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[QUOTE="DarkLink77"]
Pretty sad when game budgets are so bloated that games that move nearly 3.4 million in less than a month are considered failures.
Rocker6
Yeah, I'd love to see the budgets for those games, because if 3.4 million sales for TR isn't enough or is barely enough to break even, something's very wrong with the industry. Such model won't be able to maintain itself for long.
They may have just been comparing to the annual releases that tend to almost triple that like AC and CoD. Although that is wishful considering that most franchises don't reach the same vein as those two.
Overall though, hopefully it isn't due to a giant budget and not breaking even with those sales. That would be just awful.
[QUOTE="DarkLink77"]
Pretty sad when game budgets are so bloated that games that move nearly 3.4 million in less than a month are considered failures.
Rocker6
Yeah, I'd love to see the budgets for those games, because if 3.4 million sales for TR isn't enough or is barely enough to break even, something's very wrong with the industry. Such model won't be able to maintain itself for long.
The model isn't sustaining itself now. Have you looked around recently? This gen alone, Midway, Atari, and THQ went under, then John Riccitello steps down from EA because they've been losing money for years, now Wada. Not to mention the ridiculous number of development houses that have either shut down or turned to mobile development in the lasy few years.The only way you're making huge profits these days is if your name is Activision Blizzard.
AAA development is going to become more reasonable (and we're going to have to accept the fact that things are going to have to be scaled back) or it's going to die. There's no other way around it.
[QUOTE="Rocker6"]
[QUOTE="DarkLink77"]
Pretty sad when game budgets are so bloated that games that move nearly 3.4 million in less than a month are considered failures.
DarkLink77
Yeah, I'd love to see the budgets for those games, because if 3.4 million sales for TR isn't enough or is barely enough to break even, something's very wrong with the industry. Such model won't be able to maintain itself for long.
The model isn't sustaining itself now. Have you looked around recently? This gen alone, Midway, Atari, and THQ went under, then John Riccitello steps down from EA because they've been losing money for years, now Wada. Not to mention the ridiculous number of development houses that have either shut down or turned to mobile development in the lasy few years.The only way you're making huge profits these days is if your name is Activision Blizzard.
AAA development is going to become more reasonable (and we're going to have to accept the fact that things are going to have to be scaled back) or it's going to die. There's no other way around it.
All very true, I just hope AAA development will start becoming more reasonable soon, before it's too late. It's much better for it to get scaled back till it gets sustainable, than to die off.
The model isn't sustaining itself now. Have you looked around recently? This gen alone, Midway, Atari, and THQ went under, then John Riccitello steps down from EA because they've been losing money for years, now Wada. Not to mention the ridiculous number of development houses that have either shut down or turned to mobile development in the lasy few years.[QUOTE="DarkLink77"]
[QUOTE="Rocker6"]
Yeah, I'd love to see the budgets for those games, because if 3.4 million sales for TR isn't enough or is barely enough to break even, something's very wrong with the industry. Such model won't be able to maintain itself for long.
Rocker6
The only way you're making huge profits these days is if your name is Activision Blizzard.
AAA development is going to become more reasonable (and we're going to have to accept the fact that things are going to have to be scaled back) or it's going to die. There's no other way around it.
All very true, I just hope AAA development will start becoming more reasonable soon, before it's too late. It's much better for it to get scaled back till it gets sustainable, than to die off.
Unfortunately for that to happen, gamers will have to stop being stupid, and that isn't going to happen any time soon.It seems every publisher wants 5m+ for every game nowadays.Everyone's goin batsh*t crazy!
call_of_duty_10
No kidding. How does almost 3.5 million sales in a month for a franchise reboot of Tomb Raider not meet expectations? Reminds me of when Capcom said they were hoping Dragon's Dogma would sell 10 million units.Â
These companies need to seriously rethink how they're doing business if 3+ million sales in a single month won't satisfy your expectations. As you said, it's batsh*t insanity that needs to stop. Clearly if AAA console gaming is to survive, budgets need to be reduced.Â
This isn't about Tomb Raider's sales, it's about SE bullsh**ting their shareholders with unrealistic sales targets. They 'predicted' (or more accurately pulled from their asses) 15m sales from north America and Europe based on Tomb Raider, Hitman and Sleeping dogs releasing in the period. Sleeping Dogs was never going to be a big seller so they were basically asking for Hitman and Tomb Raider to sell 6-7m each, and for Tomb Raider to sell that amount in 3 weeks.
Factoring in DD and future sales,Tomb raider will likely end up selling at least 5-6m copies which is a huge hit by any standards. This story is about SE trying to appease shareholders and manipulate stock values, not the success or failure of Tomb Raider.
Do we know how much it cost to make TR or SD? Games are costing more than movies now and they have to make the money back and then some. clyde46Though it was technically impressive, I highly doubt the budget for the game was insanely high. For a reboot of an old franchise , 3.4million is great.
Lol how many sales do they expect? Tomb Raider probably has 4.5ish with DD included. Do they expect a reboot to sell like 8 mill in first few weeks?
Tomb Raider has been in development for YEARS. Â I'm sure it barely broke even with 4 million in sales. Â That aside, it was heavily marketed, I can see why SE would be disappointed.I guess if you're not making as much as CoD or other big name franchises, you're not doing well. Those numbers seemed pretty darn fine IMO
AvatarMan96
Lol how many sales do they expect? Tomb Raider probably has 4.5ish with DD included. Do they expect a reboot to sell like 8 mill in first few weeks?
I would hazard a guess that TR sold more DD copies than a million. I doubt that. I say 400k at the most so far. Very few pc games sell a million in less than a month. Keep in mind that one digital sale is worth 2-3 times that of a retail sale.[QUOTE="Rocker6"][QUOTE="DarkLink77"] The model isn't sustaining itself now. Have you looked around recently? This gen alone, Midway, Atari, and THQ went under, then John Riccitello steps down from EA because they've been losing money for years, now Wada. Not to mention the ridiculous number of development houses that have either shut down or turned to mobile development in the lasy few years.
The only way you're making huge profits these days is if your name is Activision Blizzard.
AAA development is going to become more reasonable (and we're going to have to accept the fact that things are going to have to be scaled back) or it's going to die. There's no other way around it.
DarkLink77
All very true, I just hope AAA development will start becoming more reasonable soon, before it's too late. It's much better for it to get scaled back till it gets sustainable, than to die off.
Unfortunately for that to happen, gamers will have to stop being stupid, and that isn't going to happen any time soon.Playing devils advocate here but it may actually get BETTER than now in this next gen. Engines are so much more manageable over time and can be scaled at a much greater ease. You may have to do less outsourcing for a manageable project, and you can actually keep team sizes down for better results. Also due to the indy scene growing, you may actually be able to get away with more leniency at least graphical and gameplay wise, albeit keep the same big budget feel.
Overall it can get much deeper than that but walls aren't fun to write at times. It is true that ppl want satisfaction, and may be pushing these teams to develop bigger and better just for them instead of actually managing what new techniques they have in front of them more effectively (hardware capability ties into this as well). Thats the real problem here, and should be mitigated.
Seems like most games are below target. I wont be surprised if Bioshock Infinite fails to meet expectations as well. What do they expect when theres so many games being released? Theres already been about 10 high profile releases so far this year, plus many gamers are still probably getting caught up with all the holiday 2012 releases.
Lol how many sales do they expect? Tomb Raider probably has 4.5ish with DD included. Do they expect a reboot to sell like 8 mill in first few weeks?
I would hazard a guess that TR sold more DD copies than a million. I doubt that. I say 400k at the most so far. Very few pc games sell a million in less than a month. Keep in mind that one digital sale is worth 2-3 times that of a retail sale. If so, I expect that number to rise when the Steam Summer Sale kicks off.[QUOTE="Cranler"][QUOTE="clyde46"] I would hazard a guess that TR sold more DD copies than a million. clyde46I doubt that. I say 400k at the most so far. Very few pc games sell a million in less than a month. Keep in mind that one digital sale is worth 2-3 times that of a retail sale. If so, I expect that number to rise when the Steam Summer Sale kicks off. It will, but sales during a 50% off promotion don't aren't still worth 2-3 times the retail sale.
This isn't about Tomb Raider's sales, it's about SE bullsh**ting their shareholders with unrealistic sales targets. They 'predicted' (or more accurately pulled from their asses) 15m sales from north America and Europe based on Tomb Raider, Hitman and Sleeping dogs releasing in the period. Sleeping Dogs was never going to be a big seller so they were basically asking for Hitman and Tomb Raider to sell 6-7m each, and for Tomb Raider to sell that amount in 3 weeks.
Factoring in DD and future sales,Tomb raider will likely end up selling at least 5-6m copies which is a huge hit by any standards. This story is about SE trying to appease shareholders and manipulate stock values, not the success or failure of Tomb Raider.
JamDev
Yep pretty much. That's the jist of the whole matter.
Still you could turn this into AAA model failure story. No context or information tends to make the mind go wild with speculation.Â
Do we know how much it cost to make TR or SD? Games are costing more than movies now and they have to make the money back and then some. clyde46I remember hearing somewhere that Bioshock Infinite cost $100 million to make (correct me if im wrong). Anyone else think thats a bit ridiculous?
This is news is sad and infuriating at the same time. There is no way Tomb Raider should be considered a commercial failure by any one with those numbers...after 3 weeks! SE CEO needed to go if things are that bad.
Tomb Raider is dying.
LazySloth718
Nah looks Square Enix is dying and was using Tomb Raider and Hitman as life support. Maybe Crystal Dynamics will get lucky and get sold.
For sure. Which is why I fear even more for Irrational with Bioshock Infinite. And that game is actually good.oh no 3.4 million copies, before counting DD, in 1 month.... dat failure....
I really feel like if those kinds of figures aren't considered successful or at least acceptable for a game, you are f**king up somewhere in the funding process.
Vaasman
Does not count DD... that is over 60% of pc game sales..
Â
Anyways, was dissapointed with the new TR game, was expecting it to be awesome, wasn't all that impressed other then the controls and fancy graphics. Thank god Bioshock has blown me away so far :P
I do hope we get a Sleeping Dogs sequel though that was good fun.
[QUOTE="clyde46"]Do we know how much it cost to make TR or SD? Games are costing more than movies now and they have to make the money back and then some. II_Seraphim_III remember hearing somewhere that Bioshock Infinite cost $100 million to make (correct me if im wrong). Anyone else think thats a bit ridiculous? It's an overinflated number. A lot of publishers push those numbers out to hype the game before launch. They want people to be like "Oh wow, that game cost that MUCH MONEY??!!! It must be really good. I have to get it." It's a big thing in the film industry, wouldn't doubt it being used in video games as well.
[QUOTE="Whiteblade999"]You couldn't watch a prime time show on cable tv over the time of the launch and not see a Tomb Raider ad. I think the advertising budget was enormous for this game, and the sales just didn't stack up. It's ridiculous to me, though, that a game that hasn't even been out for a month is already a failure. People have adjusted the price point they are willing to pay for video games. The game will sell very well as soon as it goes on sale, and we will never hear about the sales figures or whether or not expectations were met because the only sales that really matter are the sales at release. It's a very flawed, broken model that is not going to survive much longer.dude, SE never said it was a failure, it just didn't hit the exact target they were aiming for. the game WILL make money and move somewhere near 5+ million units....and we're not even counting DD sales here.ÂWhat the hell was their projected target?!? 3.4 million sales is pretty strong for a reboot, that is at least 100 million coming to these guys, there is no way the budget was over that. I'm guessing that Square thought the game was going to move like 5 million or something like that.
PurpleMan5000
Anyone know how do games bundled with graphics card factor into sales cause the amd had promotions at one point or another for these games sleeping dogs,tombraider,hitman, as well as bioshock infinite and crysis 3. You got a free download code for them depending on which gpu you bought are they counted for sales at all and how much moeny do the devs/publisher make from them is a lump sum payment from amd or based on how many sales and code redemptions there are?
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