Gamespy
Combat in Too Human is multi-faceted, and more about developing a rhythm and strategy than mashing buttons. Attacks are simply mapped to the right analog stick, which seems simple at first but is actually rather deep. Primarily, you'll strike at ground-based targets by sliding -- you hold the stick in the direction of an enemy in range, and Baldur will slide along the ground, delivering a blow when contact is made. The trick to handling large groups is to queue up your next slide during the current one, which when done successfully leads to a ****of combat that is one part stylish movie fight scene, and one part pinball. The idea is to move around the battlefield fast enough that the enemies aren't presented with a target slow enough to hit.
Gamespy
Mixing and matching weapons and armor is important, and more than just a styIe choice, as each weapon type and piece of armor will have unique attributes that can be set up to provide tangible benefits in combat. The amount of loot and the number of different attributes that can be modified in Too Human is just staggering, and if you're the type of player who enjoys collecting rare weapons and armor, it's not hard to envision there being near-infinite replay value coming from the itemization alone.Gamespy
Too Human is at once trying to appeal to die-hard RPG enthusiasts, as well as those who like fast-paced action games. In both of these areas, the game appears to be shaping along quite nicely.
Gamespy
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