzzle is going to be "get the starite out of the tree." Later levels will be moreRube Goldberg-esque. The game's not as simple as you're saying it is. Devs have already confirmed the game will get much more complex as you move on. To make the levels more challenging, your freedom doesn't have to be limited, the solutions just haveto be harder to find.Anyway, there's 220 built-in levels, you can create,upload, and DL levels, there'san achievement system(merits), a free mode and over 10,000 words to use. I can't see this getting boring too quickly.

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Redonkulous_D

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#34 Redonkulous_D
Member since 2008 • 1018 Posts

[QUOTE="OreoMilkshake"][QUOTE="AAllxxjjnn"] 120,000 Leaves!!! But really, i saw the God vs Kraken fight, and that kinda of stuff looks fun for about 20 minutes. From what I've seen of the actual levels, they look extremely simple.AAllxxjjnn

Some people were getting frustrated with some levels after 1-1.

Sure they were.

Yes... They were. It's prettyhilarious how they found the solution/failed horribly trying.

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OreoMilkshake

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#35 OreoMilkshake
Member since 2009 • 12833 Posts

[QUOTE="OreoMilkshake"][QUOTE="AAllxxjjnn"] 120,000 Leaves!!! But really, i saw the God vs Kraken fight, and that kinda of stuff looks fun for about 20 minutes. From what I've seen of the actual levels, they look extremely simple.AAllxxjjnn

Some people were getting frustrated with some levels after 1-1.

Sure they were.

http://www.neogaf.com/forum/showpost.php?p=16184727&postcount=217

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wayne_kar

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#36 wayne_kar
Member since 2009 • 2090 Posts

i would get this just too see what happens if i type penis.

PS3Breeder
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oldmanriver1

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#37 oldmanriver1
Member since 2009 • 726 Posts

[QUOTE="oldmanriver1"]

^^yeah agreed I mean whats stopping you from just making an atomic bomb in most levels where you need to destroy enemies for example. The games a great concept but I just don't think it will work in the end.

Redonkulous_D

You'd die too... You can't just spawn a bomb and destroy everything without destroying yourself. Youhave to make it out of the levels alive, which is part ofthe challenge.And there's no single solution, every level will have a different set of possible solutions that you have to find.

Ah I see that makes more sense. I still think that there is a risk of a few items completely dominanting most puzzles though given the amount of options you have (around 3000?) I mean if you were just one of those people who wanetd to breeze through the game without finding other ways to complete the puzzle then wouldn't it still prove really easy?

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hakanakumono

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#38 hakanakumono
Member since 2008 • 27455 Posts

Fun idea, but in no way superior to even nintendo's upcoming lineup.

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Z0MBIES

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#39 Z0MBIES
Member since 2005 • 2246 Posts
I could see it being fun for like a road trip or a long airplane flight, but not much past that.
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Menalque2

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#40 Menalque2
Member since 2007 • 2630 Posts

Sounds incredibly lightweight.

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Redonkulous_D

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#41 Redonkulous_D
Member since 2008 • 1018 Posts

[QUOTE="Redonkulous_D"]

[QUOTE="oldmanriver1"]

^^yeah agreed I mean whats stopping you from just making an atomic bomb in most levels where you need to destroy enemies for example. The games a great concept but I just don't think it will work in the end.

oldmanriver1

You'd die too... You can't just spawn a bomb and destroy everything without destroying yourself. Youhave to make it out of the levels alive, which is part ofthe challenge.And there's no single solution, every level will have a different set of possible solutions that you have to find.

Ah I see that makes more sense. I still think that there is a risk of a few items completely dominanting most puzzles though given the amount of options you have (around 3000?) I mean if you were just one of those people who wanetd to breeze through the game without finding other ways to complete the puzzle then wouldn't it still prove really easy?

No, the game is meant to put your imagination to the test. You can't just breeze through it. It's a puzzle game, you need to think. Like I said before, not every level will be "retrieve the starite from the tree."

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Sir_Lawl

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#42 Sir_Lawl
Member since 2009 • 196 Posts

Again, what's so great about this game? :?

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AdrianWerner

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#43 AdrianWerner
Member since 2003 • 28441 Posts

That comment right there says you don't understand the game.Redonkulous_D

Nope, you don't understand that it's possible to not be charmed by this concept and in your failure you make up theories that could describe it. "It's not possible not to love this game, he obviously doesn't understand it"

[

Not every puzzle is going to be "get the starite out of the tree."Redonkulous_D

By repetition I was replying to comments how "fun" it will be to find different solutions to the same puzzle. I clearly wrote "same puzzle", not same puzzle type

Later levels will be moreRube Goldberg-esque. The game's not as simple as you're saying it is. Devs have already confirmed the game will get much more complex as you move on. To make the levels more challenging, your freedom doesn't have to be limited, the solutions just haveto be harder to find.Anyway, there's 220 built-in levels, you can create,upload, and DL levels, there'san achievement system(merits), a free mode and over 10,000 words to use. I can't see this getting boring too quickly.

Redonkulous_D

I can see this getting boring very quickly and being extremely simplistic. I'm sorry, but there's no way there will be any truly great inspired puzzles in this game, not with the endless solutions each one is supposed to have

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Redonkulous_D

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#44 Redonkulous_D
Member since 2008 • 1018 Posts

Again, what's so great about this game? :?

Sir_Lawl

What's not great about being able to spawn a crowbar and dress up like Gordan Freeman? What's notgreat about the ability to teleport through time and space? What's not great about the ability to complete every level however you can, the only thing binding you is your goal? What's not great about the ability to spawn virtuallyany non-explicit noun and use it in free mode however you want or use it to help complete a level? What's not great about the freedom to pit God against the Kraken? What's not great about the ability to retrieve creatures and objects from the past or future and use them as you please? What's not great about being able to do pretty much anything? What's not great about Scribblenauts? I can't think of anything...

@above poster:

Dang, you fail to understand both my response and the game itself. I give up. I might as well be arguing with a wall...

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AdrianWerner

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#45 AdrianWerner
Member since 2003 • 28441 Posts

Dang, you fail to understand both my response and the game itself. I give up. I'd might as well be arguing with a wall.

Redonkulous_D

I understand both the concept and the game perfectly and to me they look like novelty that will quickly get boring. But I guess a concept that not everybody has to have exactly the same taste as you do is something you're not capable of understanding.

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finalfantasy94

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#46 finalfantasy94
Member since 2004 • 27442 Posts

Can I spawn no no areas? If I cant the game doesint have everything.

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Redonkulous_D

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#47 Redonkulous_D
Member since 2008 • 1018 Posts

[QUOTE="Redonkulous_D"]

Dang, you fail to understand both my response and the game itself. I give up. I'd might as well be arguing with a wall.

AdrianWerner

I understand both the concept and the game perfectly and to me they look like novelty that will quickly get boring. But I guess a concept that not everybody has to have exactly the same taste as you do is something you're not capable of understanding.

facepalm

Why do I even bother having any faith in humanity?!?!? It'd be much more fruitful to attemptemptying the ocean with a spoon... A small spoon... Like the kind you sample ice cream with...

spoon

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BTBAM127

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#48 BTBAM127
Member since 2006 • 2522 Posts

[QUOTE="Redonkulous_D"]

You fail tounderstand the concept of the game. There's no obvious solution(for the ones that have obvious solutions, you are awarded for trying something original). Some seemingly obvious solutions may not turn out how you planned(the teleporter that was expected to transport little Maxwell across the shark infested waters ended up sending him to a medieval era where he was attacked by assassins). And since you can't use the same solution twice, the more you play, the harder it gets to come up with a soution, but since the game has a library containing thousands of nouns, there always is one. You just have to find it. With this mechanic, and 220 built-in levels, the game can already be confirmed to be rather challenging.

AdrianWerner

I understand the concept of the game well, I just don't agree with you. It lacks challenge to me, unless it will limit your freedom in later levels.

And really..how many times can you go through one puzzle? 30 ? 50? it will get boring far quicker than you will run out of ideas.

i 100% agree with you. the hype for this game is disgusting, and im stoked for this game and i think they hype is 100% to much. like you go int oa thread about scribblenauts and you say sometihng bad about it, get your flame sheild ready.

anyway, my main point is, that like you said if they limit your freedom in later levels to make it harder that would be a good idea. i was thinking that they could like say "you cant use a word that has c, r or t in it"

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clembo1990

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#49 clembo1990
Member since 2005 • 9976 Posts
It's an ambitious game, but I doubt it holds salt to most of the epic games coming out this year.
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Twin-Blade

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#50 Twin-Blade
Member since 2005 • 6806 Posts

This game will be by far the greatest game coming out in the near future for those with imagination. But not all gamers are like that. Many like the simplistic shooters with dialogue letting them know they have to spam the fire button at ugly creatures that want to destroy humanity, and will buy all 4 games with the same idea, with just a different art style and name. They enjoy their pixelated lady-men with hair that defies gravity & swords twice their size swinging away in a mindless attempt to stop the hordes of chaos... that want to destroy humanity.

But there is nothing wrong with that. People have the right to play what they enjoy. The game is still coming out, and we still get to play it :D.