I understand the concept of the game well, I just don't agree with you. It lacks challenge to me, unless it will limit your freedom in later levels.[QUOTE="AdrianWerner"]
[QUOTE="Redonkulous_D"]
You fail tounderstand the concept of the game. There's no obvious solution(for the ones that have obvious solutions, you are awarded for trying something original). Some seemingly obvious solutions may not turn out how you planned(the teleporter that was expected to transport little Maxwell across the shark infested waters ended up sending him to a medieval era where he was attacked by assassins). And since you can't use the same solution twice, the more you play, the harder it gets to come up with a soution, but since the game has a library containing thousands of nouns, there always is one. You just have to find it. With this mechanic, and 220 built-in levels, the game can already be confirmed to be rather challenging.
BTBAM127
And really..how many times can you go through one puzzle? 30 ? 50? it will get boring far quicker than you will run out of ideas.
i 100% agree with you. the hype for this game is disgusting, and im stoked for this game and i think they hype is 100% to much. like you go int oa thread about scribblenauts and you say sometihng bad about it, get your flame sheild ready.
anyway, my main point is, that like you said if they limit your freedom in later levels to make it harder that would be a good idea. i was thinking that they could like say "you cant use a word that has c, r or t in it"
I think I should point out that they do this by not allowing you to finish every level with the same certain tools. That ladder you used last level might have worked then, but it wont help climb that mountain, for example.
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