Too Human developer Dennis Dyack, "Gamers don't like 100 hour games"

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drsports1980

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#1 drsports1980
Member since 2007 • 788 Posts

This is the first time I have heard something this stupid. I am not going to be mean or anything but, I was kind of into Too human before this (note that I am in a too human club). I don't know about this game anymore, now that I have seen weak gameplay, and now hearing that this game is going to be short.

 

http://www.gamepro.com/news.cfm?article_id=111784

Denis Dyack, one of the more outspoken developers of the upcoming Silicon Knights title Too Human, recently spoke with GamesIndustry.biz and gave his opinion on what gamers these days are looking for in terms of length. One of his previous titles, Blood Omen: Legacy of Kain, offered about 60 hours of play, but Dyack feels that players no longer want to devote nearly that much time to any one specific game in this day and age.

"[G]ames have changed. People don't want that any more," he opined. "I don't care how good the game is -- I don't want to play something that's one hundred hours long. As much as I love World of Warcraft, I pulled myself out of it."

In contrast to the 100-hour epics of old, Dyack has stated that his upcoming game Too Human is going to be released as a trilogy, and he believes that offering it in three equally divided parts is going to be more beneficial to gamers.

"If we're going to craft an epic story, we decided we had to divide it into manageable chunks for the consumer," he later added. "At the same time, we wanted to do a game that has a chance to evolve and take advantage of development changes. We think the future is all about content."

However, Dyack does admit that the script for Too Human is "three times bigger than anything [Silicon Knights] has done before", making it an epic game in its own right. GI.biz later made the point that gamers would be forced to buy all three games in order to get an overall sense of the story, but Dyack denies this, claiming that all three games will offer their own self-contained plots.

"Too Human will be self-contained across each game of the trilogy," he affirmed. "There'll be more background for those that play all three. It's not a hook, it's a promise that if players want something epic, this is where to come. What we're trying to do is create something that moves the industry towards a very content-rich environment. I love trilogy books and series. We've got a lot of things to say in Too Human and we couldn't do it in anything shorter than three games."

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MikeE21286

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#2 MikeE21286
Member since 2003 • 10405 Posts

Yeah, he's right.  I mean most gamers don't.....not all

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drsports1980

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#3 drsports1980
Member since 2007 • 788 Posts
He's right, not many gamers anymore like 100+ hour games, seems nowadays that 20-60 hours is a sweet spot.Zenkuso
Not many games, but how many gamers want a 6 hour game?
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link-a-link

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#4 link-a-link
Member since 2005 • 1363 Posts
he seems to be forgeting about Oblivion I've put more then 200 hours into that game and never got old.......
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Zenkuso

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#5 Zenkuso
Member since 2006 • 4090 Posts

[QUOTE="Zenkuso"]He's right, not many gamers anymore like 100+ hour games, seems nowadays that 20-60 hours is a sweet spot.drsports1980
Not many games, but how many gamers want a 6 hour game?

Yeah i know theres gotta be standard now days to stay above, some games specially the graphical whores are really short so hopefully they can keep the graphical shine and pick up the game length. 

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MikeE21286

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#6 MikeE21286
Member since 2003 • 10405 Posts

he seems to be forgeting about Oblivion I've put more then 200 hours into that game and never got old.......link-a-link

Yeah, that's a good reason why Oblivion gets such high ratings....because of the greatness of it, expanded over the amount of time you can play it.  I mean it's extremely hard to even be able to make a game that is 100+ hours and can be as good as Oblivion is over the whole 100 hours.

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MR_SMI13Y

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#7 MR_SMI13Y
Member since 2006 • 828 Posts

he seems to be forgeting about Oblivion I've put more then 200 hours into that game and never got old.......link-a-link

Not for everyone. TO me after 3 hours I felt that I wasnt progressing and there was just too many things to do. 

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useLOGIC

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#8 useLOGIC
Member since 2006 • 2802 Posts
20 hour single player = teh sweet spot. then, endless replay via online mp with downloadables= another sweetspot
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ironwarrior2

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#9 ironwarrior2
Member since 2006 • 2590 Posts
I get board with a game after 15 hours, tops. 
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gromit007

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#10 gromit007
Member since 2006 • 3024 Posts

Open ended games like Oblivion are different. You could beat the game in less than 40 hours if u want. Its the ability to keep doing stuff your way that allows it to be that long.

Standard-narrative games should not ever be that long. Whenever I play an RPG after about 50 hours I'm ready for it to be over, even if its good. Shooters, platformers, et al need not be more than 20 hours as that lenth allows for more than a single play-through. I have never beaten an RPG twice, it takes too much time.

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link-a-link

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#11 link-a-link
Member since 2005 • 1363 Posts

[QUOTE="link-a-link"]he seems to be forgeting about Oblivion I've put more then 200 hours into that game and never got old.......MR_SMI13Y

Not for everyone. TO me after 3 hours I felt that I wasnt progressing and there was just too many things to do.

cant argue with that, It go so overwhelmengly huge at the start of the game, but it kinda faded as I progressed 

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Lazy_Boy88

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#12 Lazy_Boy88
Member since 2003 • 7418 Posts
Well if it was consistanty new and fun to play everyone would love it. But it would cost way way way too much to make a 100 hour good game. Much better idea to put out 20 hour each trilogy over time.
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-RPGamer-

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#13 -RPGamer-
Member since 2002 • 34283 Posts
Pretty massive generalization, I must have missed the memo that said Dennis would speak for me. :|
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Eltroz

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#14 Eltroz
Member since 2007 • 5238 Posts
I like a long game. This is one of the reasons why I prefer RPGs. With a RPG you more often feel you get your money worth because you get depending on game 30-70 and sometimes like Oblivion 200+ hours of gameplay.
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drsports1980

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#15 drsports1980
Member since 2007 • 788 Posts
I like a long game. This is one of the reasons why I prefer RPGs. With a RPG you more often feel you get your money worth because you get depending on game 30-70 and sometimes like Oblivion 200+ hours of gameplay.Eltroz
I was expecting to play another eternal darkness. The game was very long, but didn't sell that well.
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FoamingPanda

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#16 FoamingPanda
Member since 2003 • 2567 Posts

I'm not a child.  I don't get games for free. I purchase my own games.  I expect, and value, as much content as my dollar can buy.  I am insulted, offended, and disgusted by the fact that a developer might think that I do "not like 100 hour games."

On the contrary, I love one-hundred hour games.  Such games are, quite literally, the best buy I have for my scarce source of income.  A game of that size show cases, most of the time, a certain level of commitment and concern for the customer.  I don't want a game divided into 4 20-40 hour chunks; it's less game for my dollars.

I'm not a child.  Developers don't need to "divide up a game into managable chunks."  I am more than willing, and actually perfer, if you slap a proverbial table full of jaw-dropping gameplay infront of me and allow me to divide the game up as I see fit.

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Zenkuso

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#17 Zenkuso
Member since 2006 • 4090 Posts

[QUOTE="link-a-link"]he seems to be forgeting about Oblivion I've put more then 200 hours into that game and never got old.......MikeE21286

Yeah, that's a good reason why Oblivion gets such high ratings....because of the greatness of it, expanded over the amount of time you can play it. I mean it's extremely hard to even be able to make a game that is 100+ hours and can be as good as Oblivion is over the whole 100 hours.

Yeah but the growing gap nowadays between casual gamers and hardcore gamers is just amazing, most casuals can't sit around playing oblivion like the majority of us hardcore gamers can, they just go nuts. I got extremely bored of games like FFXII and WoW after awhile because they were just time sinks, you never got time to do much else it was all or nothing whilst playing the game and they just dragged on to no avil. 

Although i think alot of gamers, specially around here are getting sick of these developers on both ends talking about what we gamers are like and what we want, they need to get over themselves and just listen to the communities because we know what we want and not them. 

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eddy_of_york

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#18 eddy_of_york
Member since 2005 • 1676 Posts
Apparently he never played fallout 2
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Ibacai

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#19 Ibacai
Member since 2006 • 14459 Posts
Well I guess I'm not the average gamer then. I accept short games because that's what I have to accept most of the time but I prefer longer games.
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Ibacai

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#20 Ibacai
Member since 2006 • 14459 Posts
Well I guess I'm not the average gamer then. I play short games because that's what I have to accept most of the time but I prefer longer games.
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poptart

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#21 poptart
Member since 2003 • 7298 Posts

It depends on the type of game. I prefer a tightly produced game of 10 hour length than a 25+ game with a protracted storyline and unnessasary 'filler' sequences to drag it out. Very few games can carry themselves over a lengthy period (some can admitedly). I'd rather finish a game within a reasonable time, enjoy it, then move onto the next. 100 hours? To finish it within a reasonable time frame you'd either miss out on other great games, lose your job or get divorced during the process.

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BK-Sleeper

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#22 BK-Sleeper
Member since 2006 • 2686 Posts

I'd prefer something LIKE a trilogy, but all on one disc. Split it into acts or something. Like split it into 4 acts that are comprised of 25 hours each, and each offers closure, but also more questions and suspense until the final act.

 

I'd totally love that. . . 

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MikeE21286

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#23 MikeE21286
Member since 2003 • 10405 Posts
[QUOTE="MikeE21286"]

[QUOTE="link-a-link"]he seems to be forgeting about Oblivion I've put more then 200 hours into that game and never got old.......Zenkuso

Yeah, that's a good reason why Oblivion gets such high ratings....because of the greatness of it, expanded over the amount of time you can play it. I mean it's extremely hard to even be able to make a game that is 100+ hours and can be as good as Oblivion is over the whole 100 hours.

Yeah but the growing gap nowadays between casual gamers and hardcore gamers is just amazing, most casuals can't sit around playing oblivion like the majority of us hardcore gamers can, they just go nuts. I got extremely bored of games like FFXII and WoW after awhile because they were just time sinks, you never got time to do much else it was all or nothing whilst playing the game and they just dragged on to no avil. 

Although i think alot of gamers, specially around here are getting sick of these developers on both ends talking about what we gamers are like and what we want, they need to get over themselves and just listen to the communities because we know what we want and not them. 

Yeah, exactly.  Like I don't want a 100 hour game where 1/2 of it is "time sink" as you put it (I like that BTW).  But anyways, it's a trade-off IMO.  I  want a dev to put enough stuff in a game to where I'd want to go through all the stuff.  If you're gonna fill my game with BS and garbage just to make it longer.......well then don't bother

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MR_SMI13Y

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#24 MR_SMI13Y
Member since 2006 • 828 Posts

20 hour single player = teh sweet spot. then, endless replay via online mp with downloadables= another sweetspotuseLOGIC

^^^^^^^agree 

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Zenkuso

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#25 Zenkuso
Member since 2006 • 4090 Posts

I'd prefer something LIKE a trilogy, but all on one disc. Split it into acts or something. Like split it into 4 acts that are comprised of 25 hours each, and each offers closure, but also more questions and suspense until the final act.

 

I'd totally love that. . .

BK-Sleeper

You just reminded me of playing FF7-FF9, Chrono Cross and Legend of Dragoon ^_6 

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ironwarrior2

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#26 ironwarrior2
Member since 2006 • 2590 Posts

I'd prefer something LIKE a trilogy, but all on one disc. Split it into acts or something. Like split it into 4 acts that are comprised of 25 hours each, and each offers closure, but also more questions and suspense until the final act.

 

I'd totally love that. . . 

BK-Sleeper

Yeah, that would be awesome, and only possible on blu-ray.  ;)

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16bitkevin

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#27 16bitkevin
Member since 2005 • 3962 Posts

20-30 + Lasting replay value = Sweet Spot 

Some games like Zelda should be +50-60 hours though 

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FoamingPanda

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#28 FoamingPanda
Member since 2003 • 2567 Posts

Please do not try to apologize or rationalize this industry's attempt to milk us of every dollar-and-cent in our pockets.  We should not demand or lower our standards to accept 20-30 hour gameplay.  Why do you think games can be saven now at virtually any point?  It's not as if the "average-gamer" is being forced to endure all of this gameplay in one sitting.

When do we draw an aritifcal line?  Has this line not changed?  Why should we set concrete standards?  I present you with a more pragmatic and consumer friendly alternative:  we should value and demand as much gameplay as a developer is willing to supply us for the average price of a game.

Some of you speak as if you must be glued infront of the game for 4-5 hour intervals to enjoy the 100+ hours of content that a large game provides you.  You speak as if the ideas or plot in the game are so fragmented that you cannot grasp them after stepping away from the game for a day.

Some of you speak as if the size of content, in porportion to your valuable dollars, does not concern you.  We should demand and LOVE as MUCH gameplay as a developer is willing to provide us for the average price of a game! 

You can pay 50 dollars for 100 hours of content.

Or you can pay 150 dollars for the same 100 hours of content divided into three small chunks.

I'll chose to save the extra 100 dollars, any day of the week.

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SkyCastleDan

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#29 SkyCastleDan
Member since 2006 • 2015 Posts

AS an RPG veteran this comment pisses me off. Ok, maybe most don't, but I do and quite frankly, what's wrong with that? I've put in 125 hours on FFXII, 180 hours on FFVIII. Hell, half that time was just screwing around cause I love the games so much. My psone data for The Legend of Dragoon is at 203 hours....and I love every second of it.

If the opportunity is there, I'll put in 100+ hours on Blue Dragon, Lost Odyseey, Final Fantasy XIII and Folk's Soul. Why not? If they're fun, filled with optional quests and tough optional bosse, I'll put in 100+ any time to get the full gaming experience. It certainly doesn't half to be stretched out to 100+ hours, but if it's good, who cares?

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tidus222

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#30 tidus222
Member since 2004 • 1452 Posts

i think a game should have a 20 hour minimum single player

 id prefer 30-40 hours though

 

 

 

 

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gamer4life85

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#31 gamer4life85
Member since 2003 • 1203 Posts

seriously most games I can beat like in 10 to 15 hrs.

what they really need to do is make easy mode alot more harder cause most people just do easy and beat it.

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TDLlama

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#32 TDLlama
Member since 2006 • 2779 Posts
Games that are 20 to 40 hours long usually have plenty of action to keep you excited and interested whereas a game that's 100+ hours are chock full of filler... fetch quests, mini-games, and the like.  Anything more than 60 hours to me is too much while games that take less than 10 hours are too short.
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Marka1700

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#33 Marka1700
Member since 2003 • 7500 Posts
I dont like games that are shoorter than 12-14 hourse, They make me feal riped off (Unless they are and exceptional 12-14 hours)  Anywere from 25 - 80 hours is good for me.
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Marka1700

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#34 Marka1700
Member since 2003 • 7500 Posts
I dont like games that are shoorter than 12-14 hourse, They make me feal riped off (Unless they are and exceptional 12-14 hours)  Anywere from 25 - 70 hours is good for me.
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Marka1700

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#35 Marka1700
Member since 2003 • 7500 Posts

seriously most games I can beat like in 10 to 15 hrs.

what they really need to do is make easy mode alot more harder cause most people just do easy and beat it.

gamer4life85

Easy is supposed to be easy, thats why its called easy.

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poptart

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#36 poptart
Member since 2003 • 7298 Posts

Quality and length should not be confused. You can spend a few hundred bucks on a parachute jump that lasts 30 intense seconds. If it lasted for 30 hours it would dilute the experience. A 6 hour game would be good if it was a f**king intense 6 hours.

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tegovoltio

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#37 tegovoltio
Member since 2004 • 9280 Posts
This sounds like an excuse for making games shorter, I like action games such as DMC, GOW but they are most of the times way too short.
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greg_splicer

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#38 greg_splicer
Member since 2007 • 2053 Posts
It says that the game is 3x what they have done before ....
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#39 Makari
Member since 2003 • 15250 Posts
http://www.steampowered.com/status/ep1/ Ripped from ShackNews, but.. this is a good indicator of where the industry gets the idea from. Half-Life Ep1 is generally considered to be good, but too short. The average time it took all gamers to beat the game was 5 hours, 40 minutes. And out of 6 million people, ONE-THIRD of us actually beat the game. Wtf. So only 38% of us can even manage to beat a 6-hour game once.
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#40 Spamwell
Member since 2004 • 464 Posts
I like shorter, more focused games like God Of War, Shadow of the Collossus, Re4; than long, drawn out games like Oblivion, GTA series... so, I'd have to agree with him, id rather a 10 hour long game full of action and gaming goodness than 100 hours of gaming mess...
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enduin

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#41 enduin
Member since 2003 • 1364 Posts
Depends on what type of game it is.  There have definitly been games where they ended way to early for me despite being 50+ hours and others that lasted too long at 30 hours.  For myself though the sweet spot would be 25-60 hours, I like content to my games, though I also want quality content.  Id really like to see an FPS well developed story wise, somewhere between 30-60 hours that would rock.
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subrosian

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#42 subrosian
Member since 2005 • 14232 Posts
[QUOTE="MikeE21286"]

[QUOTE="link-a-link"]he seems to be forgeting about Oblivion I've put more then 200 hours into that game and never got old.......Zenkuso

Yeah, that's a good reason why Oblivion gets such high ratings....because of the greatness of it, expanded over the amount of time you can play it. I mean it's extremely hard to even be able to make a game that is 100+ hours and can be as good as Oblivion is over the whole 100 hours.

Yeah but the growing gap nowadays between casual gamers and hardcore gamers is just amazing, most casuals can't sit around playing oblivion like the majority of us hardcore gamers can, they just go nuts. I got extremely bored of games like FFXII and WoW after awhile because they were just time sinks, you never got time to do much else it was all or nothing whilst playing the game and they just dragged on to no avil.

Although i think alot of gamers, specially around here are getting sick of these developers on both ends talking about what we gamers are like and what we want, they need to get over themselves and just listen to the communities because we know what we want and not them.

 

I absolutely agree with this. One of the perfect examples of an addictive gameplay system is Phantasy Star Online - when you get into the game, it's simply addictive, the hack-n-slash gameplay, the growing power, the item discovery, unlocking new enemies and story.

Yet one of the perfect examples of going too long is also Phantasy Star Online. From about thirty hours in to about the eighty hour point becomes somewhat of a grind, you're finding new items and gaining levels, but you're basically re-running the same few areas over and over at higher and higher levels of difficulty, simply because that's where the exp / item mix is best.

From the one hundred to two hundred hour point, there are no more item drops, it really is a straight grind. You're looking for stat boost items, which you know come at regular intervals, but every rare you find is the same. Every twenty or so hours you can unlock one of the "ultimate" items, at pure random chance of course, if you're really lucky and kill the same enemies over and over again. You've got a game with thirty hours of "meat & potatoes" and 170 hours of cabbage soup with a distant hope of finding a chunk of ham.

I'd rather Too Human be aimed at a shorter game experience, I want to have the best set of armor in the first game, max out my character, and really enjoy trashing enemies with friends in the end game at around the 40 ~ 50 hour mark. At a certain point I'm going to have seen every enemy, item, level, et cetera - I'm going to know the story, I'll have completed the missions. Given the choice between filling those last hours with fetch quests and forcing me to grind for dozens of hours for items, I'll take a shorter game.


I'm not a child. I don't get games for free. I purchase my own games. I expect, and value, as much content as my dollar can buy. I am insulted, offended, and disgusted by the fact that a developer might think that I do "not like 100 hour games."

On the contrary, I love one-hundred hour games. Such games are, quite literally, the best buy I have for my scarce source of income. A game of that size show cases, most of the time, a certain level of commitment and concern for the customer. I don't want a game divided into 4 20-40 hour chunks; it's less game for my dollars.

I'm not a child. Developers don't need to "divide up a game into managable chunks." I am more than willing, and actually perfer, if you slap a proverbial table full of jaw-dropping gameplay infront of me and allow me to divide the game up as I see fit.

FoamingPanda


Games are developed on a budget - regardless of what you may think, regardless of whether the game is aimed at the thirty hour mark or the fifty hour market, it only has an amount of content linked to how much money was spent developing the game.

What you're asking for is the game to be diluted by the various factors developers use to draw it out - rare items, slow level ups, high level caps (thus making each individual level up weaker), or meaningless quests (as all quests cannot relate to the main story, or there would have to be an impossibly long (expensive) story).

Your experience is the equivelant of buying a playboy, opening it to the first page, reading it, and then rolling twenty dice. If all of the dice come up sixes, you can turn the page, otherwise, you have to keep re-rolling. The content is all there in front of you, but you want someone to create a system to delay your gratification. You're relying on cognitive dissonance to tell you the hundreds of hours of grinding mean that your level up is meaningful, when in reality it's simply flavorless padding - the gruel of the RPG world.
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joe_g_patton

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#43 joe_g_patton
Member since 2003 • 1548 Posts
I wish Dennis Dyack would stop ruining people's lives and eating all the steak!!!  Locomotive Breath is a pretty decent tune if you ask me.  K-Thanx-Bye
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subrosian

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#45 subrosian
Member since 2005 • 14232 Posts

Mr Dyack is wrong, dead wrong. Do you think the amount of people that play world of warcraft would be if the majority of the game could be seen in 8 hrs? I don't think so. I've probably put three digit hours up on a few titles, and if I hear complaints that Too Human is short, i'm gonna have a problem with it. I'm pretty good at most games, so a short game to even a pro reviewer is even less lengthy to me. If Silicon Knights want to do a good actionRPG they should make sure they nail the epic quest good RPGs need to have.THETRUEDOZAH


Silicon Knights is giving you the same amount of game regardless as to whether they aim for thirty hours or one hundred hours. How much of World of Warcraft if "exploring the world" and how much of it is doing quests, grinding, et cetera because you're not strong enough to go to the next area yet? Exploration doesn't happen without hours of grinding, which is something I for one would like to see removed.

I don't want to have to put in fifty hours looking at areas and enemies I've already seen in the hopes of getting enough money for some item, or finding a rare version of an enemy that drops the item I need to survive some "epic" area of the game.

You're all acting like he's said "I'm taking away seventy hours of content" instead of "we're tuning this so you can see the entire game in less than one hundred hours".

 

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subrosian

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#47 subrosian
Member since 2005 • 14232 Posts
[QUOTE="subrosian"]

[QUOTE="THETRUEDOZAH"]Mr Dyack is wrong, dead wrong. Do you think the amount of people that play world of warcraft would be if the majority of the game could be seen in 8 hrs? I don't think so. I've probably put three digit hours up on a few titles, and if I hear complaints that Too Human is short, i'm gonna have a problem with it. I'm pretty good at most games, so a short game to even a pro reviewer is even less lengthy to me. If Silicon Knights want to do a good actionRPG they should make sure they nail the epic quest good RPGs need to have.THETRUEDOZAH


Silicon Knights is giving you the same amount of game regardless as to whether they aim for thirty hours or one hundred hours. How much of World of Warcraft if "exploring the world" and how much of it is doing quests, grinding, et cetera because you're not strong enough to go to the next area yet? Exploration doesn't happen without hours of grinding, which is something I for one would like to see removed.

I don't want to have to put in fifty hours looking at areas and enemies I've already seen in the hopes of getting enough money for some item, or finding a rare version of an enemy that drops the item I need to survive some "epic" area of the game.

You're all acting like he's said "I'm taking away seventy hours of content" instead of "we're tuning this so you can see the entire game in less than one hundred hours".

 

It depends on the type of game experience. Any game in which you can spend 100+ hours in has to have depth of character, story, and akill progression. So if Too Human is 20 hours long, that'd be fine, because if it was a fun game I'd play it with every character to get all the abilities offered. I'm not going to make any hasty judgements, because he's right if what he's trying to say games should have quality over quantity, but he's way off in saying that gamers don't want epic, time-consuming games anymore. Any game that can justify that investment of time and still hold someone's interest is a quality game, indeed. Because like myself, some people enjoy grinding!

If Too Human is anywhere near less than ten hours long, i'm most likely going to hold off on a purchase. I'm sick of games I can beat in a day.



It's not going to be ten hours long, he's just saying "don't expect Phantasy Star Online or World of Warcraft" - and I'm thankful. While you might enjoy grinding, I feel it becomes meaningless after a certain point. For the first thirty or so hours it's proving a skill, improving your character, unlocking items, finding new enemies, exploring new areas - that's enjoyable.

Later on, when it's reduced to the point of runs, planning drops, et cetera - it has become meaningless. Being a "great" player is more about dumping a few hundred hours into the game than developing skill - which PSO is a testament to. There are lv. 200s who have no idea how to teamplay.

In fact, Dyack has gone further to doing right than any other online hack-n-slash RPG designer. Powerful attacks are going to *look* powerful, you'll see rare armors and items on your character, and combining your attacks as a team in effective ways is being encouraged by the ****interaction. I absolutely loved the idea he described in the interview of one care getting the enemy airborned, while another did their effective aerial attacks against it.

Too Human is going to be great, I have every confidence in it.
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#48 freeload
Member since 2003 • 8139 Posts

This is the first time I have heard something this stupid. I am not going to be mean or anything but, I was kind of into Too human before this (note that I am in a too human club). I don't know about this game anymore, now that I have seen weak gameplay, and now hearing that this game is going to be short.

 

http://www.gamepro.com/news.cfm?article_id=111784

Denis Dyack, one of the more outspoken developers of the upcoming Silicon Knights title Too Human, recently spoke with GamesIndustry.biz and gave his opinion on what gamers these days are looking for in terms of length. One of his previous titles, Blood Omen: Legacy of Kain, offered about 60 hours of play, but Dyack feels that players no longer want to devote nearly that much time to any one specific game in this day and age.

"[G]ames have changed. People don't want that any more," he opined. "I don't care how good the game is -- I don't want to play something that's one hundred hours long. As much as I love World of Warcraft, I pulled myself out of it."

In contrast to the 100-hour epics of old, Dyack has stated that his upcoming game Too Human is going to be released as a trilogy, and he believes that offering it in three equally divided parts is going to be more beneficial to gamers.

"If we're going to craft an epic story, we decided we had to divide it into manageable chunks for the consumer," he later added. "At the same time, we wanted to do a game that has a chance to evolve and take advantage of development changes. We think the future is all about content."

However, Dyack does admit that the script for Too Human is "three times bigger than anything [Silicon Knights] has done before", making it an epic game in its own right. GI.biz later made the point that gamers would be forced to buy all three games in order to get an overall sense of the story, but Dyack denies this, claiming that all three games will offer their own self-contained plots.

"Too Human will be self-contained across each game of the trilogy," he affirmed. "There'll be more background for those that play all three. It's not a hook, it's a promise that if players want something epic, this is where to come. What we're trying to do is create something that moves the industry towards a very content-rich environment. I love trilogy books and series. We've got a lot of things to say in Too Human and we couldn't do it in anything shorter than three games."

drsports1980

I agree with Dyack in a few ways.

If a the stroy mode lasts more than 20 hours, especially on games that are not broken down into level structures, like Zelda and, Metroid and Final Fantasy etc, I very rarely finish them. If they are level based at least then I tend to just take longer and eventually finish them, one level at a time, sometimes over a very long period.

I like games that have a lot of replayability, possibly offered by a great multi-player mode, or by such strong design that you keep coming back to try new things and just play in the world, like I did with Halo. I don't however see that it is a neccessarily good option to have games that are so large that most people never even get to see half of the content.

Make them slightly shorter but add in massive replayability. Halo was a perfect example of game design in this respect, far more so that games like Zelda and Final Fantasy can ever be, based on the very way they are structured, IMO...

 

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#49 freeload
Member since 2003 • 8139 Posts

This is the first time I have heard something this stupid. I am not going to be mean or anything but, I was kind of into Too human before this (note that I am in a too human club). I don't know about this game anymore, now that I have seen weak gameplay, and now hearing that this game is going to be short.

 

http://www.gamepro.com/news.cfm?article_id=111784

Denis Dyack, one of the more outspoken developers of the upcoming Silicon Knights title Too Human, recently spoke with GamesIndustry.biz and gave his opinion on what gamers these days are looking for in terms of length. One of his previous titles, Blood Omen: Legacy of Kain, offered about 60 hours of play, but Dyack feels that players no longer want to devote nearly that much time to any one specific game in this day and age.

"[G]ames have changed. People don't want that any more," he opined. "I don't care how good the game is -- I don't want to play something that's one hundred hours long. As much as I love World of Warcraft, I pulled myself out of it."

In contrast to the 100-hour epics of old, Dyack has stated that his upcoming game Too Human is going to be released as a trilogy, and he believes that offering it in three equally divided parts is going to be more beneficial to gamers.

"If we're going to craft an epic story, we decided we had to divide it into manageable chunks for the consumer," he later added. "At the same time, we wanted to do a game that has a chance to evolve and take advantage of development changes. We think the future is all about content."

However, Dyack does admit that the script for Too Human is "three times bigger than anything [Silicon Knights] has done before", making it an epic game in its own right. GI.biz later made the point that gamers would be forced to buy all three games in order to get an overall sense of the story, but Dyack denies this, claiming that all three games will offer their own self-contained plots.

"Too Human will be self-contained across each game of the trilogy," he affirmed. "There'll be more background for those that play all three. It's not a hook, it's a promise that if players want something epic, this is where to come. What we're trying to do is create something that moves the industry towards a very content-rich environment. I love trilogy books and series. We've got a lot of things to say in Too Human and we couldn't do it in anything shorter than three games."

drsports1980

I agree with Dyack in a few ways.

If a the story mode lasts more than 20 hours, especially on games that are not broken down into level structures, like Zelda and, Metroid and Final Fantasy etc, I very rarely finish them. If they are level based at least then I tend to just take longer and eventually finish them, one level at a time, sometimes over a very long period.

I like games that have a lot of replayability, possibly offered by a great multi-player mode, or by such strong design that you keep coming back to try new things and just play in the world, like I did with Halo. I don't however see that it is a neccessarily good option to have games that are so large that most people never even get to see half of the content.

Make them slightly shorter but add in massive replayability. Halo was a perfect example of game design in this respect, far more so that games like Zelda and Final Fantasy can ever be, based on the very way they are structured, IMO...

 

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#50 Oemenia
Member since 2003 • 10416 Posts

20 hour nowadays is whats considered 'nice.' Its a shame really considering how much longer they were back in the day, but thats because games are a lot more complex and deep now as a result of evolution. Pong has infinite value, GeOW doesnt. But then again, Sheep will say its 'teh graphicz:cry:'

Yeah innovation comes through greater creative freedom as a result of greater hardware to do so...Â