[QUOTE="MikeE21286"][QUOTE="link-a-link"]he seems to be forgeting about Oblivion I've put more then 200 hours into that game and never got old.......Zenkuso
Yeah, that's a good reason why Oblivion gets such high ratings....because of the greatness of it, expanded over the amount of time you can play it. I mean it's extremely hard to even be able to make a game that is 100+ hours and can be as good as Oblivion is over the whole 100 hours.
Yeah but the growing gap nowadays between casual gamers and hardcore gamers is just amazing, most casuals can't sit around playing oblivion like the majority of us hardcore gamers can, they just go nuts.
I don't mean to sound rude, but really, Oblivion was design explicitly for casuals. It's design was simply because casuals couldn't grasp basic concepts (which were clearly stated in the instruction manual), so they removed depth and challenge so casuals could have fun for 200 hours (while anyone who likes RPGs got bored after 10).
Back on topic...I generally think Dyack is wrong. The reason you don't see gamers finishing such long games is because stories/game design haven't caught up with what games could be. A shooter can only last so long because the mechanics are fairly simple in most games- I don't want a 100 hour FPS. Do something unique with the situation, then I'm interested. And I don't need to say much for game stories; they speak for themselves.
However, original gamers (those that grew up with NES/SNES/Genesis) are probably starting families and whatnot, and therefore will have less time to play. So I would say that there's a growing market for smaller games, but the idea that even these gamers (along with younger ones, who have the time to play a lot) aren't going to want SOME epic games is ridiculous.
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